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  1. #101
    Melee Summoner
    Join Date
    Oct 2007
    Posts
    32
    BG Level
    1
    FFXI Server
    Asura

    Re: Hidden\Unclear Effect Item testing

    Quote Originally Posted by Kirschy
    Something I tested a week ago that was minor. I saw a Selene's Wand up on AH so I bought it. DMG doesn't change /w moon phase, and the damage is still constrained by normal pdif laws. It probably just adds attack, useless =x.

    Rabbit Stick, Moonlight Wand, Artemis' Wand, Selene's Wand, Moonwatch Wand all say: "Damage varies by moon phase" but the Thoth's Wand says: "Moon phase affects additional damage"... Perhaps the others were meant to say the same thing that the Thoth's Wand does? Could just be SE's lazy translators not updating it since these wands haven't really been around since like '04.

    Perhaps try this thing with an En-spell active and see if moon phase affects the "additional damage".

  2. #102
    Hydra
    Join Date
    Mar 2006
    Posts
    147
    BG Level
    3

    Re: Hidden\Unclear Effect Item testing

    I used to buy those sticks off the AH back when I was a retard, play with them for a bit, and then NPC them. I probably went through 10-15 of them. However, they were good for something. Basically, new moon gives it en-dark, and full moon gives it en-light. The en- effect wasn't very strong, but did seem to scale as the moon waxed and waned. However they only worked when the clock said "Full Moon" or "New Moon", otherwise there was no added effect at all.

  3. #103
    New Spam Forum
    Join Date
    Apr 2007
    Posts
    189
    BG Level
    3

    Re: Hidden\Unclear Effect Item testing

    Tested with my Valhalla Helm with a rdm wearing full Wyrmal Gear. He cast easily over 100 cure 1s on me and no intimidates, so unless its effect is just amazingly weak, it doesn't exist.

  4. #104
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,478
    BG Level
    8
    FFXI Server
    Leviathan

    Re: Hidden\Unclear Effect Item testing

    Quote Originally Posted by Asdra
    Tested with my Valhalla Helm with a rdm wearing full Wyrmal Gear. He cast easily over 100 cure 1s on me and no intimidates, so unless its effect is just amazingly weak, it doesn't exist.
    Weird. <_>

  5. #105
    Banned.

    Join Date
    Jan 2006
    Posts
    6,859
    BG Level
    8

    Re: Hidden\Unclear Effect Item testing

    Quote Originally Posted by Asdra
    Tested with my Valhalla Helm with a rdm wearing full Wyrmal Gear. He cast easily over 100 cure 1s on me and no intimidates, so unless its effect is just amazingly weak, it doesn't exist.
    Flawless ribbon doesnt intimidate players.

    Perhaps Valhalla gear is the same way.

  6. #106
    New Spam Forum
    Join Date
    Apr 2007
    Posts
    189
    BG Level
    3

    Re: Hidden\Unclear Effect Item testing

    In response to that, I put on The Helm and spent over a half hour with a mamools wyvern beating on me, then went and spent about another 40 minutes with a Puk beating on me. In this 70 minute period, I never got a single intimidate to proc.

    Either it had to have been lag causing the intimidates from his bmask, or helm has a special dragon killer that doesn't work on wyrmal gear, or any dragons besides Ouryu,

  7. #107
    Relic Weapons
    Join Date
    Oct 2006
    Posts
    348
    BG Level
    4

    Re: Hidden\Unclear Effect Item testing

    Speaking of odd Valhalla gear stuff, I was pulling Velosareon (SAM attestation NM) off the sac puller with voke and I had Valhalla Breastplate on. It went red and just kept on running.

  8. #108
    Puppetmaster
    Join Date
    Jun 2006
    Posts
    55
    BG Level
    2

    Re: Hidden\Unclear Effect Item testing

    I couldn't reproduce the intimidations on Shadow Dragon or Ouryu, either. I would say it was lag too but I took two hits before one of the intimidations went off in the SSs, and Ouryu BC isn't that laggy. However, I do not rule out that possibility, but it just seems unlikely that lag did it. The only other thing that could intimidate Ouryu was my Kaiser Shield, but I didn't think Ouryu was a beast. Maybe it's a certain day/time. I don't know. :\

  9. #109
    Old Merits
    Join Date
    Jan 2007
    Posts
    1,102
    BG Level
    6
    FFXI Server
    Phoenix

    Increases Rate of Critical Hits

    Increases Rate of Critical Hits

    Assassin's Vest / Assassin's Vest +1
    Ifrit's Bow
    Pahluwan Khazagand
    Ragnarok
    Sipahi Jawshan / Abtal Jawshan
    Skadi Armor set
    Trollbane
    Zeta Sash

    Since its not a flat +% increase like the other items, is it possible it adjusts the amount of dex over targets agi you need to obtain the crit cap? I cant think of many I know with those pieces and a parser setup to verify my hypothesis.

  10. #110
    RIDE ARMOR
    Join Date
    Jun 2008
    Posts
    12
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    The one item I always remember people saying had some sort of Hidden effect was the Tungi.

    I tried multiple times for this thing, and when I got it, I was so underwhelmed it wasn't even funny.

  11. #111
    New Merits
    Join Date
    Jan 2008
    Posts
    210
    BG Level
    4

    Anyone look into princely sword? If any food can reverse the stats, it would be an awesome sword for pld's!

  12. #112
    Chram
    Join Date
    Apr 2007
    Posts
    2,624
    BG Level
    7

    Quote Originally Posted by Gere View Post
    There is no sword called Masamune in FFXI (sorry sephiroth wanna be's), you're thinking of the Murasame. The water damage actually makes sense for murasame seeing as it was supposed to summon rain, it originates from a 19th century novel called Nans? Satomi Hakkenden.
    /hate that we can't chain quote. agreeing with you and adding that Murasame is the highest damage "bad" gkt (420 delay uchigatana style) that isn't EX. - this makes it actually a pretty 'good' drop; just a bad weapon class.


    Quote Originally Posted by TacoTaru View Post
    Browsing the Auction House looking for deals I came across this gem:

    http://images.wikia.com/ffxi/images/...teelnodowa.jpg

    If you take SE's hint, this is POS that would be insanely useless. Other Wiki has 0 hidden effects listed. It also only has SAM listed and there are plenty of other things more worthwhile (Spike Necklace) even at 21. It just seems fishy. My SAM is only 40 so I can't test this, but anything immediate should be easy to test.
    those exist to bridge a gap in the smithing skill up chain. there are quite a few items that exist only because they wanted an 'easy to synth' item for a particular level. arguably, there's better synths now but that's not really relevant to why the item was originally added.



    honestly I think SE could get alot of mileage out of overhauling all the items in the game (either making them useful; consolidating or ditching them) but I don't think they'd be able to do it without messing something up. (I'm not sure anyone could do it without messing something up. lol)

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