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Thread: Ixion discussion thread     submit to reddit submit to twitter

  1. #961
    RNGesus
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    Re: Ixion discussion thread

    Quote Originally Posted by Ohemgee
    Quote Originally Posted by Tyrath
    Is it confirmed that breaking his horn opens up his HP bar?
    Don't believe in Ondores lies
    This is something I actually heard on my own server when the LS broke his horn day before yesterday. Unfortunately that was the only Ixion I wasn't there for ><



    And also it makes him easier from what I can tell. The day they broke the horn was the only day that LS killed it "fast" in 1.5 hrs. The rest of the fights have been...

  2. #962
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    Re: Ixion discussion thread

    Quote Originally Posted by Tyrath
    This is something I actually heard on my own server when the LS broke his horn day before yesterday. Unfortunately that was the only Ixion I wasn't there for ><

    And also it makes him easier from what I can tell. The day they broke the horn was the only day that LS killed it "fast" in 1.5 hrs. The rest of the fights have been...
    Fought him this morning, didn't break the horn but 1.5 hours just seems painfully slow to me. Witnessed Apotheosis kill him yesterday and when they broke the horn his HP bar was visible to everyone and he went bat shit insane. Killed both tanks and a good portion of the rest of them before growing the horn back. Yes, it grows back.

  3. #963
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    Re: Ixion discussion thread

    Quote Originally Posted by Tankjr
    Quote Originally Posted by Tyrath
    This is something I actually heard on my own server when the LS broke his horn day before yesterday. Unfortunately that was the only Ixion I wasn't there for ><

    And also it makes him easier from what I can tell. The day they broke the horn was the only day that LS killed it "fast" in 1.5 hrs. The rest of the fights have been...
    Fought him this morning, didn't break the horn but 1.5 hours just seems painfully slow to me. Witnessed Apotheosis kill him yesterday and when they broke the horn his HP bar was visible to everyone and he went bat shit insane. Killed both tanks and a good portion of the rest of them before growing the horn back. Yes, it grows back.
    Horn was broken for about 2-3 minutes at most. It didn't kill anyone while it was broken. It did however, go ape shit after it repaired it from momento.

  4. #964
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    Re: Ixion discussion thread

    Quote Originally Posted by Tankjr
    Quote Originally Posted by Tyrath
    This is something I actually heard on my own server when the LS broke his horn day before yesterday. Unfortunately that was the only Ixion I wasn't there for ><

    And also it makes him easier from what I can tell. The day they broke the horn was the only day that LS killed it "fast" in 1.5 hrs. The rest of the fights have been...
    Fought him this morning, didn't break the horn but 1.5 hours just seems painfully slow to me. Witnessed Apotheosis kill him yesterday and when they broke the horn his HP bar was visible to everyone and he went bat shit insane. Killed both tanks and a good portion of the rest of them before growing the horn back. Yes, it grows back.
    Oh its slow. Thats why I had it in quotes. But for the linkshell that has killed him every time, it was fast. And I'm guessing it was attributed to the breaking of the horn.

  5. #965
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    Re: Ixion discussion thread

    we've never broken the horn, and every kill has been between 30-50min (only 1 was 50)

  6. #966
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    Re: Ixion discussion thread

    After running 3 times on Fairy. 1st Time RNG with claim died. 2nd Time the person missed. 3rd Time the THF with claim died, etc. Ixion depopped and didn't reappear for some 7-8 hours later. This is interesting as previously he has been chased for 3 hours and repopped quickly each time. Was wondering if anyone else has had these epic long wait times. Or maybe it was the way he was lost/scared away.

  7. #967
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    Re: Ixion discussion thread

    Fuck this NM, seriously.

    Takes us forever to find it and every time we find it, it fucking depops when people are running out there.

    What an asinine spawn(or despawn) condition.

  8. #968
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    Re: Ixion discussion thread

    Quote Originally Posted by Annatar
    Batalila Downs - (H-6)
    East Ronfaure - (I-10)
    Fort Karuga-Naruga - (H-11)
    Grauberg (H-11)
    Jugner Forest (G-7)
    *Meriphtaud Mountains
    *North Gustaberg
    *Pashhown Marshlands
    Rolanberry Fields - (G-8)
    *Sauromugue Champaign
    *Vunkerl Inlet
    West Sarutabaruta - (I-7)


    *Included on FFXIclopedia, but I haven't seen spawn yet.
    Can confirm with today's pop these locations are 100% correct, including the positions. It was found in Grauberg, West Sarutabaruta, and Batallia Downs in the exact locations, had 5 RNGs widescanning along with some others. The zones without mentioned positions most likely are not pop sites.

  9. #969
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    Re: Ixion discussion thread

    or they just haven't popped there yet.

  10. #970
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    Re: Ixion discussion thread

    Quote Originally Posted by LD
    or they just haven't popped there yet.
    There is no Dark Ixion in the DATs for any of those zones.

  11. #971
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    Re: Ixion discussion thread

    Seems kinda odd that they would arbitrarily exclude 5 zones.

  12. #972
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    Re: Ixion discussion thread

    Quote Originally Posted by LD
    Seems kinda odd that they would arbitrarily exclude 5 zones.
    Maybe some history behind it, possibly in future storyline.

  13. #973
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    Re: Ixion discussion thread

    Earlier in the thread some discussion about Ixion's possible connections to campaign arose, but were quickly lost among other issues. I'd like to re-divert some attention to this.

    In pursuit of our 4th kill last night, we noticed something odd was happening when Ixion had not popped more than 4 hours since the 21-hour mark. We started talking about it and developed a theory about campaign possibly affecting Ixion's pop conditions, and though there is still much left unanswered something was definitely caught onto. At the end of the proposed 21-24 hour window, there had been campaign battles going on in multiple areas for a very extended period of time (upwards of 60 minutes). Just as we were ready to give up, a battle ended in W. Saruta after 75 minutes of it going on, and Ixion popped on the dot of its closing, right in front of me in the already mentioned spawn point of (H-6). We made an effort to claim it at this point but were stopped by a straggler from another linkshell spooking it. A similar instance occurred twice more before we were able to claim; again Ixion popped on the dot of campaign ending in the various zones (Jugner and Grauberg).

    The theory I'm proposing is that in addition to the 21-24 hour pop, Ixion preselects one of the zones to pop in, but can not pop there until a campaign battle has ended if one was going on at the time of its zone-switch or initial pop. Once a battle ends, Ixion appears in one of the places aforementioned in the topic. This condition should account for some of the large delays between pop sightings, no?

    Interested to hear any input on this as well as any other accounts.

    --------------------------
    Aztech | SapereAude Linkshell - Garuda

  14. #974
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    Re: Ixion discussion thread

    Quote Originally Posted by LD
    Seems kinda odd that they would arbitrarily exclude 5 zones.
    Sandworm doesn't pop in some zones either.

    Fort Karugo-Narugo, Grauberg, Jugner Forest, Pashow Marshlands, and Vunkerl Inlet are all wormless.

    Oddly enough, it is also 5 zones short. Minus cities and beastmen strongholds, of course.

  15. #975
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    Re: Ixion discussion thread

    I was going to say they probably left Ixion out of zones that have obvious terrain advantages for making the fights too easy (Meriphetaud's new ramps, Gustaberg's ramp, Sauromugue's towers/ledges) but that wouldn't make much sense for Passhow.

    Is there anything in common with the zones that Sandworm is excluded from and the ones Ixion is excluded from? The only one I see off the bat is that Sandworm seems to only be in generally desolate/dry areas and isn't in very green zones. Which makes some sense.

  16. #976
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    Re: Ixion discussion thread

    Well, the sandworm thing kinda makes sense, since at least 3 of those areas probably have soil with too much water in it for it to traverse and the other 2 might have too much hard rock(though it's kinda stupid that the first pic showing a Sandworm had it in Fort K.N. ¬¬)

    The Ixion thing is what confuses me, cuz there's no real reason for it not to appear there....


    Unless SE intentionally put a cap on the number of possible spawn points so people wouldn't have to worry about as many zones. :/ For Sandworms, Windurst has more pop areas and for Ixion, Bastok has the advantage. Maybe they started with 2 each and decided 6 wasn't enough, but 9 was too much... ;/ Unless they add some sorta 3rd thing that favors san dan (Light Ixion?), this still seems kinda arbitrary.

  17. #977
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    Re: Ixion discussion thread

    Totally different question: What value give those LS that killed Ixion to the drops? Are you selling them? If so for what price and if not what price would you expect for them?

  18. #978
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    Re: Ixion discussion thread

    Sandworm appears in Saruta and Rolan, two green as hell zones.

  19. #979
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    Re: Ixion discussion thread

    Quote Originally Posted by Max™
    Sandworm appears in Saruta and Rolan, two green as hell zones.
    Ronfaure too. Nevermind!

  20. #980
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    Re: Ixion discussion thread

    When ToAU came out Sandworm only popped in starter-city zones and the Jeuno zones, then they added it to Meriph in the next patch (at least I'm pretty sure it wasn't in Meriph originally). They could always do that for Ixion too, or maybe they have plans for one or two more multi-zone NMs that will overlap each other in such a way that when WotG is said and done, all outdoor zones will have 1-2 of them that can spawn. Right now of the 12 zones, the only one without any is Vunkerl, and the ones with two are rolanberry, batallia, ronfaure and saruta.

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