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  1. #101
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/12 8:10 EST

    Spike damage on Reprisal is not proc'ing for me. The spell takes effect, it definetly increases my blockrate, but I get no spike animations or damage readout in the chat log. It's definetly not my chat or effect filters, they're all off, and I can watch it proc for other PLDs (animation & chat log). Tested on DC-Tough mobs, and campaign mobs/bosses.

    This is happening for at least one other guy over on allakhazam but it doesn't seem to be a very common problem.

  2. #102
    Dew
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/11 9:10 EST

    Quote Originally Posted by Ashira
    Quote Originally Posted by Dew
    Just tryed doing Bhaflau Remnants and it keeps poping up with Could not Connect to Server. Worked fine yesterday. Not sure if they broke it with today's update that fixed the speed issue. Anyone else having this problem? All members have Permit also so no idea whats wrong with it.
    Were there other people there trying to enter also? That's usually when you see that message, when other groups are going in at the same time. Can let us all in, just can't process all the requests at once.
    Other group i talked to also had the same issue day before. Was only us there when we tryed to enter. Even had each person in the ally try once to make sure it wasn't just messing up. Tryed rezoning nothing ether. Tryed other Remnants and it worked fine seems like its just Bhaflau. Going to try again today and see if it works.

  3. #103
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/12 8:10 EST

    Need someone else to confirm this happening to them before it's really a glitch, cause I've been sick and I may just be losing my mind lol...

    I was up in Delkfutt's Tower farming Gigas for Alky pop for about 45mins last night solo on a friend's account with TH4, and while I was fighting I pretty much always keep a full inventory of socks and stuff and then pass the crap that's in the treasure pool after each kill except seals and pop items. Well, the first time it happened I didn't really pay much attention to it, and then it happened a second time and I was like wtf... I killed a Jotunn Wallkeeper, and my log said "You find a Ranger's Testimony on the Wallkeeper, You find an Ice Crystal on the Wallkeeper," but I did not have it go into my inventory (cause it was full) and I did not have a treasure pool to lot/pass it. Nothing ever dropped in my log 5mins after I killed the mob either.

    I could not replicate the issue. If anyone else sees anything like this while farming, etc. please post. Otherwise, just must be my luck or my craziness. All I know is, I woulda been pretty pissed if I missed out on the pop item because I couldn't get to it ><

  4. #104
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/12 8:10 EST

    Quote Originally Posted by buttson
    Spike damage on Reprisal is not proc'ing for me. The spell takes effect, it definetly increases my blockrate, but I get no spike animations or damage readout in the chat log. It's definetly not my chat or effect filters, they're all off, and I can watch it proc for other PLDs (animation & chat log). Tested on DC-Tough mobs, and campaign mobs/bosses.

    This is happening for at least one other guy over on allakhazam but it doesn't seem to be a very common problem.
    turns out I had 4 corrupted dats. the spikes were doing their damage but I couldn't see them. file check fixed it.

  5. #105
    Relic Horn
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/11 9:10 EST

    Quote Originally Posted by Olo401
    Quote Originally Posted by Callisto
    Quote Originally Posted by fishstix
    Not exactly a Glitch per se, but our plds used Reprisal for Dynamis - Beau's Eye boss and they lost hate on it when damage got reflected? the eye followed our thf kiter down the map and we lost the zone.
    I've had that happen randomly prior to this update, cost me a zone as well, PLD was kiting normally waiting for the greenlight from THF and boss just upped and took off.
    Hehe I remember that happening to us quite a few times when we were in FraggleForce. The Glacier boss pull is very tricky.
    What happened was your THF pulled the eye with an ability or ranged attack (or otherwise gained actual hate on the eye). Not sure why it does it, but it isn't a glitch. If you get hit as the person who was supposed to pull the mob off the puller, it'll run away, I suppose because you lost enmity. There's a bonus to pulling, and if you claim it, you get on the hate list as well as having that bonus. This happens to someone who doesn't get hit and just provokes a mob, too, since provoke completely dissipates.

    This won't happen at all if your puller disbands from any parties and simply aggros the eye, nothing else.

    Edit: Also regarding scholar charges:

    Ashira, what you're describing is that if you use Charge #2 10 seconds after Charge #1, you'll see this if you spam recast:

    0:04 (0)
    0:03 (0)
    0:02 (0)
    0:01 (0)
    0:00 (0)
    0:10 (1)
    0:09 (1)

    This is not the case, and this is what charges on separate timers look like. The following example shows sequential timers (which is what SCH charges do):

    0:04 (0)
    0:03 (0)
    0:02 (0)
    0:01 (0)
    0:00 (0)
    1:59 (1)
    1:58 (1)

  6. #106
    Hydra
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/14 11:00 EST

    Not sure if this has been mentioned. Haven't really read the last 2 pages, just went off of what I remember from the first couple and the OP. Its 1am and I'm lazy...

    When I was crafting Sleeping Potions this evening, auto sort wasn't working. I haven't tried any other recipes just the Sleeping Potion synth. Basically, my auto-sort is turned on but it won't auto-sort crafting results. They stay at the bottom of my inventory as they would without auto-sort. Now, I thought it might just be my settings etc. but as soon as I purchased ingredients from an NPC, the items would then auto-sort normally and those sleeping potions I had crafted would sort into stacks.

    I don't know if this is intentional or a glitch. I'm hoping its a glitch because if this is SEs way of avoiding that crafting problem they mentioned in an interview then they are doing it wrong.

  7. #107
    New Spam Forum
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/14 11:00 EST

    Yeah, I've also had problems with the auto-stacking, sometimes when fishing it won't stack the fish. I was out catching nebimonite on the ferry and sometimes when I caught one it wouldn't be stacked even though there was an incomplete stack that it could have gone into.

  8. #108
    Puppetmaster
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/14 11:00 EST

    I know this problem isn't exactly a glitch, but it is an issue since the update: Sometimes in Campaign now there are so many friendly and foe NPCs in one general area that they prevent important NPCs from showing on screen for players on lower settings. The other day I went out to Grauberg [S] and there were I think 3 different friendly troops there as well as a healer brigade fighting Quadavs atop the NPC that gives the Allied Tag for joining the fight. With so many within the vicinity of the Allied Tag NPC, that essential NPC would not load for me, preventing me from joining Campaign until the Quadavs the NPCs were fighting all died so they would move to another spot.

  9. #109
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/14 11:00 EST

    Not sure why this happened, but it seems like Campaign mobs are linking to Fortifications again. I went to Vunkerl to skill up on Fortifications and didn't get Campaign Tags. I walked past the Campaign mobs as normal and started hitting the Fortification. About two minutes or so later, I'm getting attacked (and eventually killed) by a Gnole. I checked my log and I didn't do any AOEs or mistarget hitting the Gnole.

    • Campaign mobs linking to Fortifications.[/*:m:wqbu32we]

  10. #110
    Banned.

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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/18 6:15 AM EDT

    Orchish Guard (orc npc who bring supply to fortification) aggro people through invisible, engage them for 1 sec and then go back to their run.

    Last night, that 1 sec aggro caused a huge link with normal orc near LaVaule's gate. I doubt those are meant to engage invisible people who ignore them, and cause link with stuff around.

  11. #111
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/18 6:15 AM EDT

    myself and many people on my server are having log in issues. took me about 7 tries to log on today and alot of tries last night. other people in my linkshell started complaining about this as well.

  12. #112
    New Spam Forum
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/18 6:15 AM EDT

    Really old glitch that never got fixed is that if a monster hits a BLM who is wearing Iquira armor and the cursed effect goes off, each player who is playing XBox will freeze.

  13. #113
    Melee Summoner
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/18 6:15 AM EDT

    Sorry if this is old news since I haven't fought Vrtra for a few patches, but apparently now it draws in, so can't kite it around round anymore.

    But the real problem is he was drawing in our tank even if they were standing on feet, heck he would sometime draw them right under himself from back to back without even letting them the time to move, add that to the still existing problem of him spinning when he summons and well..

    I'm not sure if we need to fight it right in the middle for him to not draw in or something, either that or he's just bugged.

  14. #114
    Cerberus
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/18 6:15 AM EDT

    Scholar's Light/Dark Arts effects are not carried over whenever you zone into a new area. While this may not be a "glitch" per se, it is really irritating the hell out of me!

  15. #115
    Relic Shield
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/14 11:00 EST

    Quote Originally Posted by XanthePandy
    Not sure if this has been mentioned. Haven't really read the last 2 pages, just went off of what I remember from the first couple and the OP. Its 1am and I'm lazy...

    When I was crafting Sleeping Potions this evening, auto sort wasn't working. I haven't tried any other recipes just the Sleeping Potion synth. Basically, my auto-sort is turned on but it won't auto-sort crafting results. They stay at the bottom of my inventory as they would without auto-sort. Now, I thought it might just be my settings etc. but as soon as I purchased ingredients from an NPC, the items would then auto-sort normally and those sleeping potions I had crafted would sort into stacks.

    I don't know if this is intentional or a glitch. I'm hoping its a glitch because if this is SEs way of avoiding that crafting problem they mentioned in an interview then they are doing it wrong.
    Had this exact same rproblem, with the same synth.

  16. #116
    Dew
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/18 6:15 AM EDT

    http://img.photobucket.com/albums/v6...rsedcoat-1.png

    Says Hat instead of coat at the end XD

  17. #117
    Hydra
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/18 6:15 AM EDT

    Didn't test Accuracy, but Aurum Sabatons are only giving Attack+4, insead of the displayed value of Attack+5.

  18. #118
    Sea Torques
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/18 6:15 AM EDT

    Quote Originally Posted by Kitha
    Didn't test Accuracy, but Aurum Sabatons are only giving Attack+4, insead of the displayed value of Attack+5.
    I can confirm that the atk is really +4. . . .

  19. #119
    futan
    Guest

    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/11 9:10 EST

    Quote Originally Posted by Aldaris
    was tabbing around, and once I hit logging point. My game just froze. logged back in...tabbed to the logging point again, and froze again. Anybody else getting this as well?
    Have the same problem. Was quite the pain in the ass when I was trying to find the Warhorse Hoofprint a few weeks ago. I've had it happen with other things as well. Targetting a Telepoint(just happened now), targetting a Stray while fighting a Memory Receptacle(which always leads to logging in dead -.-) and just random NPCs/targetables. It seems like in some incidents it has to do with the speed of your targetting. On PC, btw, if that makes any difference.

  20. #120
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    Re: June 9, 2008 UPDATE - Glitches - OP updated 6/18 6:15 AM EDT

    That used to happen to me months ago in Nyzul Isle, after teleporting into a floor I would tab through the mess of people ontop of the runic lamp, and crash the game when I selected it.

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