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  1. #341
    Cerberus
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Kaylia
    Quote Originally Posted by ronin sparthos

    In FFXI how many complete sets are good for fulltime use?
    Usukane? Which also happen to be equipable by mnk.

    If mnk get anything, they are going to bitch about it anyway because there is better gears already.

    Homam


    Well head sucks but still not too bad somehow if you still want more Acc and Body is not best full time body out there for many jobs, but it is a damn good alternative too.

    And btw, Homam is one of the best sets out there, and very easy (for capable people) to obtain.

    So there isn't any reason to believe there won't be any good new armor and "easy" to obtain. However I would have liked Proto-Omega/Ultima to be harder, just for what they are historically FF-wise.

    We can still hope to have another set of them too, and to be a real challenge, by today standards, not AV-like, but just below.

  2. #342
    Bagel
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by SeraphusRagnarok
    Don't care. More Einhander.

  3. #343
    ٩๏̯͡๏)۶

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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by byte
    Quote Originally Posted by SeraphusRagnarok
    Final Fantasy should have stopped at 10.(Not including 11, because it was originally just FF Online)

    Go milk another franchise like Chrono Trigger,Parasite Eve,Bushido Blade,Brave Fencer Musashi,Ehrgeiz(omg),Saga Frontier,Mana games that don't suck.
    Final Fantasy should have stopped at 9. lol10
    9 was garbage, 10 was awesome, lolyou.

  4. #344
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Yutuyu
    http://www.square-enix.com/jp/ir/e/data/financial/download/20080523en_34.pdf

    SE recently realized they're losing money. That's why we're seeing such a sudden change in policy. If you notice they've laid a lot of people off and cut expenses this last year too.
    Ordinarily I just say its coincidence, but given the usual quite meager updates compared to how much win this one could be, there may be some substance here.

  5. #345
    New Odin
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by SeraphusRagnarok
    Final Fantasy should have stopped at 10.(Not including 11, because it was originally just FF Online)

    Go milk another franchise like Chrono Trigger,Parasite Eve,Bushido Blade,Brave Fencer Musashi,Ehrgeiz(omg),Saga Frontier,Mana games that don't suck.
    Chrono is tied up in a legal battle from what i read, they released a second Brave Fencer and it was mediocre, the latest Mana was again mediocre and Ehrgeiz doesn't deserve to ever be seen again.

    Ehrgeiz.... was at least better than the Bouncer.

    End at 10? Every mainstream FF has always been good in one way or another, its the spinoffs that are really good at being bad.

  6. #346
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by SeraphusRagnarok
    Mana games that don't suck.
    Bolded for emphasis.

    (mere words are inadequate to fully capture the extent to which Sword of Mana, let alone everything that came after it, made me want to BITE THE HEAD OFF A RABITE!)

  7. #347
    Cerberus
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by byte
    Quote Originally Posted by SeraphusRagnarok
    Final Fantasy should have stopped at 10.(Not including 11, because it was originally just FF Online)

    Go milk another franchise like Chrono Trigger,Parasite Eve,Bushido Blade,Brave Fencer Musashi,Ehrgeiz(omg),Saga Frontier,Mana games that don't suck.
    Final Fantasy should have stopped at 9. lol10

    Why? FF is my favorite game series ever, right next to Zelda.

    FF10 system wise was excellent, both the grid and the party system were really good, the thing that killed was all the bs about the dream and the cheesy story.

    FF12 has a completely new system (not really, it pretty much bleds FF11) but it is an awesome step away from menu turn-based combat, or would someone prefer more next-gen RPGs such as Blue Dragon? I certainly don't.

    FF11 being a main series game, or not is an entirely different matter, but what most anti-FF11 (but FF fans) prey is the lack of story which we all now is not the case, and some of the story seen in CoP and ToA are just on par with the PS/2 games, not quite with 4 and 6 tho.

    Besides that, what do people hate about FF as a series anyway? The Moogles, the Chocobos, the Avatars, the Weapons, the spells/items? That's pretty much the only things (that I can think of right now) that share in common all the FF games (leave alone X-2, RW and maybe TA2?).

    The actual milking has just started recently with all the VII iterations around, and all the ones that will come with XIII, but as far as they are great games, I will welcome them.

    On the other hand, besides a DS remake of CT, I wouldn't want to see any milking of CT/CC, they are such awesome games, that don't deserve to be treated like that. But a remake like FF3-6 on DS would be great, leave the big budgets for new IPs on HD glory.

    More games like Infinite Undiscovery, Sigma Harmonics, Nanashi no Game, is what we need, too many ports/remakes/sequels is what make people upset about SE, hopefully if rumors are true, and SE buys N1 and Atlus, we will get many new IPs, and with higher budgets, than what we are used from those companys, love my N1 S-rpgs and all atlus rpgs, but they are so cheap budgeted, still many of them are great games.

  8. #348
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by ronin sparthos
    its the spinoffs that are really good at being bad.

    http://ecx.images-amazon.com/images/...wL._SS500_.jpg

    http://ecx.images-amazon.com/images/...JL._SS500_.jpg

    http://ecx.images-amazon.com/images/...2L._SS500_.jpg

    These games disagree.

    And FFCC (DS version, GC one only if you had 2-4 GBAs lol), RW and Crisis Core aren't better many rpgs out there too.

  9. #349
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    Re: New Notorious Monsters (06/04/2008)

    Not done with FFT:A2 but FFT vs FFTA is a no-contest victory for the original.

    Im all for Ivalice games but FFTA was a huge decline over the arguable sleeper hit that was Final Fantasy Tactics.

    The AI.... was laughable, and thats just the start.

  10. #350
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by ronin sparthos
    Not done with FFT:A2 but FFT vs FFTA is a no-contest victory for the original.

    Im all for Ivalice games but FFTA was a huge decline over the arguable sleeper hit that was Final Fantasy Tactics.

    The AI.... was laughable, and thats just the start.

    I agree that T is far better than TA, but it doesn't mean it is a bad game, It is a better srpg than many out there, I prefer it over many N1 ones.

    Now I actually would like some more Ogre Battle/Tactics Ogre games, I wonder what's up with tha license, since Quest is long gone, who have the rights for the series besides Atlus, probably SE too, so unless a bought out I don't think we will see anymore Ogre games unfortunately

  11. #351
    Rainbow Dash was here,
    Applejack is a silly filly.

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    Re: New Notorious Monsters (06/04/2008)

    I'd just like to say I agree with Wafik.

  12. #352
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by byte
    Quote Originally Posted by SeraphusRagnarok
    Final Fantasy should have stopped at 10.(Not including 11, because it was originally just FF Online)

    Go milk another franchise like Chrono Trigger,Parasite Eve,Bushido Blade,Brave Fencer Musashi,Ehrgeiz(omg),Saga Frontier,Mana games that don't suck.
    Final Fantasy should have stopped at 9. lol10
    9 was garbage, 10 was awesome, lolyou.
    Except for getting the ultimate weapons (fucking chocobo racing) then almost one-shotting anything in the last stage. Or except for the last boss, where you are given undispellable Auto-Life and it is impossible to lose. After all that, they could've at least pretended to challenge us. Chrono Cross, same thing.

    I'm not sure if SE milking Vagrant Story would be a good thing or a bad thing.

  13. #353
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    Re: New Notorious Monsters (06/04/2008)

    Since when are plot mobs hard in FF games? Storyline mobs/bosses are always easy with the oddball hard one or two. FF12 which I played recently, I can't say I ever struggled on anything that the story threw at me, yet the hunts, side story, were a different case. Hell I beat FF7 with level50 chars and no KotR or anything (looking back at the save file, I had weird things like Earth materia tied to Shiva and stupid things like that, had no idea what the system was).

    Maybe it's because I got the shitty PAL version of FFX that surprisingly got the International stuff including Dark Aeons and a whole ton of endgame content.

  14. #354
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Caerith
    Quote Originally Posted by Lordwafik
    Quote Originally Posted by byte
    Quote Originally Posted by SeraphusRagnarok
    Final Fantasy should have stopped at 10.(Not including 11, because it was originally just FF Online)

    Go milk another franchise like Chrono Trigger,Parasite Eve,Bushido Blade,Brave Fencer Musashi,Ehrgeiz(omg),Saga Frontier,Mana games that don't suck.
    Final Fantasy should have stopped at 9. lol10
    9 was garbage, 10 was awesome, lolyou.
    Except for getting the ultimate weapons (fucking chocobo racing) then almost one-shotting anything in the last stage. Or except for the last boss, where you are given undispellable Auto-Life and it is impossible to lose. After all that, they could've at least pretended to challenge us. Chrono Cross, same thing.

    I'm not sure if SE milking Vagrant Story would be a good thing or a bad thing.
    You're an idiot. That final boss is a storyline fight. The Final Aeon is the actual final boss, but apparently you don't play many RPGs. That's like saying the final fight with Cloud vs. Sephiroth in FFVII is "too easy" since you kill him in one hit.

    Also, I don't know of a single RPG where getting all the insane super ultimate weapons doesn't make the main fights too easy. They're there for fighting the super optional bosses, which FFX was not lacking in.

    GTFO

  15. #355
    Melee Summoner
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    Re: New Notorious Monsters (06/04/2008)

    I'm trying to be optimist about it but I just know it will most likely end up beeing stupidly easy fights where the only "challenge" is having the patience to do them 150 times to get their 1% drop item, and to not get mad at lucky people who get it first try then forget where they even got it a few weeks later.

  16. #356
    Salvage Bans
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Gabz
    I'm trying to be optimist about it but I just know it will most likely end up beeing stupidly easy fights where the only "challenge" is having the patience to do them 150 times to get their 1% drop item, and to not get mad at lucky people who get it first try then forget where they even got it a few weeks later.
    Screw Taster's Cape NM and those damn Quadav.

  17. #357
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    Re: New Notorious Monsters (06/04/2008)

    I'm late, but I just came bullets.

  18. #358
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Khrno
    Quote Originally Posted by ronin sparthos
    Not done with FFT:A2 but FFT vs FFTA is a no-contest victory for the original.

    Im all for Ivalice games but FFTA was a huge decline over the arguable sleeper hit that was Final Fantasy Tactics.

    The AI.... was laughable, and thats just the start.

    I agree that T is far better than TA, but it doesn't mean it is a bad game, It is a better srpg than many out there, I prefer it over many N1 ones.

    Now I actually would like some more Ogre Battle/Tactics Ogre games, I wonder what's up with tha license, since Quest is long gone, who have the rights for the series besides Atlus, probably SE too, so unless a bought out I don't think we will see anymore Ogre games unfortunately
    Square Enix bought out Quest and the rights to the Ogre Battle saga directly after Tactics Ogre: The Knight of Lodis was released. They've yet to do ANYTHING with it, probably because Yasumi Matsuno left the company.

    Even though they still have the rights, as far as I know, I really doubt we'll ever see another Ogre Battle game without Matsuno there.

  19. #359
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    Re: New Notorious Monsters (06/04/2008)

    wow thx for the nsfw sig there #686578

  20. #360
    They're just like us
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Caerith
    I'm not sure if SE milking Vagrant Story would be a good thing or a bad thing.
    Don't jinx it or I swear to all that is unholy I will kill you. KILL YOU.

    We likely won't see a matsuno game for a while sadly, apparently the shenanigans that happened during 12's development saw to that.

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