
Originally Posted by
Sanjiyan
The problem with this new MNK ability is that, first of all, there's nothing wrong with a MNK's damage output right now (in exp). If this ability improves a MNKs damage output, and has a cooldown as long as duration, then normal H2H will not only be out the window, but also there will be many people complaining about how MNK got buffed when they didn't need it (oh wait... ) The only way this can happen without making H2H obsolete is giving it a reduced duration so it's not on full time.
If it doesn't improve a MNKs damage (in exp), then it better be made for HNMs. It also has to be better than chi blast to make it worthwhile (which is ~1000 dmg every 3 minutes, minimum), since by meleeing you're giving it TP, standing in range of AoE, and generally more troublesome than chi blasting which is actually pretty low maintenance. Logically I can't see this new ability changing the way a MNK WSs, which means even if a MNK can build TP and do respectable dot to a HNM using this ability, WSs will still suck as all H2H WSs aren't really good against HNMs. Also, this ability will have to be full time, otherwise it's even more situational and trivial against HNMs. It also doesn't help with HNMs that cannot be melee'd, whether it's really bad AoE, or like when wyrms are flying.
If it doesn't provide better damage in exp, and better damage than chi blasting, then it's pretty useless, isn't it? I just can't figure out in my head how SE can make this thing practical enough to cover some of the holes a MNK has in the game right now.