SCH/RDM is better at giving phalanx to others than the real mage (RDM)why would a RDM Q.Q? >.>;![]()
SCH/RDM is better at giving phalanx to others than the real mage (RDM)why would a RDM Q.Q? >.>;![]()
Assuming that they don't scale the merit increases accordingly, an additional 10% on Overwhelm will be insane. I came hard.
If next update releases Scholar merits and they're worth a damn, I'm done for.
Not anymore. SCH/RDM caps out at 289 enhancing without merits for -26 damage and a set 3 minute duration. With the new merit cap, RDM with 301 enhancing without merits and capped Phalanx II will give -28 damage with a 4 minute duration. A RDM's Phalanx II will be better in the case of two tanks, and a SCH/RDM's Accession + Phalanx will be more efficient in the case of a party of 3+ melee.Originally Posted by Fiofio
[quote=Drunkenmonk][quote=Burnsy][/quote:2tlh1l3w][/quote:2tlh1l3w]Originally Posted by Max™
wait wtf... why not >.>
ninja edit: and how do you know?
+crit only applies to the weapon it's on.
A NIN with Fudo/random katana will only gain 1.5% in their crit-rate, dual wielding Fudo they'll get 3%.
Since I just woke up now, I'm going to answer a question from page 2.
Originally Posted by Corrderio
Originally Posted by terraflarex
Yes, it was me. Hard cap for size 1,2,3, and Aegis is 65~67%. No idea about 4 because noone can get it that high (though maybe we can now!) Original thread was posted to KI PLD forums like 2 years ago, but all the information can be found here. You can get pretty close to the cap on most HNM, you just need a boatload of skill.Originally Posted by Robert Mk. 2
That being said.../drool @ 10 min Chivalry and 5 min Warrior's Charge. However, since PLD is still not broken, please give us Phalanx and Stoneskin as native spells. Dispel would be nice as well.
RK read pm's lol
Originally Posted by Ferien
flash II would be better imo
Trade you Sange and all the San spells for Sentinel. It's like 7 for one, you can't refuse.Originally Posted by Ferien
Paladins will be receiving a new spell that increases the rate of shield blocks, as well as reflecting blocked damage back to an attacker. As with "Blaze Spikes" and "Dread Spikes," this spell will only affect the caster.\:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/Paladins will be receiving a new spell that increases the rate of shield blocks, as well as reflecting blocked damage back to an attacker. As with "Blaze Spikes" and "Dread Spikes," this spell will only affect the caster.
>.>;;;
Dynamis Monks bewarezzzz!
[quote=Burnsy][quote=Max™]Well, it's all speculation, but it would be an interesting twist if they basically made Mnk a 2h job while using it, though it would probably either require generally letting them equip grips, or you'd have it unequipped when the ability turned off so that would be quite unlikely.[/quote:rxx0jszw]Originally Posted by "Cream Soda":rxx0jszw
Dune boots add 30 dmg to kicks, and as to the staff factor negating kicks... would the JA transfer the bonus to the staff?
I'd think using just the Destroyers would still be your best bet with kickstance, getting the added crit hit+ is gonna make damage calculations fun if they use the 2 hander formulas for damage... But I always thought MNK should be allowed to use grips anyway, seeing that our knuckles are technically a 2 handed weapon that just happens to attack twice per round with retardedly low delay, but what grip would be best to use with kickstance? Double attack? Too many options :Q
But will this make Dragon Kick a non-suck WS? I doubt it, but it's gonna be fun to find out![/quote:rxx0jszw]
Unless this was meant for "whoosh" (Or I am reading you wrong) Monks don't actually kick in the Dragon Kick Weaponskill...
Yea, think I'm gonna leave Phalanx II at 3 and Slow II at 3 maybe, so I can have lvl5 Bio III. I'll have to see how much 2 more levels of Slow II would increase it, but lvl5 bio III is appealing to me.Originally Posted by Fiofio
Also, not sure if it'd be worth it to get desperate blows to 5. Diabolic eye at 5 minute recast could be interesting, but right now i'm at 3Dblows, 2muted soul, 1dark seal - so i'd probably have to get rid of 1 muted soul to get the fake drk aggressor.
Black mage, i currently have all 6 AM2 at lvl1, so I can go ahead and get burst2/freeze2 to level 3 and still have all the others! yay!
Ninja merits.. lol.
haxOriginally Posted by chapstick
But the SCH didn't have to spend 100000000000 exp to get thisOriginally Posted by Xanthe
So... I call shenanigans
2:30 Deep Breathing will be pretty goddamn awesome.
I wonder how much more damage and tp kicks would have to generate to be worth entirely giving up regular punching.
orz, maybe i'd have to settle for lvl4 Q_QOriginally Posted by Shojin
yay for mnks. wtf plds are already where they need to be. and fuck you SE for not expanding combat merits a bit more.
At least they are trying to make bloodtanking semi-viable >.>Originally Posted by Gadritan