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  1. #101
    Melee Summoner
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by rath
    I just realized how they are going to kick us in the nuts with this one. The mobs we have to hunt will be exticnt in the present and not give points in the past lol.
    didnt they mention before about mobs being hunted in the past affecting mobs in the present? maybe this is their way of implementing it

  2. #102
    E. Body
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    Bro Teampill
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    Gilgamesh
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    Ifrit

    Re: New Notorious Monsters (06/04/2008)

    Wow... awesome update just turned epic. Sooo totally looking forward to the June update.

    P.S. FUCK YOU SATH YOU BOTTING POS! WHERE IS YOUR GOD NOW!?!


  3. #103
    Murder machine with a motor in her nose
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    Carbuncle

    Re: New Notorious Monsters (06/04/2008)

    I don't mean this to be negative, but this sounds exactly like the BCNM/KSNM system we already have.

    Go out collect points (seals) which you trade for a trigger (orb) to fight a monster.

    Not that I'm complaining. Anything to alleviate king congestion/provide alternatives is ok in my book. And thank god the new mobs weren't all "hey we're putting 21-24h mobs in WotG areas."

    At any rate, I continue to be impressed by the quality of the patches lately. :3

  4. #104
    Hydra
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Snapples
    Quote Originally Posted by JMunin
    I...what...?
    *whirr*
    *click*
    *kaboom*
    JTHM refrence?
    I wish I was savvy enough to make an off the cuff JTHM reference. Accidents do happen, though.



    Anyway, I hope this makes a lot of people happy and that it lives up to everyone's expectations.

    And *SQUEE* for those Dr. Lugae-type contraptions appearing in something besides besieged.

  5. #105
    PUP Power!
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    Sylph

    Re: New Notorious Monsters (06/04/2008)

    Stunningly awesome. It's shocking that so many recent suggestions on this board suddenly get answered. Looks like our SE rep listens

    Quote Originally Posted by Izzy
    I'm happy, but not really a bit reluctant to go WOO HOO. I saw a comment on the first page like "in 50 pieces of gear at least a few of them have to be good." You would think that a few of them would be good, but this is FFXI we're talking about here.

    I have high hopes, I hope we're not disappointed. I'm still confused as hell as to why they REFUSE to change RotZ things.
    Changing that would reveal their mistake with it. They are probably too proud to admit this. This new system is their answer.

  6. #106
    Sev
    Sev is offline
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    Stonemaul

    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by sleekmotorwurkz
    I can see it now...

    Hello adventurer, in order to access this battlefield please bring me: A Wyrm Beard!
    Nice i have one still sitting in my mh!

  7. #107
    The Once and Future Wamoura
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    Rocl Montaigne
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    Excalibur
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    Re: New Notorious Monsters (06/04/2008)

    Ridill Ridill Ridill

  8. #108
    A. Body
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    Leviathan

    Re: New Notorious Monsters (06/04/2008)

    Something tells me they're going to flesh out their numbers by having 20 of those 50 drops be Nyzul relic items....but still, that'd be better than some options >_>

    Certainly has a lot of potential. Maybe if it proves wildly popular, they'll go back and...nahhh....

  9. #109
    PUP Power!
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    Sylph

    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Rocl
    Ridill Ridill Ridill
    What if Rochette is the NM to drop it?! Can you really kill your Wamoura

  10. #110
    assburgers
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    Re: New Notorious Monsters (06/04/2008)

    Coming to Theatres this Summer: A tale of love, heartbreak, and Ridillemption.

    One man forced to choose between the Wamoura he dearly loves, and the sword he can't get max exp/hr without.


    Opening June 14th, There's something about Mothy.

  11. #111
    Smells like Onions
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    Re: New Notorious Monsters (06/04/2008)

    i just got more and more excited the more i read, and then...

    Even with the above conditions in place, obtaining triggers under this new system should be relatively pain-free, especially when compared to fulfilling the elaborate requirements of some existing NM battles.
    *Please note that this point system is applicable only to select new NMs scheduled to appear from the June version update.

    would have been nice to save up a ton of points for KB or maybe even Tiamat.

    oh well, at least the new NMs should be really fun to fight

  12. #112
    New Merits
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    Oct 2007
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    Re: New Notorious Monsters (06/04/2008)

    [quote=Vlorsutes]
    Quote Originally Posted by Max™
    Quote Originally Posted by SathFenrir
    Quote Originally Posted by "Max™":1zb68en1
    http://www.playonline.com/pcd/topics...323/3323_6.jpg

    Knights of The Round?

    Yeah, pretty interesting though, and since I haven't seen it mentioned yet: the unused monument thingies will clearly be the spawn points.
    Tachi: Yukikaze.....
    Blueberry Pld with one hand pulled back holding a shiny white sword?

    I have others effects off, have for a while, but I didn't recognize any 1h sword WSes that had the little ring effect like that.

    15 PAGE DERAIL GO!
    All weapon skills have the little expanding ring of lights as an opening animation.[/quote:1zb68en1]

    I think he might be talking about the ring of spheres.

  13. #113
    assburgers
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    Re: New Notorious Monsters (06/04/2008)

    To be fair, I may have just not noticed that part of the animation, though I don't recall it from Raging Rush or Steel Cyclone.

    That did remind me of Tekki's sig pic, but looking at it again I see that it wasn't the same light orbs.

    Still wonder what the effect on the mob is though.

  14. #114
    Ridill
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    Re: New Notorious Monsters (06/04/2008)

    Ridill is overrated. WAR/SAM is so much better.

  15. #115
    assburgers
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Tricen
    Ridill is overrated. WAR/SAM is so much better.
    Shhh, not the point.

  16. #116
    Banned.

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    Re: New Notorious Monsters (06/04/2008)

    Clearly this and every other update note so far (except hmm the NPC one) needs a jumping the shark image, however if SE decides to shutdown the servers in 2 or 3 months at least they did something right in the end! \:D/

  17. #117
    Sev
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    Re: New Notorious Monsters (06/04/2008)


  18. #118
    Smells like Onions
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Sev
    haha that was fantastic

  19. #119
    Bagel
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    Reapz Sjc
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    Excalibur
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    Bismarck

    Re: New Notorious Monsters (06/04/2008)

    Wow this update is looking to be a memorable one so far. Now we just need the date of maintenance!

  20. #120
    E. Body
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    Caitsith

    Re: New Notorious Monsters (06/04/2008)

    we need to send out the Taj Signal for the epically fast .dat mining to occur on day 1 of the update. :D

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