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  1. #141
    Falcom is better than SE. Change my mind.
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    Re: New Notorious Monsters (06/04/2008)

    Man SE is pumping out pure win in these update notes.

    Now I need to get my ass back into the endgame crowd and stop with goldsmithing.

  2. #142
    Sea Torques
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    Re: New Notorious Monsters (06/04/2008)

    Interesting =o It sounds like an expandable system too, which if works right could be extended to ground NMs.

    Excited to see how this is implemented, although i suspect that it will have notorious flaws at first which may be adressed eventualy. Either way, it's an excelent step forward as it shows clearly they are still trying to find new ways of introducing content without repeating old time errors. Still won't fix those old errors unless the loot pools are the same, but none the less, good.

  3. #143
    Sea Torques
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    Re: New Notorious Monsters (06/04/2008)

    even those of the same caliber as particularly infamous varieties inhabiting Tu'Lia and Al'Taieu—more accessible to all.
    What regular NMs inhabit sky and sea? Mostly just pop item NMs, yes? Which means they are adding difficult NMs that can drop similiar items as to the sea/sky gods. Which is the way I thought they'd go, anyway.

    They seem loathe to change old content, and instead introduce new content that rivals it. All they need to do, is add items similiar to Ridill, D ring, sea capes, abjurations, etc. to these new NMs/HNMs.

    They may be incredibly slow to fix things, but when they do, they fix it right.

  4. #144
    E. Body
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Shassira
    Interesting =o It sounds like an expandable system too, which if works right could be extended to ground NMs.

    Excited to see how this is implemented, although i suspect that it will have notorious flaws at first which may be adressed eventualy. Either way, it's an excelent step forward as it shows clearly they are still trying to find new ways of introducing content without repeating old time errors. Still won't fix those old errors unless the loot pools are the same, but none the less, good.
    Yea I was wondering the same thing. This is kind of a way to test if it works without messing with old HNM yet. There's always the possibility that if this is done well & players enjoy it they might adjust the older HNMs, i can dream.

  5. #145
    Melee Summoner
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    Re: New Notorious Monsters (06/04/2008)

    I laughed more at this then anything in the past few months on BG.

  6. #146
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Gere
    I DO KNOW
    When Teki talked to Sundi, we found out that Sundi in fact does not like the current kings system and it's the dev team forcing it down our throats.

    SUNDI HAS ALWAYS KNOWN!

  7. #147
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Apelila
    Quote Originally Posted by Reapz
    Wow this update is looking to be a memorable one so far. Now we just need the date of maintenance!
    If it follows the flow of the March update notes, we'll have one more post Thurs/Friday and then the update itself Monday. If its not this monday it will be the one after, but with the amount of update notes that have come out between this and last week I can't see them delaying it that long, unless they're just going for 'crazy bat shit insane' update.

    ...which, given the last few update notes they may just be.
    Would fit that it's next week, seeing as I am leaving the country for a month on friday and off the game for that time :/


    to the WS pic, the PLD is doing Vorpal Blade and the other effect is prob from a SAM somewhere.... jeez people!


    Also, If they only add Iron Ram Legs I will be a happy PLD, need another option there outside Homam/Crimson :/

  8. #148
    Relic Shield
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    Re: New Notorious Monsters (06/04/2008)

    Evil Sage Sundi™?

  9. #149
    E. Body
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Izzy
    Quote Originally Posted by Gere
    I DO KNOW
    When Teki talked to Sundi, we found out that Sundi in fact does not like the current kings system and it's the dev team forcing it down our throats.

    SUNDI HAS ALWAYS KNOWN!
    IT'S A TARP...I MEAN CONSPIRACY...I DON'T KNOW....

  10. #150
    Hydra
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Octavious
    Quote Originally Posted by Shassira
    Interesting =o It sounds like an expandable system too, which if works right could be extended to ground NMs.

    Excited to see how this is implemented, although i suspect that it will have notorious flaws at first which may be adressed eventualy. Either way, it's an excelent step forward as it shows clearly they are still trying to find new ways of introducing content without repeating old time errors. Still won't fix those old errors unless the loot pools are the same, but none the less, good.
    Yea I was wondering the same thing. This is kind of a way to test if it works without messing with old HNM yet. There's always the possibility that if this is done well & players enjoy it they might adjust the older HNMs, i can dream.
    Oct, Great Minds think alike. I'm betting this is to test out how well it'll work. Then if it's a success and people like it(or do it anyways for the rewards) they'll change the old systems to match or be similar.

  11. #151
    DEUS VULT
    FITE ME

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    Re: New Notorious Monsters (06/04/2008)

    I'd love to add my perspective on these patch notes and speculate on the ramifications in light of this new system, but I'm islafapping too hard.

    Oh..

    Carrying out requests from a certain NPC will earn you points which, when accumulated, can be exchanged for NM trigger items.
    Oh.. oh god..

    Even with the above conditions in place, obtaining triggers under this new system should be relatively pain-free, especially when compared to fulfilling the elaborate requirements of some existing NM battles.
    MMmmm.. oh..

    Over fifty new types of equipment will be made available as exclusive drops for defeating these new NMs.
    YES! YES! MENTOK!

  12. #152
    Ridill
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    Re: New Notorious Monsters (06/04/2008)

    Needs new Ridill great axe! something with like... 80-85 damage... attacks 2-3 times... mmm... bacon.

  13. #153
    Falcom is better than SE. Change my mind.
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Dantrag
    Needs new Ridill great axe! something with like... 80-85 damage... attacks 2-3 times... mmm... bacon.
    WAR would become a god with that xD

  14. #154
    Ridill
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    Re: New Notorious Monsters (06/04/2008)

    i know, i can dream that they'll make a decent multi hit 2h wep =(

  15. #155
    Nidhogg
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    Re: New Notorious Monsters (06/04/2008)

    New Notorious Monsters (NMs) will be added to areas introduced in the Treasures of Aht Urhgan expansion pack in the forthcoming version update, with simplified access to their battlefields.
    ...
    the development team has decided to implement some changes to make the excitement of NMs—even those of the same caliber as particularly infamous varieties inhabiting Tu'Lia and Al'Taieu—more accessible to all.
    ...
    In order to maximize flexibility in participant numbers, in most cases the target to which you trade triggers in order to gain entry into battlefields will be located in field areas.
    ...
    Over fifty new types of equipment will be made available as exclusive drops for defeating these new NMs. Here are just a few samples to whet your ravenous adventurer's appetite:
    Did they... just add more endgame content to Treasures of Aht Urghan?

  16. #156
    Warrior Tank
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    Re: New Notorious Monsters (06/04/2008)

    the same caliber as particularly infamous varieties inhabiting Tu'Lia and Al'Taieu—more accessible to all.
    SE is finally listening to players? wtf? inb4 crying over "IT'S TOO LATE NOW GAME IS DEAD" (if someone didn't already).

    I really hope that sword rivals Ridill. I mean if we're talking Sky rating items, how can it not? I would love to see some new gear that's as good as Haidate but in other slots that you don't have to bot every day for a chance at. If SE makes all the new weapons multi-hit then there will be massive win, regardless.

  17. #157
    Old Merits
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    Re: New Notorious Monsters (06/04/2008)

    I know everyone so far is saying Staff on the pic with the Hume female wearing the very SAM looking Armor, but it could be a polearm.

    The ring at one end and large metal attachment at the other, Staffs are carved from a continuous piece of wood it may possess superficial adornments of metal but when you add a significant attachment you either have a polearm, axe or hammer. FFXI does not have a great hammer category, so it may be put under polearm there is Bourdonasse, it's regular attacks give blunt damage this may be a way to add another weapon to the polearm family that does blunt damage.

    I say this because SAM has no staff skill, and that armor screams SAM.

  18. #158
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Re: New Notorious Monsters (06/04/2008)

    Did anyone else spontaneously bust a nut?

  19. #159
    Warrior Tank
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by Hirokei Kiaza
    Did anyone else spontaneously bust a nut?
    Multiple times.

  20. #160
    Bagel
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    Re: New Notorious Monsters (06/04/2008)

    I think its a new kind of strap type thing or something. The bottom part looks like the handle on hagun. But it does have spike looking things, maybe introducing 2h maces?

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