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  1. #181
    Relic Horn
    Join Date
    Dec 2005
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    3,363
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    7
    FFXIV Character
    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    Re: Preview of Adjustments for June Version Update (Part 2)

    Quote Originally Posted by Kasten
    And wtf is the update note talking about with 'influx of new players'?
    Maybe they mean the tons of new players with an "?" on theyre head...

    On Bahamut Dunes are packed like never before. I started to play the game on EU release, but now its for sure fuller in dunes as when i played there. Also i see everyday 10-15 people in Bastok with an New Adventurer mark on the head, so yeah, many new players are coming.

    Maybe your server is different, i dont know.
    Pro tip: That's the usual batch of new RMT. Well, a good chance of it anyway. I know there are plenty of real new players too.

  2. #182
    Sea Torques
    Join Date
    Oct 2006
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    724
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    5

    Re: Preview of Adjustments for June Version Update (Part 2)

    Considering recent figures put FFXI subscription numbers at the same value as they were several years ago, some new people have to be coming in to balance out the number of people quitting (especially when you consider how much of an epidemic people claim getting hacked is). The data was before Mog Banaza too (not that I actually think that'll make a statistically significant change).

  3. #183
    E. Body
    Join Date
    Jun 2005
    Posts
    2,226
    BG Level
    7
    FFXI Server
    Caitsith

    Re: Preview of Adjustments for June Version Update (Part 2)

    I honestly don't understand how they say 500,000~ subscribers sometimes...there is barely 1,500~2,000 ppl on CaitSith during the prime time hours (granted, that doesn't mean everyone is on I understand), simply saying. I'm honestly not surprised they would do a bonanza event like this to try and spark people's interest since it has become rather bland with the boring WOTG missions. Here's hoping for exciting content aye ^_^/

  4. #184
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Re: Preview of Adjustments for June Version Update (Part 2)

    Man, I'm totally going to get my girlfriend to try and lead a newbie party out to Lycoland since she's been grinding to burn her hoarded Anni ring up fast to get a new one.

    Should be AWESOME to run around beating up wussy mandies, instead of lame ass crabs with ghosts around, worms, or three parties to compete with.

  5. #185
    Old Merits
    Join Date
    Sep 2004
    Posts
    1,198
    BG Level
    6

    Re: Preview of Adjustments for June Version Update (Part 2)

    500.000/30~ is like 16.000 players per server.
    Lets say 50% of those don´t play a lot per week and only log on 1-2 days per week. (I know many who only play once per week for example). Then there are also people who don´t play anymore, but pay for the game (I know enough who do that too).
    50% of 16.000~ is like 8.000. And that sounds about right that around 8.000 different people log on each server per day.

  6. #186
    Sea Torques
    Join Date
    Oct 2006
    Posts
    724
    BG Level
    5

    Re: Preview of Adjustments for June Version Update (Part 2)

    Quote Originally Posted by Octavious
    I honestly don't understand how they say 500,000~ subscribers sometimes...there is barely 1,500~2,000 ppl on CaitSith during the prime time hours (granted, that doesn't mean everyone is on I understand), simply saying. I'm honestly not surprised they would do a bonanza event like this to try and spark people's interest since it has become rather bland with the boring WOTG missions. Here's hoping for exciting content aye ^_^/
    That's definitely just your server. Right now on Lakshmi for example there are 2.7k people on, and this is around the server low time.

  7. #187
    Relic Weapons
    Join Date
    Mar 2006
    Posts
    398
    BG Level
    4

    Re: Preview of Adjustments for June Version Update (Part 2)

    Quote Originally Posted by Yutuyu
    Quote Originally Posted by Octavious
    I honestly don't understand how they say 500,000~ subscribers sometimes...there is barely 1,500~2,000 ppl on CaitSith during the prime time hours (granted, that doesn't mean everyone is on I understand), simply saying. I'm honestly not surprised they would do a bonanza event like this to try and spark people's interest since it has become rather bland with the boring WOTG missions. Here's hoping for exciting content aye ^_^/
    That's definitely just your server. Right now on Lakshmi for example there are 2.7k people on, and this is around the server low time.
    Alexander bounces around from about 1600 during what I'ld think is NA primetime, to about 4000 early on Saturday/Sunday morning. It's also usually around 2400 in the mornings.

    Maybe it's just that FFXI is darn popular in Europe.

  8. #188
    I might be dumb enough to delete my email accounts
    Join Date
    Aug 2007
    Posts
    946
    BG Level
    5

    Re: Preview of Adjustments for June Version Update (Part 2)

    Sigh

  9. #189
    Sandworm Swallows
    Join Date
    Dec 2006
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    7,328
    BG Level
    8

    Re: Preview of Adjustments for June Version Update (Part 2)

    Quote Originally Posted by Octavious
    I honestly don't understand how they say 500,000~ subscribers sometimes...there is barely 1,500~2,000 ppl on CaitSith during the prime time hours (granted, that doesn't mean everyone is on I understand), simply saying.
    Thats because they all moved to Odin... orz.

  10. #190
    Salvage Bans
    Join Date
    May 2006
    Posts
    963
    BG Level
    5
    FFXI Server
    Lakshmi

    Re: Preview of Adjustments for June Version Update (Part 2)

    Quote Originally Posted by Yutuyu
    Quote Originally Posted by Octavious
    I honestly don't understand how they say 500,000~ subscribers sometimes...there is barely 1,500~2,000 ppl on CaitSith during the prime time hours (granted, that doesn't mean everyone is on I understand), simply saying. I'm honestly not surprised they would do a bonanza event like this to try and spark people's interest since it has become rather bland with the boring WOTG missions. Here's hoping for exciting content aye ^_^/
    That's definitely just your server. Right now on Lakshmi for example there are 2.7k people on, and this is around the server low time.
    Thats because all the rejects from other servers moved to lakshmi...
    Cough Infusion, SpyralHell
    ...because 150 people for a day 1 faffy just isnt enough.

  11. #191
    New Odin
    Join Date
    Jul 2006
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    8,659
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    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Re: Preview of Adjustments for June Version Update (Part 2)

    Quote Originally Posted by sleekmotorwurkz
    Quote Originally Posted by Yutuyu
    Quote Originally Posted by Octavious
    I honestly don't understand how they say 500,000~ subscribers sometimes...there is barely 1,500~2,000 ppl on CaitSith during the prime time hours (granted, that doesn't mean everyone is on I understand), simply saying. I'm honestly not surprised they would do a bonanza event like this to try and spark people's interest since it has become rather bland with the boring WOTG missions. Here's hoping for exciting content aye ^_^/
    That's definitely just your server. Right now on Lakshmi for example there are 2.7k people on, and this is around the server low time.
    Thats because all the rejects from other servers moved to lakshmi...
    Cough Infusion, SpyralHell
    ...because 150 people for a day 1 faffy just isnt enough.
    Blame the morons on Lakshmi for putting us on the map. For all people knew before 2007, Lakshmi didnt FUCKING exist.

    ....and i liked it that way.

  12. #192
    Melee Summoner
    Join Date
    Feb 2007
    Posts
    37
    BG Level
    1
    FFXI Server
    Asura

    Re: Preview of Adjustments for June Version Update (Part 2)

    Quote Originally Posted by Caerith
    And... for all the cyclopean efforts made to give people an alternative to current levelling areas in WotG, like someone said earlier, "good luck." Valkurm/Qufim/Kazham/Garlaige isn't mandatory, but it's what people do because it's what people have always done. Suggesting an alternate party spot is tantamount to heresy.
    Statement especially the last line was just sexy. Had to quote it.

    Anywho, Nomad moogles in Dynamis and other such areas like that. Is it plausible, workable? Would anyone even care? Crossed my mind as they are adding in Nomads that groups, especially in low numbers tend to jump out once or twice to job change in Northlands. Was a random thought in my head, feel free to shoot it down at your earliest convienence.

  13. #193
    Banned.
    Account locked at request of user.

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    Feb 2006
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    9,841
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    Re: Preview of Adjustments for June Version Update (Part 2)

    Quote Originally Posted by NeoReign
    Anywho, Nomad moogles in Dynamis and other such areas like that. Is it plausible, workable? Would anyone even care? Crossed my mind as they are adding in Nomads that groups, especially in low numbers tend to jump out once or twice to job change in Northlands. Was a random thought in my head, feel free to shoot it down at your earliest convienence.
    Changing jobs at a moogle fully restores HP, MP, and non-2hour JAs. Whether or not people would abuse it in practice, SE would never add them because the possibility is there.

    If changing jobs at such a moogle gave you the same weakness that you get for reentering Dynamis, and set all JA timers to max (a la Sandworm), then it might be workable. But still, I don't see it happening, ever.

  14. #194
    Rainbow Dash was here,
    Applejack is a silly filly.

    Join Date
    Jan 2008
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    1,425
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    Re: Preview of Adjustments for June Version Update (Part 2)

    Quote Originally Posted by Priran
    Quote Originally Posted by NeoReign
    Anywho, Nomad moogles in Dynamis and other such areas like that. Is it plausible, workable? Would anyone even care? Crossed my mind as they are adding in Nomads that groups, especially in low numbers tend to jump out once or twice to job change in Northlands. Was a random thought in my head, feel free to shoot it down at your earliest convienence.
    Changing jobs at a moogle fully restores HP, MP, and non-2hour JAs. Whether or not people would abuse it in practice, SE would never add them because the possibility is there.

    If changing jobs at such a moogle gave you the same weakness that you get for reentering Dynamis, and set all JA timers to max (a la Sandworm), then it might be workable. But still, I don't see it happening, ever.
    Hopefully by this you meant it SPAWNS A SANDWORM. I'd be fully in support for this change in the next update.

  15. #195
    Banned.
    Account locked at request of user.

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    Re: Preview of Adjustments for June Version Update (Part 2)

    Quote Originally Posted by #686578
    Quote Originally Posted by Priran
    Quote Originally Posted by NeoReign
    Anywho, Nomad moogles in Dynamis and other such areas like that. Is it plausible, workable? Would anyone even care? Crossed my mind as they are adding in Nomads that groups, especially in low numbers tend to jump out once or twice to job change in Northlands. Was a random thought in my head, feel free to shoot it down at your earliest convienence.
    Changing jobs at a moogle fully restores HP, MP, and non-2hour JAs. Whether or not people would abuse it in practice, SE would never add them because the possibility is there.

    If changing jobs at such a moogle gave you the same weakness that you get for reentering Dynamis, and set all JA timers to max (a la Sandworm), then it might be workable. But still, I don't see it happening, ever.
    Hopefully by this you meant it SPAWNS A SANDWORM. I'd be fully in support for this change in the next update.
    THAT SOUNDS AWESOME but no I meant the sandworm WS Desiccation.

  16. #196
    RIDE ARMOR
    Join Date
    Mar 2007
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    24
    BG Level
    1

    Re: Preview of Adjustments for June Version Update (Part 2)

    SE should engage the people who do windower <.<

    These 3 changes go in the right direction at least.

  17. #197
    Rainbow Dash was here,
    Applejack is a silly filly.

    Join Date
    Jan 2008
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    1,425
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    Re: Preview of Adjustments for June Version Update (Part 2)

    Quote Originally Posted by Priran
    Quote Originally Posted by #686578
    Quote Originally Posted by Priran
    Quote Originally Posted by NeoReign
    Anywho, Nomad moogles in Dynamis and other such areas like that. Is it plausible, workable? Would anyone even care? Crossed my mind as they are adding in Nomads that groups, especially in low numbers tend to jump out once or twice to job change in Northlands. Was a random thought in my head, feel free to shoot it down at your earliest convienence.
    Changing jobs at a moogle fully restores HP, MP, and non-2hour JAs. Whether or not people would abuse it in practice, SE would never add them because the possibility is there.

    If changing jobs at such a moogle gave you the same weakness that you get for reentering Dynamis, and set all JA timers to max (a la Sandworm), then it might be workable. But still, I don't see it happening, ever.
    Hopefully by this you meant it SPAWNS A SANDWORM. I'd be fully in support for this change in the next update.
    THAT SOUNDS AWESOME but no I meant the sandworm WS Desiccation.
    Fuck that, I'm too excited now. I want a Nomad Moogle to wander around Dynamis - Xarcabard, you have to go find him, and he doesnt show up on Widescan. When you find him he spawns a Sandworm for every person that want to change jobs, but they spawn after you change jobs.

  18. #198
    ٩๏̯͡๏)۶

    Join Date
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    WoW Realm
    Barthilas

    Re: Preview of Adjustments for June Version Update (Part 2)

    Allakhazam is that way --->

  19. #199
    Rainbow Dash was here,
    Applejack is a silly filly.

    Join Date
    Jan 2008
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    Re: Preview of Adjustments for June Version Update (Part 2)

    Quote Originally Posted by Lordwafik
    Allakhazam is that way --->
    http://i262.photobucket.com/albums/i...Sillywafik.jpg

  20. #200
    United States of Smash!
    Join Date
    Jun 2006
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    8,818
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    Re: Preview of Adjustments for June Version Update (Part 2)

    I don't get it are you trying to say he should have had his arrow pointing in the other direction?

    Woosh me if you must...

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