Unless they are linked hate.Originally Posted by idunno
Unless they are linked hate.Originally Posted by idunno
Kind of hard to supertank when all the mobs share hate with the mob you need to claim, since it doesn't aggro.Originally Posted by idunno
...which they clearly are.Originally Posted by Virtuous Saint
No alliance hate? Could have a rdm pull with bind with a pld in a 2 man party. The pld get close to the gears with their new spike on..I think the gears should stay on the pld after the rdm die from the link.
ExactlyOriginally Posted by shieldsofwindurst
SECOND LAMP DOWN
Back to the original strat?
I see the gears turning here...
how much HP each lamp have , and how much every nuke WS does to it?
Does nuking work? If so try this:
PLD provokes pandemonium warden, runs to corner or w/e, rdm or w/e use diaga(use multiple rdm incase they run over the one rdm before pld can get cureI off), PLD cure 1 rdm(now has hate on all lamps despite the fact that they are linked hate, someone said they were able to pull a gear off, and kill so need hate on them also), PLD sentinel>invincible. At this point PLD will have capped VE, and you take a full alliance of BLM, SMN, and go all-out at that moment in hopes of taking them all down, manafont blizzagaIII freezeIIs ect.
Edit: have pld in outside pt so BLM do not also hit the warden, as this may not help lol.
Originally Posted by donnie
Not 100% sure but a 736 Blizzard IV did 3% of its health..
736 / 25,000 = 2.944%Originally Posted by Selendile
I'd say it's very likely they have 25,000 HP.
if what you said is true , the total is 24,533 HP , which should be round up to 25,000 HP / lampOriginally Posted by Selendile
so blm alliance AoE III wouldnt work at all , now the other solution would be to kill 1 by 1. so we need to build from that point.
also the AoE rail cannon easily avoided with good positioning , try to have the mages 17' or 20' away from a lamp this is very cruical.
the only thing how you can pull 1 by 1 in a smooth way , only way i can think of is PLD invincible as it was stated , and kill 1 by 1 as fast as possible..
There is a spot that the gears absolutely refuse to cross. When they go there, they bounce back. I'd like to try dragging them there and seeing what will happen if we attack them from behind that point.
I'm not sure what would happen, but I am positive that it would involve a GM.Originally Posted by Robyn
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That sounds almost like the "wall of justice" people abused for AV at first which eventually led to SE jailing anyone who used that method. Probably would be better off not trying to exploit that.Originally Posted by Robyn
This is one of those fights that any major differences between whatever other shells are there should be buried and just join together to drop the fucking thing.
Lord knows I'd bring my ass out just to help make it dead.
Like Fairy's AV kill?
Or exploit it before they make a rule against it.Originally Posted by Dein
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Excatly.Originally Posted by Suterusu