Originally Posted by Gadritan
Originally Posted by Gadritan
I'm definitely going for 5/5 Bio3. 2:30 @ 8hp/tick is hot. @4 merits, to match bio2 duration, it's an additional 240 dmg. Granted it takes 2-3 more pieces of gear (or /SCH) for RDM to reach 8/tick, I still think it's worth it.Originally Posted by chapstick
*edit* To everyone saying 3min Bio3...last I checked, 30sec @ 5 merits = 2:30.
Fixed. And that's if you forgo any merits in Strafe and Empathy.Originally Posted by Cadsuane
Personally I'll recap Angon and put the remaining points in Strafe, so:
Angon 5/5
Strafe 3/3
Empathy 2/2
For shmucks like me without the best enhancing equip, phalanx 2 is now better than 1 then. It's only 2 tiers better, but the added minute it lasts would help offset double the mp cost. Plus I'd use it in other events anyways to keep the tanks... well, the Samurai's, alive.
yup, 5 merits should be 2m30s total. 30s first unlock, then 4x30 for the rest.Originally Posted by Crisco
The first merit is 2 minutes default right? So 4 minutes total.
Nope, it starts out at 30 seconds with only unlocking it (if you're talking about Bio III).
I wouldn't assume that. Wasn't the last all-around merit cap increase implemented at the same time as tier 2 merits? They don't announce every detail in spoilers.Originally Posted by buttson
Now... 5 burst 1 flood 1 tornado 1 freeze... do I unlock worthless flare/quake, or boost freeze to lvl 3... choices...
Right after I finally finished capping BRD merits too. ;-; Ah well, new /ja is win, looking forward to it.
Meriting down Feint gonna be win. <3
Just needs to add 8 more Magic Merits (like they added extra to combat a couple updates ago) so I can stop waffling on whether or not I want to finish Singing/Wind merits or ditch them and go Enfeebling/Elemental (for my RDM and eventual BLM+SCH).
Was said many time, but holy shit, some of those thing are going to be broken if there is no cap.
5 penance 3 invigorate 1 formless 1 mantranot much of an improvement for monk, I guess fulltime penance with 2 monks is cool though. Not that keen on kickerstance, but we'll see what the actual mechanics are. Nice to finally get a change of any sort.
I'm more interested in the merits for sam, 5 overwhelm woo.
I think your ire is misdirected friend; SE themselves have said several times that they're trying to get Paladins away from the /NIN sub when they can help it, so they're buffing them in any way they can to help that (though so far they have yet to really address the fact that it's the damage intake that is the issue, not so much the threat output;; ).Originally Posted by SathFenrir
I see where you're going and don't necessarily disagree, but be cool yo 8)
I don't know why people think differently but a DRK equivalent of Aggressor is pretty amazing for non-relic (and even those with relic), as in most situations you're not going to be capped on acc. And well it's just a fact that if you're not capped, then adding accuracy helps a lot. It doesn't matter if you're normally at 80% or 90% before it.
Any reason for capping Angon?Originally Posted by Xanthe
Honestly I can't think of a single situation for me where anything I Angon will live for almost 2 minutes, much less even like 30 seconds. I left it at 2/3 for that reason (which is probably where it will stay). At best I might throw in one more for just the full 1 minute, but past that seems silly. Might be good on like Cerb or Khim, but yeah I'm not usually DRG there so I guess it just applies for me.
Not that the other options are all too good though anyway... But I'll probably end up going like 3/5 Angon, 5/5 Empathy, and I guess 2/5 Deep Breathing.
<3 Slow II 5/5
No really.
My other jobs... lol.
Phalanx at 300 skill blocks 28 damage per hit with a three minute duration for 21 MP.Originally Posted by Liseth
Phalanx II at 300 skill and 5 merits blocks 28 damage per hit with a four minute duration for 42 MP.
You get an extra minute duration, but at double the cost. Not to mention that you can get to 320 Enhancing skill (256 base, 16 from 8 merits, Warlock's Tights(+1) +15, Duelist's Gloves(+1) +15, Enhancing Torque +7, Merciful Cape +5, Augmenting Earring +3, Glamor Jupon +3) for 30 damage reduction.
How can SE be so fucking stupid? SAM DOES NOT NEED MORE BUFFING.
Look, it's a really hard concept to grasp. The job is already overpowered, and when you add buffs to overpowered, guess what happens? Oh yeah, EVEN MORE OVERPOWERED. Challenging logic there, I know.
And wtf@the hugely unnecessary PLD boost. PLD is/was strong enough ALREADY. As Sath said, we don't need some retarded full valordins or adamandins coming along and tanking almost as well as proper paladins. Spoilers: Paladin was already strong ENOUGH.
Diabolic Eye isn't -that- exciting. We get an Aggressor which, in exp, reduces our survivability (use it vs mamools, and enjoy Firespit?) or in the other situation we may need acc, on HNM etc, it weakens Souleater -- the main component of our damage on those mobs. Desperate Blows 25%? Quite nice, but with the haste cap of 80%, not much of a boost at all. Compared to 25% Overwhelm this is disgusting.
Glad to see SE wants to buff SAM to the heavens even more. How very unpredictable.
Lol you people act like the game isn't getting to the point where they want everyone to be overpowered because theyre running out of ideas.
So im assuming these buffs across all jobs are the veiled incentive to kill harder shit for merits?
Or kill the same old shit faster/more easily.
What the fuck, they are raising the group 2 merit limit, which yes boosts every job including sam. Did you honestly expect SE to raise the group 2 limit for every job except SAM. Save your out of control whiny bitch fit for something worth freaking the fuck out for.Originally Posted by Raen Ryong