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Thread: Einherjar Tier1 Bosses     submit to reddit submit to twitter

  1. #1
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    Einherjar Tier1 Bosses

    Just a question to people that are really experienced with Einherjar, but I was curious what setups and tactics you use on tier 1 and 2 bosses. I am not talking about per boss strats, because we know those. I am more asking if you:

    1. Limit melee and TP and use MB.

    2. Melee zerg it.

    3. Blm zerg it.

    4. Use SCers and TAs, etc etc.

    Just curious, id like to improve our efficiency, as some bosses are just taking longer than I care.

  2. #2
    Cerberus
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    Re: Einherjar Tier1 Bosses

    besides the little wrinkle that every boss throws at you, we just melee it down. We used to have 3-4 DRKs capable of multi hit zerg, but nowadays only 1-2. Most melees usually start 2h around 50% or lower. Tier3 this isn't always a wise strat though.

  3. #3
    Yoshi P
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    Re: Einherjar Tier1 Bosses

    For tier 1 and 2 you can mostly just throw everything at them. Fight them slowly until about 75% or 50%, depending on your group, and then make your BLMs drop bombs and have your melee two-hour.

    If you're aware of boss by boss strategy adjustments, then you should be capable of just throwing your numbers at them and take them down. None of the tier 1 and 2 bosses have anything that you want to really worry about (no need to kite, manaburn, zerg, etc.).

  4. #4
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    Re: Einherjar Tier1 Bosses

    Ya, bosses never really a problem, just trying to speed things up a bit. Had a few close calls due to bad draw of mobs and boss, want to avoid it.

    Thanx for the info.

  5. #5
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    Re: Einherjar Tier1 Bosses

    we sort of cheated which has really helped. we buy 3-4 lamps, send a mule in, if its a crappy set of mobs/boss he just warps and we use another lamp. if its a good set of mobs/boss we all go in and save the other lamps. Sure you can call it a waste of gil if you get 2 or 3 straight crappy mobs/boss, but getting a win everytime and not wasting a run on impossible mob sets rocks. It's how our smaller ls has gotten to T3

  6. #6
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    Re: Einherjar Tier1 Bosses

    For wing 1's usualy we have 30-36 people for them so, but to the point for wing 1's and the boss's normaly its just a zerg, melee's tanking after the pld loses it.

    We just blm zerg the mobs, aga down the waves and then zerg the boss. Feilding between 8-13 blms. We have had times its been the wivre + 1 set of mobs and were done before 10 mins of being in there. There might be 1-2 boss's that would sc+mb would help, esp if you had a even cut of melee's/blms.

    Only wing 1 boss that takes over 5mins is the Marid or in the odd cases, the manticore. SC+ Freeze MB should be good for it tho imo.

  7. #7
    Relic Shield
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    Re: Einherjar Tier1 Bosses

    melee/blm zerg works fine.

    With 10 + BLM we do a 'chain stun' rotation, meaning the BLMs keep the bosses stunned, or we stun special moves and BLM nuke when its not their turn. no real strategy.

  8. #8
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    Re: Einherjar Tier1 Bosses

    Quote Originally Posted by cdgreguh
    we sort of cheated which has really helped. we buy 3-4 lamps, send a mule in, if its a crappy set of mobs/boss he just warps and we use another lamp. if its a good set of mobs/boss we all go in and save the other lamps. Sure you can call it a waste of gil if you get 2 or 3 straight crappy mobs/boss, but getting a win everytime and not wasting a run on impossible mob sets rocks. It's how our smaller ls has gotten to T3
    Unless you're going in with 12 people, this is the dumbest way to do this for Tier 1 and especially Tier 2.

    If you have any more than 18 people, you can handle ANYTHING that tier 1 throws at you. The only mobs I think would give the most trouble would be skeletons. Other than that, just be prepared for anything. Is it so hard to bring echo drops and poison pots with you?

    For Tier 2, you won't always (if ever) see the boss when you first zone it.

  9. #9
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    Re: Einherjar Tier1 Bosses

    Three solid parties of

    4 DD
    1 BRD
    1 RDM

    Just destroys everything. But it all comes with experience really. When we started doing Einherjar, we would run out of time in tier 1's. Now after months of experience and trashing tier 3's we can clear a tier 1 chamber completely in 10 minutes, including the boss.

    If you are doing crappy and people want to quit on you, just don't give up. It DOES get easier with experience.

    But yeah, we usually have 12 DD and 8 BLMs as far as damage goes. Just a nice mix of both, pretty much the way Einherjar was meant to be dealt with. No DRK zerg is ever necessary in any tier of Einherjar.

  10. #10
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    Re: Einherjar Tier1 Bosses

    Quote Originally Posted by Jaybar
    Quote Originally Posted by cdgreguh
    we sort of cheated which has really helped. we buy 3-4 lamps, send a mule in, if its a crappy set of mobs/boss he just warps and we use another lamp. if its a good set of mobs/boss we all go in and save the other lamps. Sure you can call it a waste of gil if you get 2 or 3 straight crappy mobs/boss, but getting a win everytime and not wasting a run on impossible mob sets rocks. It's how our smaller ls has gotten to T3
    Unless you're going in with 12 people, this is the dumbest way to do this for Tier 1 and especially Tier 2.

    If you have any more than 18 people, you can handle ANYTHING that tier 1 throws at you. The only mobs I think would give the most trouble would be skeletons. Other than that, just be prepared for anything. Is it so hard to bring echo drops and poison pots with you?

    For Tier 2, you won't always (if ever) see the boss when you first zone it.

    Weve gotten 12 skeles and 12 ghosts and marid boss 5 times in a row.

    Seriously bullshit. New group and usually enter with about 22-24 people. I see people saying "18 can handle anything in tier 1" but that combination just eats a shit ton of time.

    Edit: And to Belkin:

    We have about 1.5 solid melee parties with brds/cor to support. 1 Ranger party, and one blm party for DD. So we have about half your damage. I guess we need to recruit a few more people Q.Q

  11. #11
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    Re: Einherjar Tier1 Bosses

    If the mobs are the issues and the number of them, Skele's should be np with bards which are active, bit of haste gear, stoneskin and blink, should be np to keep them slept w/ 3 bards.

    If it isnt, you can kite them, speed+ and rdm/nin or anything. Tho, important if you do kite, the kiter has to aggro them and be party-less.

    The marid is the only boss you need to strat on, chigoes pwn tanks if there not got to quickly.
    We started to kite it and blms aga chigoes and stun the healing move while melee follow it, works quite nicely... but it takes time.

    If at wing 1 you are having issues with adds still, you can do this if you dont want to have to handle the mobs for too long. Rotate bards through the 3 dd pts with only abilitys used cept SV, dont use SV. Doing it upon enter will leave you time to do it again for the boss, tho it shouldnt be needed then.

  12. #12
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    Re: Einherjar Tier1 Bosses

    Keeping the ghosts/skeles slept hasnt been our problem, and we arent wiping at all. We just take too long to kill the zone when we get double ghosts/skeles (which has happened 85% of our teir1 runs).

    We banish1 or 2 the mobs as we are fighting to help remove penalties, and have about 1.5 solid melee DD parties, 1 rng party, and 1 blm party as DD, but the ghosts and skeles just rape us for time usually. I am trying to get at least one more party of DDs, but was looking for other advice to push up the kill times.

  13. #13
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    Re: Einherjar Tier1 Bosses

    we rarely have more than 18, its usually around 15. so ya we're in trouble for T3, but consistant T1 and T2 wins sure are nice

  14. #14
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    Re: Einherjar Tier1 Bosses

    We have 2 RDM/DRK, a few BLM for start mobs then melee's and healers, just CS stun the boss and kill it in tier 1, 2hr at start of boss is fine, 2 stun with 12~ melee and BLMs going all out should be fine, done 10 tier 1s this way so far.

  15. #15
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    Re: Einherjar Tier1 Bosses

    I wouldnt look to rng/ rng partys for raw DD, Mnks, Wars, Drg, Drks etc all are nice DD's for einherjar. You've pretty much outlined your problem lol, Runing with 18 or so you'll need 1 tank, pld prob and the rest dd or support like 4 dd, 1 brd, 1 rdm and have tank pt like.. 2 dd whm pld rdm brd.

    There are a few boss's you'll want to have some strat for tho low number, the wivre has the tail move you dont wana get hit with often and theres the orobon with the 3 tp moves in a row if you dont stun the first. Etc etc

  16. #16
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    Re: Einherjar Tier1 Bosses

    We got something other than Marid or Orobon for the first time last night, it was the Manticore. We timed out w/ it at 35%, but it was seriously fucked up. Hate was absolutely ridiculous, our BLMs that 2hrd and unloaded, as well as our PLD that did Sent > Rampart > Flash > Invincible were not pulling hate in the slightest, but my dualboxed account that had yet to even engage the boss did pull hate.

    Is this normal? Does it just randomly pick a target every few seconds or something? It wasn't that bad for the most part but then it would randomly turn to a mage and blast them with Heat Breath before they realized it was looking their way and 1-shot them.

  17. #17
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    Re: Einherjar Tier1 Bosses

    Quote Originally Posted by Callisto
    Is this normal? Does it just randomly pick a target every few seconds or something? It wasn't that bad for the most part but then it would randomly turn to a mage and blast them with Heat Breath before they realized it was looking their way and 1-shot them.
    Yup, it's normal. We got this over the weekend. Most frequently heard from the melee was "DAMMIT, I just lost TP 'cause it moved".

  18. #18
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    Re: Einherjar Tier1 Bosses

    Quote Originally Posted by Callisto
    We got something other than Marid or Orobon for the first time last night, it was the Manticore. We timed out w/ it at 35%, but it was seriously fucked up. Hate was absolutely ridiculous, our BLMs that 2hrd and unloaded, as well as our PLD that did Sent > Rampart > Flash > Invincible were not pulling hate in the slightest, but my dualboxed account that had yet to even engage the boss did pull hate.

    Is this normal? Does it just randomly pick a target every few seconds or something? It wasn't that bad for the most part but then it would randomly turn to a mage and blast them with Heat Breath before they realized it was looking their way and 1-shot them.
    If you're having problems with the hate switches just have everyone clusterfuck the mob so that you can still do damage effectively, it doesn't have any really strong AoEs anyway.

  19. #19
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    Re: Einherjar Tier1 Bosses

    Quote Originally Posted by Therin
    Quote Originally Posted by Callisto
    We got something other than Marid or Orobon for the first time last night, it was the Manticore. We timed out w/ it at 35%, but it was seriously fucked up. Hate was absolutely ridiculous, our BLMs that 2hrd and unloaded, as well as our PLD that did Sent > Rampart > Flash > Invincible were not pulling hate in the slightest, but my dualboxed account that had yet to even engage the boss did pull hate.

    Is this normal? Does it just randomly pick a target every few seconds or something? It wasn't that bad for the most part but then it would randomly turn to a mage and blast them with Heat Breath before they realized it was looking their way and 1-shot them.
    If you're having problems with the hate switches just have everyone clusterfuck the mob so that you can still do damage effectively, it doesn't have any really strong AoEs anyway.
    That's basically what we did, which was all good until it hit all the mages with Riddle and kind of fucked up our program. Kind of funny, typically my only Manticore experience is Kirin, the boss went to use Deadly Hold on my alt and I was like "FUCK!!" expecting to be 1-shotted, it did like 300 damage, lol.

    Quote Originally Posted by fndragon
    Quote Originally Posted by Callisto
    Is this normal? Does it just randomly pick a target every few seconds or something? It wasn't that bad for the most part but then it would randomly turn to a mage and blast them with Heat Breath before they realized it was looking their way and 1-shot them.
    Yup, it's normal. We got this over the weekend. Most frequently heard from the melee was "DAMMIT, I just lost TP 'cause it moved".
    Yeah, he screwed all my Cannonballs but one.

    Thanks for the replies, hopefully we can get a better set on Friday and get our first win, we have yet to pull less than 24 mobs with 12 of them being Skeles in our last 5 runs. :/ Good on the ampoules at least, but losing is still demoralizing, lol.

  20. #20
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    Re: Einherjar Tier1 Bosses

    All T1 Bosses are easily TPzerged down. We bring 1 CS Stunner and just wreck them with full zerg/sv songs. They very rarely last longer then songs. This includes both Marid and Marbol, both of those are easily zerged(no kc/bz drks needed). Just start CS stun on Marid at 50% btw and have BLMs spam ga2/3 to kill Chigoes. (we sat on T1 for awhile trying to key ppl who never showed, so lots of T1 experience)

    T2 we usually start with Zerg but just have BLMs stun, they usually last a bit longer since they all have oddities that prolong them.(charming frog,warping corse,melee resistent pudding,etc)

    Only Boss we got in T3 so far has been Vampyr and he is a complete joke.

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