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  1. #41
    Ridill
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Meleeing as a healer will get you much more points than just sitting back healing... which sucks for all.

  2. #42
    LD
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Seriously, the entire point of being a mage is not getting close to the Danger Zone.

  3. #43
    Dice and rum
    Not necessarily in that order

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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by LD
    I wonder how 'slight' the mark up will really be. Most people have little to spend their AN on, so all of us probably have over a couple hundred-thousand.
    *points at sig* Yay for having stuff to spend it on! I've already bought my LS people all the weapons they could want.

  4. #44
    LD
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Yea, I've been eyeing some of the windurst and sandy stuff, but they aren't really worth another 3 months of ranking up.

  5. #45
    Banned.

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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by Sixtail
    Quote Originally Posted by Tajin
    ^.^ I can finally use some of those AN, thought being forced to do campaing to retain the rank is still silly.
    Doing four battles once a month is silly?
    Actually it is, because I have been doing Campaing Ops instead, but somehow those dont count the same, even though I'm doing "advanced" (the tier III) ones.

  6. #46
    Hayleystrator
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Win in my books... looking forward to the changes.

  7. #47
    Ridill
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by Tajin
    Quote Originally Posted by Sixtail
    Quote Originally Posted by Tajin
    ^.^ I can finally use some of those AN, thought being forced to do campaing to retain the rank is still silly.
    Doing four battles once a month is silly?
    Actually it is, because I have been doing Campaing Ops instead, but somehow those dont count the same, even though I'm doing "advanced" (the tier III) ones.
    It seems like the ops don't really do squat for rank. Battles seem to be the only thing that really matter.

  8. #48
    PUP Power!
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by Not Kuno
    Quote Originally Posted by Toth
    Bravo here. The physicians sound like they will be a welcome addition. One of the most annoying aspects of Campaign are the healers. I can't count how many times I am in red HP and a whm just stands there, meleeing a mob instead of helping. Even worse is when I die and the whm continues to hammer away (pun intended) at the mob while I lie waiting for a Raise...
    Don't blame the healers, blame the fact healing you sucks ass for points.
    Pretty much the problem this update should hopefully fix.

  9. #49
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by Toth
    Quote Originally Posted by Not Kuno
    Quote Originally Posted by Toth
    Bravo here. The physicians sound like they will be a welcome addition. One of the most annoying aspects of Campaign are the healers. I can't count how many times I am in red HP and a whm just stands there, meleeing a mob instead of helping. Even worse is when I die and the whm continues to hammer away (pun intended) at the mob while I lie waiting for a Raise...
    Don't blame the healers, blame the fact healing you sucks ass for points.
    Pretty much the problem this update should hopefully fix.
    Just do what I do on WHM and melee!! Fuck the cure spells!

  10. #50
    Official THE Alpha and Omega
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by Izzy
    Quote Originally Posted by Toth
    Quote Originally Posted by Not Kuno
    Quote Originally Posted by Toth
    Bravo here. The physicians sound like they will be a welcome addition. One of the most annoying aspects of Campaign are the healers. I can't count how many times I am in red HP and a whm just stands there, meleeing a mob instead of helping. Even worse is when I die and the whm continues to hammer away (pun intended) at the mob while I lie waiting for a Raise...
    Don't blame the healers, blame the fact healing you sucks ass for points.
    Pretty much the problem this update should hopefully fix.
    Just do what I do on WHM and melee!! Fuck the cure spells!
    Izzy post #1000 promoting melee WHM, congratulations on this grand achievement!

    http://i65.photobucket.com/albums/h2...downsbravo.gif

  11. #51
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Izzy
    Quote Originally Posted by Toth
    Quote Originally Posted by Not Kuno
    Quote Originally Posted by Toth
    Bravo here. The physicians sound like they will be a welcome addition. One of the most annoying aspects of Campaign are the healers. I can't count how many times I am in red HP and a whm just stands there, meleeing a mob instead of helping. Even worse is when I die and the whm continues to hammer away (pun intended) at the mob while I lie waiting for a Raise...
    Don't blame the healers, blame the fact healing you sucks ass for points.
    Pretty much the problem this update should hopefully fix.
    Just do what I do on WHM and melee!! Fuck the cure spells!
    Izzy post #1000 promoting melee WHM, congratulations on this grand achievement!

    http://i65.photobucket.com/albums/h2...downsbravo.gif
    Promoting being lazy, not meleeing Q_Q

  12. #52
    Official THE Alpha and Omega
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    Re: New Additions and Changes to Campaign (05/22/2008)

    [quote=Izzy]
    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Izzy
    Quote Originally Posted by Toth
    Quote Originally Posted by Not Kuno
    Quote Originally Posted by "Toth":1a1nr7na
    Bravo here. The physicians sound like they will be a welcome addition. One of the most annoying aspects of Campaign are the healers. I can't count how many times I am in red HP and a whm just stands there, meleeing a mob instead of helping. Even worse is when I die and the whm continues to hammer away (pun intended) at the mob while I lie waiting for a Raise...
    Don't blame the healers, blame the fact healing you sucks ass for points.
    Pretty much the problem this update should hopefully fix.
    Just do what I do on WHM and melee!! Fuck the cure spells!
    Izzy post #1000 promoting melee WHM, congratulations on this grand achievement!

    http://i65.photobucket.com/albums/h2...downsbravo.gif
    Promoting being lazy, not meleeing Q_Q[/quote:1a1nr7na]
    Thats a lie and we all know it

  13. #53
    Hydra
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by Izzy
    Quote Originally Posted by Toth
    Quote Originally Posted by Not Kuno
    Quote Originally Posted by Toth
    Bravo here. The physicians sound like they will be a welcome addition. One of the most annoying aspects of Campaign are the healers. I can't count how many times I am in red HP and a whm just stands there, meleeing a mob instead of helping. Even worse is when I die and the whm continues to hammer away (pun intended) at the mob while I lie waiting for a Raise...
    Don't blame the healers, blame the fact healing you sucks ass for points.
    Pretty much the problem this update should hopefully fix.
    Just do what I do on WHM and melee!! Fuck the cure spells!
    My problem with healing in campaign is usually I'm soloing. And what do WHMs(like EVERY other job, except maybe BLM) do when they solo? We beat the hell out of stuff. We don't go around randomly curing people. I do try to enfeeble the mobs I'm whacking on and if I see someone die and can get to them w/out dying myself, I'll go raise them.

    Then there is the whole problem of curing = sucky campaign XP.

  14. #54
    New Odin
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Hopefully they sneak in better points for curing >.>

  15. #55
    Official THE Alpha and Omega
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    Re: New Additions and Changes to Campaign (05/22/2008)

    When I go RDM, I pull out a couple swords, smack a mob around, and try to cure whoever I can while meleeing.

    You can have your melee and cure it too.

  16. #56
    Lostbane
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    Re: New Additions and Changes to Campaign (05/22/2008)

    I cure but mostly I take SMN and just buff the entire zone :D

  17. #57
    Ridill
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by LD
    According to that list on the wiki, unlike damage done and damage taken, it caps.
    I want to say it does cap, it's just difficult to notice because it's almost too rare for a battle to go long enough to account other things capping over, too. Outside from some AoEs from bosses, spells, and select TP moves, odds are if you're taking excessive damage then you're also dealing it in kind. Or you're one of those stupid people that thinks pulling 6 mobs at once is smart.

    It was a few months back, but I was in a Rolanberry fight on my THF/NIN that lasted nearly an hour and a half. I'd only died like twice, did a good bit of tanking, and certainly put up enough numbers to keep mobs looking at me with a pack of others whacking them, too. I was expecting at least 3000 when the battle ended, but instead was just shy of 1900. Meanwhile, I can crank out 2400 in 30 minutes on SAM/DNC BECAUSE I can heal myself. Then again, I'd never rule out the possibility of the calculator glitching if a zone gets too crowded.

    Anyway, hoping they do some additional tweaks beyond the medics. I usually go to be self-sustaining or at least having an escape plan (Flee and Hide on THF will shed mobs off you, as an example), but I still find a drought of lengthy battles to be counterproductive to the spirit of the event. Getting the cmap back up to speed would be a godsend, too.

  18. #58
    E. Body
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Where's that Meh cat. I mean sure, these are decent, but it's not enough to salvage WotG. Not even close. Overall the expansion is still made of fail. Lack of merit areas, lack of missions, lack of decent HNM w/drops, lack of a whole slew of everything else. I'm still having 100x more fun in ToAH content and besides leveling DNC for a sub, have not touched WoTG content for going on 4 months now. So in my opinion, bleh. SE needs to seriously re-evaluate what an expansion should consist of when they have their meetings to go over the planning for them.

  19. #59
    New Odin
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Quote Originally Posted by Fhqwghads
    Where's that Meh cat. I mean sure, these are decent, but it's not enough to salvage WotG. Not even close. Overall the expansion is still made of fail. Lack of merit areas, lack of missions, lack of decent HNM w/drops, lack of a whole slew of everything else. I'm still having 100x more fun in ToAH content and besides leveling DNC for a sub, have not touched WoTG content for going on 4 months now. So in my opinion, bleh. SE needs to seriously re-evaluate what an expansion should consist of when they have their meetings to go over the planning for them.
    Alright, so only way for you to enjoy these update notes is when SE releases all the good stuff on the first notes, and these kind of things 2 days before maintenance?

  20. #60
    LD
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    Re: New Additions and Changes to Campaign (05/22/2008)

    Well, the point calculation article might not be perfect, but as a SCH who heals as often as he can and in MUCH larger amounts than my MNK/DNC or BLU/WHM, the exp total is consistantly and significantly lower than either job given an equal amount of time. If one assumes that the greater focus on healing matches or at least gets close to whatever my damage output might be, it suggests there are greater restrictions.



    Well, if this is the campaign adjustment they mentioned, there are only two more things left for SE to mention before the update: Job/merit and chocobo adjustments. What they ACTUALLY said was they'd be adding 'a new ranking system for Campaign.' While that may have been a mistranslation for 'new campaign ranks' (incidentally, I'm kinda pissed we're only getting 'Wings' and no 'Medal' rank), I can't help but think they might surprise us. I suspect that it has something to do with any potential chocobo adjustments; it shouldn't take this long to implement them, especially since all the NPCs have been in place since launch, so it's more likely they're expanding the concept. Anyway, if they stick to the two updates a week formula and if they're not dicks and release the update June 2nd, those two points should be all they have time for. Could be wrong though....just hope I'm not wrong about it being June 2nd. -_-

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