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  1. #201
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Therin
    This will without a doubt be the greatest update that FFXI has ever seen.

    I am slightly disappointed though that these NMs will be located in ToAU and not WoTG.
    Where did you get the only ToAU part? I think they just stated that these would take place all over the place, and that it just didnt effect old NMs. I saw the ruins in the pic, as well as ToAU and what may be WoTG areas.

  2. #202
    Nikkei's Hoe
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    Re: New Notorious Monsters (06/04/2008)

    Haste or triple attack grip prz.

  3. #203
    Nikkei's Hoe
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Neosutra
    Quote Originally Posted by Therin
    This will without a doubt be the greatest update that FFXI has ever seen.

    I am slightly disappointed though that these NMs will be located in ToAU and not WoTG.
    Where did you get the only ToAU part? I think they just stated that these would take place all over the place, and that it just didnt effect old NMs. I saw the ruins in the pic, as well as ToAU and what may be WoTG areas.
    New Notorious Monsters (NMs) will be added to areas introduced in the Treasures of Aht Urhgan expansion pack in the forthcoming version update

  4. #204
    Yoshi P
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Eanae
    Quote Originally Posted by Therin
    Here's the video I was talking about:

    http://youtube.com/watch?v=gJsGIDQpTBg

    At 1:30. Definitely not the same WS, lame!

    I'm excited about this. Even if the gear is only sidegrades or slightly useful for a variety of jobs and not replacements for King gear I will happily do most of this content either for myself or my friends. Even the WoTG NM items they added were useful enough to warrant a lot of my time, they just didn't have nearly as many as this update has.

    Also, keep in mind that "over 50 items" could mean from all levels. Probably only 10-20 will be level 75 items (in my opinion). I could be wrong, though!
    God lrn2read the rest of the thread! Was already stated that every WS has that animation at the start of it.
    Pretty sure Vorpal Blade, Spinning Slash, Spirits, and every other WS ever doesn't have those funky looking ice-crystal things that appear in front of your character.

    Quote Originally Posted by Neosutra
    Quote Originally Posted by Therin
    This will without a doubt be the greatest update that FFXI has ever seen.

    I am slightly disappointed though that these NMs will be located in ToAU and not WoTG.
    Where did you get the only ToAU part? I think they just stated that these would take place all over the place, and that it just didnt effect old NMs. I saw the ruins in the pic, as well as ToAU and what may be WoTG areas.
    Uh, first line?

    Quote Originally Posted by Square-Enix
    New Notorious Monsters (NMs) will be added to areas introduced in the Treasures of Aht Urhgan expansion pack in the forthcoming version update, with simplified access to their battlefields.

  5. #205
    Banned.

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    Re: New Notorious Monsters (06/04/2008)

    Skipped 6 pages and dunno if anyone's said this but despite them adding over 50 new items, good armor from Salvage and making Abj attainable from Einherjer, people are STILL gonna cry about Kings for Ridills and D Rings lol.

  6. #206
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    Re: New Notorious Monsters (06/04/2008)

    *repeating to self*

    I will not be optimistic about the update... I will not be optimistic about the update...
    I will not be optimistic about the update... I will not be optimistic about the update...
    I will not be optimistic about the update... I will not be optimistic about the update...
    I will not be optimistic about the update... I will not be optimistic about the update...

  7. #207
    Nikkei's Hoe
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Therin
    Quote Originally Posted by Eanae
    Quote Originally Posted by Therin
    Here's the video I was talking about:

    http://youtube.com/watch?v=gJsGIDQpTBg

    At 1:30. Definitely not the same WS, lame!

    I'm excited about this. Even if the gear is only sidegrades or slightly useful for a variety of jobs and not replacements for King gear I will happily do most of this content either for myself or my friends. Even the WoTG NM items they added were useful enough to warrant a lot of my time, they just didn't have nearly as many as this update has.

    Also, keep in mind that "over 50 items" could mean from all levels. Probably only 10-20 will be level 75 items (in my opinion). I could be wrong, though!
    God lrn2read the rest of the thread! Was already stated that every WS has that animation at the start of it.
    Pretty sure Vorpal Blade, Spinning Slash, Spirits, and every other WS ever doesn't have those funky looking ice-crystal things that appear in front of your character.

    Quote Originally Posted by Neosutra
    Quote Originally Posted by Therin
    This will without a doubt be the greatest update that FFXI has ever seen.

    I am slightly disappointed though that these NMs will be located in ToAU and not WoTG.
    Where did you get the only ToAU part? I think they just stated that these would take place all over the place, and that it just didnt effect old NMs. I saw the ruins in the pic, as well as ToAU and what may be WoTG areas.
    Uh, first line?

    Quote Originally Posted by Square-Enix
    New Notorious Monsters (NMs) will be added to areas introduced in the Treasures of Aht Urhgan expansion pack in the forthcoming version update, with simplified access to their battlefields.
    http://i8.photobucket.com/albums/a28.../charmed-1.jpg

    pic was posted on page 5

  8. #208
    Relic Weapons
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    Re: New Notorious Monsters (06/04/2008)

    So much win. Finally! They get it!

  9. #209
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    Re: New Notorious Monsters (06/04/2008)

    Everybody says its a pld. We all know SE picks complete crap for screenies. Its a gd war blood tanking.

  10. #210
    New Merits
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Therin
    Here's the video I was talking about:

    http://youtube.com/watch?v=gJsGIDQpTBg

    At 1:30. Definitely not the same WS, lame!

    I'm excited about this. Even if the gear is only sidegrades or slightly useful for a variety of jobs and not replacements for King gear I will happily do most of this content either for myself or my friends. Even the WoTG NM items they added were useful enough to warrant a lot of my time, they just didn't have nearly as many as this update has.

    Also, keep in mind that "over 50 items" could mean from all levels. Probably only 10-20 will be level 75 items (in my opinion). I could be wrong, though!
    If 50 items drop from these new NMs (endgame NMs) then it has to be end game gear, even if some was low level gear it will be usable at 75 i would think.

  11. #211
    Bitchfist
    The horn knows no mercy; only wrath

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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Sonomaa
    they said specifically in one of the last updates that they were NOT finished with ToAU

    this is the "ok, NOW we are done with toau" update. I think the NM system is new though, they were just going to add some items to ein and then add the relics, this other stuff is the reason wotg has been tossed off to the side.
    Ok...if this IS the "ok, NOW we are done with toau" update, then that means they owe me a fucking avatar. Specifically, giant rolling palace that goes "?????" every 10secs and shoots lightning bolts out of its ass.

    The NM's update is fucking epic. I hope this is a test platform for revamping kings or obsoleteing kings.

    Either way, bravo.

  12. #212
    Old Odin
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    Re: New Notorious Monsters (06/04/2008)

    this verison update will have more inpact on the game then all version updates they made in the past together (ecxept maybe for the 2 hander version update)

  13. #213
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Eanae
    Quote Originally Posted by Therin
    Quote Originally Posted by Eanae
    Quote Originally Posted by Therin
    Here's the video I was talking about:

    http://youtube.com/watch?v=gJsGIDQpTBg

    At 1:30. Definitely not the same WS, lame!

    I'm excited about this. Even if the gear is only sidegrades or slightly useful for a variety of jobs and not replacements for King gear I will happily do most of this content either for myself or my friends. Even the WoTG NM items they added were useful enough to warrant a lot of my time, they just didn't have nearly as many as this update has.

    Also, keep in mind that "over 50 items" could mean from all levels. Probably only 10-20 will be level 75 items (in my opinion). I could be wrong, though!
    God lrn2read the rest of the thread! Was already stated that every WS has that animation at the start of it.
    Pretty sure Vorpal Blade, Spinning Slash, Spirits, and every other WS ever doesn't have those funky looking ice-crystal things that appear in front of your character.

    Quote Originally Posted by Neosutra
    Quote Originally Posted by Therin
    This will without a doubt be the greatest update that FFXI has ever seen.

    I am slightly disappointed though that these NMs will be located in ToAU and not WoTG.
    Where did you get the only ToAU part? I think they just stated that these would take place all over the place, and that it just didnt effect old NMs. I saw the ruins in the pic, as well as ToAU and what may be WoTG areas.
    Uh, first line?

    Quote Originally Posted by Square-Enix
    New Notorious Monsters (NMs) will be added to areas introduced in the Treasures of Aht Urhgan expansion pack in the forthcoming version update, with simplified access to their battlefields.
    http://i8.photobucket.com/albums/a28.../charmed-1.jpg

    pic was posted on page 5
    I think he was talking about the animation at the center of the mob, which is Knights of the Yukikaze-ish lol.

  14. #214
    Cerberus
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    Re: New Notorious Monsters (06/04/2008)

    Zilart added sky, cop added sea. This sounds like the toau equivalent, especially since they refrenced those areas. So maybe drops will be on par with sea capes/ torques and sky abjurations.

  15. #215
    RIDE ARMOR
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    Re: New Notorious Monsters (06/04/2008)

    [quote=Purrrfect]
    Quote Originally Posted by Eanae
    Quote Originally Posted by Therin
    Quote Originally Posted by Eanae
    Quote Originally Posted by Therin
    Here's the video I was talking about:

    http://youtube.com/watch?v=gJsGIDQpTBg

    At 1:30. Definitely not the same WS, lame!

    I'm excited about this. Even if the gear is only sidegrades or slightly useful for a variety of jobs and not replacements for King gear I will happily do most of this content either for myself or my friends. Even the WoTG NM items they added were useful enough to warrant a lot of my time, they just didn't have nearly as many as this update has.

    Also, keep in mind that "over 50 items" could mean from all levels. Probably only 10-20 will be level 75 items (in my opinion). I could be wrong, though!
    God lrn2read the rest of the thread! Was already stated that every WS has that animation at the start of it.
    Pretty sure Vorpal Blade, Spinning Slash, Spirits, and every other WS ever doesn't have those funky looking ice-crystal things that appear in front of your character.

    Quote Originally Posted by Neosutra
    Quote Originally Posted by Therin
    This will without a doubt be the greatest update that FFXI has ever seen.

    I am slightly disappointed though that these NMs will be located in ToAU and not WoTG.
    Where did you get the only ToAU part? I think they just stated that these would take place all over the place, and that it just didnt effect old NMs. I saw the ruins in the pic, as well as ToAU and what may be WoTG areas.
    Uh, first line?

    Quote Originally Posted by "Square-Enix":3if3aqqn
    New Notorious Monsters (NMs) will be added to areas introduced in the Treasures of Aht Urhgan expansion pack in the forthcoming version update, with simplified access to their battlefields.
    http://i8.photobucket.com/albums/a28.../charmed-1.jpg

    pic was posted on page 5
    I think he was talking about the animation at the center of the mob, which is Knights of the Yukikaze-ish lol.[/quote:3if3aqqn]

    The picture shows that the circle of balls is around the person during every weapon skill they are just big during knights of the round.
    Maybe the ice is from ice spikes or en blizzard just laggy >_>?

  16. #216
    I might be dumb enough to delete my email accounts
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    Re: New Notorious Monsters (06/04/2008)

    More gear for Sam... sigh...

  17. #217
    Yoshi P
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Eanae
    pic was posted on page 5
    Yeah, I know the circle things are on every WS, but the actual WS animation itself look unfamiliar.

  18. #218
    Sea Torques
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    Re: New Notorious Monsters (06/04/2008)

    I think he was talking about the animation at the center of the mob, which is Knights of the Yukikaze-ish lol.
    If only, there is a seperate string of lights behind the arm, there is your waldo.

  19. #219
    Zoot
    Guest

    Re: New Notorious Monsters (06/04/2008)

    I think eventually they'll get around to the old HNM problem, but probably not until WotG is finished.

    It would be hilarious if they just ninja edited all the old land HNM's one day to stop spawning after a certain time. 100 people in aery would be sitting around for possible days, and the Timmy campers could be there for weeks.

    Where's the dragon, guys

    Edit: Actually they'll probably never change it, but it's fun to daydream about. Hopefully this new system has relatively superior drops.

  20. #220
    New Odin
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    Re: New Notorious Monsters (06/04/2008)

    D: D: D: D: D:

    Between the uber troll, lamia, mamool trio - and the possibility of a bounty hunter type system for HNMs/NMs - this looks like PURE WIN.

    Im gonna bet its that salvage NPC that wants you to do this stuff, he already steals my assault points. >.>

    So Friday is Avatar day methinks:

    [spoiler:1b1bghvq]The portal in alexanders chest leaves the door open for a battle with him and our connections with Luzaf leaves the door open for being allies with Odin. 2 avatars? D:[/spoiler:1b1bghvq]

    So after this ToAU is done i guess, hopefully some WoTG changes were made - something about making it more friendly for EXP.

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