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  1. #81
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Kaylia
    I hope not, but somehow, it would surprise me if we get over 50 real pieces of gears from those NM. There must be a trap somewhere.
    NM battles have been one of the most popular elements of FFXI since its launch. Nothing stirs the adventurer's soul quite the same way as cooperating with dependable comrades to overcome seemingly insurmountable odds, with rare equipment drops being the very tasty icing on the cake.
    with rare equipment drops being the very tasty icing on the cake.
    the cake.
    Assume the party escort submission position.

  2. #82
    Bagel
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    Re: New Notorious Monsters (06/04/2008)

    using the same storyline arguement... wouldn't the dnc/sch af1 technically be the af2 for dnc/sch.... since we're in the past
    i think no, because AF2s were specifically designed, crafted & enhanced from the standard AFs right before the huge campaign against the Shadow Lord. in fact they quite define the Hydra Corps themselves, like some special HQ variants that were used in that specific one-time situation.

    btw, sorry for the derail

  3. #83
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by MoogleAura
    http://www.symbiosis-ls.com/zerg/update/3323.jpg

    Black Mamool/Troll/Lamiae! Political Correctness in FFXI!!?
    speaking of politics...

    Obama / McCain / Clinton ?

    edit: then again, the lamia is dead already

  4. #84
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Spira
    Quote Originally Posted by MoogleAura
    http://www.symbiosis-ls.com/zerg/update/3323.jpg

    Black Mamool/Troll/Lamiae! Political Correctness in FFXI!!?
    speaking of politics...

    Obama / McCain / Clinton ?
    Wow i lold

  5. #85
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    Re: New Notorious Monsters (06/04/2008)

    There has to be a catch..'merit party goes to mamool camp,first kill> "who the $%^ took a bounty and killed our XP?"

    But yeah, all this great stuff, and it's still coming from last expansion. "I want you to find me a Glory Crown, I will give you this Behemoth egg...and its mother is sure to come out and attack."

  6. #86
    Sea Torques
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Tomino
    using the same storyline arguement... wouldn't the dnc/sch af1 technically be the af2 for dnc/sch.... since we're in the past
    i think no, because AF2s were specifically designed, crafted & enhanced from the standard AFs right before the huge campaign against the Shadow Lord. in fact they quite define the Hydra Corps themselves, like some special HQ variants that were used in that specific one-time situation.

    btw, sorry for the derail

    I don't know about you, but I'm pretty sure that I know at least one corsair that fought in the Crystal War.

    [spoiler:2akaavve]It was me. I'm the corsair.[/spoiler:2akaavve]



    But hopefully COR won't get shafted on gear. But I can see PUP getting shafted.

  7. #87
    assburgers
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    Re: New Notorious Monsters (06/04/2008)

    Picking up from the Derail: Xarc [S] and Beauc [S] will involve something with high campaign rank, AN, and some sort of quest you can do to get AF2, since WE are going to be at least working with the Hydra Corps at some point, if not a part of them.


    Back to the topic at hand, it really does sound like bounty hunting, could be an interesting solution for kings in the works there too, since it scales with the desireability from player interest, I'd assume there would be a cap of some sorts, but that would make Fafhogg pops a good deal harder to gather, due to the spamming they would have... but you would be guaranteed to get the pop if you wanted too.

  8. #88
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  9. #89
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    Re: New Notorious Monsters (06/04/2008)

    i bet those 3 are accessed from the giant stone slab thing, based on their background pics..

  10. #90
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by bercus
    Hopefully people will start to realise that the first update details always are not that great.
    Imo this is probably the best update ever in changing stuff for the better. (At least one of the best updates)
    Ullikummi fix/Dagger damage quality update at this point.

  11. #91
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    Re: New Notorious Monsters (06/04/2008)

    [quote=Max™]
    Quote Originally Posted by SathFenrir
    Quote Originally Posted by "Max™":3h8e026z
    http://www.playonline.com/pcd/topics...323/3323_6.jpg

    Knights of The Round?

    Yeah, pretty interesting though, and since I haven't seen it mentioned yet: the unused monument thingies will clearly be the spawn points.
    Tachi: Yukikaze.....
    Blueberry Pld with one hand pulled back holding a shiny white sword?

    I have others effects off, have for a while, but I didn't recognize any 1h sword WSes that had the little ring effect like that.

    15 PAGE DERAIL GO![/quote:3h8e026z]

    All weapon skills have the little expanding ring of lights as an opening animation.

  12. #92
    Sev
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by ringthree
    Quote Originally Posted by bercus
    Hopefully people will start to realise that the first update details always are not that great.
    Imo this is probably the best update ever in changing stuff for the better. (At least one of the best updates)
    Ullikummi fix/Dagger damage quality update at this point.
    People use daggers?

  13. #93
    ٩๏̯͡๏)۶

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    Re: New Notorious Monsters (06/04/2008)

    I hear thieves are great with daggers. Just a hunch I have.

  14. #94
    Sev
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Lordwafik
    I hear thieves are great with daggers. Just a hunch I have.
    The only thieves I have seen in like the past 6 months are th4 whore with armlets and thf knife lol ; ;

  15. #95
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    Re: New Notorious Monsters (06/04/2008)

    Triggers: Gilfinder Gloves from Faf, Thundercloud, Sipar, Heavy Cuirass, Khim Mane, or Algol.

    You bring those, we'll let you pop an NM.

  16. #96
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by JMunin
    I...what...?
    *whirr*
    *click*
    *kaboom*
    JTHM refrence?

  17. #97
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    Re: New Notorious Monsters (06/04/2008)

    I can see it now...

    Hello adventurer, in order to access this battlefield please bring me: A Wyrm Beard!

  18. #98
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    Re: New Notorious Monsters (06/04/2008)



    wow that caught me off guard... too early


    Quote Originally Posted by sleekmotorwurkz
    I can see it now...

    Hello adventurer, in order to access this battlefield please bring me: A Wyrm Beard!
    Could be worse, could ask for the egg lol

  19. #99
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Re: New Notorious Monsters (06/04/2008)

    I'm happy, but not really a bit reluctant to go WOO HOO. I saw a comment on the first page like "in 50 pieces of gear at least a few of them have to be good." You would think that a few of them would be good, but this is FFXI we're talking about here.

    I have high hopes, I hope we're not disappointed. I'm still confused as hell as to why they REFUSE to change RotZ things.

  20. #100
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    Re: New Notorious Monsters (06/04/2008)

    I just realized how they are going to kick us in the nuts with this one. The mobs we have to hunt will be exticnt in the present and not give points in the past lol.

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