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  1. #81
    Cerberus
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    No it doesnt only target the Wyvern. When you use model viewer to look at spells,animations target self. If you watch a model use a WS, they use it but the animation happens on themself.

    The wyvern cocks his head back like Healing Breath when he uses it,which indicates it's a /Mage wyvern. So even if it was regen/refresh breath we'd have to sub mage to use it, so lol to that, except solo.

    I really hope RDM get those enspells. After refresh at 41, RDM doesn't get any unique spells, and after 65, I think all they get are Just Tier 3 Nukes. :/


    5/5 Paralyze II is going to be manly.

  2. #82
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    Enspellv2 looks freaking awesome but it'll more or less just be a tool to help RDM's farm faster, doubt it'll be enough to push us in the front-line. Although properly well-equipped I hope it'll enable us to hold our own. These better be fucking native spells too, TierII merits was a big enough slap to our faces.

  3. #83
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    Quote Originally Posted by MarkM.
    Quote Originally Posted by Ashira
    Quote Originally Posted by Tyr
    a NIN ja to temporarily LOSE enmity? fuck wtf...First they shaft nin with the I/II merits, then the TP-Dual Wield nerf, then the buff to 2handers...
    Do you not remember this from fanfest? There is supposed to be some ability they add to NINs to temporarily lose enmity then regain it... i.e., good for the aoe wiped my ni and then my ichi got triple attacked and my timers aren't up moments.

    SE needs to do some overhauling to merits for jobs that have new abilities and such though... refund merits specific to that job for those that have it and let them reuse. But that would be too... logical. And you know... like, common sensical.

    I agree. I know people have voiced their opinion about this in the past, but make it where you can turn enm merits off and on. Hell, make it a meritable ability. One of my pld friends was leveling rdm sub and had 4 enm merits, was fun to watch him tank half of the fight after casting para or slow on a mob.
    first of all, if thats true... your tank SUCKED.
    i'm levelling blm with 4 enmity merits and ive never once pulled hate and every party ive been in (pre50, no more parties :[ ) i was the #1 DD and i never pulled hate. And i debuffed.

  4. #84
    Clever and witty, all together the ladies love the Nekura
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    Quote Originally Posted by Lordwafik
    I think I too might just dump my phalanx2 merits. I can phalanxga fine on SCH, I'm gonna take the septi route and go 5/5 para 5/5 slow2.

    I'm half tempted to test how potent a 5/5 blind2 would be like. If I wasn't levelling another character I'd totally do it.
    I'm going to do 5/5 Slow II and Para II as well. I hate that Para II is just as random as the tier I version, but the additional accuracy will be nice. Mildly annoying though, because I removed my Para II merits for Phalanx II since I was starting to do Salvage more (pre-SCH being awesome days).

    As for tier 2 enspells, even though I'm a melee RDM (with good equipment! But I don't party on RDM so it's on stuff like Behemoth and other lesser HNMs), I too fear the kind of gimps that will use it as an excuse to melee in parties. Hurray for full Wise Gear RDMs! But the additional damage will be nice when I use it.

    PS: Seraphus, we get Shell IV at 68, but aside from that all tier 3 nukes after 65. Yaaaay. >_>;

  5. #85
    Relic Shield
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    Quote Originally Posted by nekura
    I too fear the kind of gimps that will use it as an excuse to melee in parties. Hurray for full Wise Gear RDMs!
    Every job has it's gimps, it always amuses an amazes me when RDM meleé is argued down for fear of a wave of gimps, which is part of the learning process.

    If RDM meleé wasn't so violently rejected as it has been, rather, a little more commonly accepted, players of the job would have more room to become experienced on the matter, and become better at it.

    But, since RDM meleé is only just being considered acceptable, and S-E is only just providing it's support in the idea, it's inevitable there will be a wave of inexperienced RDM doing it wrong. After all, if the first thing that comes to your mind for Acc gear is Scorpion harness, why wouldn't you go for that first? It's not like you've had any experience to know better.

    But then, six months to a year down the line(a conservative estimate), someone who has endured the trial and error will write a guide on how to frontline as RDM, without über expensive/75 exclusive gear.

  6. #86
    Clever and witty, all together the ladies love the Nekura
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    There will people who do RDM melee well, I won't argue against that. The problem is that there are a lot of RDMs that can't handle their current duties well, adding melee into the fray will only make it worse (coincidentally, I just got an IM from my girlfriend saying that she died because her party's RDM was slow to cure and sleep, and wasn't hasting or dispelling) . It's the people who don't understand there's a time and place for such things or the people who are only leveling RDM as a trend job that I'm worried about. Yes, there are other jobs that have their gimps, but melee jobs tend to be expendable, healers not so much.

  7. #87
    Yoshi P
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    Quote Originally Posted by nekura
    There will people who do RDM melee well, I won't argue against that.
    No there aren't. If you ever melee in EXP or at end-game, ever, you should be shot.

    It's okay for screwing around, but never okay for any serious operation.

  8. #88
    Sponsored by Orton
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    Quote Originally Posted by Vandole
    Quote Originally Posted by MarkM.
    I agree. I know people have voiced their opinion about this in the past, but make it where you can turn enm merits off and on. Hell, make it a meritable ability. One of my pld friends was leveling rdm sub and had 4 enm merits, was fun to watch him tank half of the fight after casting para or slow on a mob.
    first of all, if thats true... your tank SUCKED.
    i'm levelling blm with 4 enmity merits and ive never once pulled hate and every party ive been in (pre50, no more parties :[ ) i was the #1 DD and i never pulled hate. And i debuffed.
    I'm leveling RDM for a PLD sub with capped enmity merits, and I only pull hate if I'm being a dumbass or just simply don't care. Unless he's spamming blind or the tank really blows he shouldn't be pulling hate at all.

    /rerail

    With the possibility of new enspells and with the new spells already announced, it almost seems as if SE is changing gears a bit. It seems the focus is now "Ok, what can we add to make X job do what we wanted it to do in the first place" instead of a complete balance across all jobs. SAMs are now a bigger SC machine than they ever were, PLD appears to be getting one of the biggest boosts to blood tanking (I never thought I'd say my main job is starting to move towards broken lol...), and now maybe RDM is getting a boost to actually allow them the option of meleeing.

    Now, I personally can't see the new enspell being that strong like many others here. But it is interesting to see how SE is treating job adjustments now.

  9. #89
    Relic Shield
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    Quote Originally Posted by nekura
    There will people who do RDM melee well, I won't argue against that. The problem is that there are a lot of RDMs that can't handle their current duties well, adding melee into the fray will only make it worse (coincidentally, I just got an IM from my girlfriend saying that she died because her party's RDM was slow to cure and sleep, and wasn't hasting or dispelling) . It's the people who don't understand there's a time and place for such things or the people who are only leveling RDM as a trend job that I'm worried about. Yes, there are other jobs that have their gimps, but melee jobs tend to be expendable, healers not so much.
    Even still, nothing is gonna change unless players in the job have had experience, which won't come without trial and error. Lower-quality bandwagon players will be no more or less troublesome after the update than they are now; the twit trying to Enfeeble in MP gear and heal with STR rings will remain a twit regardless, until such time as he decides to improve.

    As it is, trend players(looking to fast-track to 75), probably wouldn't be interested in any frontline role anyways--they'll be looking for their gravy train on the backline.

  10. #90
    Fake Numbers
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    256 Base Enhancing Skill
    16 merits
    15 warlocks tights +1?
    15 dualist gloves (+1?)
    302 enhancing skill

    Enspells when Enhancing > 150: (Enhancing / 20) + 5
    Enspell = 20.1
    = 20

    5 ring
    3 ear
    28.1 enspell damage

    2.81 10% day
    2.81 10% weather

    32 enspell damage (right now)

    Now, if they bump up base damage by 10? So, 43 base damage (+10 base + 10% day bonus) x 8 possible hits (Kc) = 344 damage per max round (hate free - club does zero damage). So, full accuracy, sushi, /drg; could be nice on HNM?

    Half decent, can't wait to see how much it raises it by.

  11. #91
    the whitest knight u' know
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    I will point and 'lol' at all of you when these animations just replace the old (imo) shitty animations for enspells.

    PAYJ FORE

  12. #92
    New Odin
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    RDM is going to need a:

    -The job 'Red Mage' is now able to use Vorpal Blade NATIVELY without subbing a melee job... or a unique RDM only WS? Dammit SE, whore out Swift Blade to RDM and BLU already - PLD doesnt use it >.>.

    -Enspell II line enfeebles as an added effect along with the elemental damage (so you dont need to swap on staves to stick the standard spells in EXP, of course vs HNM or an event you'd fall back on the tried n true spells.)
    -Enfire II - Plague
    -Enwater II - Poison
    -Enstone II - Slow
    -Enaero II - Silence
    -Enblizzard II - Paralyze
    -Enthunder II - Stun (this is pushing it) - Shock-esque effect? Idk.
    -RDM gets a spell (Bravery?) that increases its accuracy or attack (self-buff)

  13. #93
    The Sig...
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    Lets not turn this into a Zam discussion. Just because its in the files, doesn't mean its going to be used.

  14. #94
    New Odin
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    Quote Originally Posted by Ohemgee
    Lets not turn this into a Zam discussion. Just because its in the files, doesn't mean its going to be used.
    Well it is right before an update AND SE did say they want RDM to melee more... it just feels like a whole lotta circumstantial evidence in favor of these being the 'incentive' for RDM to melee. The hurdles of elemental staves, subpar melee gear and the stigma of frontlining are going to need addressing.

    It'll be interesting to see how it plays out, alotta people are bitter about RDM getting shafted melee-wise for years now

  15. #95
    The Sig...
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    Quote Originally Posted by ronin sparthos
    Quote Originally Posted by Ohemgee
    Lets not turn this into a Zam discussion. Just because its in the files, doesn't mean its going to be used.
    Well it is right before an update AND SE did say they want RDM to melee more... it just feels like a whole lotta circumstantial evidence in favor of these being the 'incentive' for RDM to melee. The hurdles of elemental staves, subpar melee gear and the stigma of frontlining are going to need addressing.

    It'll be interesting to see how it plays out, alotta people are bitter about RDM getting shafted melee-wise for years now

    Oh lawd.

    Well, lets wait until the official notes before we toss around ideas like that.


    Then maybe we'll resurrect the penis hat

  16. #96
    Cerberus
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    So since I fail at using the search function, and I am at work atm, I was thinking, what will theoretically (sp) be the cap on slow 2's % down with 5 merits instead of 3? If I remember right its 37.5% with 3 merits and the mnd cap, but I was wondering if it would be on par with elegy 2. Any info would be greatly appreciated

  17. #97
    Zoot
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    Theoretically it should be ~31% base able to reach ~42-45% through mind potency at level 5.

  18. #98
    Yoshi P
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    Quote Originally Posted by Zoot
    Theoretically it should be ~31% base able to reach ~42-45% through mind potency at level 5.
    Holy fucking shit.

    Slow caps at 50%, right?

  19. #99
    Salvage Bans
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    Quote Originally Posted by Therin
    Quote Originally Posted by Zoot
    Theoretically it should be ~31% base able to reach ~42-45% through mind potency at level 5.
    Holy fucking shit.

    Slow caps at 50%, right?
    we don't know if just the slow effect caps at 50% but, since elegy works exactly like slow and exceeds 50% on it's own and stacks with slow. I don't think 50% is the cap. maybe 100% is? never really tested how much slow is on SoulVoice Carnage Elegy.

  20. #100
    Yoshi P
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    Re: New JA animations:MNK BRD PLD JAs and Enspell II,Wyv breaths

    Quote Originally Posted by Vail
    Quote Originally Posted by Therin
    Quote Originally Posted by Zoot
    Theoretically it should be ~31% base able to reach ~42-45% through mind potency at level 5.
    Holy fucking shit.

    Slow caps at 50%, right?
    we don't know if just the slow effect caps at 50% but, since elegy works exactly like slow and exceeds 50% on it's own and stacks with slow. I don't think 50% is the cap. maybe 100% is? never really tested how much slow is on SoulVoice Carnage Elegy.
    Well in that case then I must admit tanking an HNM with fully potent fully merited Slow II + Elemental Seal Troubadour Elegy is going to be really freakin' boring.

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