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  1. #661
    the whitest knight u' know
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    Miya Kai
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    Excalibur

    Re: New ToAU NMs (post findings here)

    I made a bit of a cleaner chart, though I've yet to add in seals rewarded for each NM and some <pos>s and such...

  2. #662
    Campaign
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    Re: New ToAU NMs (post findings here)

    great chart, although the font makes it look like a menu at Panera, lol.

    nah srsly tho it's good, and you have room to add pop/drop/whatever as well, very nice. feel free to take whatever info you need from the OP for it

  3. #663
    Hydra
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    Sep 2007
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    Re: New ToAU NMs (post findings here)

    Really nice chart, thanks.


    Quote Originally Posted by Ruin
    Quote Originally Posted by Flippant
    Quote Originally Posted by Radec
    Verdelet ??? @ (K-6), Caedarva Map 1. Just north of Azouph Staging Point warp.

    Edit: Info on fight - is really weak, fastcasts elemental tier I-IV, -ga I-III. Casts weaker spells with lower hp. Casts often, every 5-10 seconds. Physical strength seemed to increase with damage, but still not very tough. Magic lands for same, if not higher than surrounding imps.

    J-6 actually. The K-6 threw me off and I thought we'd have to run through Arrapago.


    Edit:
    http://i3.photobucket.com/albums/y64...y/verdrops.jpg

    WAR DRK PLD SCH BRD THF + BRD RDM BLM BLM
    Really easy, just ga's are annoying but aoe stoneskin ate them. Everyone was spamming their cameras since imps was the monster of interest, too >_>;
    What tier is this one? And is it possible to solo / duo

    Read the very first post ;\ And I'm not sure, sorry. I'd say from the constant -ga spam, including sleepga, it'd be incredibly difficult, not to mention that it's an imp.

  4. #664
    Relic Horn
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    Dec 2005
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    Re: New ToAU NMs (post findings here)

    Very very clean and easy duo as PUP/WHM+RDM/NIN. It took about 15 minutes.

    It popped as RNG frame, probably because the PUP started with RNG frame out. I nuked it a couple times to get hate, DOT'd it, and waited, keeping shadows up. PUP sicked the RNG frame on it for some steady damage.

    At 66%, it started trying to melee as I figured it would, so I started kiting. Gravity and Bind never resisted once, and it had low-ass HP.

    It tried to change frames soon after 66%, but as soon as the PUP's puppet hit it again, it changed back to RNG. It was on Stormwaker apparently for maybe 10-15 seconds. Never tried to change again. It used WS relatively frequently, and the only casualty was the PUP's puppet @ 10% or so when it got hit with Armor Piercer.

    Dropped just the arm. :/ But yea, low-man Ob easy with a PUP partner.

  5. #665
    Hydra
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    Sep 2007
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    3

    Re: New ToAU NMs (post findings here)

    Oh sorry, OP, we confirmed Zareehkl's Scythe drop today, but I didn't take screens.

    Edit: and seem to have missed the posted Amooshah's drops on first post?

  6. #666
    Smells like Onions
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    Re: New ToAU NMs (post findings here)

    PUP, BLM, RDM, COR took Ob out easily.

    Bit of a strange occurrence with the frame shifting though: It popped as Harle while I had Valor out. After beating on it for a few minutes, it changed to Valor. Mission Accomplished, I thought. A few minutes later, it randomly changed to Sharpshot while Valor was still beating on it. Still silly easy, but I was kinda shocked. Thoughts?

    Earring/Coiler first kill :D

  7. #667
    RIDE ARMOR
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    Re: New ToAU NMs (post findings here)

    It seems that Ob will only change if a Puppet is attacking it, but after changing it still has the option of changing again. What will trigger it i don't really know, but from reports through a lot of friends and three different forums, i'm 100% certain that Ob without a PUP in the party will always remain Harlequin.

  8. #668
    Hydra
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Zekyr
    Leave it to someone to post a screen wrecking thoughts right after I post them, haha. I agree with you guys though, They probably have a shot at the pieces you said. The above pic of Gotoh Za supports this.

    So right now current thinking is all tier 3s have one certain drop special to them (more than likely a weapon) which can drop 1-2 times (see double Cletine pic) and 1-2 random enkidu/oracle/aurum pieces (hands/legs/feet confirmed so far) which honestly now that I think about it would definately seem much more SEish than my original idea, since you can't farm a single tier 3 over and over to get a specific piece. Whether they have a limited drop choice (like only one from each set, or something) remains to be seen, but right now I think everyone will agree that they at least have a possibility of dropping several different ones. The final thing they can drop seems to be 1-2 random elemental grips, seems to also be random and it seems they all can drop.

    That's honestly not too bad, you get a shot at up to 6 drops on each tier 3 by that thinking.

    With more drops out, right now I'm thinking that each T3 NM has a possibility of dropping two items from the three equip sets. This also means that each piece has two NMs that it can drop from (this is limited to the hands/legs/feet). This could also apply to the grips as well, although there's eight instead of nine, so one is either repeated three times or one NM only drops one grip.

  9. #669
    Sea Torques
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    Re: New ToAU NMs (post findings here)

    Have anyone tried wearing Nobushi Kyahan (Enhances effect of Riceball) with other 2 riceball enhanced items ?

  10. #670
    CoP Dynamis
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    Lakshmi

    Re: New ToAU NMs (post findings here)

    Is it possible to treat Armed Gears like you would Ix'MNK and kite/DoT/nuke him with 2-3 people?

  11. #671
    Hex
    Hex is offline
    No Pants, No Problem
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    Re: New ToAU NMs (post findings here)

    Just fought Armed Gears. Like people mentioned he seems to loose his resistance to everything under 20% or so. At this point he likes to use Restoral. We went through a very very long period after a dispel that he didn't use another enspell. During this time melee damage was increased a bit and magic sucked.

    After 20% we just burned him down fast. Nothing too difficult just endurance.

    As for killing with 2-3. Not sure how fast he runs but he has AoE gravity which hits hard. And he can Cure IV himself and seems to cast every 10 seconds or so. So chances are, you probably can't low man since he started Cure IV around 40%.

    Also restoral did upwards of 4000.

  12. #672
    CoP Dynamis
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    Lakshmi

    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Hex
    Just fought Armed Gears. Like people mentioned he seems to loose his resistance to everything under 20% or so. At this point he likes to use Restoral. We went through a very very long period after a dispel that he didn't use another enspell. During this time melee damage was increased a bit and magic sucked.

    After 20% we just burned him down fast. Nothing too difficult just endurance.

    As for killing with 2-3. Not sure how fast he runs but he has AoE gravity which hits hard. And he can Cure IV himself and seems to cast every 10 seconds or so. So chances are, you probably can't low man since he started Cure IV around 40%.

    Also restoral did upwards of 4000.
    Ah, ok, I guess we can low man up to the point where we are at the T3 NM's, and then just join other groups or get other people who would be interested in doing it. All three of us have multiple 75's, so if we get more people we can always adapt our job set-ups.

    Would it be possible to low-man Wulgaru?

  13. #673
    C A P S UNLEASH THE FURY
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    Re: New ToAU NMs (post findings here)

    some pics from the Armed Gears fight and a couple notes:

    http://img.photobucket.com/albums/v3...5-55-32-64.jpg

    Takes 25% normal damage from nukes for most of the fight it seemed. As it got closer to 25% it would get more like 50-75% full damage and, under 25%, full damage.


    Around 50% he lost one of the three gears and after this didn't cast Enspell for a long ass time.

    http://img.photobucket.com/albums/v3...5-55-53-71.jpg

    Did a shadow move that absorbed a ton of shit, must have been 12-20 shadows. I don't have much experience with gears so maybe this is normal, idk.

    http://img.photobucket.com/albums/v3...5-56-25-28.jpg

    Drops.

    Has a wide arsenal of spellcasting, most notably a lot of buffs. During the fight used ProIV, ShellIV, phalanx, haste, regen II, Cure IV'd a lot around 40% as said above.

    Rail cannon has the potential to hurt but no one ended up dying our fight.

    I think the closest to "low manning" that would work here is 2x NIN or PLD, BRD RDM BLM BLM. Even this is really iffy, and it will take a while, but actually with less people the fight is probably more manageable because people spamming dispel ended, a lot of times, in dispelling the one we wanted.

  14. #674
    Relic Weapons
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    Aug 2007
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Flippant
    Quote Originally Posted by Zekyr
    Leave it to someone to post a screen wrecking thoughts right after I post them, haha. I agree with you guys though, They probably have a shot at the pieces you said. The above pic of Gotoh Za supports this.

    So right now current thinking is all tier 3s have one certain drop special to them (more than likely a weapon) which can drop 1-2 times (see double Cletine pic) and 1-2 random enkidu/oracle/aurum pieces (hands/legs/feet confirmed so far) which honestly now that I think about it would definately seem much more SEish than my original idea, since you can't farm a single tier 3 over and over to get a specific piece. Whether they have a limited drop choice (like only one from each set, or something) remains to be seen, but right now I think everyone will agree that they at least have a possibility of dropping several different ones. The final thing they can drop seems to be 1-2 random elemental grips, seems to also be random and it seems they all can drop.

    That's honestly not too bad, you get a shot at up to 6 drops on each tier 3 by that thinking.

    With more drops out, right now I'm thinking that each T3 NM has a possibility of dropping two items from the three equip sets. This also means that each piece has two NMs that it can drop from (this is limited to the hands/legs/feet). This could also apply to the grips as well, although there's eight instead of nine, so one is either repeated three times or one NM only drops one grip.
    I agree with your theory on the two set pieces per NM, and I was starting to think the same. It looks like each of the tier 3 NMs can drop 2 different pieces of the three sets (hands/legs/feet), and each piece comes from two NMs. As for the grips, I need to go back and doublecheck which elements have dropped from which mobs, but I thought I've seen at least 3 different ones off the same mob. If not though, your idea is probably correct as well.

    Since people have gotten the tier 4 pop items, looking forward to hopefully confirm their drops. More than likely, they will each have two pieces (head/body) of the three sets, and who knows what else.

    There's still 5 unconfirmed drops off tier 2 and 3, and 5 rare/ex items, so more than likely they will coincide. The remaining rare/ex drops are:

    Legion Scutum
    Naglering
    Shenlong Baghnakhs
    Mekki Shakki
    Magic Strap

    All the others are non-ex, and just following the pattern if they drop off ZNMs they probably will be in tier 4/5. Can't wait to see what people get over the next few days, and hope to finish filling out the chart soon.

  15. #675
    Melee Summoner
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    Jul 2007
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    Re: New ToAU NMs (post findings here)

    btw why the oracle set isn t for rdm lol? -.-''

  16. #676
    CoP Dynamis
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    Lakshmi

    Re: New ToAU NMs (post findings here)

    There's still 5 unconfirmed drops off tier 2 and 3, and 5 rare/ex items, so more than likely they will coincide. The remaining rare/ex drops are:

    Legion Scutum
    Naglering
    Shenlong Baghnakhs
    Mekki Shakki
    Magic Strap
    Do we know what Fragarach drops off of then?

  17. #677
    Lostbane
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    Mexi Lostbane
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    Siren
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    Shiva

    Re: New ToAU NMs (post findings here)

    Anyone have a clue about the Roundel Earring and whether it drops from this or elsewhere?

  18. #678
    Sea Torques
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Kaeko
    How did you solo Lil'Apkallu?

    More specifically WHERE?

    The place around it has lots of aggro. I moved it to another spot but it ran all the way back ot spawn and I lost it because it was behind the Lamian Fang Key locked door.............................................. .............
    It's an easy solo, just long ass. I went Blm for more survivability over Sch (My Blm is better geared, access to more spells, Drain, Stun), however I believe that Sch/Rdm and Alacrity'd Helix spells would be even more effective against it than Blm/Nin kite.

    The area where it pops has 0 aggro, so long as you keep yourself out of Yellow Health, which was my downfall. I never killed it, I took it down easily with just Bio2. Poison never landed. So long as you kite it around the bottom area where it spawn (along the water's edge) it's really easy. Spawn it, run west along the edge, and when you come to the end before the Draugers are beyond a hole in the cliff face, turn it by going up and around the ledge. Once you are behind Lil' Apkallu, run back to the water's edge and kite back to the spawn point. Corner yourself, Apply Drain/Bio, Stun so it freezes the NM before it reaches you, then kite west again and just repeat this process. It runs at normal running speed, but paths all over the place, which makes kiting stupidly easy. The only bit where you are in danger of getting hit it turning around nearer the Draugers as it doesn't path the way you want it to, so you have to be quick on pathing it around the ledge. It got Yawn off once the entire fight, and went on a running spree where I thought I lost claim, but 1 Stun brought it's attention back to meeeeeeeeeeee!

    But yeah, I say again, I never killed it because I fucked up with kiting, got hit, and Drauger's aggro'd through the wall. It can be done easily IMO, and I shall try again soonly (playtime completely fucked up atm because of work 8hrs 3pm>11pm EVERY day this week ).

  19. #679
    Old Merits
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    Re: New ToAU NMs (post findings here)

    Made this at work, because I was bored and couldn´t really read anything in the above one.
    Feel free to use it. I don´t think Seals need to be added to this. Will update when other spawns confirmed and if Tier 5 is confirmed too.
    http://img90.imageshack.us/my.php?image=zenijd6.png

    [attachment=0:hs0en1vu]Zeni.png[/attachment:hs0en1vu]

  20. #680
    Puppetmaster
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    Re: New ToAU NMs (post findings here)

    Looking good but with that much room could probably add drops

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