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  1. #21
    Zoot
    Guest

    Re: Wootz Ore and Lowman Dyamis Bastok

    Sleepga and silence, yes, but if this is the first low man attempt it could be rather risky in comparison to alternatives.

  2. #22
    Relic Horn
    Join Date
    Jul 2007
    Posts
    3,411
    BG Level
    7
    FFXI Server
    Asura

    Re: Wootz Ore and Lowman Dyamis Bastok

    Iirc 259 wanders all the way down there too, I know I've gotten 3 statues on that pull before.

  3. #23
    Old Merits
    Join Date
    Jan 2007
    Posts
    1,102
    BG Level
    6
    FFXI Server
    Phoenix

    Re: Wootz Ore and Lowman Dyamis Bastok

    Wow at those prices I'd rather see the ores sold and funds used to generate free runs; But I guess each shell does it differently.

    In a way somewhat sad that salvage upgrades are now being determined by dynamis events.

  4. #24
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Re: Wootz Ore and Lowman Dyamis Bastok

    Quote Originally Posted by Wizerd
    targeting [paladins] first extends the time you have to keep the rest of the mobs slept for 30 seconds.
    Don't use dots on paladins, sleep and switch target on 2h. Especially with low-man, you should be coordinated enough to pull this off.

  5. #25
    Cerberus
    Join Date
    Oct 2005
    Posts
    406
    BG Level
    4

    Re: Wootz Ore and Lowman Dyamis Bastok

    Quote Originally Posted by aurik
    Don't use dots on paladins, sleep and switch target on 2h. Especially with low-man, you should be coordinated enough to pull this off.
    Shouldn't be wasting time with THF or PLD mobs until the end before MNK or NIN.

  6. #26
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,157
    BG Level
    7

    Re: Wootz Ore and Lowman Dyamis Bastok

    Quote Originally Posted by aurik
    Quote Originally Posted by Wizerd
    targeting [paladins] first extends the time you have to keep the rest of the mobs slept for 30 seconds.
    Don't use dots on paladins, sleep and switch target on 2h. Especially with low-man, you should be coordinated enough to pull this off.
    Ah that's a good point. We've done that before, and it works nicely.

  7. #27
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Re: Wootz Ore and Lowman Dyamis Bastok

    Quote Originally Posted by Xrave
    Quote Originally Posted by aurik
    Don't use dots on paladins, sleep and switch target on 2h. Especially with low-man, you should be coordinated enough to pull this off.
    Shouldn't be wasting time with THF or PLD mobs until the end before MNK or NIN.
    Nah, far better to go PLD until 2h->othermob->PLD. Gets rid of the 2H without having to wait, and prioritizes killing the mob most likely to resist further sleeps.

  8. #28
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,157
    BG Level
    7

    Re: Wootz Ore and Lowman Dyamis Bastok

    Quote Originally Posted by aurik
    Quote Originally Posted by Xrave
    Quote Originally Posted by aurik
    Don't use dots on paladins, sleep and switch target on 2h. Especially with low-man, you should be coordinated enough to pull this off.
    Shouldn't be wasting time with THF or PLD mobs until the end before MNK or NIN.
    Nah, far better to go PLD until 2h->othermob->PLD. Gets rid of the 2H without having to wait, and prioritizes killing the mob most likely to resist further sleeps.
    Agreed. In our larger group, we usually just switch jobs when PLDs 2hr anyway and often someone sleeps them, regardless of people swinging. I don't think many of the mobs get DOTs anyway since most last less than 10-20 seconds.

  9. #29
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Re: Wootz Ore and Lowman Dyamis Bastok

    Quote Originally Posted by Wizerd
    Quote Originally Posted by aurik
    Quote Originally Posted by Xrave
    Quote Originally Posted by aurik
    Don't use dots on paladins, sleep and switch target on 2h. Especially with low-man, you should be coordinated enough to pull this off.
    Shouldn't be wasting time with THF or PLD mobs until the end before MNK or NIN.
    Nah, far better to go PLD until 2h->othermob->PLD. Gets rid of the 2H without having to wait, and prioritizes killing the mob most likely to resist further sleeps.
    Agreed. In our larger group, we usually just switch jobs when PLDs 2hr anyway and often someone sleeps them, regardless of people swinging. I don't think many of the mobs get DOTs anyway since most last less than 10-20 seconds.
    The whole dia-don't dia thing will be more important with just 3 melee, as mobs will last longer.

  10. #30
    Cerberus
    Join Date
    Oct 2005
    Posts
    406
    BG Level
    4

    Re: Wootz Ore and Lowman Dyamis Bastok

    Quote Originally Posted by aurik
    Quote Originally Posted by Xrave
    Quote Originally Posted by aurik
    Don't use dots on paladins, sleep and switch target on 2h. Especially with low-man, you should be coordinated enough to pull this off.
    Shouldn't be wasting time with THF or PLD mobs until the end before MNK or NIN.
    Nah, far better to go PLD until 2h->othermob->PLD. Gets rid of the 2H without having to wait, and prioritizes killing the mob most likely to resist further sleeps.
    I do agree it's better, but in larger groups when people never listen except for the initial call, I try to avoid the PLD and THFs until last.

  11. #31
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Re: Wootz Ore and Lowman Dyamis Bastok

    Subject: Re: Wootz Ore and Lowman Dyamis Bastok

  12. #32
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,157
    BG Level
    7

    Re: Wootz Ore and Lowman Dyamis Bastok

    I think if I had someone not listening in an 8-man group I would have one of the BLMs d2 them without a thought. You're only as strong as your weakest player in a small group. With Wootz at like 300k on my server, we'd need 4 to pay for the run. Gogo lowman Bastok, haha.

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