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  1. #2081
    Failed Sex Ed
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Maybe its based on moon or the time of day when you pop him or something I don't know, perhaps people could note the time/day/moon conditions when they pop him and post here :3

  2. #2082
    RIDE ARMOR
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Guitarman
    Any new info out there about that tier 3 mamool Redolent? I've read its best to kite it around the tower, but how many should i look into bringing along to kill? Any debuffs that land, or dont? Going to try to get help for him tonight, would like a better idea of what i'm up against before i drag a dozen people out there.
    http://i87.photobucket.com/albums/k1...622_025326.png

    Lonnnng Kite Fight (Took 3hrs for us); DoT and run / Lightly Nuke; Crimson is probably required. While in BLM form, you can make a point to dispel his shock spikes as he will make it priority to recast them quickly (This helps avoid harder spells like Thundaga III).

    Ground Burst can mess things up if you have people near him. It's radial around him so your tanks can out run it, but if you have melee on it he will use it regardless of tanks distance and they are going to get hit hard.

    Once in whm form its a bit harder for melee's to get on him as he will mostly cast quicker spells, and remove poison and other DoT's, so keep reapplying them.

    All in all, if you have a good kiter you can't lose, just be prepared to spend a long ass time if you are low manning it.

  3. #2083
    Campaign
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    We had a fight where it ONLY used Leeching Current and Vile Belch. We really couldn't do anything to it because it would use Leeching Current to anyone in range and heal up 1k hp and it seemed to have instant TP on it.

    We did 2 more fights a few days later where the only thing he used was gnash and deathgnash and he was a complete pushover. I don't get it /sigh

  4. #2084
    Relic Weapons
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    sounds like its controlled by day/night, day of the week or something like that. got any screenshots with clock in for the belch spam versions?

  5. #2085
    Banned.

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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    We got a Brass Borer stuck on cannonball spam from 85% -- 0% he did a few other TP moves once we started doing proper damage to it, but it was at least 20 minutes spamming cannonball while we were trying to recover.

    NIN/WAR tank and the bitch decides to cannonball the RDM (me -,-) then I got R adn once i stood up he cannonball'd me again, and again ._.


    We also got the LividRoot at 1% that refused to take damage, only died after we somehow made it get TP to use vampiricroot and it started taking damage again.

  6. #2086
    New Spam Forum
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Thanks for the information about Redolant; I've been holding my pop item for him for a few days now (sincerely hope that he drops gloves when we do get around to killing him). Does anyone happen to know if he's stunnable or not? I'm not super keen on the idea of running him in circles for hours but we're a pretty melee-heavy group and I'm not really sure I can drag a bunch of BLMs out to him.

  7. #2087
    Bitchfist
    The horn knows no mercy; only wrath

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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    He can be stunned. Grav stops working after a while.

    It is a fun ass fight tho, specially if you got happy blms. I never got tired of it lol.

    We 2/2 on Naglering atm.

  8. #2088
    Cerberus
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Gunitsoldier
    Just did Nuhn , total pushover. We did have 17 people but what the heck. Anyways, we just nuked/dd'd the shit out of it and ignored the deathgnash(that brings u to 1hp) and it worked fine, was no effort at all. Getting there is the most annoying part, an early post said you need TWO keys but this is false. One key will get you there aswell.

    You take dvucca isle staging point and enter Arrapago reef (2).
    You should be on map 3 of the reef now.
    Go to the H and open the door.
    Go to your right (you're still on the same map) and head for F-9 where the "e" is at.
    Once there open the door with lamian fang key and go to your right.
    You're now back on the map.
    Follow the guide below that I made with paint (<3) to the ???.

    http://i271.photobucket.com/albums/j...n/naamloos.jpg


    Actually I will modify your map:

    http://i47.photobucket.com/albums/f1.../naamloos2.jpg

    My blue line starts on the door for the Lamia Fang key, if you follow the route through the ship you find another door, going past it you make a shortcut and don't have to go all that way around, nothing fancy, but saves some minutes

    Anyway about Nuhn itself, we were 8 today: RDM x2, BRD, PLD/NIN, TH4, BLMx3. Popped twice, killed in under 10 min. We didn't take it to zone or anything, just there in the same room where you pop it, you just have to kite it around the rocks, tho he hacks, and climbs them, but still np to kite. Got pumps and Fire Grip once, and Pumps on second kill.

  9. #2089
    Demosthenes11
    Guest

    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Aikar
    Maint msg just posted for wajoam woodlands

    I would seriously hold onto the key until there is confirmation on the part of the GMs or another group successfully pops Pande.
    Or just trade it to the correct location in subterain!

    Also, Roundel Earring has SUPPOSIVLY been found on Serket [S] so Crapaud is prolly also in doomvoid too.
    any confirmation on this? smells like bullshit to me, but wiki has it listed as well

  10. #2090
    New Spam Forum
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Wizerd
    Quote Originally Posted by Maxxthepenguin
    I'm really glad that you guys are getting your key back. This is totally a feelgood ending (well until you wipe due to pandemonium throwing something impossibly hard at you that was totally unexpected.)
    That's what zombie tactics & holding are for and why good endgame players are supposed to keep maxed buffers.
    We have no idea whats going to go on here... a second copy? All those lamps? It could be truly insane. It is possible that it wont be figured out on the first pop.
    That's my point. Maxed buffers and zombie tactics to hold the mob so it doesn't depop - then you get up and try again. And again. But if it's anything like the fucking Vulpangue Puk, a second try of the same pop will be 10x worse.
    Lol @ that puk. That was the gayest NM fight I've ever witnessed in my entire FFXI career. lol (Not to mention my pop was wasted, but w/e lol.)

  11. #2091
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Had similar horror story with Ob. Went with 6 one , died and could never recover or finish it. We ended up with -10k xp each. We did it again next day and no one got in yellow hp (except me who hit the ground at 1% after). Most of those NM have nasty ws, and going in with more than 1 melee is suicide


    The best strategy for those ZNM imo is to have a pld (/war /rdm or /nin), 2 healers and a bunch of blm. Unless there is 1-2 imune magical ZNM, it work wonder every time.

  12. #2092
    MaachaQ
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Redness
    Quote Originally Posted by Wizerd
    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by Wizerd
    Quote Originally Posted by Maxxthepenguin
    I'm really glad that you guys are getting your key back. This is totally a feelgood ending (well until you wipe due to pandemonium throwing something impossibly hard at you that was totally unexpected.)
    That's what zombie tactics & holding are for and why good endgame players are supposed to keep maxed buffers.
    We have no idea whats going to go on here... a second copy? All those lamps? It could be truly insane. It is possible that it wont be figured out on the first pop.
    That's my point. Maxed buffers and zombie tactics to hold the mob so it doesn't depop - then you get up and try again. And again. But if it's anything like the fucking Vulpangue Puk, a second try of the same pop will be 10x worse.
    Lol @ that puk. That was the gayest NM fight I've ever witnessed in my entire FFXI career. lol (Not to mention my pop was wasted, but w/e lol.)
    The Puk was decently easy with about a pt worth of BLMs and SMNs for us. SMNs would BP and hold the puk a little way from zoneline, BLMs would Nuke/Zone. Sometimes we had a BST along too, BST pet doing the same as avatars, holding the NM a little off from zoneline so it doesn't kill the BLMs when they zone back out. We're only 2/15ish for the Garuda headband though... so we'll be fighting a whole bunch more of these puks...

  13. #2093
    BG Medical's Student of Medicine
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    awww, okay. I'm sorry.

  14. #2094
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    On the topic of the puk, I'm the guy who soloed it when it first came out. Today, a friend and I had to burn some pops to get higher tier ones so we went RDM BRD NIN.. first fight took a bit under 10 minutes with no problems on thundersday, I used ice nukes. During the 2nd fight, it changed to lightsday and I continued to use dia 3 to speed up kill. The first time the NIN got hit, around 60%, it did 498 damage. I figured he just had berserk up or something, shrugged it off, kept fighting. Around 10% it did a wind shear for 1942 on the NIN and 2107 on the BRD then hit me for 695(melee, noncrit, through -31% phys damage from standing gear).. I killed it anyway, nothing seemed to have changed besides it's physical damage. However, during the fight where I soloed it, it would take 2 swings to break stoneskin. Is it possible that casts of the element matching day not only give it tp and heal it, but give it some sort of permanent attack buff that stacks?

    Edit:
    http://img411.imageshack.us/img411/7...3112326mi0.jpg

  15. #2095
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    I was under the impression its atk power goes up when its hp goes down. Always hit me for a fuck ton of dmg when it was about to die.


    Need 3 shadow up all the time to survive the aoe.

  16. #2096
    Relic Horn
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Sirrus
    Quote Originally Posted by Guitarman
    Any new info out there about that tier 3 mamool Redolent? I've read its best to kite it around the tower, but how many should i look into bringing along to kill? Any debuffs that land, or dont? Going to try to get help for him tonight, would like a better idea of what i'm up against before i drag a dozen people out there.
    -MMJ NM Image-

    Lonnnng Kite Fight (Took 3hrs for us); DoT and run / Lightly Nuke; Crimson is probably required. While in BLM form, you can make a point to dispel his shock spikes as he will make it priority to recast them quickly (This helps avoid harder spells like Thundaga III).

    Ground Burst can mess things up if you have people near him. It's radial around him so your tanks can out run it, but if you have melee on it he will use it regardless of tanks distance and they are going to get hit hard.

    Once in whm form its a bit harder for melee's to get on him as he will mostly cast quicker spells, and remove poison and other DoT's, so keep reapplying them.

    All in all, if you have a good kiter you can't lose, just be prepared to spend a long ass time if you are low manning it.
    Crimson not required, I found MNK to be the best damage, and PUP nukes with no hate are also great. Chi Blast is solid through this mob, despite the fact that it seems to eventually gain a pretty nasty resistence to nukes. It took ~1hr for us the second time, with MNK x2 Chi Blasting, PUP nuking w/o hate, myself on RDM for DOTs, BLU nuking when he could, and myself dual boxing my main on THF for a bit of hate control when someone other than a MNK got too much hate.

    Crimson definitely not requierd, you just need to cut corners well. If not for the curing of itself, this thing would definitely be RDM soloable.

    Quote Originally Posted by Kaylia
    I was under the impression its atk power goes up when its hp goes down. Always hit me for a fuck ton of dmg when it was about to die.


    Need 3 shadow up all the time to survive the aoe.
    If this is the case, its attack power certainly doesn't reset when it regens to full, and only goes up (MORE) when its HP goes down again. It's fucking ridiculous, I was hit for ~800 on NIN from the thing when re-engaging once, from a fresh regen on it.

  17. #2097
    Yoshi P
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Thorny
    On the topic of the puk, I'm the guy who soloed it when it first came out. Today, a friend and I had to burn some pops to get higher tier ones so we went RDM BRD NIN.. first fight took a bit under 10 minutes with no problems on thundersday, I used ice nukes. During the 2nd fight, it changed to lightsday and I continued to use dia 3 to speed up kill. The first time the NIN got hit, around 60%, it did 498 damage. I figured he just had berserk up or something, shrugged it off, kept fighting. Around 10% it did a wind shear for 1942 on the NIN and 2107 on the BRD then hit me for 695(melee, noncrit, through -31% phys damage from standing gear).. I killed it anyway, nothing seemed to have changed besides it's physical damage. However, during the fight where I soloed it, it would take 2 swings to break stoneskin. Is it possible that casts of the element matching day not only give it tp and heal it, but give it some sort of permanent attack buff that stacks?

    Edit:
    [img]Puk%20pic![/img]
    I definitely think that it does. I was fighting it with 6 a few days ago on Lightsday and we didn't last 2 minutes because dumbass me was hitting it with a Hauteclaire and Flashing it like a moron and so it TPed about every third second. I realized what was going on, switched to Joyeuse, but it had already gained so much attack power that Wind Shear was dealing over 1300 to me, a PLD with Defender, Protect V, Tacos, and full fucking /WAR gear.

  18. #2098
    Relic Horn
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Therin
    Quote Originally Posted by Thorny
    On the topic of the puk, I'm the guy who soloed it when it first came out. Today, a friend and I had to burn some pops to get higher tier ones so we went RDM BRD NIN.. first fight took a bit under 10 minutes with no problems on thundersday, I used ice nukes. During the 2nd fight, it changed to lightsday and I continued to use dia 3 to speed up kill. The first time the NIN got hit, around 60%, it did 498 damage. I figured he just had berserk up or something, shrugged it off, kept fighting. Around 10% it did a wind shear for 1942 on the NIN and 2107 on the BRD then hit me for 695(melee, noncrit, through -31% phys damage from standing gear).. I killed it anyway, nothing seemed to have changed besides it's physical damage. However, during the fight where I soloed it, it would take 2 swings to break stoneskin. Is it possible that casts of the element matching day not only give it tp and heal it, but give it some sort of permanent attack buff that stacks?

    Edit:
    [img]Puk%20pic![/img]
    I definitely think that it does. I was fighting it with 6 a few days ago on Lightsday and we didn't last 2 minutes because dumbass me was hitting it with a Hauteclaire and Flashing it like a moron and so it TPed about every third second. I realized what was going on, switched to Joyeuse, but it had already gained so much attack power that Wind Shear was dealing over 1300 to me, a PLD with Defender, Protect V, Tacos, and full fucking /WAR gear.
    That actually does explain a lot now that I think about it. Enfeebles of the day don't cure it, but giving it that boost might make sense. I know Redness was casting Paralyze and I *think* it switched to Ice day for that fight...

  19. #2099
    Puppetmaster
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Capo
    sounds like its controlled by day/night, day of the week or something like that. got any screenshots with clock in for the belch spam versions?
    I don't know about the belch spam, but our group got only Gnash and Deathgnash, and we popped it around 11-12 on Darksday. Killed it around 20ish on Darksday. I can't say anything about moon phase, but we might be able to lower it down if everyone takes note of the time/day when they pop him.

  20. #2100
    Yoshi P
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    From the sound of it, he's only spamming vile belch against people kiting it, since he isn't able to get in range to use gnash.

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