Here we go. This is a project for amateur/aspiring game devs to get together and try to make a game. However ambitious the game project ends up being, the goal here is to:
1. Have some fun and make a fun game
2. Learn and practice stuff in the process, in your own specialty and in teamwork
3. Gain "real-world" and concept->product experience as a resume builder
So with that, we're looking for volunteers! Having some kind of related skill is necessary- this isn't gonna be an opportunity for a bunch of strangers to make your game idea. Programming, 3d graphics, 2d graphics, animation, that sort of thing. I can definitely say at least one music/sound guy will be good to have, and a really good writer may be desired as well (depends what we come up with). But don't worry, no one here is a professional game dev (yet!), so especially as the project moves past some of the initial stages, there should be opportunities for a variety of talents and skill levels- if you can't program for 3d environments, you still might be able to help out with power-up or item systems; if you can't do 3d models or animation, you might be able to help with sprite-based stuff/UI graphics. Who knows, the project might not even be a 3d thing, just giving examples.
That being said, we obviously can't be too large of a team, and this is somewhat of a commitment- I know I definitely want to see something finished. Just post if you're interested: tell us what you can do, link some examples if you'd like, and some contact info (can be PM'd to me if you'd like). When we get a group to start off of, we'll figure out some kind of forum situation and go from there (I have some webspace I could probably set up a forum on; ftp on it as well).
The Team:
(so far)
Programmers:
MisterBob- CS degree, pretty much any language
Zhais- Flash Actionscript, C# experience.
Lazysmurf- some c++ experience
Maguspk- "I'm a programmer, currently getting my Bachelor's in Computer Science but programming is my strongest aspect. I know a bunch of languages including but not limited to Ruby, Python, Java, C++, Assembler, etc."
Tajin- "I'd like to give it a go, I know C and some C++.
Me and a friend did a videogame (awful shit) as graduation project, so I know a little bit on how the stuff must work."
VZX- lots of experience, including 3d.
Art Assets:
Beckwin- BFA (hobo degree?), experience with modeling and animation in Maya (up to 8.5). After Effects and Premiere experience as well. Basic Photoshop skills. Traditional media: drawing specialty. http://www.danisbell.com to see some of my stuff.
Moosey- Associate's in Computer Graphic Design. strengths are in video effects(AE) and 3D animation(Cinema4d/Mudbox) w/ intermediate photoshop/illustrator skills. Can also work on the design portion, storyline/quests/dialogue/etc..
astrael- renaissance person, longtime interest in homebrew. art, music, some programming too.
Other:
Saga- writing
Genosync- bit of coding, bit of testing, bit of ideas, bit of yelling
XI Wiki

