
Originally Posted by
aurik
+80hp that you're likely to never see since your mage ought to have topped you up long before 32 seconds have passed. An emergency hate spike tool that is useful once in a blue moon is better than that.
Obviously, we're both seeing this from wildly different perspectives. I, the person who mostly campaigns and merits with pick-ups, and you, the person who only does anything with people he's known for 3 years, probably wont see eye to eye on this.

Originally Posted by
evilpaul

Originally Posted by
LD

Originally Posted by
evilpaul
I've got BLM, SMN, NIN, and MNK at 75, and MNK is the only of those that has decent group 2s.
Fucking
What?
Well, if you magic burst a lot and your spell happens to go off first, so the magic damage resistance doesn't weaken it, then I guess AM2s rock your world.
Otherwise they're just single target, MP inefficient, -ga3s which BLM had already without needing dozens of merit points. Hardly some huge addition to the job.
Or did I miss some element of AM2's Essential Awesomeness?
Since when do BLMs care about MP inefficiency? I thought your job was to do the most damage in the shortest amount of time.

AM2s do at least 33% more damage than Thunder 4 for roughly the same percentage of its MP, even without a MB. They have their own inherent acc bonus, which is NOT dependant on MB, making them easier to land for full. Unlike MNK's G2s, there are TWO that you can make use of instead of just one. You use them very often in everything you do, flans, HNM, etc. So what, exactly, am *I* missing? I've never seen a Thunder 4 go over 1.2k, I frequently see AM2s over 2k. Factoring in resists, MP cost, I don't see how it's any more 'inefficient' than the rest of the nukes (besides -gas, but those are meant to be used on groups, and due to the magic damage formula, they'll get a high yield there.)