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  1. #21
    assburgers
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    Re: New Additions and Changes to Campaign (05/22/2008)

    AU started slow, it just had certain aspects to keep interest.

    I am hoping they start in with some epic storylines soon.

  2. #22
    They're just like us
    Join Date
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    Asura

    Re: New Additions and Changes to Campaign (05/22/2008)

    I'm rewriting this for the sake of how it reads so the cynical whitemage. Added/rewritten parts are in bold.

    http://www.playonline.com/pcd/topics.../3232/3232.jpg
    ^Hey look, its a picture for the confused player thread.

    The next version up date will usher in a number of new additions to the Campaign system, as well as several changes to existing elements. But the beastmen strong hold area's will still suck because they're a pain in the ass to get to. There are no plans to adjust this at this time.

    Physicians

    A new group of NPCs known as physicians will be introduced to both sides of the Campaign lineup, serving dutifully to heal and tend to their battle-wounded allies. We've realized that no one outside of a retarded monkey tries to heal other players in campaign when they need it. Therefore to help alleviate the suck when we make monsters stronger, we've put in NPC's to heal for you. Watch as they, like other players, do nothing but attack the incoming beastmen and only raise others once 10 minutes have passed.

    Medals

    Currently, the most distinguished medal available in commendation of a character's meritorious service in the name of Altana is the "Useless Temporary Key Item".The next version update however, will see an expansion of the medal system, and with it a total of four new medals to recognize even greater wastes of time. Accordingly, new and more difficult Campaign Ops will also be introduced, as well as several new items obtainable through exchange for Allied Notes; the campaign ops will never be available and the items will all be rare/ex and marginal at best over current equipment that can be sold.

  3. #23
    Relic Shield
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    Shiva

    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by Serjero
    ... Also this would be awesome to help revitalize campaign (on ifrit its absolutely dead).
    I think it's because the novelty has worn off and people have better things to do.

  4. #24
    Relic Weapons
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    Bismarck

    Re: New Additions and Changes to Campaign (05/22/2008)

    go go iron ram hauberk!

  5. #25
    Ridill
    Join Date
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    Shiva
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    Azuremyst

    Re: New Additions and Changes to Campaign (05/22/2008)

    That seems likely, but it should be ok. Places like Fort K-R usually have 6-7 units killing things in 30 seconds and nobody can get any xp lol.
    Eh it's back and forth. Sometimes i'll see a mass of friendly units in grauberg, (ive counted 56 npc at once, was a lagfest). other times, we'll get reamed. Adelheid and her crew will be the only ones and every single shadowxxx group will have come along with No'Mho and destroy everything.

  6. #26
    Sea Torques
    Join Date
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by shukuffxi
    QQ, etc.
    Do it elsewhere for the love of god.

  7. #27
    Melee Summoner
    Join Date
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Hope new ops will give some better rewards that 540 exp per one (looking at current ones it's 100 exp increase for next op and new op appearing each 2 ranks).
    Or at least there'll be Iron Anvil V not disappering from list constantly!

  8. #28
    Salvage Bans
    Join Date
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    FFXIV Character
    Vigilia Dulaurier
    FFXIV Server
    Ragnarok
    FFXI Server
    Asura

    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by Rocl
    Quote Originally Posted by LD
    Oh and if they do quests with freelance NPCs about their past like they did with Serpent Generals I'm going to wet myself. Valaineral R Davilles ftw!
    But Davilles isn't a freelance? ):
    Oh bollocks you're right. Areuhat ftw then.

  9. #29
    Sea Torques
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by spooky
    Quote Originally Posted by Serjero
    ... Also this would be awesome to help revitalize campaign (on ifrit its absolutely dead).
    I think it's because the novelty has worn off and people have better things to do.
    No, I think the issue is so far the rewards have not been worth the effort and that's why people are tired of it. If SE would put in some good armor and weapons, people will return time and again. I love Campain.

  10. #30
    Sea Torques
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by terranova
    Quote Originally Posted by Guitarman
    Pure awesome. I live in campaign most days so the changes are welcome. Medics are much needed, and makes me wonder a bit if SE isnt patrolling BG every now and again haha.


    technical adjustments to the army units of both the Allied Forces
    If they weaken any of our generals ill be pissed. Maximillian gets nerfed and imma have to choke a bitch.
    That seems likely, but it should be ok. Places like Fort K-R usually have 6-7 units killing things in 30 seconds and nobody can get any xp lol.
    The trick is to go for the contested areas. For one MM is almost always under Yag attack on my server and battles happen 3-4 a hour, sometimes more.

  11. #31
    LD
    LD is offline
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    Re: New Additions and Changes to Campaign (05/22/2008)

    What's with the influx of Fluxes? -_-

    Kinda wish he'd come back so we'd only have one person spouting ridiculously negative horseshit.

  12. #32
    Relic Horn
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    Re: New Additions and Changes to Campaign (05/22/2008)

    When afk hitting a Fort I bring /DRK sub so the WHMs can get cure points from souleater - am I not nice?

  13. #33
    assburgers
    Join Date
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by Lyramion
    When afk hitting a Fort I bring /DRK sub so the WHMs can get cure points from souleater - am I not nice?
    http://www.the-reel-mccoy.com/movies..._In_Chains.jpg

    AM I NOT MERCIFUL?

  14. #34
    Banned.

    Join Date
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    Re: New Additions and Changes to Campaign (05/22/2008)

    ^.^ I can finally use some of those AN, thought being forced to do campaing to retain the rank is still silly.

  15. #35
    Nikkei's Hoe
    Worse than her at uno

    Join Date
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    FFXIV Character
    Eanae Hikari
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    Gilgamesh
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    Cerberus
    WoW Realm
    Hyjal

    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by Xanthe
    Quote Originally Posted by Lyramion
    I remember when I bought a Trooper Ring for 20k outa boredom (never used) because I tought "all the IS are useless anywa beyond a certain point". Well what did I know - I bit my ass more than once in the struggle for Perdu Blade after
    Heh, I still remember you walking to Salvage every day because you couldn't spend the 200 points to use the runic portal.
    I'm guilty of that too. (As well as making people wait on me for things because zomg besieged IS!)

  16. #36
    Sea Torques
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by Tajin
    ^.^ I can finally use some of those AN, thought being forced to do campaing to retain the rank is still silly.
    Doing four battles once a month is silly?

  17. #37
    PUP Power!
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    Sylph

    Re: New Additions and Changes to Campaign (05/22/2008)

    Bravo here. The physicians sound like they will be a welcome addition. One of the most annoying aspects of Campaign are the healers. I can't count how many times I am in red HP and a whm just stands there, meleeing a mob instead of helping. Even worse is when I die and the whm continues to hammer away (pun intended) at the mob while I lie waiting for a Raise...

  18. #38
    The God Damn Kuno
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    Kuno Sedai
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    Bahamut

    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by Toth
    Bravo here. The physicians sound like they will be a welcome addition. One of the most annoying aspects of Campaign are the healers. I can't count how many times I am in red HP and a whm just stands there, meleeing a mob instead of helping. Even worse is when I die and the whm continues to hammer away (pun intended) at the mob while I lie waiting for a Raise...
    Don't blame the healers, blame the fact healing you sucks ass for points.

  19. #39
    LD
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    Re: New Additions and Changes to Campaign (05/22/2008)

    According to that list on the wiki, unlike damage done and damage taken, it caps.

  20. #40
    Cerberus
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Don't blame the healers, blame the fact healing you sucks ass for points.
    still it's nice to see an altruistic mage every once and a while.

    but you know what, forget it! they've been replaced with cold, yet efficient medical bots! (at least I hope they'll be efficient)

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