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  1. #2161
    Melee Summoner
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Halion
    Quote Originally Posted by Staleyx
    Going to try for Achamoth today.

    Would having a thf/war voke flee PD to zone, and pull the NM off in the side tunnel in halvung near the thickets exit, and have party kill Nm, with 2 vokers kiting adds to zone?
    You don't need PD and the exit that escape takes you to in Mt.Z is closer to the pop point then the Bhaflau exit, unless I'm not seeing another Bhaf exit on the map. I also agree with the previous post that the THF should zone adds only while the popper or someone else kites the NM.
    The main thing to look out for on this pull is aggroing mirror guards, as I found out the hard way since they don't depop they will turn around and not only aggro your alliance but continue to link the other trolls before they can depop.
    Dealing with the 3 TS Wamouras at the pop site is providing the most trouble. If you don't have a thf to PD flee, and thats a 2hr anyway, whats a better strat? We're trying to PLD with cuisses to drag crap to zone, having issues.

  2. #2162
    Sea Torques
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    You don't need to PD is all I'm saying. Just flee, they run slow.

  3. #2163
    Tom Wilson will never be good.
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by soichiro
    Quote Originally Posted by Halion
    Quote Originally Posted by Staleyx
    Going to try for Achamoth today.

    Would having a thf/war voke flee PD to zone, and pull the NM off in the side tunnel in halvung near the thickets exit, and have party kill Nm, with 2 vokers kiting adds to zone?
    You don't need PD and the exit that escape takes you to in Mt.Z is closer to the pop point then the Bhaflau exit, unless I'm not seeing another Bhaf exit on the map. I also agree with the previous post that the THF should zone adds only while the popper or someone else kites the NM.
    The main thing to look out for on this pull is aggroing mirror guards, as I found out the hard way since they don't depop they will turn around and not only aggro your alliance but continue to link the other trolls before they can depop.
    Dealing with the 3 TS Wamouras at the pop site is providing the most trouble. If you don't have a thf to PD flee, and thats a 2hr anyway, whats a better strat? We're trying to PLD with cuisses to drag crap to zone, having issues.
    It's insanely easy to take the NM to the zone. PLD,BLM,THF.

    Have the PLD Aggro the Wamoura's+campas
    BLM ES Sleepga2 them all and run to zone
    Someone pops the NM
    PLD grabs NM and takes it to the zone
    THF Flees and aggros everything on the path.

    It's quite simple to do. Everyone(PLD,BLM,THF) zones and you can have a RDM or BLM Bind the NM to hold it a few moments while everyone gets back inside. No 2hrs needed. We just take the NM right back to the MtZ entrance we came in.

    Mirror Guards are no longer True Sight so even if you did aggro them, just Invis and let them walk back. Or just simply don't aggro them, it's not hard.

  4. #2164
    Puppetmaster
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    We found this while waiting for people to get to Tyger.
    http://i55.photobucket.com/albums/g1...625_021842.png

    We had a member fishing because someone got glitched when they zoned in...yeah, fished up haha... Has anyone else seen this? It's not an NM since it conned as a T, but it had a weird ass name. It was POS warping around the area. Definitely freaked our group out

  5. #2165
    RIDE ARMOR
    Join Date
    Mar 2006
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Xarius
    We found this while waiting for people to get to Tyger.
    http://i55.photobucket.com/albums/g1...625_021842.png

    We had a member fishing because someone got glitched when they zoned in...yeah, fished up haha... Has anyone else seen this? It's not an NM since it conned as a T, but it had a weird ass name. It was POS warping around the area. Definitely freaked our group out
    It's been around for a while, spawns while fishing in a few zones. Nothing new though.

  6. #2166
    Puppetmaster
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    awe, that's upsetting, we were hoping it might be a key to Pandemonium haha....Now on to Tyger :3...


    EDIT: and the loldorps ><
    http://i55.photobucket.com/albums/g1...625_025641.png

  7. #2167
    Cerberus
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Xarius
    We found this while waiting for people to get to Tyger.
    http://i55.photobucket.com/albums/g1...625_021842.png

    We had a member fishing because someone got glitched when they zoned in...yeah, fished up haha... Has anyone else seen this? It's not an NM since it conned as a T, but it had a weird ass name. It was POS warping around the area. Definitely freaked our group out
    That is pretty interesting, Its name is in Welsh and means "The Water Leaper". You dont see many references to welsh language in Japanese games so this struck me, being from wales myself. I had no idea this was in the game

  8. #2168
    Gunitsoldier
    Guest

    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Xarius
    awe, that's upsetting, we were hoping it might be a key to Pandemonium haha....Now on to Tyger :3...


    EDIT: and the loldorps ><
    http://i55.photobucket.com/albums/g1...625_025641.png
    That sucks... that's exactly he kind of pool im fearing once I kill mine :/

  9. #2169
    Black Belt
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    just did achomoth with 8

    THF aggro everything and flee to zone > popper pop NM > PLD flash > bring NM to zone

    only 1 PLD tanking it entire time while the other 3 BLM just nuke and drain and aspir and zone when they got hate.

    WHM will be in halvung for curing BLM or PLD when he had to zone, and RDM+BRD in zone with PLD. that NM is easy to tank ;o

    when a pet pops, rdm will peel and zone the pet

    rinse and repeat

    if pet dont get off PLD, and 2 pets on PLD, just let PLD zone while thf try hold the NM for that 5 sec when PLD is rezoning.

    fight lasted about 25 mins

    alot of aurum sabotons and grips and organics(i just know this shit is only RA aka can be sold!)

    ???

    profit


    can prolly do with 6(PLD THF RDM BRD WHM BLM) but that will take slightly longer

  10. #2170
    CoP Dynamis
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    Feb 2007
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Xarius
    awe, that's upsetting, we were hoping it might be a key to Pandemonium haha....Now on to Tyger :3...
    EDIT: and the loldorps ><
    *IMAGE*
    Hey I see you fought with 12 People, my LS just completed a set tonight and as a social shell we've never fought the real Khimaira (I've fought the one in Nyzul Isle a lot though) and I was just wondering if you could give me an idea of the setup + strategy for this fight & how it goes ^^ Any Help is appreciated. Also, I'd appreciate info on the ZNM Cerberus + Hydra fights if anyone can volunteer that as well as we haven't fought them either (outside of Nyzul) - PT setups / what is required etc.

  11. #2171
    Puppetmaster
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Velecic
    Quote Originally Posted by Xarius
    awe, that's upsetting, we were hoping it might be a key to Pandemonium haha....Now on to Tyger :3...
    EDIT: and the loldorps ><
    *IMAGE*
    Hey I see you fought with 12 People, my LS just completed a set tonight and as a social shell we've never fought the real Khimaira (I've fought the one in Nyzul Isle a lot though) and I was just wondering if you could give me an idea of the setup + strategy for this fight & how it goes ^^ Any Help is appreciated. Also, I'd appreciate info on the ZNM Cerberus + Hydra fights if anyone can volunteer that as well as we haven't fought them either (outside of Nyzul) - PT setups / what is required etc.
    We did it pldx2 rdm/drkx2 blmx2 brdx2 whm(I'd recommend taking 2 if its your first time dealing with Khimaira outside of nyzul) thf sam smn. Sam was TAWS the tanks for the first few weaponskills, and the thf would occasionally go in and TA or SA Tyger (mainly just brought him for the TH, and he forgot /sam sub and we didnt want him tping on it).

    I didn't read into it much before we fought it so i didnt know what to expect in terms of resist rate on blm but it seemed it only takes good magic damage when he puts his wings up (this appears to happen when he does his roar animation at what seemed like random moments of the fight). When his wings were down my resist rate on nukes seemed to be to high to be worth nuking, so I helped the whm cure the tanks when his wings were down. SAM and SMN seem like the easiest and reliable way of taking him down quickly with little TP spam. I play on PS2 so i'm just guessing on this, but every WS and Predator Claws seemed to take off roughly 1~2% of Tygers HP.

    For stunning we had one rdm/drk stun Tyger everytime his stun timer was up, and after 50% we had the other rdm/drk and myself stun order Fulmination (we fought it on a surface where fulmination hit all members, will definately pull it to where the group on page 52 or 53 posted next time). The other BLM would stun tank danger (low hp, tourbillion landing with no shadows etc).

    In short:
    *SMNS And Melee that do not require to gain tp on Tyger are your friends.
    * Have a steady amount of stunners(again, definately if its your first time with Khimaira)
    *If your RDM is having a hard time landing Paralyze, as it appears to be immune to Slow and Elegy (unless it was later disproven and i missed it), Make an Elemental Seal paralyze order. (appeared to have a high proc rate but it may have just been me)
    *Keep your tanks hasted and marched.

    If you want to know more just ask. Sorry for the wall-of-text so very tired, off to bed with me.

    Oh it was somewhere between a 20-30 minute fight with the set up listed above. (I didnt note when the WHM buffed the tanks but it was somewhere around 5mins before we popped it, and the buffs started wearing when Tyger was at 2%)

  12. #2172
    Puppetmaster
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    A few notes on Reacton:

    -Don't ever do this mob. The run through Halvung alone took a veteran group about 30 minutes (from Dextrose camp!) and countless R3's. It is not worth your time, energy or exp.

    -If you ignore the above stated advice, you should also ignore the wiki(a) page on Reacton when it comes to nuking. Our group opened with 2 Spirits Within bombs from our PLDs then created a Liquefaction SC, which myself and another BLM MB'ed with Fire IV, both of which were met with about a 50% resist. Not bad, I thought. A minute later we did another SC, Liquefaction, which I nuked again with Fire IV, this time unresisted. Once the mob started growing the melees started solo'ing WS, so I free nuked: Fire III, unresisted; Fire IV, 75% damage; Firaga III, unresisted, etc.

    -Unfortunately its -aga spam in its late stages ate our melee team and me and the other BLM couldn't nuke it down before it went boomskis. That's OK, all I wanted was the trophy and to be rid of the pop item that had been inventory -1 for over a week.

    -For reference, we popped it on Lightsday ~12:00.

    -To reiterate: do not fight this fucking mob. It is a total waste of time/energy/exp/zeni.

  13. #2173
    assburgers
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Unless you're a ninja who wants a free bomb core -1 + more bang for your 2hr buck!

  14. #2174
    Melee Summoner
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    Nov 2005
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Just 6-manned Achamoth.

    BLM BLM RDM SCH PLD SAM/THF

    Pretty good drops. ^^

    http://img.photobucket.com/albums/v735/saisio/dorps.jpg

  15. #2175
    As I beavered away...
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Does anyone that has experience with Armed Gears know if it might be soloable? Basically the questions I have are, how fast does it run? Does it have any sort of TP regen? Will Bio and DoTs still work regardless of enspell mode? How often does it cast cure when it's out of enspell mode and what tier of cure does it use? Or, would this basically be a completely impossible solo?

  16. #2176
    Gunitsoldier
    Guest

    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Waef
    Does anyone that has experience with Armed Gears know if it might be soloable? Basically the questions I have are, how fast does it run? Does it have any sort of TP regen? Will Bio and DoTs still work regardless of enspell mode? How often does it cast cure when it's out of enspell mode and what tier of cure does it use? Or, would this basically be a completely impossible solo?
    This thing resists all damage heavely except the DMG opposite of his element, example: if he casts enaero you need to cast ice nukes. It goes on like that for 25% and then he loses a gear, he becomes less and less resistant. Near 40ish% it also started to use Restoral and Cure IV alot, restoral can cure up to 12% which is ALOT of HP. I guess it's soloable but it'll take you atleast 4 hours since AMII freeze did like 300 dmg when he was weak to it.

    My suggestion is to just bring some people and save you an entire day. We had like 5 blms and a SCH or something like that, 1 PLD/NIN 1RDM/NIN that straight tanked it, a THF(TH4) , a WAR , brd and me as a SMN. Good advice is to NOT dispel his enspells or you'll do even LESS damage to him. So just use nukes weak to his element and straight tank it till 74% when he loses gear. When he loses a gear he'll become alot weaker, during this time we had DD's and BLMs nuke the living shit out of him. Since he can restore one of his gears, once he does have the DD pull back. The annoying thing about this NM is really getting his third gear gone for first time.

    I realise you only asked if you could solo it and I answered that but I figured might aswell give a strategy for other people aswell in the same post.

  17. #2177
    As I beavered away...
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Hmm, so how much exactly can it cure with restoral? I'm thinking as long as it doesn't have some sort of TP regen it should still be doable especially as long as it uses other TP moves occasionally. While it's in enspell mode, do DoTs still work? And last question, any idea how much TP it has? (Like how much did it cure for to recover that 12%?)

  18. #2178
    Relic Horn
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Waef
    Hmm, so how much exactly can it cure with restoral? I'm thinking as long as it doesn't have some sort of TP regen it should still be doable especially as long as it uses other TP moves occasionally. While it's in enspell mode, do DoTs still work? And last question, any idea how much TP it has? (Like how much did it cure for to recover that 12%?)
    If one Restoral did 12%, every other Restoral will do 12% also (give or take 1% depending on where it was on a specific % (point is it'll always restore the same amount)), by virtue of being a gear. The only time this wasn't the case was during the bug where about half the time, Restoral would be a complete Benediction for the gear.

    Gears also have increased movement speed, as is evident to anyone who has tried to pull a gear while running straight. However, with the amount of pathing blocks in Alzadaal, you can probably stay ahead easily (even without legs).

    Bio will always work, obviously. Poison I assume will only land well when it has Enfire up - possibly also when it has neutral elements up (anything but Enwater and Enthunder).

    From what I've read, it doesn't have any TP regain, but I've never fought it. At lower HP, you can record the TP you give it quite easily, as long as you don't get hit. I'm sure you already know this, but gears have 4 TP moves: Rail Cannon (which will hurt a lot at the start, but will be kind of weak with less gears on), Antigravity (won't hit you), Artificial Gravity (won't hit you), and Restoral. The problem lies in where you are when it gets TP - if you're out of range of the three damage moves, it'll always use Restoral. Just like a scorpion that'll always use Sharp Strike if you're out of range of everything else. When you know its TP is about to each 100%, it might be a good idea to try to induce it when you're at about 9.5-9.8 range - able to run out of range of Artificial Gravity without getting hit by it. This will give an equal chance for all of the TP moves.

    However, I do imagine Cure would ruin your day, and I think people said it casts Cure V.

  19. #2179
    Gunitsoldier
    Guest

    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Don't think it has TP regen but the Cures and Restorals will suck. 12% of a ZNM is ALOT of HP.

  20. #2180
    Relic Horn
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Gunitsoldier
    Don't think it has TP regen but the Cures and Restorals will suck. 12% of a ZNM is ALOT of HP.
    Restoral is a TP move.

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