That's actually useful for a question I wondered about, which is how much it takes to keep 6 hit with Bravura due to that damnable 488 Dly, so Askar+Rajas+/Sam should be 6 hit with just the main hit of RR then.
That's actually useful for a question I wondered about, which is how much it takes to keep 6 hit with Bravura due to that damnable 488 Dly, so Askar+Rajas+/Sam should be 6 hit with just the main hit of RR then.
Originally Posted by Max™
Most WAR/SAM with Bravura use Rajas/Brutal/Pescatora from what I understand. Friend of mine is Askar-less, but as soon as he gets it i'll be parsing it against his Haub+1.
Abaddon Killer WAR/DRG wound up with Muffins face-down on the floor more often than he was attacking things. It's great offensively, especially for bursts of damage with Jump/HJump, but the complete and utter lack of any kind of defense means you get instakilled far too often by things like Fang Rush, Rushing Drab, Ore Toss, etc.I'd KILL to see a Bravura War/Drg in action... maybe if I win the lotto. *dreams*
I actually addressed that and more back in the Milkman Split thread. The full discussion goes on to the next page as well.Originally Posted by GSDragoon
Yeah, Lhexh was using that with Arraibwhatever as food lately. Whatever the carbonara version of red curry is called.Originally Posted by Naramaska
I think he's switching to Askar once he gets one though. Which would allow him to eat like Red Curry or something else.
Yeah that's about right for how I'd imagine it to be lol...Originally Posted by Naramaska
That table is an awesome idea.Originally Posted by GSDragoon
I need to make one of those.
Rukenshin, you are hereby excommunicated from the Church of Yin for promoting the idea that Dragoon might be worthwhile.
Wait, no I take that back, as long as you don't take this foolishness past DRG sub.
But, but... I'm 75DRG, it's fun!
I haven't been using it a lot since then though.![]()
But I also maxed the merits recently. <.<
Here's the Excel document I made. You can just change the delay for whatever weapon you are using. Oh wait, that will only work with delays between 480-530. I got the TP forumula from here: http://wiki.ffxiclopedia.org/wiki/TP
Mine works for all delays and includes options for accounting for multihit wses.Originally Posted by GSDragoon
Yeah, War/Drg requires a dedicated healer basically, but man, seeing a Bravura crit+dmg proc on a doubled jump would be neat. :D
I like having more options in my food, if I had Askar and Ebody, it would depend on the camp/likelihood of death and such, since Arrabatio does kind of rock, would be sweet for mamools and such, Askar to feed birdies miths or for things where I'm not going to be using food.
Still, I'm not much closer to Askar due to my curse with assault statics putting me at 0/3 normal Assault, and 0/1 Nyzul now.
"Yeah! I'm down, let's do it tomorrow at 7:30, good for everyone?"
*chorus of yes's*
Next Day: 7:30
*checks for nyzul people, 3 online, 1 afk, 1 meriting, 2 nowhere to be found*
/wrist
Originally Posted by Maxxthepenguin
Thank you for that file.
Slight week old necro here, but I found it amusing and apt, and possibly more interesting than yet more "it's an HNM! it's an avatar!" arguments re: Ixion.
[03:16] <+Doofus> i had a war sub drg to sky the other day
[03:16] <+Doofus> i was all
[03:16] <+Doofus>
[03:16] <+Doofus> at least i think it was a war
[03:16] <+Doofus> i dont remember
[03:16] <+Doofus> but i know it wasnt sam
[03:16] <+Doofus> fucking rukenshin
[03:17] <+Doofus> remind me to punch him in the face if i ever meet him irl
This actually made me laugh pretty hard, kudos.Originally Posted by Ashira
So on a related note:
I noticed in the SAM/DRG post that Ruke's jump macro has a /wait .8 in it. As far as I can tell, the game does not respect decimals in /wait (they are simply truncated). For example:
/clock on
/wait 1.5
/wait 1.5
/wait 1.5
/wait 1.5
/clock on
is not the same as:
/clock on
/wait 2
/wait 1
/wait 2
/wait 1
/clock on
but is the same as:
/clock on
/wait 1
/wait 1
/wait 1
/wait 1
/clock on
As far as I can tell, /wait .8 does the same thing as /wait 0 (i.e. nothing). If you do:
/clock on
/wait .8
/wait .8
/wait .8
/wait .8
/clock on
...you get the same result as you do with /wait 0 thrown in there.
Note that occasionally, you will get a result that is 1 second longer than should be expected by truncation. This is reasonable; given that macro execution is not instant, if you push your macro near the end of a clock second, you would expect macro execution time to skew the result. However, this is consistent across all results; the first macro listed is always either 4 or 5 seconds on the clock (but never 6), while the second macro is always 6 or 7 seconds on the clock.
Boo, I remember hearing about decimals working in the 1/10ths but never bothered to test it out.
Thanks for the heads up, I'll fix it later.
lol..Originally Posted by Ashira
It's so not my fault if people are stupid about it. It always happens, just like the first NIN/DRKs that had no idea how to play it.![]()
OK, so I've now attached a disclaimer to that LJ post!
Originally Posted by lj
Originally Posted by RKenshin
But seriously >.>, you must account for the special people out there.
Shiny banners on your LJ saying stuff like, DO NOT SUB THIS IF YOU HAVE NO IDEA WHAT YOU ARE DOING, will take care of most people, but for the rest, idk. We'll figure something out.
I was in the store the other day and bought one brand over the other because it had a shiny package, that shit works. Apply it to your warnings, blingee.com comes to mind.
Other than that <.< nice update etc
(Yes, I realize it's old, but w/e)Originally Posted by rath
Np, I made it one bored afternoon. If there are any features I'm missing, just tell me.
Decimals won't work in FFXI's native macro code, but you can do the equivalent in a Windower macro using the pause command, e.g.:Originally Posted by RKenshin
will be the same asCode:input /clock on; pause 1.5; pause 1.5; pause 1.5; pause 1.5; input /clock on;
orCode:input /clock on; pause 2; pause 1; pause 2; pause 1; input /clock on;
Additionally, the pause timer won't be as subject to lag as /wait timers can be. You'll almost always get the delay you're looking for. I personally use the pause method for my healing breath macros for precision timing to max out my wHP and have the game recognize the increase before the breath goes off. Changes in max wHP take ~2 seconds to process, so timing is very important. When I used /waits the processing could be hit or miss, but now I'll get the desired results in all but the most lagged-out conditions like Beseiged or a crowded Campaign battle. Here is an example of one of my scripts. And yes, I use Cocoon as one of my triggers /BLU; I can time it to go off uninterrupted with a non-slowed Sea Puk and it makes for a great dual-purpose cast. I determine the pause interval by adding 0.5 to the spell's casting time.Code:input /clock on; pause 6; pause /clock on;
Code:input /echo ===== Healing Breath Cocoon =====; input /equip head "Drn. Armet +1"; input /equip neck "Chanoix's Gorget"; input /equip body "Wyvern Mail"; input /equip legs "Drn. Brais +1"; input /equip feet "Homam Gambieras"; input /ma "Cocoon" <me>; pause 2.25; input /equip head "Wym. Armet +1";
Hmmm, I was trying to get my taru dance macro working correctly, and had to use a 0.9.
/dance4 motion
/wait 2.9
/dance1 motion
/wait 3
/dance3 motion
If you /wait 3 the dance4 ends and then starts the dance1 with a jerk, if you /wait 2.9 the dance4 flows straight into the dance1, but wait 2 makes the dance4 end early.
umm ok something seems wrong in the following statement (forgive me if it was adressed already ><) :
Wyvern Earring will give you only 4 haste since with optimal equip you get 21.
I believe this is wrong because of the system stuff are calculated in FF11. I remember reading a post where it explain that you needed actually 26 haste to cap Haste because FF doesnt use round number. w/e it isnt really important.
As for the result it would have been interesting to see also a love halberd test wiht /war and /drg. Wonder what would be the result, will maybe test it once I'll have some more stones <.<
screw trying to tweak your damage output, this man knows the true reason for macrosOriginally Posted by Max™