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  1. #2821
    assburgers
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    What about pulling PW, and THEN pulling gears off him?

    Am I mistaken about that being the strat you guys used to kill the gears?


    Hell, you said it yourself, the Gears will assist Warden, have people working on Warden, when they get a Gear on them (was it one gear, or did they all beeline for the one person?) they swap to kiting it perhaps.

    Either way, throwing thousands upon thousands of exp at a mobs pets in the hopes it won't simply respawn them doesn't sound too appealing to me.

  2. #2822
    Relic Weapons
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    Yes, that is how we killed the gears. We had a PLD/WAR with full def setup pull PW and link all the gears, while a DD alliance pulled a gear off and killed each 1 by 1. However, the gears lose hate VERY easily. We would do about 10k damage, and then it would just run off and assist PW again.

    And since the rail cannon spam was awful, it would often kill the DD pt. or the PLD kiting would die first because of Rail Cannon and a bunch of gears would then kill the DD pt.

  3. #2823
    assburgers
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    Hell, you fought the thing.

    In your opinion, how would you rate the difficulty of these three aspects:

    Dragging the mobs around
    Killing Pande
    Killing Gears

    Doesn't something stand out after looking at it that way?

    It's like trying to beat the brick wall of a house down, instead of kicking in the backdoor.

  4. #2824
    The God Damn Kuno
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    Lol the forums rolled back a bit and we lost like an entire page in this thread. >.>

  5. #2825
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    Quote Originally Posted by Not Kuno
    Lol the forums rolled back a bit and we lost like an entire page in this thread. >.>
    Sweet.

  6. #2826
    Sea Torques
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    well I agree with max as also I have suggested the same thing in previous pages , I think you are ment to kill chariot regardless of gears around him how? i dont know but at least there are too many valid arguments to support this idea which i discussed earlier.

    this fight can be VERY similar to the dvelger monster in Einherjar. In there , you would pull dvelger and he will eventually run back to his demons no matter how you try, but for this PW fight , maybe have similar strategy goes as follows:

    1- the gears and chariot is in idle status , first gears kiter pulls them away to the more far spot , once he reach there.

    2- a PLD pulls PW , the gears now will go back to that PLD , but another kiter is ready to pull them off again to that far corner.

    3- while PLD and his gang kill the chariot , the kiting team are having kiting order to keep pulling gear to that corner so they dont reach chariot position.

    4- kill chariot , he pops again? repeat the above.

    EDIT: i cant help to remember if chariot is stunnable , if so maybe CS stun and 6 song rotation kill ( with no melee 2hrs ofcourse). so if he has 4 forums that 4x CS stuns needed.

  7. #2827
    Ridill
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    Were the skull forms of the lamps engaged at all, or did he just transform way too quickly? The funny thing about dealing with mob HP in percentages is that if SE goes so far as to morph things, there's the possibility a 50% HP gear has 10x more HP than a 50% skull, as an example. Along with that, the TP moves would hopefully be different (aka, less "gonna mess you up" and more "okay, let's kill this now before it reverts!"). Making them manageable, even if it is just for 30s at a time, would go a long way in cutting down the required numbers for this fight.

    Trying to exploit the wall of justice shit for kiting is just gonna have them slap draw in on the gears next update or something. Yes, sometimes we kite off troublesome pets, and sometimes we don't. In a way, DAT mining is scaring people away from trying things because they are afraid of repops and such. If SE wants us to go through a swathe of JoL pets to do shit to AV's regen, that's proof alone they can tie master status to pets. Yes, it can go both ways in an all or nothing sense, but I'd rather people try stuff and nothing happens than to just throw your hands up in the air and assume you already know the drill.

  8. #2828
    Banned.
    Account locked at request of user.

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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    Quote Originally Posted by arus2001
    Were the skull forms of the lamps engaged at all, or did he just transform way too quickly?
    unless I'm reading it wrong, everyone in the room was stunned by Hellsnap while he summoned the lamps and transformed.

  9. #2829
    Ridill
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    That's what I thought, which pretty much leaves their presence a mystery still. Seems a bit too elaborate for them just to be there, only to immediately evolve into something more menacing when they could've just stayed absent until he went to chariot form. Killing him in Dv form seems the obvious method of victory, but we just need to figure out the whole transformation thing, and I want to believe it is tied to the lamps.

    I could easily go into more crackpot theory, but I'm sticking to a less is more approach for now. Hopefully that Fairy shell gets their pops gathered soon. Anyone familiar with the JP side of FFXI been keeping up with their progress on this, if any?

  10. #2830
    Smells like Onions
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    Too. . . much . . . useless . . . speculation . . . can't . . . take . . . it . . .
    /headexplode

  11. #2831
    Relic Shield
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    Quote Originally Posted by donnie
    well I agree with max as also I have suggested the same thing in previous pages.
    lol

  12. #2832
    Black Belt
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    Quote Originally Posted by futan
    Quote Originally Posted by Spira
    Quote Originally Posted by Uzor
    Could be because as I mentioned earlier, if one is the fake one (chariot) and one is the real one, they need a second one (the real one) to keep track of his real HP. Example:

    Get PW1 (true) to 75% HP
    PW1 transforms in to PW2 (Chariot)
    PW2 at 100% HP, kills lamp and chariot
    PW2 transforms in to PW1
    PW1 now has 75% HP (same as when he transformed)

    Now, if we assume he can only be battleclad chariot and not any other mob, and the lamps are then 15 skulls and 15 gears, that is good news. That means that the possible combination for repops is either 8 > 7, or 8 > 4 > 3, or 8 > 4 > 2 > 1. Out of those, I'd consider 8 > 4 > 2 > 1 the most likely.

    Still, don't explain why there are skulls as you don't seem to actually fight them. So something's missing.
    I like your 8>4>2>1 theory, because that seems like something SE would do. Also because it kinda makes sense numerically.. tho its actually getting 'easier' as you progress.. (unless the following waves of lamps are more deadly...)
    The problem with the 8>4>2>1 theory is they wouldn't need 15 of them in the .DATs if the most that would be up at a time is 8. In other words, when it 1st pops Lamps 1 through 8 are out. Assuming a new wave pops once these original 8 are dead, they wouldn't need to be Lamps 9-12 since 1-8 are dead and could then be reused. An example of this in the fight itself would be how after they killed the Chariot, it repopped when there are only 2 Pandemonium Warden in the .DATs. So a 8>12>14>15 would make more sense.
    Well, obviously, at least what it seems like, PW has a check condition that needs to be fulfilled for him to not loop through the first chariot. Guessing first one is gears 1 - 8 requiring to be defeated, second for 9 - 12 to be defeated, third for 13-14 to be defeated, and the last for 15 to be defeated. Something similar to

    while (lamp1, lamp2, lamp3, lamp4, lamp5, lamp6, lamp7, lamp8
    PW2_action_respawn;

    which would put him in an endless loop until they are killed.

    The question is, again, what purpose the remaining 15 skulls then serve. Do they need to be defeated as well for another trigger? Another possibility is that the other 7 lamps are gears as well, but that would seem rather mean by SE. Then again, it is SE.

  13. #2833
    Nidhogg
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    Edit: Nevermind my first question, I see it answered above. Does PW have ally (Darter) hate?

  14. #2834
    Smells like Onions
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    I know how to defeat PW!
    Its all about meleeing with Jailer weapons / rdm meleeing with earth staff while having the other Jailers poped and clicking the Ebon Panels!
    And of course you need to make SCs of the element of the day while spamming 2hrs to lock his 2h spam!!

    oh wait...

  15. #2835
    Hime
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    Our Sarameya yesterday didn't use chainspell... It was attacking like Hundredfists speed...
    http://i14.photobucket.com/albums/a3...me/omfgwtf.jpg

    ~.~;

  16. #2836
    Groinlonger
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    That's extremely bizarre, maybe it bugged out for you?

  17. #2837
    Relic Horn
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    Quote Originally Posted by Lacus
    Our Sarameya yesterday didn't use chainspell... It was attacking like Hundredfists speed...
    http://i14.photobucket.com/albums/a3...me/omfgwtf.jpg

    ~.~;
    That's just odd, unless you're joking around and made a char named Sarameya. <_<

  18. #2838
    Campaign
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    nobody wants this shit appearantly, everyone passed

    http://i199.photobucket.com/albums/a...629_034231.png

  19. #2839
    Gunitsoldier
    Guest

    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    Quote Originally Posted by SamanosukeShiva
    nobody wants this shit appearantly, everyone passed

    http://i199.photobucket.com/albums/a...629_034231.png
    Tf, it's not THAT useless, why throw stuff like that away :/

  20. #2840
    RIDE ARMOR
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    Re: New ToAU NMs (Now with 100% more Pandemonium!) pg77

    Quote Originally Posted by Gunitsoldier
    Quote Originally Posted by SamanosukeShiva
    nobody wants this shit appearantly, everyone passed
    Tf, it's not THAT useless, why throw stuff like that away :/


    not everyone's a lootwhore

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