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  1. #81
    Cerberus
    Join Date
    Aug 2007
    Posts
    467
    BG Level
    4

    Re: Adjustment and Additions to Fellows (05/15/2008)

    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Karbuncle
    however, i might switch it back for Steel Cyclone since Spiral Hell is garbage with the most epic WS Animation ever.
    ...Spiral Hell is a bit more powerful than Steel Cyclone except with STR and INT instead of STR and VIT, making the gear for it a bit worse. People just don't use it because Ground Strike is so much better.
    Fixed.





    You are not doing 100% SH, are you? And I hope not 300% SS either.

  2. #82
    Puppetmaster
    Join Date
    Dec 2006
    Posts
    73
    BG Level
    2

    Re: Adjustment and Additions to Fellows (05/15/2008)

    sweet! altho i still want to know wtf yoli did with all the old gkts when i bought her new ones. (i know, not the most popular npc weapon, but it doesn't have a single aoe ws, so yoli cannot wake up any of the pile of mobs i've pulled by accident/had to sleep) hopefully she spent it on sushi and not on some of the sillier gear she puts on.

  3. #83
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,271
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Re: Adjustment and Additions to Fellows (05/15/2008)

    Quote Originally Posted by rrynn
    sweet! altho i still want to know wtf yoli did with all the old gkts when i bought her new ones. (i know, not the most popular npc weapon, but it doesn't have a single aoe ws, so yoli cannot wake up any of the pile of mobs i've pulled by accident/had to sleep) hopefully she spent it on sushi and not on some of the sillier gear she puts on.
    They don't have AoE weaponskills anymore, so if you wanted to choose another weapon but were afraid of AoE's, then your safe to do it now.

    Also according to the NPC quests she sells em to the shop >_____>

  4. #84
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Re: Adjustment and Additions to Fellows (05/15/2008)

    People still bitch about NPCs 'ruining' exp spots?

    At any given time in the game there are at least 2-3 camps to conduct EXP in across all levels. If someone encroaches on your camp and you determine its no longer worth staying there - LEAVE then or drive them out.

    Good Grief, its like the entire playerbase forgot that there are out of the way camps that are viable where no one will bother you with their npcs (unless they are out to harass you). All the bitching over the precious colibri/imps is rediculous when most ToAU camps are on 5min repop timers and most ToAU alternative camps are viable with any shred of a competent party. 'Oh noes, the npcs will ruin TOAU - it must be nerfed more!'

    Seriously... if it were still 16min dungeon timers i may have understood the arguement but good grief its not like NPCs arent super limited already and heaven forbid people get some subpar solo EXP per day.

  5. #85
    With milk. With love
    Join Date
    Apr 2005
    Posts
    1,629
    BG Level
    6
    FFXI Server
    Siren
    WoW Realm
    Cenarion Circle

    Re: Adjustment and Additions to Fellows (05/15/2008)

    Quote Originally Posted by LD
    http://www.playonline.com/pcd/topics/ff11us/detail/3170/detail.html

    Adjustments and additions to fellows have been scheduled for the next version update. Here is a preview of some of the items currently under development.

    - A new limit break quest will be added, making it possible to increase your adventuring fellow's level cap to 70. There are currently no plans to increase the level cap to 75. However, the possibility will be considered should the need arise.

    - Extra fellow personalities will be added.

    - It will become possible to summon fellows in certain areas of past Vana'diel. Please note, though, that fellows cannot be summoned while marked with an Allied Tag.

    http://www.playonline.com/pcd/topics...170/3170_0.jpg

    -----------------------------------------

    eeehhhhhhhhhhhhh.....


    Seriously though, the 250 WSs and being in the past & such will be nice to have, but you can't help but notice they totally skipped the East.
    Congratulations SE, more content I really don't give a flying wamoura shit about.

  6. #86
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Re: Adjustment and Additions to Fellows (05/15/2008)

    Quote Originally Posted by Kimiko
    Quote Originally Posted by LD
    http://www.playonline.com/pcd/topics/ff11us/detail/3170/detail.html

    Adjustments and additions to fellows have been scheduled for the next version update. Here is a preview of some of the items currently under development.

    - A new limit break quest will be added, making it possible to increase your adventuring fellow's level cap to 70. There are currently no plans to increase the level cap to 75. However, the possibility will be considered should the need arise.

    - Extra fellow personalities will be added.

    - It will become possible to summon fellows in certain areas of past Vana'diel. Please note, though, that fellows cannot be summoned while marked with an Allied Tag.

    http://www.playonline.com/pcd/topics...170/3170_0.jpg

    -----------------------------------------

    eeehhhhhhhhhhhhh.....


    Seriously though, the 250 WSs and being in the past & such will be nice to have, but you can't help but notice they totally skipped the East.
    Congratulations SE, more content I really don't give a flying wamoura shit about.
    Better this than a Chocobo Racing update? or perhaps a Pankration note would have been a bit more delicious.

  7. #87
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: Adjustment and Additions to Fellows (05/15/2008)

    Quote Originally Posted by Kimiko
    Quote Originally Posted by LD
    http://www.playonline.com/pcd/topics/ff11us/detail/3170/detail.html

    Adjustments and additions to fellows have been scheduled for the next version update. Here is a preview of some of the items currently under development.

    - A new limit break quest will be added, making it possible to increase your adventuring fellow's level cap to 70. There are currently no plans to increase the level cap to 75. However, the possibility will be considered should the need arise.

    - Extra fellow personalities will be added.

    - It will become possible to summon fellows in certain areas of past Vana'diel. Please note, though, that fellows cannot be summoned while marked with an Allied Tag.

    http://www.playonline.com/pcd/topics...170/3170_0.jpg

    -----------------------------------------

    eeehhhhhhhhhhhhh.....


    Seriously though, the 250 WSs and being in the past & such will be nice to have, but you can't help but notice they totally skipped the East.
    Congratulations SE, more content I really don't give a flying wamoura shit about.
    Congratulations poster, another opinion I really don't give a flying wamoura shit about.

  8. #88
    Goldberg
    Guest

    Re: Adjustment and Additions to Fellows (05/15/2008)

    I personaly enjoy farming with my NPC he only gets bored when i get bored etc: so this change is a win from me

  9. #89
    New Spam Forum
    Join Date
    May 2006
    Posts
    195
    BG Level
    3
    FFXI Server
    Asura

    Re: Adjustment and Additions to Fellows (05/15/2008)

    i hope they finally add the new gear for fellow npcs in this update (and fix the current gear-changing problem).

  10. #90
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Re: Adjustment and Additions to Fellows (05/15/2008)

    Remember how when you were levelling your npcs and doing the limit breaks, they'd only activate the quests after you'd reached some "level of relationship" determined by how often you brought them out, and adversely affected by how often you let them die, etc?

    So anyone who uses their npc for more difficult things has probably let them die a large number of times.

    Good luck on reaching the "relationship level" needed to unlock 66+.

  11. #91
    Ridill
    Join Date
    Oct 2006
    Posts
    18,369
    BG Level
    9
    FFXIV Character
    Sath Fenrir
    FFXIV Server
    Cactuar
    FFXI Server
    Fenrir

    Re: Adjustment and Additions to Fellows (05/15/2008)

    Quote Originally Posted by Alistaire
    Remember how when you were levelling your npcs and doing the limit breaks, they'd only activate the quests after you'd reached some "level of relationship" determined by how often you brought them out, and adversely affected by how often you let them die, etc?

    So anyone who uses their npc for more difficult things has probably let them die a large number of times.

    Good luck on reaching the "relationship level" needed to unlock 66+.
    Do they lose relationship when you die and they disappear? Or when you warp? Or when they die? And if so how much? I abuse the shit out of mine.

  12. #92
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Re: Adjustment and Additions to Fellows (05/15/2008)

    From what I remember:

    Do they lose relationship when you die and they disappear? yes

    Or when you warp? no since they can zone now

    Or when they die? yes

    And if so how much? nobody ever really tried to measure it that I saw

  13. #93
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Re: Adjustment and Additions to Fellows (05/15/2008)

    I was under the impression NPC bond cannot be lost except by tossing your SIGNAL pearl? Or is that outdated?

    My NPC dies a hell of a lot <_<;

  14. #94
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Re: Adjustment and Additions to Fellows (05/15/2008)

    Quote Originally Posted by Raen Ryong
    I was under the impression NPC bond cannot be lost except by tossing your SIGNAL pearl? Or is that outdated?

    My NPC dies a hell of a lot <_<;
    Not outdated, that was the other thing, if you toss your signal pearl you basically restart your relationship level. But them dying does piss them off.

  15. #95
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Re: Adjustment and Additions to Fellows (05/15/2008)

    Tossing signal pearl doesn't wipe fellow affinity, but it does hurt it significantly.

    As for NPC death... it's a non-issue. If you do lose affinity on a death, I think it's probably <= to the affinity you gain from a successful call (where they don't die). So unless you are only calling them to die, you should be fine.

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