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Thread: Updates? In my ruke LJ?     submit to reddit submit to twitter

  1. #81
    Smells like Onions
    Join Date
    Jun 2008
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    8
    BG Level
    0

    Re: Updates? In my ruke LJ?

    So one spreadsheet only works for 480-530 delay (bye-bye Amano), another works for all delays but doesn't round anything or properly deal with dual-wield, decided to make one that works for all delays and rounds properly.

    [attachment=0:2vvpo62j]tpgain.zip[/attachment:2vvpo62j]

    I didn't account for multi-hit WS cause missing hits really mess up tight builds.

    Included dual-wield and monk instructions because someone might incorrectly use that and put 348 for Destroyers. Please correct me if I'm wrong that TP is calculated per fist.

    Bugs/suggestions welcome.

  2. #82
    F5 Like A Boss.
    Join Date
    Sep 2005
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    7,396
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    FFXIV Character
    Kuroki Kaze
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    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Re: Updates? In my ruke LJ?

    I find it funny, how every time Rukeshin "tests" a job combination it becomes mainstream if he says its good... Regardless of the fact that many people used SAM/DRG before this. Now everyone is going to ride the bandwagon like they do after all the LJ updates. lol :/

  3. #83
    Blackice
    Guest

    Re: Updates? In my ruke LJ?

    Quote Originally Posted by Kurokikaze
    I find it funny, how every time Rukeshin "tests" a job combination it becomes mainstream if he says its good... Regardless of the fact that many people used SAM/DRG before this. Now everyone is going to ride the bandwagon like they do after all the LJ updates. lol :/
    This exact statement has been the running joke in our LS for years, we've been trying to convince him to do it with something retarded like MNK/RNG or something else off the wall just to see how many lemmings jump on board.

  4. #84
    Ruke
    Join Date
    Nov 2005
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    3,972
    BG Level
    7

    Re: Updates? In my ruke LJ?

    Minus the fact this is the only out-of-main-stream job combination I've ever truly provided any kind of 'test results' on. <.< Only other job combination I've ever even posted about was NIN/DRK, but that was more about NIN in general than it was a SJ comparison. This update was almost 100% about the SJ comparisons.

    And yeah... Of course people were playing with SAM/DRG before, I never claimed people weren't. Like I said the whole reason I leveled /DRG at first was to try it with SAM and other jobs, but the point of the post was to publically show that it can be more than just a 'for fun' SJ choice and actually compete as one of the best DD subs for SAM in the right situation.

    umm ok something seems wrong in the following statement (forgive me if it was adressed already ><) :

    Wyvern Earring will give you only 4 haste since with optimal equip you get 21.

    I believe this is wrong because of the system stuff are calculated in FF11. I remember reading a post where it explain that you needed actually 26 haste to cap Haste because FF doesnt use round number.
    Yes, I'm aware of it and this was already addressed. But for simplicity sake I've left it unchanged aside from a footnote pointing to the correct numbers/calculations. And I can't add anymore words to the LJ update without going over the max anyway.

    21% haste in gear is actually about 20.6% total haste, meaning the earring is actually adding 4.4% haste. (thanks to releena on the calculations)

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