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  1. #2641
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    I have to say though, Kudos for giving the play by play. It can suck to be the first group doing a new boss, because it generally ends in failure and a lot of waisted effort. I remember doing Proto-Ultima back right after it came out before we had like any info on it. It was right after the zombie patch too... so we were still in the zombie mode of things, and there were people running into the hospital area when targeted with citadel buster and all that messy stuff. I remember I lost 28,000 exp in that fight at least, and that had a time limit. Was fun as hell to do it before there was a set strategy. We lost at 5% because everyone was double weakened and no one was doing any damage xD.

    I really want to see the fight when he's back to his unique model. I will be highly disappointed if he doesn't return to it, but I'm sure he would... Why waste effort on a reskin to show it off for five seconds. I'm interested to see if he has any unique abilities.

  2. #2642
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Zilong
    Well, after almost 2 weeks of bliss from what seem to be the best update in a while, the whole shittyness has finally start to sunk in again, reminding us that this is still FFXI we're playing, and how their development team find such joy in finding new way to piss off players.
    Why, because it didn't get taken down on the first try? Because it raped everyone? God forbid there should be some challenges left. It -should- get figured out in time, then they'll have to add something new to "piss you off". Have fun with that.

    What is actually left out of the DAT's from the update that this thing could drop anyway?

  3. #2643
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    I Agree. I also beleive that SE worked hard in making this possible but with no easy way to win. which is alot more fun that one shotting a lvl 1 gobbo =D

    all in all, Disapointed in loss, happy about the attempt.

    Fun fight never the less,

    Time to start on second trig ?

  4. #2644
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Sherny
    Time to start on second trig ?
    NEVER. AGAIN.

    At least, not until someone else pops it and finds out more info.

  5. #2645
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Just be glad no stupid rivals LSes called a GM on you for holding, like what happened with AV.

  6. #2646
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    I interrupt the PW discussion to bring you this:

    Walgaru seems to take a 50% damage bonus from Quick Draw.

    For a time, it didn't apply the bonus, so I did my normal 317 w/ Wizards roll, but most of the time I kept hitting for 475, which is way above average QD (which is a fomula based off of gun/bullet damage, so damage is always constant disregarding resists)

  7. #2647
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Suteru
    I interrupt the PW discussion to bring you this:

    Walgaru seems to take a 50% damage bonus from Quick Draw.

    For a time, it didn't apply the bonus, so I did my normal 317 w/ Wizards roll, but most of the time I kept hitting for 475, which is way above average QD (which is a fomula based off of gun/bullet damage, so damage is always constant disregarding resists)
    Walgaru takes full damage from CASA cannonball from 100 - 0. 2BLU can duo it.

  8. #2648
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Hanyoko
    Quote Originally Posted by Zilong
    Well, after almost 2 weeks of bliss from what seem to be the best update in a while, the whole shittyness has finally start to sunk in again, reminding us that this is still FFXI we're playing, and how their development team find such joy in finding new way to piss off players.
    At least now its a choice to have the rapefest spawn and not a random pop at defeat....
    Well if you consider the progression of the T4 > T5, it's almost like JLo > AV in term of frequency.

    Oh lick my balls, if these dudes killed it on their first go, same fucking thing would be said, "Waawaa too easy waawaa".
    This provides a challenge and looks like it has a pattern to how to kill it as obviously they did something right (or wrong).
    I personally wouldn't complain if it was too easy, it'd just make it that much more fun to low man the damn thing.

    From what I've read though, the whole fight seem to be geared toward the big LS, which isn't something I'm that fond of.

    But who knows? Maybe I'm fucking wrong, maybe this is just like the CoP wyrms when they first came out. Maybe 2 years from now we'll talk about how easy it is to handle him with 2 parties, and on how common the drops has become.

    Or we can be badgering the development team with a new questions to interview now...assuming whoever's doing the interview has the prudence to not strangle the development team.

    Or because there's something remotely challenging in the game now that looks beatable?(Unlike AV)
    Well, that optimism is where we differ I suppose, you think there is a glimmer light of hope behind those hours of getting rid of pets and finally killing the main mob only to have it respawn and reset the fight from start, while in the other hand, I see just complete darkness.

    Let's just hope second attempt will be more than favorable then shall we?


    Walgaru takes full damage from CASA cannonball from 100 - 0. 2BLU can duo it.
    Dunno if it's been mentioned before, but Wulgaru takes full damage from attack to his back from 100>0

  9. #2649
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    thoughts:

    I think PandeWarden was implemented really well..
    getting to him isn't that hard... and he wasn't meant to be fought all the time / whored out anyway..

    first time failure is no big deal.. its not like he isn't killable because they did manage to down his HP.. its just that there is a specific strategy involved which we haven't figured out but it doesn't seem as omglame as 2hr spamming with AV. PW is beatable.
    After all, people used to think of JoL as undefeatable.. and then AV.. but they both were downed before (don't talk about current AV of course)

    From looking at this, I'm actually happy that PW is somewhat difficult, considering how easy the rest of the ZNM system is. People still do want a challenge and at least for the top tier, they aren't doing that silly too much HP thing that I believe plagues AV and JoL...

    speculation:

    Since we know that theres 2 PW in dats and 30 lamps in dats.. and that the skulls are now independant models.. and that each dat supposedly only allows for 1 model..

    then we know 1 PW is red Dvergr and the other is BCC..
    and probably 15 skull lamps and 15 gears...

    I'm one of those who thinks that the lamps are key in strategizing how to kill PandeWarden, and that maybe you don't need to kill him multiple times.. but you just need to kill him in Dvergr form, because as things went, he looked kinda cake after the lamps went down and everyone just zerged him.. I'm also of the belief that since Dvergr TP moves are actually more hellish than a chariot, SE would do their best to make sure we need to go thru that before we manage to kill it.. lol..

    so, what i'm suggesting is that 2 kills of PW may not be necessary if you do it right, but only if you didn't fulfil the condition to kill him properly.. kinda like the ying yang double kill thing, or the prudence runs away thing.. or the brigandish blade thing

  10. #2650
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    People always cry when something hard is put in the game, and they always say 'its like AV' just because they don't know how to kill it, or have yet to. AV is defeatable, JUST because no one knows how to kill it 100% does not mean you can't kill that mob, because 100% you can kill that mob it is a known fact. The only thing that holds anyone back is the fact that no one knows the secret. Anyone who says AV is not beatable is a god damn pussy bitch fucking moron, and I am sorry to say that. Think if no one threw the ash at ixion, or if there wasn't .dat mining how much longer it would take to figure shit out. People rely on cheating in this game to make it easy for them ect. You want to show skill time shit using game clock, and not a timer counting down on your screen.

  11. #2651
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    ppl were saying from time of pop "kill all the gears for sake of knowledge".

    /sigh

  12. #2652
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by tisquantum
    ppl were saying from time of pop "kill all the gears for sake of knowledge".

    /sigh
    People disagree with people. You aren't going to find some singular idea or opinion of people.

    People are often wrong.

    I hate people.

  13. #2653
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by tisquantum
    ppl were saying from time of pop "kill all the gears for sake of knowledge".

    /sigh
    Whats there to sigh about? We learned what happens if the gears -aren't- wiped out. On the other side of the same coin, they may have killed all the gears immediately and had Pande do something absolutely horrific in return. Then this board would be flooded with "You should have killed him without taking down that last gear! /sigh"

  14. #2654
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Oh, hush, tisquantum. It was a coin-toss to decide whether or not to kill the last Lamp. For all we know, when the next group goes out and kills all the Lamps, the same nonsense will occur.

    Shame that you guys lost it, but good job on managing to do as much as you did. I would have lost interest after the first hour. Reminds me of the old JP 'shells that would Aspir Kirin for hours before straight-tanking it.

  15. #2655
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Now that I think about it, wiping the enemy gears out being a requirement to either advance the fight or kill Pande may make more sense than I had initially thought. Since Pande himself doesn't aggro (even though the gears do) then some utterly insane Mage could have potentially reraised and reapplied Bio2 forever to kill it since Chariots aren't capable of healing themselves.

  16. #2656
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    im not trying to give anyone bad time, just thought it would make most sense to kill him in his original form.

    and you guys are right either way you would have learned one thing.

    A- what happens when you kill him with a gear up in chariot form.

    B - what happens when you kill all his gears in chariot form.

    either way helps to community as a whole, just thought maybe after all that work you would have got it to 1 % killed the last gear and then zerged warden hard so even if he did respawn 10 helpers you would still kill in original form.

    anyways thanks for all the xp loss and hard work to help everyone else have a little bit easier time.

  17. #2657
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Spira
    thoughts:


    After all, people used to think of JoL as undefeatable.. and then AV.. but they both were downed before (don't talk about current AV of course)

    Uh, what? JoL was nearly undefeatable until the nerf. AV is undefeatable by normal means, every single one of his deaths has been the result of a glitch. (Wall of Justice or glitching his AI script into just attacking)

  18. #2658
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Myrrial
    Now that I think about it, wiping the enemy gears out being a requirement to either advance the fight or kill Pande may make more sense than I had initially thought. Since Pande himself doesn't aggro (even though the gears do) then some utterly insane Mage could have potentially reraised and reapplied Bio2 forever to kill it since Chariots aren't capable of healing themselves.

    Again, I will say it.

    AGAIN: NOTHING AGGROED. not PW, not the gears, nothing. everything linked to each other, with at least somewhat shared hate, but it did not aggro. I was running in circles on top of the entire chain of PW and gears, and they didn't so much as blink at me.

  19. #2659
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Seeko
    Quote Originally Posted by Myrrial
    Now that I think about it, wiping the enemy gears out being a requirement to either advance the fight or kill Pande may make more sense than I had initially thought. Since Pande himself doesn't aggro (even though the gears do) then some utterly insane Mage could have potentially reraised and reapplied Bio2 forever to kill it since Chariots aren't capable of healing themselves.

    Again, I will say it.

    AGAIN: NOTHING AGGROED. not PW, not the gears, nothing. everything linked to each other, with at least somewhat shared hate, but it did not aggro. I was running in circles on top of the entire chain of PW and gears, and they didn't so much as blink at me.
    That'd make it even easier then. Have one DoTer prevent Pande from depopping and fire BLM volleys until all the mages get wrecked. Mop up, wait until rezzsickness wears, repeat BLM volleys. It'd be a massive waste of XP but you would eventually reduce Pande to zero HP. Not that it matters if he's just going to repop though.

    Unfortunately we probably won't learn any more about this guy for at least another few days.

  20. #2660
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Myrrial
    Quote Originally Posted by Seeko
    Quote Originally Posted by Myrrial
    Now that I think about it, wiping the enemy gears out being a requirement to either advance the fight or kill Pande may make more sense than I had initially thought. Since Pande himself doesn't aggro (even though the gears do) then some utterly insane Mage could have potentially reraised and reapplied Bio2 forever to kill it since Chariots aren't capable of healing themselves.

    Again, I will say it.

    AGAIN: NOTHING AGGROED. not PW, not the gears, nothing. everything linked to each other, with at least somewhat shared hate, but it did not aggro. I was running in circles on top of the entire chain of PW and gears, and they didn't so much as blink at me.
    That'd make it even easier then. Have one DoTer prevent Pande from depopping and fire BLM volleys until all the mages get wrecked. Mop up, wait until rezzsickness wears, repeat BLM volleys. It'd be a massive waste of XP but you would eventually reduce Pande to zero HP. Not that it matters if he's just going to repop though.

    Unfortunately we probably won't learn any more about this guy for at least another few days.

    Yeah, that is honestly what we did. party + of BLM's / RNG's nuking 1 geared as Paladin kited the rest of the train around. and it turned in to 1 gear dead, wipe, RR, kite until rezsick wore, repeat.

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