So how 'bout that Ixion... then? OHWAIT
I had the opportunity to watch your first fight. You know, the only one you actually killed. And I think I can offer you some advice. It seemed to me that hate was tenuous, perhaps you should try SATA onto a 2nd PLD instead of just SA WS. It might allow you to hold hate a little better so he doesn't run around /facing your members.
SHUT THE FUCK UP!
holy mother of noobish confusion.
All these 'merit points' semi-avatars are annoying as fuck, as well as this conversation
I should reupload my avi/sig...
In other news, has anyone broken the horn via TA WS?
There is many other things to do besides posting all day kay ^^
Broken with a crit ranged attack from a rng
http://i72.photobucket.com/albums/i1...710_090314.png
for about 10 seconds only to have it Momento it back >.<
http://i72.photobucket.com/albums/i1...710_071625.png
Edit: pics
If only.
I wanted to add that I have used both BLU and MNK for Ixion and my personal preference would be BLU. MNK is capable of putting up amazing numbers, but it takes TP time plus ~3 minutes for a full boost only to get a DK off and promptly get aced. With BLU I can put out 1k average Vertical Cleaves without the need for boost time and I can cure and occasionally buff the other members of my PT.
Having seen delays from DD death > raise > unweaken time put a dent in our kill time, I've really started to value post WS survivability. When Ixion was first released it was great to swing my e-peen to 2K+ DKs but that ate my MNK buffer pretty quick and slowed things down. Keep your people alive and swinging and you should be able to handle it just fine.
yeah, DD at a distance rocks if you've got them available and DIX(ixion) is meaner close up to /THF'ing DD :\
I agree, if you can stay out of range then by all means do. On this subject, Cannonball isn't really a valid option so far as I can tell. I have a decent cannonball build but even with protect v, cocoon and tacos I was still posting numbers that were by far inferior to my cleave damage. I think that with double minne I may be able to pull it up to at least respectable but trying to get a bard to hit me with double minne during an ixion is like trying to find a clock in a casino.
I don't see how Cannonball is a bad option? Keep Dia II (or 3) on it, even without BRD, Protect IV/Cocoon/Taco gives me around 650-800 damage SA Cannonball, and 800-1110 with Chain Affinity SA Cannonball. If you are lucky enough to have a BRD, you can easily push it to like 1500+ with SA (all of this without TP, if you have TP to put into CA, it'll go much better), and you can do it from out of range. Other Melee/THF do tend to get beat up a lot when they go in for their SAWS, but if you have the healers, it's not that bad. It's just that RNG annihilates any other DD on Ixion for the most part (leaving out ZOMFG SAMs), though i'd like to see how a SAM/RNG does on it. If my COR can hit a 700 Slug Shot, then a SAM/RNG should be able to do a decent amount more.
We had Ridill WARs 2hr Ixion from the front with no horn break. We've had THFs TA and TA WS from the front with no horn break.
And the 2-3 horn breaks in this thread have both/all been from critical ranged attacks from the front.
Seems like we have a good idea now on what breaks it.
yeah chuyu's dark ixion horn break came from a critical hit ranged attack from the front.
wow, everybody with an unfilled merit bar is talking like a retard, who would have thought it.
Can you post or PM me your build, because I'm not putting up numbers anywhere near that. In fact, saca cannonball is doing around 400ish with pro5, cocoon, and tacos. VC on the other hand, with 100-200 TP gives me consistant 1300+ and without TP 700-1000.
You wouldn't have also happened to play around with crit spells and breaking the horn? I've been trying, but positioning and timing are kind of difficult and I usually end up giving up and just going with VC from the rear.