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  1. #21
    23 years old
    Rating: total douchebag

    Join Date
    May 2005
    Posts
    8,371
    BG Level
    8

    Re: Is there a cap to how slow you can attack?

    Quote Originally Posted by Spekkio
    Quote Originally Posted by Ryko
    There is no such thing as a 100% decrease in this game (unless you count absolutes like silence is a 100% decrease in casting ability but that's a semantics argument I don't wish to get into), seeing as how slow is actually an increase in delay and there's no such thing as 100% haste in this game.
    prior to the latest patch, we could receive just a couple % shy of a 100% reduction in delay, so i don't really agree with your thinking. in addition, the way -enmity is stacking up, it looks like -100 enmity means very nearly a 100% delay in that too. there are 100% decreases in FFXI, just most of them are inordinately hard to reach.
    100% haste would mean a 100% reduction in delay, which means your delay would be 0. Your delay lowering equates to attacks per second going up exponentially but delay still means a relation of attacks and time (seconds per attack, or attacks per second), a 0 delay would mean you would attack infinitely in a single second. The monster would die immediately upon engaging, so you can disagree all you want but it's not gonna change the fact of the matter.

    There's a reason increases can reach 100%, because all it does is double the output (flee doubling your movement speed, weakness doubling your timers, sentinel doubling your enmity) but let's not go towards the divide by 0 argument.

  2. #22
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,478
    BG Level
    8
    FFXI Server
    Leviathan

    Re: Is there a cap to how slow you can attack?

    Quote Originally Posted by Ryko
    Quote Originally Posted by Spekkio
    Quote Originally Posted by Ryko
    There is no such thing as a 100% decrease in this game (unless you count absolutes like silence is a 100% decrease in casting ability but that's a semantics argument I don't wish to get into), seeing as how slow is actually an increase in delay and there's no such thing as 100% haste in this game.
    prior to the latest patch, we could receive just a couple % shy of a 100% reduction in delay, so i don't really agree with your thinking. in addition, the way -enmity is stacking up, it looks like -100 enmity means very nearly a 100% delay in that too. there are 100% decreases in FFXI, just most of them are inordinately hard to reach.
    100% haste would mean a 100% reduction in delay, which means your delay would be 0. Your delay lowering equates to attacks per second going up exponentially but delay still means a relation of attacks and time (seconds per attack, or attacks per second), a 0 delay would mean you would attack infinitely in a single second. The monster would die upon engaging, so you can disagree all you want but it's not gonna change the fact of the matter.
    Yeah, he's right. This was discussed back when we weren't sure how Sword Strap would work in accordance with Desperate Blows and Apoc.

  3. #23
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
    BG Level
    6
    FFXI Server
    Fenrir

    Re: Is there a cap to how slow you can attack?

    I tested Haste /w Weakness last night, and it does help timers now. Sometime recently SE changed how weakness works. (Maybe when they added the attack speed cap?) Casting Haste on weakness will help /w Raise Timers =o.

  4. #24
    New Spam Forum
    Join Date
    Sep 2007
    Posts
    196
    BG Level
    3

    Re: Is there a cap to how slow you can attack?

    Quote Originally Posted by Ryko
    Quote Originally Posted by Spekkio
    Quote Originally Posted by Ryko
    There is no such thing as a 100% decrease in this game (unless you count absolutes like silence is a 100% decrease in casting ability but that's a semantics argument I don't wish to get into), seeing as how slow is actually an increase in delay and there's no such thing as 100% haste in this game.
    prior to the latest patch, we could receive just a couple % shy of a 100% reduction in delay, so i don't really agree with your thinking. in addition, the way -enmity is stacking up, it looks like -100 enmity means very nearly a 100% delay in that too. there are 100% decreases in FFXI, just most of them are inordinately hard to reach.
    100% haste would mean a 100% reduction in delay, which means your delay would be 0. Your delay lowering equates to attacks per second going up exponentially but delay still means a relation of attacks and time (seconds per attack, or attacks per second), a 0 delay would mean you would attack infinitely in a single second. The monster would die immediately upon engaging, so you can disagree all you want but it's not gonna change the fact of the matter.

    There's a reason increases can reach 100%, because all it does is double the output (flee doubling your movement speed, weakness doubling your timers, sentinel doubling your enmity) but let's not go towards the divide by 0 argument.
    http://halshop.files.wordpress.com/2...hpw9jvl0pm.jpg

  5. #25
    Fake Numbers
    Join Date
    Aug 2007
    Posts
    85
    BG Level
    2

    Re: Is there a cap to how slow you can attack?

    Quote Originally Posted by Kirschy
    I'm a little confused, unless something has changed, Haste Spell shouldn't do anything for recast during weakness?
    According to http://wikiwiki.jp/ff11sig/?%A5%D8%A5%A4%A5%B9%A5%C8:
    2007/11/22?VU???????100%???????
    ???????????????????????????????????????????
    What change(s) were there in the Nov 2007 patch other than introduction of Wing of Goddess? I recall it being a very unmemorable patch.

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