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  1. #81
    Zoot
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    Re: Hidden\Unclear Effect Item testing

    As for Pln. Khazagand, a friend of mine did tests with this piece on her MNK75 at Mamool Ja Staging point, same party conditions against a Scorpion Harness. The results of four parses, two parties using the Khazagand and two using the Harness, showed somewhere around a .04% increase in critical hit rate leaning in favor of the Harness.

    If there is a benefit, it's very insignificant, which is why I posted it in this thread.

  2. #82
    Sea Torques
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    Re: Hidden\Unclear Effect Item testing

    I wear Snakeeye on WAR all the time. It's Regen effect is 1/tic until you get Poisoned. Like it's been stated before, when you receive the effect of Poison, it converts it to Hydra's Nerve Gas 20/tic Poison effect and activates the +5 STR latent effect. I've never been poisoned higher than 20/tic so i'm not sure if it down-converts more powerful Poison.

    I've never hit anyone in PvP with my Snakeye but from the bajillion times i've hit mobs with it, the "Additional Effect: Poison" certainly does not seem like Nerve Gas level Poison. As a side note, once you've hit a mob and proc'd the Poison effect, it won't proc Poison on subsequent hits until the Poison effect has worn off. I suppose if someone wants to test it, they could Poison a mob with varying tiers of the spell (Poison, Poison II, Disseverment, etc) and see if the Snakeeye procs, which i suppose would indicate an overwrite.

  3. #83
    Official THE Alpha and Omega
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    Re: Hidden\Unclear Effect Item testing

    Quote Originally Posted by Kkel
    I wear Snakeeye on WAR all the time. It's Regen effect is 1/tic until you get Poisoned. Like it's been stated before, when you receive the effect of Poison, it converts it to Hydra's Nerve Gas 20/tic Poison effect and activates the +5 STR latent effect. I've never been poisoned higher than 20/tic so i'm not sure if it down-converts more powerful Poison.

    I've never hit anyone in PvP with my Snakeye but from the bajillion times i've hit mobs with it, the "Additional Effect: Poison" certainly does not seem like Nerve Gas level Poison. As a side note, once you've hit a mob and proc'd the Poison effect, it won't proc Poison on subsequent hits until the Poison effect has worn off. I suppose if someone wants to test it, they could Poison a mob with varying tiers of the spell (Poison, Poison II, Disseverment, etc) and see if the Snakeeye procs, which i suppose would indicate an overwrite.
    So you don't need to have poison on to activate the additional effect? >_> In any case, maybe test in ballista?

    There are few poisons greater than 50 :/ Only one I can think of off the top of my head is Ultima's Hydro Cannon, and that's really rare. I was just curious lol

  4. #84
    Human Being
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    Re: Hidden\Unclear Effect Item testing

    Quote Originally Posted by Neosutra
    Quote Originally Posted by Sechs
    Quote Originally Posted by OctavoGilgamesh
    One of my salvage mnks swears by this dumb thing, even though I've told him that he wasted 20kap. IMO, dbody walks this unless crit rate increase was 5%+, maybe even need more crit rate to balance the 20 att. He says the crit increase is noticeable (which means nothing I know) to him. Maybe I'll get a chance to test it with him in some merit parties. Only person I know who would waste that many ap on the thing.

    I wasn't implying Pahluwan Khazagand to be better than Shura Togi (as much as with 5% crit hits it could be, but I'm not good enough to do the math).
    Also, I wasn't talking out of personal interest, when I'm on monk I usually equip Kirin's Osode or Shura Togi.

    It's just that that, supposing that 1-2% Critical hits is true, this body is a very nice body piece for monk, and better than a Scorpion Harness (unless for some reason you want to solo, but you can get Arakan Samue for that).
    I've been on the first line when drama exploded the first days/weeks this body was released and people were claiming the "Increases Critical Hits rate" effect to be broken.
    I just don't like people to spread wrong information, especially when they come from competent people and not noobs like me.
    Looking around I still see this body to be giving that small crit hits effect.
    As I mentioned before, I also remember to have read at least 2 different parses long ago, which definitely made sense.

    So, from this point of view, if someone want to say this body's effect is broken/notworking please quote the source, instead of spreading info which might be completely inaccurate. (or am I being too anal today maybe?)
    I dont have the sources, but there have been several posts on this over a few forums with parses showing abiguous(and certainly not deterministic) results of increases, no change, and decreased crit hit rate from the peice. The basic premis is that its not noticable or even large enough to stand out from a standard deviation.

    Which makes it about equal to a SH, which doesnt make you waste 20k AP. Use SH or Osode till you get your Togi. Ive always seen Palu. body wearing mnks as sad attempts to look like they are wearing and end game body, when all it really shows is "look at my 20k AP SH".
    That's what I remember. There were too many inconclusive tests, and only the most positive of positive lights showed that 1-3% increase.

  5. #85
    Banned.

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    Re: Hidden\Unclear Effect Item testing

    Quote Originally Posted by Max™
    I wish Warrior's stone was Str +5 Acc +7 Double Attack +2% instead of enemy crit -2%
    I can dream.

  6. #86
    Sea Torques
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    Re: Hidden\Unclear Effect Item testing

    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Kkel
    I wear Snakeeye on WAR all the time. It's Regen effect is 1/tic until you get Poisoned. Like it's been stated before, when you receive the effect of Poison, it converts it to Hydra's Nerve Gas 20/tic Poison effect and activates the +5 STR latent effect. I've never been poisoned higher than 20/tic so i'm not sure if it down-converts more powerful Poison.

    I've never hit anyone in PvP with my Snakeye but from the bajillion times i've hit mobs with it, the "Additional Effect: Poison" certainly does not seem like Nerve Gas level Poison. As a side note, once you've hit a mob and proc'd the Poison effect, it won't proc Poison on subsequent hits until the Poison effect has worn off. I suppose if someone wants to test it, they could Poison a mob with varying tiers of the spell (Poison, Poison II, Disseverment, etc) and see if the Snakeeye procs, which i suppose would indicate an overwrite.
    So you don't need to have poison on to activate the additional effect? >_> In any case, maybe test in ballista?

    There are few poisons greater than 50 :/ Only one I can think of off the top of my head is Ultima's Hydro Cannon, and that's really rare. I was just curious lol
    Nope, the "Additional Effect: Poison" is triggered when you throw the Snakeeye. It will inflict Poison on it's target when it hits. The only time it will not inflict Poison on it's target is if the target has already been Poisoned by a previous Snakeeye hit. I'll test to see if it overwrites Poison I/II later tonight.

  7. #87
    TSwiftie
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    Re: Hidden\Unclear Effect Item testing

    Something I tested a week ago that was minor. I saw a Selene's Wand up on AH so I bought it. DMG doesn't change /w moon phase, and the damage is still constrained by normal pdif laws. It probably just adds attack, useless =x.

  8. #88
    Official THE Alpha and Omega
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    Re: Hidden\Unclear Effect Item testing

    Quote Originally Posted by Kirschy
    Something I tested a week ago that was minor. I saw a Selene's Wand up on AH so I bought it. DMG doesn't change /w moon phase, and the damage is still constrained by normal pdif laws. It probably just adds attack, useless =x.
    I remember hearing about an enlight effect with full moon >_> It's worth testing though.

  9. #89
    Puppetmaster
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    Re: Hidden\Unclear Effect Item testing

    I know this will be a more difficult item to test the hidden effect on since the rarity of the item, but hopefully some PLDs with it will come forward (if they even use the thing). But, recently I obtained a Valhalla Helm and have found some limited uses for it. My Linkshell did Ouryu for the first time in months, so I decided to make some gear swap macros since I would be basically curing myself the entire fight. When Ouryu was sleeping on the ground I would use basically full enmity gear with some haste. In the air I swapped over to coral cuisses, Helm, resentment cape, and iron ram lance. On the ground when it was awake I would swap over to shield skill gear and Helm with Kbody. Funny thing was I was intimidating Ouryu without dragon killer, the only thing I can think of is hidden effect on Helm or Ouryu is oddly enough considered a beast.

    Pic of intimidation:
    (First intimidation in this picture was with B mask on, the gear swap was swapping to shield skill gear.)

    http://img68.imageshack.us/img68/992...7190945ue7.png

    http://img232.imageshack.us/img232/8...7185629um5.png

    Pic of Equipment when getting hit:

    http://img46.imageshack.us/img46/831...9181514lb9.jpg

    I do not believe it was lag from B Mask > Helm swaps. However, I do wish to try and test this out more if I can find a lower level place that I can fight wyverns at. Also, I may have been swapping in Jelly Ring for Shadow Ring but that shouldn't matter much.

  10. #90
    Bitchfist
    The horn knows no mercy; only wrath

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    Re: Hidden\Unclear Effect Item testing

    Might wanna try with everything, possible Tatami Shield effect.

  11. #91
    Salvage Bans
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    Re: Hidden\Unclear Effect Item testing

    Quote Originally Posted by Karbuncle
    Quote Originally Posted by Tsukasaz
    Quote Originally Posted by Karbuncle
    (Retarded level 71 necklace thing with ATK+5RATK+5)
    Theres something to the necklace, i KNOW it. or maybe SE really thought +5Attack on a neckpiece was rocking?
    [img]http://images.wikia.com/ffxi/images/0/0f/Tiger_stole.jpg[img]

    [img]http://mfrost.typepad.com/photos/uncategorized/2007/05/29/the_more_you_know2.jpg[img]
    Yah, the Tiger stole was nice at lvl 21, +5 Attack go go, but lvl 71 is a diffrent story. What were you trying to say? Seriously? is this some stupid attempt to be funny?

    Your confusing me
    No, you stated that SE thought that +5 Attack was rocking, and I merely provided proof that they did, even if it was at a different level (you didn't state the level, yes I know +5 ATK at 71 is not very good). I for one didn't notice any damage increase when using tiger stole really.

  12. #92
    Smells like Onions
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    Re: Hidden\Unclear Effect Item testing

    Demons intimidate dragons; could it be a crimson-gear style effect, making you count as a Demon? The set certainly looks demonic enough...

    Best way to test would be to try curing someone with Demon Killer (like a Sam) a bunch of times to see if it processes. You can also see if it gives dragon killer by having a Rdm with Crimson gear on try to buff you while you wear it; my Dragoon intimidates Rdms like that from time to time.

  13. #93
    CoP Dynamis
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    Re: Hidden\Unclear Effect Item testing

    Another item I've been pondering -- are all fireworks merely decorative, or do some have other effects? Something about the choice of Angelwings as the default festival prize, and the fact that they do not have a synth recipe, seems odd to me somehow.

  14. #94
    JaBlowMe
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    Re: Hidden\Unclear Effect Item testing

    I may have missed this somewhere, but has anyone tried Octave club with Octopus sushi? Is it possible this removes the limits on octave and makes it a r/e kraken with food effect as the hidden?

    Also, is it possible the super ribbon is really +1 to everything? Including TH? Has anyone actually asked if TH4 (TH2.2 whatever) is the highest level we have available? They can stay as vague as they want, if they are asked a simple yes or no then we can start speculating and looking for hidden TH everywhere.

  15. #95
    Absolute Messenger of Promathia
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    Re: Hidden\Unclear Effect Item testing

    Quote Originally Posted by Tsukasaz
    Quote Originally Posted by Karbuncle
    Quote Originally Posted by Tsukasaz
    Quote Originally Posted by Karbuncle
    (Retarded level 71 necklace thing with ATK+5RATK+5)
    Theres something to the necklace, i KNOW it. or maybe SE really thought +5Attack on a neckpiece was rocking?
    [img]http://images.wikia.com/ffxi/images/0/0f/Tiger_stole.jpg[img]

    [img]http://mfrost.typepad.com/photos/uncategorized/2007/05/29/the_more_you_know2.jpg[img]
    Yah, the Tiger stole was nice at lvl 21, +5 Attack go go, but lvl 71 is a diffrent story. What were you trying to say? Seriously? is this some stupid attempt to be funny?

    Your confusing me
    No, you stated that SE thought that +5 Attack was rocking, and I merely provided proof that they did, even if it was at a different level (you didn't state the level, yes I know +5 ATK at 71 is not very good). I for one didn't notice any damage increase when using tiger stole really.
    Makes sense now... Thank you , gotta be more specific with me ;3 im slow.


    (Also: Neither did i )

  16. #96
    Sea Torques
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    Re: Hidden\Unclear Effect Item testing

    Quote Originally Posted by Heywood
    I may have missed this somewhere, but has anyone tried Octave club with Octopus sushi? Is it possible this removes the limits on octave and makes it a r/e kraken with food effect as the hidden?

    Also, is it possible the super ribbon is really +1 to everything? Including TH? Has anyone actually asked if TH4 (TH2.2 whatever) is the highest level we have available? They can stay as vague as they want, if they are asked a simple yes or no then we can start speculating and looking for hidden TH everywhere.
    Should be easy to test a different stat it didn't list - MaB. However, people said the same thing of Maat's cap, which was proven not to have any MaB.

  17. #97
    Bagel
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    Re: Hidden\Unclear Effect Item testing

    What about all the Cardian cards?

  18. #98
    New Merits
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    Re: Hidden\Unclear Effect Item testing

    Quote Originally Posted by Gergall
    What about all the Cardian cards?
    If you have a cardian card on your person, all of those type of cardians up to that rank wont aggro you. ex: Ten of Cups card, nothing from the two of cups to the ten of cups will aggro you.

  19. #99
    E. Body
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    Re: Hidden\Unclear Effect Item testing

    Quote Originally Posted by Rama
    Quote Originally Posted by Gergall
    What about all the Cardian cards?
    If you have a cardian card on your person, all of those type of cardians up to that rank wont aggro you. ex: Ten of Cups card, nothing from the two of cups to the ten of cups will aggro you.
    i thought that was just a myth. wouldn't that mean that if you held an ace cardian card, the queen and king mobs in the BC wouldn't fight back? i find that supremely hard to believe.

  20. #100
    United States of Smash!
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    Re: Hidden\Unclear Effect Item testing

    Quote Originally Posted by Spekkio
    Quote Originally Posted by Rama
    Quote Originally Posted by Gergall
    What about all the Cardian cards?
    If you have a cardian card on your person, all of those type of cardians up to that rank wont aggro you. ex: Ten of Cups card, nothing from the two of cups to the ten of cups will aggro you.
    i thought that was just a myth. wouldn't that mean that if you held an ace cardian card, the queen and king mobs in the BC wouldn't fight back? i find that supremely hard to believe.
    A mob not aggroing and a mob not fighting back after you attack them are two completely different things. The claim is the cards prevent aggro not prevent the cardian from fighting you if you attack them.

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