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  1. #61
    Doctor Shantotto Supporter
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    Odin

    Re: Battle Adjustments (05/28/2008)

    oops, lol

    Actually, any SJ works for me!

  2. #62
    Falcom is better than SE. Change my mind.
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Weeks
    Does anyone at Square play the game, or do they just let Allatards do all the playtesting for them?

    Actually, strike that. Even the Allatards realize PLD and BRD are overpowered already. Good thing the PLD buffs are balanced out by Sange now being on a 2.5 minute timer.
    I really don't see how PLD is overpowered, we were ment to be bloodtanks but we fail at that due to how the VIT/DEF system is. PLD/NIN is pretty powerful, however I still don't know if I'd consider us broken.

  3. #63
    PUP Power!
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    Sylph

    Re: Battle Adjustments (05/28/2008)

    Stunningly awesome in that every job (well kinda...SMN and NIN) gets a wonderful boost at 75 with suddenly useful abilities. The prospect of my automaton being 10% stronger is enough to sell me.

    Two things:
    1) Holy heck at all the non-bitching in this thread!
    2) Merit camps are going to be an absolute nightmare now.

  4. #64
    Cerberus
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    Re: Battle Adjustments (05/28/2008)

    what the tarnation, blarney and fuck!?

    I don't know whether to be happy... or like... wtf.

    The merit adjustments are more than welcome.
    But that's all they've got as far as abilities? Is this really what needed to be adjusted. Make THREE jobs more awesome than they already are? Let's take a moment of silence for BST/PUP and the like. bwhahahaha. hilarious. Gonna have fun on my Monk, 100 Kicking, lol.

    geez SE. really.

  5. #65
    New Odin
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Toth
    Stunningly awesome in that every job (well kinda...SMN and NIN) gets a wonderful boost at 75 with suddenly useful abilities. The prospect of my automaton being 10% stronger is enough to sell me.

    Two things:
    1) Holy heck at all the non-bitching in this thread!
    2) Merit camps are going to be an absolute nightmare now.
    Just wait, I can feel it's coming.

  6. #66
    terraflarex
    Guest

    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Toth
    Stunningly awesome in that every job (well kinda...SMN and NIN) gets a wonderful boost at 75 with suddenly useful abilities. The prospect of my automaton being 10% stronger is enough to sell me.

    Two things:
    1) Holy heck at all the non-bitching in this thread!
    2) Merit camps are going to be an absolute nightmare now.
    There's some decent camps in the past zones now for meriting imo. Could always hit those up, just bring a good pt if you do the past Davoi stronghold one (forget what they call it in the past, something with a V).

  7. #67
    Relic Horn
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    Xanthe Celaeno
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    Hyperion
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    Carbuncle

    Re: Battle Adjustments (05/28/2008)

    It's actually 1:30 duration/3:00 recast for Angon, but still... That makes for a seamless rotation between 2 DRGs assuming your LS will let more than 1 DRG attend an event. I'd probably put the other two points into Strafe.

    Wondering if getting the last two upgrades on Shellra V would be worth it, considering level 2 is enough to cap an Aegis PLD on magic damage reduction. Capped Devotion definitely sounds the way to go though.

    Capped Overwhelm is definitely a no-brainer. Also, with a potential 5:00 timer, would Blade Bash be something to consider now? Blade Bash + Penance, hmm...

    I'm sure someone will still manage to QQ about these notes, after all it's BG forums.

  8. #68
    D. Ring
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    Quetzalcoatl

    Re: Battle Adjustments (05/28/2008)

    I love the 2 minute feint timers but how the hell am i gonna out damage a sam(and possibly drk that gear up for the 25% haste bonus) on my thf after this after this?
    I'm not qqing though. I love this part.

  9. #69
    PUP Power!
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    Sylph

    Re: Battle Adjustments (05/28/2008)

    Speaking of which, this is the last tidbit promised in the teaser for this update. The maintainence time was not announced yet either. What more can this update hold? Hmm....

  10. #70
    Old Merits
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Dohorehn
    what the tarnation, blarney and fuck!?

    I don't know whether to be happy... or like... wtf.

    The merit adjustments are more than welcome.
    But that's all they've got as far as abilities? Is this really what needed to be adjusted. Make THREE jobs more awesome than they already are? Let's take a moment of silence for BST/PUP and the like. bwhahahaha. hilarious. Gonna have fun on my Monk, 100 Kicking, lol.

    geez SE. really.
    If, like me, you upgraded both PUP JAs for solo and situational use, that still means a 20% boost to MAB, RAcc, RAtt, Att, Acc, DEF etc. to your Automaton. That's a pretty good PUP buff right there, especially when the current limit is 15% or 10% (+15% in both if you didn't unlock JAs). So it's like killing two (little) birds with one stone. SE?

  11. #71
    Relic Weapons
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    4

    Re: Battle Adjustments (05/28/2008)

    Niiice. PLD and BRD stuff is pretty cool, and I like the merit cap increases too. Though, I can't see the increase from 6>10 being at all useful for SMN, but it'll open up some new options with COR and it's definetly gonna kick ass when I finish my DRK.

  12. #72
    Ridill
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    Re: Battle Adjustments (05/28/2008)

    New monk stance + hundred fist(kicks)???

  13. #73
    PUP Power!
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Khajit
    I love the 2 minute feint timers but how the hell am i gonna out damage a sam(and possibly drk that gear up for the 25% haste bonus) on my thf after this after this?
    I'm not qqing though. I love this part.
    With the amount of time and exp needed to cap these things, they really should O.o

  14. #74
    The God Damn Kuno
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    Re: Battle Adjustments (05/28/2008)

    Yay new merits. Boo I have to merit again.

  15. #75
    New Odin
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    Re: Battle Adjustments (05/28/2008)

    Before RDMs, BLMs, and NINs start QQing let's remember that we didn't get all the job buff info in pre-update notes of March patch either, so try to save the rant for after the update~

  16. #76
    Old Merits
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Not Kuno
    Yay new merits. Boo I have to merit again.
    lol, that was my first thought, along with "All those blue numbers gone... ; ;"

  17. #77
    E. Body
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    Caitsith

    Re: Battle Adjustments (05/28/2008)

    Hmm;
    w/BLM, at least I can do other AM II's now (LV3 Freeze II, LV3 Burst II), yay
    w/RDM, additional spots to increase Slow II, yay
    w/DRG, (mentioned before) longer...angon? >_> /sigh
    w/WHM, yay lower devotion time!
    w/BRD, fuck yea single target Ballad for...idk yet, >_<

    Overall, some interesting thoughts...sad I just capped BLM merits finally....figures when I finish RDM,WHM,BLM they release MORE to merit....god damnit...hmph, at least my BRD is 71, maybe I can get faster invites after the update. D:

  18. #78
    Cerberus
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    415
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    4

    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Jkun
    Quote Originally Posted by Dohorehn
    what the tarnation, blarney and fuck!?

    I don't know whether to be happy... or like... wtf.

    The merit adjustments are more than welcome.
    But that's all they've got as far as abilities? Is this really what needed to be adjusted. Make THREE jobs more awesome than they already are? Let's take a moment of silence for BST/PUP and the like. bwhahahaha. hilarious. Gonna have fun on my Monk, 100 Kicking, lol.

    geez SE. really.
    If, like me, you upgraded both PUP JAs for solo and situational use, that still means a 20% boost to MAB, RAcc, RAtt, Att, Acc, DEF etc. to your Automaton. That's a pretty good PUP buff right there, especially when the current limit is 15% or 10% (+15% in both if you didn't unlock JAs). So it's like killing two (little) birds with one stone. SE?
    true true, I overlooked the implications of this in my excitement. I can't wait to throw some merits on to my PUP, lol.

    A 45 second ventriloquy would be funny, haha. Definitely going optimization though.

  19. #79
    Banned.

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    Re: Battle Adjustments (05/28/2008)

    why would a RDM Q.Q? >.>;
    Cap SlowII and use more MND right there. Maybe Bio3 is worth meriting, and what about Dia, gogo zergs.

  20. #80
    New Odin
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Toth
    Speaking of which, this is the last tidbit promised in the teaser for this update. The maintainence time was not announced yet either. What more can this update hold? Hmm....
    They could be buffing Skillchains and/or MB's too, although that could've been included in today's note...

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