Slightly lower than I was hoping. I would have guessed it to be around 900.
Slightly lower than I was hoping. I would have guessed it to be around 900.
I thought it was physically impossible to down Tiamat in less than ~34 minutes due to 10,000 damage maximum per flight?
Unless you're talking about using a lot of SAM/THF or Kraken damage while on the ground, but you said no zerging.![]()
I don't know what exact sort of damage reduction the chariots have, but whatever it is reduces Souleater damage.Originally Posted by Kaylia
Typically our 20min fights have an obvious tank party (2pld/2whm/rdm/brd), then 5blms/1brd or 4blm/cor/brd. We occasionally have a lone SAM or SMN depending on who gets to Tia first, and obviously we add a THF in when his HP gets low. It's really not that difficult to manaburn Tiamat within the time frame I mentioned if you have smart support and good tanks.Originally Posted by Kaylia
That's not really an issue, tbh. Talk on vent, or tell an individual to disband prior and there should never be a problem with the player leaving the ally with said HNM. Also, I haven't been keeping up with the math of this thread so correct me if I'm wrong, but if Tomahawk gives a +12% boost to magic on Wyrms then that's a significant increase, no matter how you look at it. It certainly overwhelms the blm that disbands for 10secs that could've potentially used a Burst II, that's for sure.However, i still dont think its significant enough to bother swapping people, risking to have someone disband with claim or anything like this, for a small boost in damage.
A 1000damages nukes would do 620 instead of 500. What I'm saying is that keeping another blm for the duration would result in the same damage (1war + 620x4=2480 500x5= 2500).Originally Posted by AkashiXI
I'm not saying the swapping scenerio wouldn't give any benefit, but swapping 3/4 of the jobs would result in similar benefit. And again, if you think you can swap succesfully the war for a blm in 10sec every times, expect the war to disband with claim eventually.
I guess my LS is different then, we literally disband brds and reinvite (swapping brds for zerg) within 2seconds. And your example is only one round of nukes, how long does Toma last? If it's enough for say, three rounds of nukes, then swapping the BLM for said 10secs would be productive. Like I said though, I don't know much about the math here nor the duration of Toma, so if anyone can enlighten me I'd appreciate it.![]()
A fully meritted Tomahawk lasts 1 minute, with a 3 minute recast. So you'd want 3 WARs with full merits to keep it up full time. 1CE and 600 VE kinda eliminates the odds of a WAR disbanding with hate, as it'd decay down to 1 in 10 seconds.
The difference between brd is that they buff your party and don't get to tag the mobs. If warrior disband right after tomahawk, he is going to have claim. And if you can spare a spot in your party to invite a warrior, you can probably invite a drk for 15sec, or a samurai for light skillchain..etc. Again, it's not that it's not doable, it's not that you couldnt find a situation where you don't get a benefit, it's that the benefit is going to be small no matter what, almost worthless.Originally Posted by AkashiXI
Tomahawk duration is 15->30->45sec with 1/2/3 merits.
Not hate, claimfully meritted Tomahawk lasts 1 minute, with a 3 minute recast. So you'd want 3 WARs with full merits to keep it up full time. 1CE and 600 VE kinda eliminates the odds of a WAR disbanding with hate, as it'd decay down to 1 in 10 seconds.
I can state for a fact that Frightful Roar does work on Chariots. Have used it and had it stick multiple times. Duration is shorter than normal. Never bothered to parse any results though. Enerveration also sticks on it.
2:30 recast, and thought it was 30 > 45 > 1:00 duration.
I can skillchain too ya know, and if your melees can't figure out how to drop ally without claim, your melees need more practice at not sucking, honestly. It happens once in a while due to lag I'd imagine, but there are ways to basically prevent it from ever happening.
Either way, stop peeing on my parade, being more useful as a justWar is nice to know. D:
I'm under the impression their mage nuked when it was in the air. Wont be easy to find a skillchain partner unless you have Rng. You could always time it and do it on ground before it takes off tho. Beside, where are you going to get your tp on war? Already have a whole party outside that build tp on add? Last time I tried, I wasnt able to solo those antlion/elemental/corse. Samurai generaly work much better at tiamat because they dont really require anyone else to works.Originally Posted by Max™
And speed kill are fun, but unless you're going for a time record, I would rather take 32 minutes instead of 30, and reduce the risk of someone screwing up. If someone manage to efficiently include a war in their rotation for faster kill, that's great, but until I actually see it, I will keep some reserve. I'm still happy with this thread in overall. Always said tomahawk was decent, and I thought I was the only war who was carrying it around D: Will be nice to see ihow far people can push that skill.
Maybe the first upgrade is 30sec, but I always felt it was 15sec. Was wearring off really quick on elemental in limbus
Not saying I'd be ideal, but shit, would be more useful dropping Tomahawks so the mages do more than I am now, since I am die hard War onry.
Not saying the opposite.Originally Posted by Max™
Is there a list of resistance somewhere? I probably know most already, but I dont want to click on every monster family to find out if I'm missing any.
Dunno but damn it sounds like there should be one.
Man, I can't believe I never thought about Tomahawk affecting Magic resistances.
Because it takes a full alliance to kill Tiamat, right? The majority of our Tiamat kills in FM were with 8-12 people. Not 34 minute kills, but still under 60 minutes from 100% - 0% with 2 full parties (tank and blm). If needed the WAR can make his own short bus party and throw the tomahawk as available.Originally Posted by Kaylia
And yes, Tomahawk is 3 min recast, 30/45/60 second duration, just like Angon.
This just in: Drg calls War short bus, and I cried.
Lol, not a diss to WAR, just what we call a 1-man party.Originally Posted by Max™
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I know, but given the sig it's funny.
Drop a WHM from the tank party, all the BLMs get to nuke, WHM can cure from the outside for 10 seconds. Win.
What's the "range" on Tomahawk, can it be fired while a Wyrm is flying?