
Originally Posted by
Trichocyst
Silver Star Story had a system where bosses (don't remember about normal enemies) got tougher the more you leveled up. Sort of like FF8 where Omega throttled the bejesus out of me until I refined some rare cards to basically make me invincible.
While this is true, they had a cut off point. For example: The final boss Ghalion (sp) scaled your level until you got higher than LV55 or something. So you could overlevel for bosses, it's just that you had to put a little time in to go past there level scaling cap.
Hardest Bosses I can remember are:
Gades from Lufia and Lufia 2. In Lufia 1 he had like 20 mil HP, and you were supposed to lose.. but if you are level 99 you
can actually beat him, and the game goes on as if you lost.
Lufia 2's Gades from early on is also pretty tough. If you beat him you get the Gades Blade which is pretty badass. You need to grind some for him as well.
Other notable bosses:
- Culex from Super Mario RPG if you don't use the Lazy Shell Armor/Weapon combo on Peach.
- Lavos in the Ocean Palace from Chrono Trigger. You're also supposed to lose that fight, but you can win there. I don't think any endings required you to beat this. I did this on my first play through once, was insanely tough.
- Some of the bosses in Xenogears were quit painful if I remember right. Esp if you missed an upgrade or two for you Mech. Calamity (1st boss) was also tough. You can only win by luck IIRC. If he chooses certain moves you will lose no matter what since your Mech can only be upgraded so much at that point.
- Breath of Fire 3 optional boss (from the only bonus dungeon I think?) It's been awhile but I remember an optional boss at the end of the game being brutally hard
and last but not least: Some of the Grandia bosses. The 1st Grandia game had optional bosses that were a bitch.