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  1. #2661
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    I can't even begin to come up with a legitimate plan that doesn't rely on heavy casualties. I'm really kind of curious how SE thought we were going to do this since they went the extra mile to stop attempts to route the extras to the zoneline for kiting purposes.

    Just putting up with the triple-gears version of Rail Gun on its own is bad enough; having that many of them firing it for that much damage is a healer's nightmare. I literally do not understand what you're supposed to do to make it any easier. One problem I see in Arrapago Remnants sometimes on the "7-minutes-for-bonus-weasels" floor is when the mob runner gets hit with a stray Antigravity and his ability to run around gets screwed up. I don't know how much room is in this...erm....room; but I'd hate to see what happens to a kiter who suddenly gets gravitied here.

    There just isn't enough general information to go on either, now that I think about it. Why did it pick a Chariot of all things? If this was the intention; why didn't they just make the mob a Chariot? Why the Discoid model? It makes me worry that maybe he has multiple possible things that he can turn into but decided on that particular form for some reason. A fight against that many gears is a Salvage goer's nightmare (cue flashbacks of elemental weather showing up just as our puller readied his crossbow on that one lovely floor of Zhayolm Remnants).

    I mean, I guess this is the fifth and final tier of the ZNM stuff for a reason. But...sheesh. Why did it have to be triple gears?

  2. #2662
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    There's 8 gears, that means one per element. Maybe if you use the right element on a corresponding gear something happens?

  3. #2663
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Thread cleansed. I tried to allow everyone at least one off-topic post and deleted the major derails.

    I don't care if you don't like it, I did. You people have ruined Airplane for me, and for that you shall never be forgiven.

  4. #2664
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    I remember someone posting this earlier, but don't remember if it was ever responded to/debunked.

    It was suggested that the number of lamps/gears might correspond to the number of ZNMs you killed to get to him. There's 30 total ZNM mobs, and 30 lamps in the dats. You'd have to fight all the Tier 3 and 4 which knocks out 12 of them. However, for Tier 1 and 2 you could just repeat certain ones (for example doing Vulpangue --> Iriz Ima 3 times). Do you guys remember if the person who got the key had gotten seals for all 30 ZNMs or were any of the higher tier reached by doing repeats?

    Of course, this doesn't really explain much with the respawning 10 gears later, so maybe I'm just completely wrong

  5. #2665
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    my interpretation of the whole dvergr -> chariot morph is that PW and the lamps are actually machines, and the dvergr/lamp images are actually illusions/projections Dr. Wily style from mega man 2
    http://www.youtube.com/watch?v=NrUex...eature=related

    much of toau seems to relate to ancient machines/artifacts so who knows. not that this helps kill it...

  6. #2666
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    I find it somewhat amusing that this is even being compared to AV when it is clearly not even remotely of the same magnitude. Good grief.

    Anyways, here's a modified DAT file for Aydeewa that I've made. It adds a numeral to the end of each Pandemonium Lamp so that you can distinguish between each different one. Replace ROM4/1/67.DAT with this.

    http://www.megaupload.com/?d=U10D28W5

  7. #2667
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    I'm a little surprised that the decision to keep a gear alive was made so easily, especially after over thinking the first key's pop location despite the NPC being straight forward and telling you to go Aydeewa. I know that the mob changing to a Chariot was unexpected, but I don't see any indicator that would show that keeping a gear alive would be necessary. That would be like the first group ever to pop Kirin, not knowing what to expect-- it summons Seiryu and that group thinking "Oh we probably have to keep Seiryu alive in order to kill Kirin." Uh, huh? That doesn't make much sense.

    Regardless, great attempt and thanks for indulging all of us.

  8. #2668
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    I believe it was the fear that killing the last Pandemonium Lamp would cause Pandemonium Warden to resummon more/all of them. I don't think it was a bad choice, per say. I'm sure if they did kill them all off and the same thing happened or more came back, people would ask why they didn't leave one up.

    "Why didn't you do that thing that you decided not to do?!" either way.

    This looks to be quite the challenge. At least it's not simply devastatingly untouchable/regenning like Absolute Virtue. I just wish there were more details about how he's spawned/where he's spawn/what he says that might reveal hints as to how to deal with this whole morphing into a Discoid-happy Chariot. My condolences for all the exp.

  9. #2669
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Karshe
    I'm a little surprised that the decision to keep a gear alive was made so easily, especially after over thinking the first key's pop location despite the NPC being straight forward and telling you to go Aydeewa. I know that the mob changing to a Chariot was unexpected, but I don't see any indicator that would show that keeping a gear alive would be necessary. That would be like the first group ever to pop Kirin, not knowing what to expect-- it summons Seiryu and that group thinking "Oh we probably have to keep Seiryu alive in order to kill Kirin." Uh, huh? That doesn't make much sense.

    Regardless, great attempt and thanks for indulging all of us.
    Exactly what I was thinking when I first read that everyone was doing that...

  10. #2670
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Yutuyu
    There's 8 gears, that means one per element. Maybe if you use the right element on a corresponding gear something happens?
    it begins

  11. #2671
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Caerllion
    Quote Originally Posted by Karshe
    I'm a little surprised that the decision to keep a gear alive was made so easily, especially after over thinking the first key's pop location despite the NPC being straight forward and telling you to go Aydeewa. I know that the mob changing to a Chariot was unexpected, but I don't see any indicator that would show that keeping a gear alive would be necessary. That would be like the first group ever to pop Kirin, not knowing what to expect-- it summons Seiryu and that group thinking "Oh we probably have to keep Seiryu alive in order to kill Kirin." Uh, huh? That doesn't make much sense.

    Regardless, great attempt and thanks for indulging all of us.
    Exactly what I was thinking when I first read that everyone was doing that...
    Funny that both the guy that thinks this have 2 and 3 post on there count.

    As soemone said, if they have killed that gear, get wiped by repop or anything and loose claim you would have say, hey your'e too stupid you should have left 1 gear up.

  12. #2672
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Kimkytaru
    Quote Originally Posted by Caerllion
    Quote Originally Posted by Karshe
    I'm a little surprised that the decision to keep a gear alive was made so easily, especially after over thinking the first key's pop location despite the NPC being straight forward and telling you to go Aydeewa. I know that the mob changing to a Chariot was unexpected, but I don't see any indicator that would show that keeping a gear alive would be necessary. That would be like the first group ever to pop Kirin, not knowing what to expect-- it summons Seiryu and that group thinking "Oh we probably have to keep Seiryu alive in order to kill Kirin." Uh, huh? That doesn't make much sense.

    Regardless, great attempt and thanks for indulging all of us.
    Exactly what I was thinking when I first read that everyone was doing that...
    Funny that both the guy that thinks this have 2 and 3 post on there count.

    As soemone said, if they have killed that gear, get wiped by repop or anything and loose claim you would have say, hey your'e too stupid you should have left 1 gear up.
    I said the same thing to my friend on AIM and in this thread actually as things were unfolding. No need to bring someone's post count into the argument to establish validity that's stupid.

    It wasn't a complete loss, it would have been nice to see them kill all the gears but it sucks that it despawned. I'm sure the next group will kill all the gears and we'll have something to base this other thread of possibility on. If it does something crazy or simply repops afterwards then we should start considering the 8 elements/8 gears, # of ZNM fought vs # of gears correlations, but for now it's definitely best to simply test what you're given and not go crazy trying to think of wacky theories.

  13. #2673
    I trusted Zet and this is what happened
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    speaking of which, we got any groups that are 2/3 on pops?

  14. #2674
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by miokomioko
    I just wish there were more details about how he's spawned/where he's spawn/what he says that might reveal hints as to how to deal with this whole morphing into a Discoid-happy Chariot. My condolences for all the exp.

    Each of these topics has been touched on multiple times.

    How/Where he's spawned : Trade Pandemonium's Key to the ??? at K-6 of map #7 (bottom map of the list as shown on FFXI-Atlas) The is a very detailed map of this, including a picture of the ??? itself on at least 2 different pages previously (I'd look up exact page #'s for you, but I'm VERY tired)

    What he says: Kudosai posted a pic of his exact text a few pages back. I also have seen it on more than one of the threads here courtesy of the .dat miners.

  15. #2675
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    what he says doesnt clue you in on any strategy anyway.. its just trash talk..

    something along the lines of 'you die bitch hahaha'
    but with proper english..

  16. #2676
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Right, I was meaning I wish it were more detailed, more in-depth, actually containing some kind of hint. Acomoth spawns baby campas, Ob switches frames based on in-PT Puppetmaster, Armored Gears switches elemental weakness, Cheese Hoarder runs round leaving bombs behind... Most ZNMs have a pretty obvious set of actions that are able to be worked around, whether it's forcing Ob to be a weak ass Sharpshot frame, or standing out of Cheese Hoarder's path to not set off mines.

    Pandemonium Warden, while given has only been popped once, doesn't seem to have any obvious pattern/behavior that's descernable enough to formulate a plan that doesn't involve losing 70,000 exp in order to wipe anyways. And given his ridiculous difficulty, there's nothing in the process of how he's spawned, the area he's in, and the words he speaks that implies any strategy. After hours of this guy we're still in the dark as to what might make him managable.

  17. #2677
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Someone in my LS mentioned perhaps having a pt of BST in an outside Ally for a few gears?

    Yeah yeah I know, BST on HNM = wut, but Pande pops in a place WITH other mobs around him. Could at least make use of them, ne?

  18. #2678
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    Quote Originally Posted by Jkun
    Someone in my LS mentioned perhaps having a pt of BST in an outside Ally for a few gears?

    Yeah yeah I know, BST on HNM = wut, but Pande pops in a place WITH other mobs around him. Could at least make use of them, ne?

    BST can't really do anything with the unreliable hate the gears seem to have. Besides I don't think the mobs in the area are even close to an acceptable level.

  19. #2679
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    the Phle. Slugs (leech) are too weak
    but the Moldy Slime is DC to 75.. and its still a slime mob, one of BSTs faves in terms of def lol..
    probably arent' worth shit vs Gears but if u slap on the def gear they might not be that bad

  20. #2680
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    Re: New ToAU NMs + Pandemonium found then lost, page55+

    To be honest, if you were to ask a bst which natural pet would stand up the longest against a high level mob, they would say a slime most of the time. They are a bitch to charm for a reason, because when you have one under your controll they are great. I dont know how well a slime would last against a rail cannon, but these are 2 mobs that i dont think have ever had the possibility of meeting untill now outside of Pokemon. Maybe Bst/Smn Pet killing would be a good idea for the gears to try avoid the XP molestation

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