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Thread: Update Details (6/9/2008)     submit to reddit submit to twitter

  1. #161
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    Re: Update Details (6/9/2008)

    Good update, now... gimmie filecheck so I can .dat mine already you lazy gits!

  2. #162
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    Re: Update Details (6/9/2008)

    Quote Originally Posted by Guitarman
    I don't see why the bitching over the monster behavior in einherjar. It just means your sleepers arent going to get assraped by trying to keep 12 soulfllayer or 12 skeletons asleep at once. Just have 2 or 3 pullers constantly bringing in new mobs.
    TIME.

    30 mins isn't a lot. If you're constantly pulling 3 tiers of mobs you have to take this into consideration. When we get unlucky on Teir 3, we just kill the boss with about 5 mins left, if that. This is with pulling whole sets of mobs, sleeping them, and dynamis-style assisting them to death one by one. Constant pulls with over 25~30 mobs = big time waster.

    Still, it'll be useful on things like fucking demons, poroggos, or flayers. I hate those the most.

  3. #163
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    Re: Update Details (6/9/2008)

    Ixion Extinguisher
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  4. #164
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    Re: Update Details (6/9/2008)

    Quote Originally Posted by ThistleChaser
    Quote Originally Posted by ByeByeTasai
    Has anyone been able to begin forcing the download yet?
    Been trying since the game went down at 10 AM. No success yet...

    I predict massive congestion when it is up, since maint is "supposed" to be over in about 75 mins.

  5. #165
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    Re: Update Details (6/9/2008)

    Quote Originally Posted by Darwinion
    Quote Originally Posted by Guitarman
    I don't see why the bitching over the monster behavior in einherjar. It just means your sleepers arent going to get assraped by trying to keep 12 soulfllayer or 12 skeletons asleep at once. Just have 2 or 3 pullers constantly bringing in new mobs.
    Exactly! I can't understand how some people are saying it's making it actually harder? How so?! It's been nerfed for sure now it it wasn't nerfed logistically in the preamble.
    The linking behavior before this update was a double-edged sword. Yes it made it chaotic to keep so many mobs slept at once while trying to survive at the same time... but it also meant essentially zero delay between fighting one mob to the next.

    With the new behavior, pulling would take longer. Even if you chain pulled with multiple pullers... by doing that you're keeping them from attacking/healing/party support in the meantime, which in turn means mobs taking a bit more time to kill in theory

    So yes, tier III did become a degree more difficult.

    Carby pulling wouldn't be a great option in my opinion simply for speed reasons.

  6. #166
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    Re: Update Details (6/9/2008)

    "i think you are in the minority here

    try to lighten up "t

    not really.

    here is what i see around the forums, one of the top thigns people are excited about is the new storage, and wootz ingots , doesnt that speak volumns on how disappointing this update is.

    I was expectign at least northlands.

    but i guess its good that another below average update during summer months is probably a good thing

  7. #167
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    Re: Update Details (6/9/2008)

    Quote Originally Posted by Gwynplaine
    They never explicitly state every item they add. Saying "items and equipment" just covers it all, don't listen to the semantics. The huge feature they had on nyzul relics should be a big enough hint jeesh, the panic.
    It's SE. people have every reason to panic.

  8. #168
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    Re: Update Details (6/9/2008)

    Good chance we're looking at an extension, I think.

  9. #169
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    Re: Update Details (6/9/2008)

    Quote Originally Posted by Hicks
    Quote Originally Posted by ThistleChaser
    Quote Originally Posted by ByeByeTasai
    Has anyone been able to begin forcing the download yet?
    Been trying since the game went down at 10 AM. No success yet...

    I predict massive congestion when it is up, since maint is "supposed" to be over in about 75 mins.
    Grrr, I need to get back to work soon. If it doesn't become available shortly, I won't be able to start it until hours after it's up... thus a 589175409570 hour download. :/

  10. #170
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    Re: Update Details (6/9/2008)

    Quote Originally Posted by xbobx15
    "No one wants to hear your whiny-ass bullshit in the midst of the euphoria surrounding this, one of the greatest updates in FFXI history."

    You got to be fucking shitting me, this is one of the worst updates in ffxi history. You must have not played this game much, the updates years ago were miles and miles better then this.

    expect a few missions, and no Northlands? wtf is with that.

    Se is just dragging the life of this game on, even they know their game is sucking and figure best way to keep people playing is drag them alone.

    sad that people actually think this is a great update, there is some good things but damn.

    I am still waiting for real content from teh expansion and it isnt happening.
    Didn't I warn you already?

    *readies banhammer*

    Also, LEARN TO QUOTE.

  11. #171
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    Re: Update Details (6/9/2008)

    Exactly how is it one goes about forcing the update?

  12. #172
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    Re: Update Details (6/9/2008)

    i was assuming extensin, never known them to take only 3 hours to do anything lol, not even when it comes down to removing single NPCs out of a town

  13. #173
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    Re: Update Details (6/9/2008)

    Quote Originally Posted by Rho
    Quote Originally Posted by Darwinion
    Quote Originally Posted by Guitarman
    I don't see why the bitching over the monster behavior in einherjar. It just means your sleepers arent going to get assraped by trying to keep 12 soulfllayer or 12 skeletons asleep at once. Just have 2 or 3 pullers constantly bringing in new mobs.
    Exactly! I can't understand how some people are saying it's making it actually harder? How so?! It's been nerfed for sure now it it wasn't nerfed logistically in the preamble.
    The linking behavior before this update was a double-edged sword. Yes it made it chaotic to keep so many mobs slept at once while trying to survive at the same time... but it also meant essentially zero delay between fighting one mob to the next.

    With the new behavior, pulling would take longer. Even if you chain pulled with multiple pullers... by doing that you're keeping them from attacking/healing/party support in the meantime, which in turn means mobs taking a bit more time to kill in theory

    So yes, tier III does became a degree more difficult.

    Carby pulling wouldn't be a great option in my opinion simply for speed reasons.
    So, they're making Einherijar a bit harder to complete, while adding a ton more items to it.

    Seems like a fair trade-off.

  14. #174
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    Re: Update Details (6/9/2008)

    Even if T3 becomes a little more hectic to manage, you still need to just win just once to get ready for your next Odin (provided you're already ready for the 3 mule rotation)

    Sooooooooooooooooooooooooooooo yeah it might suck more, but still overall Einherjar got quite a boost when you look at the update as a whole.

  15. #175
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    Re: Update Details (6/9/2008)

    TIME.

    30 mins isn't a lot. If you're constantly pulling 3 tiers of mobs you have to take this into consideration. When we get unlucky on Teir 3, we just kill the boss with about 5 mins left, if that. This is with pulling whole sets of mobs, sleeping them, and dynamis-style assisting them to death one by one. Constant pulls with over 25~30 mobs = big time waster.

    Still, it'll be useful on things like fucking demons, poroggos, or flayers. I hate those the most.
    I realize this. My point is, your losing that time either way, whether you realize it or not by the deaths youll inevitably suffer trying to keep the crowd asleep. It seems theres always a few mobs that dont wanna nap, and end up eating your sleepers, or casting an AOE that floors a few melee within range. Just because you arent standing around doesnt mean the time isnt being lost. More people alive = things die quicker.

    Besides, i'm trying to be optimistic. Only really have to worry about the tier3 time crunch once per odin, right?!

  16. #176
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    Re: Update Details (6/9/2008)

    Quote Originally Posted by Faithe
    Tier III isn't hard because of the boss. They are easy to deal with.
    dunno man, tier3 KB fucking sucks

  17. #177
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    Re: Update Details (6/9/2008)

    Update 3012 files.

  18. #178
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    Re: Update Details (6/9/2008)

    POL updated -

    Now features ONSCREEN KEYBOARD TO INPUT/CHANGE PASSWORDS IF YOU WANT TO USE IT


    About time they figured on a way to combat it, gotta say gj, even if it is a bit behind.

  19. #179
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    Re: Update Details (6/9/2008)

    Quote Originally Posted by Draggy
    i was assuming extensin, never known them to take only 3 hours to do anything lol, not even when it comes down to removing single NPCs out of a town
    Don't forget, we already had those rolling server downtimes. That's probably why today's is so short.

  20. #180
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    Re: Update Details (6/9/2008)

    Quote Originally Posted by xbobx15
    "i think you are in the minority here

    try to lighten up "t

    not really.

    here is what i see around the forums, one of the top thigns people are excited about is the new storage, and wootz ingots , doesnt that speak volumns on how disappointing this update is.

    I was expectign at least northlands.

    but i guess its good that another below average update during summer months is probably a good thing
    Who is this guy? The reason people are excited about the new storage and wootz ingots is because that is basically the only detail we have right now.

    I wasn't expecting Northlands drop rate adjust this update anyway.

    Go away.

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