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  1. #1
    Fake Numbers
    Join Date
    Jan 2008
    Posts
    79
    BG Level
    2
    FFXI Server
    Sylph

    Limbus Entry Numbers questions

    My limbus linkshell has consistantly had around 16-18 attendees coming to the runs. I am not planning on accepting anymore members at this time, but in the event that I have more than 18 people show up (which will likely happen), I was wondering if this trick works to get over 18 people into 2 zones (2x apollyon or 2x temenos)

    Form an alliance + random left over people and farm two sets of the same card to get everyone the correct card.

    Go to the grouping of zones you plan on doing, then dissolve the alliances, and reform into 2 alliances for the two zones (for us, it will generally be 12 in one zone and whatever is left in another zone, say, 8 people in this case).

    -Have alliance with 12 and the alliance w/ 8 go into their separate zones.

    -Have alliance with 8 drop 2 member party and form with alliance with 12 members.

    -Have 2 random people outside of party but in same zone, essentially making 20 people in 2 limbus zones.

    I'm just wondering if this is possible or does the game prevent you from doing this once there is a total of over 18 people in the zone? (Also, an offshoot question, if limbus was to become instanced, would it still be possible for limbus linkshells to occupy and form parties for 2 zones?)

    Thanks

  2. #2
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Re: Limbus Entry Numbers questions

    Quote Originally Posted by Xavierus
    My limbus linkshell has consistantly had around 16-18 attendees coming to the runs. I am not planning on accepting anymore members at this time, but in the event that I have more than 18 people show up (which will likely happen), I was wondering if this trick works to get over 18 people into 2 zones (2x apollyon or 2x temenos)

    Form an alliance + random left over people and farm two sets of the same card to get everyone the correct card.

    Go to the grouping of zones you plan on doing, then dissolve the alliances, and reform into 2 alliances for the two zones (for us, it will generally be 12 in one zone and whatever is left in another zone, say, 8 people in this case).

    -Have alliance with 12 and the alliance w/ 8 go into their separate zones.

    -Have alliance with 8 drop 2 member party and form with alliance with 12 members.

    -Have 2 random people outside of party but in same zone, essentially making 20 people in 2 limbus zones.

    I'm just wondering if this is possible or does the game prevent you from doing this once there is a total of over 18 people in the zone? (Also, an offshoot question, if limbus was to become instanced, would it still be possible for limbus linkshells to occupy and form parties for 2 zones?)

    Thanks
    The limit is 18 people per Limbus area, not for the entire zone, so yes that would work, but my question is why would you do that instead of just forming two alliances?

    As for the instanced question, we have no idea of knowing and I highly doubt it will ever become instanced.

  3. #3
    Nidhogg
    Join Date
    Jun 2007
    Posts
    3,528
    BG Level
    7
    FFXI Server
    Odin
    WoW Realm
    Lightbringer

    Re: Limbus Entry Numbers questions

    I don't quite understand your question. My group usually has multiple leaders start 'mini alliances' in Jeuno depending on which chips we need, or which runs we want to do. After we all leave Jeuno, groups are completely imdependent from one another. Group leaders keep track of details, drops, and points.

    If you are worried about someone lotting multiple chips from different runs, you can just have the designated chipholder disband from his/her alliance and join the alliance of the other group, lot the chip, get it, and return back to the original alliance. This only works within all of Apollyon or all of Temenos. You cannot, for example, have someone in a Temenos run lot an Apollyon chip while they are still in Temenos.

    If you are worried about necessary AF+1 items dropping in the different run, you can do the same thing. It gets a little ugly sometimes, but you can have people drop, hop to the other group, get their stuff, and hop back.

    Or are you trying to get everyone into a single alliance so everyone has access to the entire loot pool? We tried that once, and it seemed to be more work than it was worth. You can reform parties once inside your specific runs, but this can cause loss of precious time, and if one of your groups is low-manning it, that might not be a good idea.

  4. #4
    Fake Numbers
    Join Date
    Jan 2008
    Posts
    79
    BG Level
    2
    FFXI Server
    Sylph

    Re: Limbus Entry Numbers questions

    I was concerned about giving the members an opportunity to obtain their materials should they drop in the different zone. If members can switch parties mid run, that will work for me. For some reason, I thought that once mobs were engaged you couldnt invite people from a different zone.

    Thanks

  5. #5
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Re: Limbus Entry Numbers questions

    Quote Originally Posted by Xavierus
    I was concerned about giving the members an opportunity to obtain their materials should they drop in the different zone. If members can switch parties mid run, that will work for me. For some reason, I thought that once mobs were engaged you couldnt invite people from a different zone.

    Thanks
    No, you can invite people at anytime if you are in the same Limbus zone.

    If you do Limbus enough AF materials aren't really going to matter.

  6. #6
    Salvage Bans
    Join Date
    Mar 2006
    Posts
    749
    BG Level
    5
    FFXI Server
    Asura

    Re: Limbus Entry Numbers questions

    With 18+ people, you can probably do Omega every week if your group has the people of the right jobs

    When your folks get used to it, can clear zones with the minimum -> Of course it also means skipping on some chests

    NE (3 Kings) - 2 BLMs, 1 RDM -> Can kill a couple easy bosses but prudent to skip Turtle at least.
    SE (Fomors) - 4 people, balanced -> Person who enters determines the race to port & the chests on 1F. Day of entry determines elementals to clear to exit on top floor.

    NW (Dhalmels) - 5-6, balanced -> Pretty straightforward, pack some magic DD to kill off the melee immune Gigas just in case.
    SW (Weapons Resist) - 5-6, balanced -> Straightforward as well but magic DD is not necessary.

    Give & Take ~18 total. Not to mention you get chips from Omega too!
    Break alliance before entering Apollyon, then reform after entry. Loot pool will be shared but up to 3 parties only.

    As for Temenos,

    North (Beastman) - 6, balanced
    East (Elementals) - 2 BLMs, 1 RDM -> Probably have to rush to the top with this number (3 BLMs + BRD can kill off most if not all)
    West (Beasts) - 6, balanced -> Remember to pack someone with sleepga on top of BRD.

    C1 (Beasts) - 6, balanced -> Kill off mobs in pairs as much as possible. If tough to do, at least reduce 1 of the pair to low hp before killing the other. Makes life a lot easier.
    C2 (Elementals) - 3 BLM, 1 RDM -> Kill off the elementals in sequence of day, starting with Fire, this will pop Leviathan only which is weak to Thunder only.
    C3 (Beastman) - 8-10, balanced -> Wipe out all the side rooms, then kill PLD (resists sleep orz) > WHM > SMN (due to Astral flow). Mages on top of ramp, melee below should at least spare mages from Astral Flow.

    Can break alliance and reform after entry. Loot pool will be shared.

    ------------
    And you can also move players around if there are 4 parties and they need to lot stuff. But this is very counter-productive.

    Going with minimum number places focus on Omega/Ultima. AF1+1 and coins are bonuses. So be sure that your people knows this. Numbers given are the minimum number my group used to clear (though we are forced into it by people quitting rather than by choice lol). If the members are skillful and well-geared enough, might be able to shave 1-2 more people off some zones.

  7. #7
    Fake Numbers
    Join Date
    Jul 2005
    Posts
    77
    BG Level
    2

    Re: Limbus Entry Numbers questions

    Assuming I understood the question correctly, the answer is yes. When I have like 14+ people, I often split my limbus group into 2 different groups (an alliance of 2 parties and a single party separate) and have them enter separately into 2 different limbus areas, then reform alliance to 1 alliance of 3 parties, so that we can share loot pool.

    edit: The 2 people party should also be mages in your case, unless they can duo the mobs. They won't have access to the treasure pool in the large group, so shouldn't hit the treasure chest either. Normal claim rules will still apply (unlike dynamis)

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