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  1. #161
    Hydra
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    Re: Battle Adjustments (05/28/2008)

    why would a RDM Q.Q? >.>;
    SCH/RDM is better at giving phalanx to others than the real mage (RDM)

  2. #162
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

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    Re: Battle Adjustments (05/28/2008)

    Assuming that they don't scale the merit increases accordingly, an additional 10% on Overwhelm will be insane. I came hard.

    If next update releases Scholar merits and they're worth a damn, I'm done for.

  3. #163
    Relic Horn
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    Xanthe Celaeno
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Fiofio
    why would a RDM Q.Q? >.>;
    SCH/RDM is better at giving phalanx to others than the real mage (RDM)
    Not anymore. SCH/RDM caps out at 289 enhancing without merits for -26 damage and a set 3 minute duration. With the new merit cap, RDM with 301 enhancing without merits and capped Phalanx II will give -28 damage with a 4 minute duration. A RDM's Phalanx II will be better in the case of two tanks, and a SCH/RDM's Accession + Phalanx will be more efficient in the case of a party of 3+ melee.

  4. #164
    New Spam Forum
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    Re: Battle Adjustments (05/28/2008)

    [quote=Drunkenmonk][quote=Burnsy]
    Quote Originally Posted by Max™
    Quote Originally Posted by "Cream Soda":2tlh1l3w
    Quote Originally Posted by "Max™":2tlh1l3w
    destroyers +6% doesnt work on kicks
    [/quote:2tlh1l3w][/quote:2tlh1l3w]

    wait wtf... why not >.>


    ninja edit: and how do you know?

  5. #165
    Ruke
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    Re: Battle Adjustments (05/28/2008)

    +crit only applies to the weapon it's on.

    A NIN with Fudo/random katana will only gain 1.5% in their crit-rate, dual wielding Fudo they'll get 3%.

  6. #166
    Relic Shield
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    Ferien Terzo
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    Re: Battle Adjustments (05/28/2008)

    Since I just woke up now, I'm going to answer a question from page 2.
    Quote Originally Posted by Corrderio
    Quote Originally Posted by Robert Mk. 2
    didn't someone test shield block with both kaiser shield and aegis to cap at 66% with sufficient skill?
    I never heard of this before 0.o But if that's the case it may make Size 4 shields a decent choice depending on the situation.
    Quote Originally Posted by terraflarex
    I sincerely doubt you can make a kaiser shield block as much as an aegis. I mean if you can, then I'm doing something horribly wrong..
    Quote Originally Posted by Robert Mk. 2
    I'm not talking about on HNM, I mean on the test subjects, it was either Robber Crabs or Steelshells, I don't remember who did it, but I'm fairly certain that both Aegis and Kaiser/Koenig Shield plateau at 66%
    Yes, it was me. Hard cap for size 1,2,3, and Aegis is 65~67%. No idea about 4 because noone can get it that high (though maybe we can now!) Original thread was posted to KI PLD forums like 2 years ago, but all the information can be found here. You can get pretty close to the cap on most HNM, you just need a boatload of skill.

    That being said.../drool @ 10 min Chivalry and 5 min Warrior's Charge. However, since PLD is still not broken, please give us Phalanx and Stoneskin as native spells. Dispel would be nice as well.

  7. #167
    RIDE ARMOR
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    Re: Battle Adjustments (05/28/2008)

    RK read pm's lol

  8. #168
    Relic Weapons
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Ferien
    ... However, since PLD is still not broken, please give us Phalanx and Stoneskin as native spells. Dispel would be nice as well.

    flash II would be better imo

  9. #169
    Ruke
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Ferien
    That being said.../drool @ 10 min Chivalry and 5 min Warrior's Charge. However, since PLD is still not broken, please give us Phalanx and Stoneskin as native spells. Dispel would be nice as well.
    Trade you Sange and all the San spells for Sentinel. It's like 7 for one, you can't refuse.

  10. #170
    Nidhogg
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    Re: Battle Adjustments (05/28/2008)

    Paladins will be receiving a new spell that increases the rate of shield blocks, as well as reflecting blocked damage back to an attacker. As with "Blaze Spikes" and "Dread Spikes," this spell will only affect the caster.
    Paladins will be receiving a new spell that increases the rate of shield blocks, as well as reflecting blocked damage back to an attacker. As with "Blaze Spikes" and "Dread Spikes," this spell will only affect the caster.
    \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/ \:D/

  11. #171
    Cerberus
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    Re: Battle Adjustments (05/28/2008)

    >.>;;;

    Dynamis Monks bewarezzzz!

  12. #172
    Hydra
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    Re: Battle Adjustments (05/28/2008)

    [quote=Burnsy][quote=Max™]
    Quote Originally Posted by "Cream Soda":rxx0jszw
    Quote Originally Posted by "Max™":rxx0jszw
    Man, I'm REALLY interested to know more about the Monk JA, what level it is, if it will work with 2h buff formulas, if my lvl 57 taru Monk will be able to hundredkick shit for laughs...

    I assume it will give you 2h weapon type acc/att, probably something like double the base damage from 29 or 30 or whatever it is to 60~+Dunes for Dmg 90, something like 400+ Delay I would think. Then the question is, would it let you equip a grip? Could you use Hasso/Seigan with it? 6 kick build? Do you still WS as normal or are you limited to Dragon Kick in a humorous twist?
    The only way you can equip a grip as monk is if you're using a staff (Excluding event rare/ex items). So no, I'm pretty sure you won't be able to equip a grip.
    Well, it's all speculation, but it would be an interesting twist if they basically made Mnk a 2h job while using it, though it would probably either require generally letting them equip grips, or you'd have it unequipped when the ability turned off so that would be quite unlikely.[/quote:rxx0jszw]


    Dune boots add 30 dmg to kicks, and as to the staff factor negating kicks... would the JA transfer the bonus to the staff?

    I'd think using just the Destroyers would still be your best bet with kickstance, getting the added crit hit+ is gonna make damage calculations fun if they use the 2 hander formulas for damage... But I always thought MNK should be allowed to use grips anyway, seeing that our knuckles are technically a 2 handed weapon that just happens to attack twice per round with retardedly low delay, but what grip would be best to use with kickstance? Double attack? Too many options :Q


    But will this make Dragon Kick a non-suck WS? I doubt it, but it's gonna be fun to find out![/quote:rxx0jszw]


    Unless this was meant for "whoosh" (Or I am reading you wrong) Monks don't actually kick in the Dragon Kick Weaponskill...

  13. #173
    Old Merits
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Fiofio
    why would a RDM Q.Q? >.>;
    SCH/RDM is better at giving phalanx to others than the real mage (RDM)
    Yea, think I'm gonna leave Phalanx II at 3 and Slow II at 3 maybe, so I can have lvl5 Bio III. I'll have to see how much 2 more levels of Slow II would increase it, but lvl5 bio III is appealing to me.

    Also, not sure if it'd be worth it to get desperate blows to 5. Diabolic eye at 5 minute recast could be interesting, but right now i'm at 3Dblows, 2muted soul, 1dark seal - so i'd probably have to get rid of 1 muted soul to get the fake drk aggressor.

    Black mage, i currently have all 6 AM2 at lvl1, so I can go ahead and get burst2/freeze2 to level 3 and still have all the others! yay!

    Ninja merits.. lol.

  14. #174
    Master of blackface Range Rover beer bottle throwing.
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by chapstick
    Yea, think I'm gonna leave Phalanx II at 3 and Slow II at 3 maybe, so I can have lvl5 Bio III. I'll have to see how much 2 more levels of Slow II would increase it, but lvl5 bio III is appealing to me.

    Also, not sure if it'd be worth it to get desperate blows to 5. Diabolic eye at 5 minute recast could be interesting, but right now i'm at 3Dblows, 2muted soul, 1dark seal - so i'd probably have to get rid of 1 muted soul to get the fake drk aggressor.

    Black mage, i currently have all 6 AM2 at lvl1, so I can go ahead and get burst2/freeze2 to level 3 and still have all the others! yay!

    Ninja merits.. lol.
    hax

  15. #175
    Hydra
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Xanthe
    Quote Originally Posted by Fiofio
    why would a RDM Q.Q? >.>;
    SCH/RDM is better at giving phalanx to others than the real mage (RDM)
    Not anymore. SCH/RDM caps out at 289 enhancing without merits for -26 damage and a set 3 minute duration. With the new merit cap, RDM with 301 enhancing without merits and capped Phalanx II will give -28 damage with a 4 minute duration. A RDM's Phalanx II will be better in the case of two tanks, and a SCH/RDM's Accession + Phalanx will be more efficient in the case of a party of 3+ melee.
    But the SCH didn't have to spend 100000000000 exp to get this

    So... I call shenanigans

  16. #176
    Relic Shield
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    Re: Battle Adjustments (05/28/2008)

    2:30 Deep Breathing will be pretty goddamn awesome.

  17. #177
    Relic Weapons
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    Re: Battle Adjustments (05/28/2008)

    I wonder how much more damage and tp kicks would have to generate to be worth entirely giving up regular punching.

  18. #178
    Old Merits
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Shojin
    hax
    orz, maybe i'd have to settle for lvl4 Q_Q

  19. #179
    Cardiac Cat
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    Re: Battle Adjustments (05/28/2008)

    yay for mnks. wtf plds are already where they need to be. and fuck you SE for not expanding combat merits a bit more.

  20. #180
    New Odin
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    Re: Battle Adjustments (05/28/2008)

    Quote Originally Posted by Gadritan
    yay for mnks. wtf plds are already where they need to be. and fuck you SE for not expanding combat merits a bit more.
    At least they are trying to make bloodtanking semi-viable >.>

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