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  1. #141
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Burnsy
    I'm aware of that, just thought it could be a possble use for staff MNKs!


    (lolstaffmnks)

  2. #142
    Rya
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    Re: Battle Adjustments (05/28/2008)

    for the love of god introduce some damn Cheap arrows that are actualy GOOD !!

    This update (so far) is still pretty sucky for Nin and Rng, whilst 10% "haste" for ranger is awesome, they still have to pay for the dmg, which sucks.

  3. #143
    Relic Horn
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Rya
    for the love of god introduce some damn Cheap arrows that are actualy GOOD !!

    This update (so far) is still pretty sucky for Nin and Rng, whilst 10% "haste" for ranger is awesome, they still have to pay for the dmg, which sucks.

    Merit your 2 extra levels of "Recycle" and shut up :D

  4. #144
    Sea Torques
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    Re: Battle Adjustments (05/28/2008)

    [quote=Burnsy][quote=Max™]
    Quote Originally Posted by "Cream Soda":3la1e3yw
    Quote Originally Posted by "Max™":3la1e3yw
    Man, I'm REALLY interested to know more about the Monk JA, what level it is, if it will work with 2h buff formulas, if my lvl 57 taru Monk will be able to hundredkick shit for laughs...

    I assume it will give you 2h weapon type acc/att, probably something like double the base damage from 29 or 30 or whatever it is to 60~+Dunes for Dmg 90, something like 400+ Delay I would think. Then the question is, would it let you equip a grip? Could you use Hasso/Seigan with it? 6 kick build? Do you still WS as normal or are you limited to Dragon Kick in a humorous twist?
    The only way you can equip a grip as monk is if you're using a staff (Excluding event rare/ex items). So no, I'm pretty sure you won't be able to equip a grip.
    Well, it's all speculation, but it would be an interesting twist if they basically made Mnk a 2h job while using it, though it would probably either require generally letting them equip grips, or you'd have it unequipped when the ability turned off so that would be quite unlikely.[/quote:3la1e3yw]


    Dune boots add 30 dmg to kicks, and as to the staff factor negating kicks... would the JA transfer the bonus to the staff?

    I'd think using just the Destroyers would still be your best bet with kickstance, getting the added crit hit+ is gonna make damage calculations fun if they use the 2 hander formulas for damage... But I always thought MNK should be allowed to use grips anyway, seeing that our knuckles are technically a 2 handed weapon that just happens to attack twice per round with retardedly low delay, but what grip would be best to use with kickstance? Double attack? Too many options :Q


    But will this make Dragon Kick a non-suck WS? I doubt it, but it's gonna be fun to find out![/quote:3la1e3yw]

    destroyers +6% doesnt work on kicks

  5. #145
    PUP Power!
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Rya
    for the love of god introduce some damn Cheap arrows that are actualy GOOD !!

    This update (so far) is still pretty sucky for Nin and Rng, whilst 10% "haste" for ranger is awesome, they still have to pay for the dmg, which sucks.
    That's been the job's status since the beginning. I doubt that will change.

  6. #146
    Relic Horn
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    Re: Battle Adjustments (05/28/2008)

    [quote=Drunkenmonk][quote=Burnsy]
    Quote Originally Posted by Max™
    Quote Originally Posted by "Cream Soda":2l1qa8ol
    Quote Originally Posted by "Max™":2l1qa8ol
    Man, I'm REALLY interested to know more about the Monk JA, what level it is, if it will work with 2h buff formulas, if my lvl 57 taru Monk will be able to hundredkick shit for laughs...

    I assume it will give you 2h weapon type acc/att, probably something like double the base damage from 29 or 30 or whatever it is to 60~+Dunes for Dmg 90, something like 400+ Delay I would think. Then the question is, would it let you equip a grip? Could you use Hasso/Seigan with it? 6 kick build? Do you still WS as normal or are you limited to Dragon Kick in a humorous twist?
    The only way you can equip a grip as monk is if you're using a staff (Excluding event rare/ex items). So no, I'm pretty sure you won't be able to equip a grip.
    Well, it's all speculation, but it would be an interesting twist if they basically made Mnk a 2h job while using it, though it would probably either require generally letting them equip grips, or you'd have it unequipped when the ability turned off so that would be quite unlikely.

    Dune boots add 30 dmg to kicks, and as to the staff factor negating kicks... would the JA transfer the bonus to the staff?

    I'd think using just the Destroyers would still be your best bet with kickstance, getting the added crit hit+ is gonna make damage calculations fun if they use the 2 hander formulas for damage... But I always thought MNK should be allowed to use grips anyway, seeing that our knuckles are technically a 2 handed weapon that just happens to attack twice per round with retardedly low delay, but what grip would be best to use with kickstance? Double attack? Too many options :Q


    But will this make Dragon Kick a non-suck WS? I doubt it, but it's gonna be fun to find out![/quote:2l1qa8ol]

    destroyers +6% doesnt work on kicks[/quote:2l1qa8ol]

    Hades Sainti +1 ftw?

  7. #147
    CoP Dynamis
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    Re: Battle Adjustments (05/28/2008)

    This is complete and utter fucking bullshit. How dare they go an update without giving my sam another JA. But I guess I did choose a good time to get pld to 75.

  8. #148
    CoP Dynamis
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    Re: Battle Adjustments (05/28/2008)

    For monks, we will be adding a new job ability that allows them to restrict their attacks to kicks only. In exchange for a penalty to attack delay, the monk receives an increase to damage and attack power, as well as a bonus to the amount of TP gained per kick.
    All I have to say is: http://returnofthemonk.ytmnd.com/

    Hopefully this will allow MNK to return to the HNM scene without having to resort to Chi Blasting!

  9. #149
    Relic Horn
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Mulligan
    This is complete and utter fucking bullshit. How dare they go an update without giving my sam another JA. But I guess I did choose a good time to get pld to 75.
    Yes! Damn them for only giving you another 10% damage to weapon skills!

  10. #150
    D. Ring
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    Re: Battle Adjustments (05/28/2008)

    So with this update, potentially any mob can have Penance on them full time if 2 MNKs in the alliance or PT?

    1:40 minutes worth of Penance x 2 = 3:20

    Chi Blast is on a 3:00 timer

    Sorry if this was already mentioned but wouldn't this be pretty much win for any Salvage group on bosses? I don't do a lot of Salvage right now so I am not sure. Also, if this was mentioned earlier oooooops

  11. #151
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Re: Battle Adjustments (05/28/2008)

    I'll probably take penance to lv 4, leaving formless at 1, and upgrading invigorate to 5.

  12. #152
    They're just like us
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Serif
    So with this update, potentially any mob can have Penance on them full time if 2 MNKs in the alliance or PT?

    1:40 minutes worth of Penance x 2 = 3:20

    Chi Blast is on a 3:00 timer

    Sorry if this was already mentioned but wouldn't this be pretty much win for any Salvage group on bosses? I don't do a lot of Salvage right now so I am not sure. Also, if this was mentioned earlier oooooops
    In theory, assuming they don't change the way certain T2's work.

  13. #153
    Cerberus
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Toth
    Quote Originally Posted by Rya
    for the love of god introduce some damn Cheap arrows that are actualy GOOD !!

    This update (so far) is still pretty sucky for Nin and Rng, whilst 10% "haste" for ranger is awesome, they still have to pay for the dmg, which sucks.
    That's been the job's status since the beginning. I doubt that will change.
    Might I suggest the potential of 25% Recycle in merits and like an AF2 beret with Recycle on it as well.

  14. #154
    DEUS VULT
    FITE ME

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    Re: Battle Adjustments (05/28/2008)

    Caitsith: I call dibs on middle colibri when I get home.

  15. #155
    Relic Shield
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Rya
    for the love of god introduce some damn Cheap arrows that are actualy GOOD !!

    This update (so far) is still pretty sucky for Nin and Rng, whilst 10% "haste" for ranger is awesome, they still have to pay for the dmg, which sucks.
    If Ninja got something out of this update half as good as 2 more Snapshot merits, I'd be throwing a fucking parade.

  16. #156
    S N K
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    Re: Battle Adjustments (05/28/2008)

    Son of a bitch I just saw this. God dammit more THF merits again. *emo

  17. #157
    Banned.

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    Re: Battle Adjustments (05/28/2008)

    HOLY FUCK ME AEGIS FUCK YA WOOO FUCK YA.

    But ...

    GOD FUCKING DAMNIT THEY NERFED USUKANE NOW I HAVE TO WEAR DUNE BOOTS.

    But then again.. If I am attacking with my feet... I can wear anything in my hands?

  18. #158
    Relic Horn
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    Re: Battle Adjustments (05/28/2008)

    Just need to get mah accounts back now... but FUCK YEAH 4 PLD!

    First thing I thought of on the pld buff was someone's sig on here with a quote of someone saying Aegis isn't really all that great anyways. lolz

  19. #159
    Relic Weapons
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    Re: Battle Adjustments (05/28/2008)

    meh

  20. #160
    Relic Horn
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Neosutra
    But then again.. If I am attacking with my feet... I can wear anything in my hands?
    As long as it's a hand-to-hand weapon. Can't kick otherwise.

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