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  1. #961
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    Re: New ToAU NMs (post findings here)

    This needs more testing but I'm simply not willing to do it ever again.

    NEVER EVER EVER EVER Overloard while fighting Ob.

    I've killed it a grand total of ten times now (Yay Coiler on the 10th kill). Our 11th fight I deactivated and reactivated my Spiritreaver to refill his MP gauge and we went into combat.

    At about Ob's 50% mark I accidently Overloaded. He then went BATSHIT CRAZY and obliterated everyone. It was absolutely spectacular. He was swinging at borderline Hundred Fists speed and was throwing ultra high damage TP attacks about as fast as one possibly could.

    Not even the melee versions of Ob become that deadly at low health. And he was in his BLM mode whooping melee ass.

    Needless to say we wiped.

  2. #962
    Hydra
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    Re: New ToAU NMs (post findings here)

    well it was mainly just a warning no clue if the GM knows about what is what not like them to make mistakes :/, we tried getting him to give me screenshot but said linkshell spam was too much and i have no reason to doubt him, but neither our kill or the khim kill got it so we just gonna horde our pop sets which is the better thing anyhow instead of wasting 500 zeni for a rather lackluster NM (the frog was harder than Hydra!) which we farmed 4 hours for, on that note can probably do it in 2h30 i reckon, Puk > marid > Mamool > Dea > Armed gears(can use Nyzul entrance close to Dea pop) in distance from each other and hoping to get 4 of each pop by tuesday, I find it abit annoying myself since now sitting on a Khim pop and really want to kill it but im placing my bet on another maint soonish gotta be some more bugs somewhere!

  3. #963
    ٩๏̯͡๏)۶

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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by miokomioko
    Quote Originally Posted by Wulfgang
    Makes me wonder where the Ancient Torque is as well (unless I've missed it in another thread). Hope it doesn't waste a spot in the Pandy pool.
    Ancient Torque = Peacock Charm +1

    I wouldn't mind it.
    I'd pass that honestly, not being able to use my acc gear @ lvl40 caps = boo! Same with my snipers, not gonna bother with blood rings.

  4. #964
    Spiders are Awesome
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    Re: New ToAU NMs (post findings here)

    Confirm oracle's gloves from the troll

    http://66.221.121.71/kerberoz/T3troll.jpg

    He hurts...

  5. #965
    Melee Summoner
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by jenasu
    hi just giving heads up on difficulty,
    brass borer (zhayolm
    &
    lil'apkallu (arapago
    *
    me and another bst duo these two. we had a whm with us but she didnt do anything.
    so bst/nin x2, whm semi trio, more of a duo 2x bst.
    i got pics, will add them in a hr or 2.
    brass dropped only trigger, lil dropped kick feet+trigger.
    what pets did you use?

  6. #966
    the whitest knight u' know
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Myrrial
    This needs more testing but I'm simply not willing to do it ever again.

    NEVER EVER EVER EVER Overloard while fighting Ob.

    I've killed it a grand total of ten times now (Yay Coiler on the 10th kill). Our 11th fight I deactivated and reactivated my Spiritreaver to refill his MP gauge and we went into combat.

    At about Ob's 50% mark I accidently Overloaded. He then went BATSHIT CRAZY and obliterated everyone. It was absolutely spectacular. He was swinging at borderline Hundred Fists speed and was throwing ultra high damage TP attacks about as fast as one possibly could.

    Not even the melee versions of Ob become that deadly at low health. And he was in his BLM mode whooping melee ass.

    Needless to say we wiped.
    Also, I hadn't heard anyone specify, but Ob only mimics the frame of your automaton, it completely disregards the head you're using. Oh yeah, and make sure your NIN tank's shadows are up before you pop it... I caught my tank off guard and he voked before shadows were up and Slapstick was insta-kill. He might also be affected by a PUP's maneuvers but nothing I really noticed. I used Sharpshot frame + Valor head to force him into rng mode so there were no -GAs and no Magic Mortars. Much more managable although Armor Piercer and Daze can be brutal if they catch you at low hp and no shadows. Hate gets pretty wacky in that fight because of how much damage he can do at once and all the cures being tossed around and the nukes... my automaton pulled hate once or twice at about 50% ish as well with Armor Piercer. I would never recommend fighting Ob without a PUP. With one, I think Ob is the easiest option for Cerberus path.

  7. #967
    Hydra
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Tyrath
    Quote Originally Posted by Gunitsoldier

    1/1 \o/ Went 0/1 on BB. Anyways, I refuse to believe 2 MNK/NIN BRD RDM RDM WHM took this down "easy", we had alot of blms nuke > zone and people still died.

    We killed it easy with:

    Drk, Pld, Thf, Whm, Brd, Smn

    I was the drk and I didn't exactly stun the wind shears. Being a taru I died both fights when I got hate and got hit with shears with 1 or no shadows >_> But other than that it was pretty easy!
    Is he talking about Brass Borer (which I know nothing about) or the Puk? Cause we killed the puk with RDM/NIN x2 and THF/NIN heh. We tried having the THF tank but he was getting raped for some reason, so I tanked as RDM/NIN Cactrot Rapido style (haste, phalanx, stoneskin, shadows, full -% dmg down gear set and lolbaraera). He kept (Mercy ;D) Stroking me with TA and I just alternated shadows and stoneskin like with Rapido. With all the buffs I mentionned, tanking regular hits wasn't too hard (a bit harder than Rapido, but nothing impossible). Windshear would break SS + do a decent amount of dmg to me and the THF, but the other RDM would cure me while I recast shadows then he'd cure the THF (it's not like he spams it, especially with just 1 melee feeding tp). Had Slow II + Para II on the whole time.

    Did 2 fights this way, dropped 2nd fight. We had one point during the 2nd fight where both of our HP bars dropped pretty low but we recovered and it was smooth after that. I think he mentionned reading about tanking it like Rapido on here too.

  8. #968
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by miokomioko
    Quote Originally Posted by Myrrial
    This needs more testing but I'm simply not willing to do it ever again.

    NEVER EVER EVER EVER Overloard while fighting Ob.

    I've killed it a grand total of ten times now (Yay Coiler on the 10th kill). Our 11th fight I deactivated and reactivated my Spiritreaver to refill his MP gauge and we went into combat.

    At about Ob's 50% mark I accidently Overloaded. He then went BATSHIT CRAZY and obliterated everyone. It was absolutely spectacular. He was swinging at borderline Hundred Fists speed and was throwing ultra high damage TP attacks about as fast as one possibly could.

    Not even the melee versions of Ob become that deadly at low health. And he was in his BLM mode whooping melee ass.

    Needless to say we wiped.
    Also, I hadn't heard anyone specify, but Ob only mimics the frame of your automaton, it completely disregards the head you're using. Oh yeah, and make sure your NIN tank's shadows are up before you pop it... I caught my tank off guard and he voked before shadows were up and Slapstick was insta-kill. He might also be affected by a PUP's maneuvers but nothing I really noticed. I used Sharpshot frame + Valor head to force him into rng mode so there were no -GAs and no Magic Mortars. Much more managable although Armor Piercer and Daze can be brutal if they catch you at low hp and no shadows. Hate gets pretty wacky in that fight because of how much damage he can do at once and all the cures being tossed around and the nukes... my automaton pulled hate once or twice at about 50% ish as well with Armor Piercer. I would never recommend fighting Ob without a PUP. With one, I think Ob is the easiest option for Cerberus path.
    Ob does -not- mimic the frame. He mimics based on the maneuvers you use. I noticed this when our tank got hit hard and I popped Light Maneuver to trigger Flash. Ob immediately responded by turning into Valoredge. Figuring that Valor was weaker to getting nuked, I put up an Ice Maneuver---he turned back into his BLM form.

    I feel safe in assuming that Wind would cause Sharpshot to happen. The reason we think that frame=copy is because these are simply the natural selections you'd make with your respective frames. But if you engage Ob and don't put any Maneuvers up at all then nothing happens. Soon as you put up Ice, though, bam. Instant enemy BLM.

  9. #969
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    Re: New ToAU NMs (post findings here)

    Explains the Overload sensitivity too, him being empathic to your puppets.

  10. #970
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    Re: New ToAU NMs (post findings here)

    Good information, Myrr. Like you said, since there's just certain maneuvers you naturally use with each frame, it WOULD seem as though the frames were making it change, and would explain why most /PUP users (who would not think to give the puppet maneuvers) results in an Ob in harle. Well my theory is debunked (partially), but has been built upon with a proper one. And yes.. the information about overload is VERY nice and i would not doubt it at all. He's based off enemy puppets, so if yours overloaded it makes sense for him to freak out.

    Now to go farm my endiku..

  11. #971
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Max™
    Explains the Overload sensitivity too, him being empathic to your puppets.
    The way I explained it in my head (not that anyone cares) was that the stray puppet (Ob) was picking up the commands from my Animator to Tsukushi and responding to them even though it was fighting against us. Since Ob lacks a master of its own I don't think thats totally unreasonable. Or at the least thats the best I can explain it.

    As far as the overload thing: I guess it just pissed him off for some reason. Maybe it thought I was abusing my puppet and deserved to get floored. *shrug*

    Edit: I'm too afraid to go back there and use Overdrive while fighting Ob. If someone else wants to risk it I'd love to know what happens.

  12. #972
    Old Merits
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Myrrial
    This needs more testing but I'm simply not willing to do it ever again.

    NEVER EVER EVER EVER Overloard while fighting Ob.

    I've killed it a grand total of ten times now (Yay Coiler on the 10th kill). Our 11th fight I deactivated and reactivated my Spiritreaver to refill his MP gauge and we went into combat.

    At about Ob's 50% mark I accidently Overloaded. He then went BATSHIT CRAZY and obliterated everyone. It was absolutely spectacular. He was swinging at borderline Hundred Fists speed and was throwing ultra high damage TP attacks about as fast as one possibly could.

    Not even the melee versions of Ob become that deadly at low health. And he was in his BLM mode whooping melee ass.

    Needless to say we wiped.
    LOL amazing. I wish I could see it. Not going to try it though. I take it frame swaps really are based on Maneuvers then, instead of just frames. Keeping 2 up is a safe enough number I guess. Condenser gooo~!

  13. #973
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Myrrial

    The way I explained it in my head (not that anyone cares) was that the stray puppet (Ob) was picking up the commands from my Animator to Tsukushi and responding to them even though it was fighting against us. Since Ob lacks a master of its own I don't think thats totally unreasonable. Or at the least thats the best I can explain it.
    That's so cute. I wanna write a story with fanart about Ob now D:

  14. #974
    the whitest knight u' know
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Myrrial
    Quote Originally Posted by miokomioko
    Quote Originally Posted by Myrrial
    This needs more testing but I'm simply not willing to do it ever again.

    NEVER EVER EVER EVER Overloard while fighting Ob.

    I've killed it a grand total of ten times now (Yay Coiler on the 10th kill). Our 11th fight I deactivated and reactivated my Spiritreaver to refill his MP gauge and we went into combat.

    At about Ob's 50% mark I accidently Overloaded. He then went BATSHIT CRAZY and obliterated everyone. It was absolutely spectacular. He was swinging at borderline Hundred Fists speed and was throwing ultra high damage TP attacks about as fast as one possibly could.

    Not even the melee versions of Ob become that deadly at low health. And he was in his BLM mode whooping melee ass.

    Needless to say we wiped.
    Also, I hadn't heard anyone specify, but Ob only mimics the frame of your automaton, it completely disregards the head you're using. Oh yeah, and make sure your NIN tank's shadows are up before you pop it... I caught my tank off guard and he voked before shadows were up and Slapstick was insta-kill. He might also be affected by a PUP's maneuvers but nothing I really noticed. I used Sharpshot frame + Valor head to force him into rng mode so there were no -GAs and no Magic Mortars. Much more managable although Armor Piercer and Daze can be brutal if they catch you at low hp and no shadows. Hate gets pretty wacky in that fight because of how much damage he can do at once and all the cures being tossed around and the nukes... my automaton pulled hate once or twice at about 50% ish as well with Armor Piercer. I would never recommend fighting Ob without a PUP. With one, I think Ob is the easiest option for Cerberus path.
    Ob does -not- mimic the frame. He mimics based on the maneuvers you use. I noticed this when our tank got hit hard and I popped Light Maneuver to trigger Flash. Ob immediately responded by turning into Valoredge. Figuring that Valor was weaker to getting nuked, I put up an Ice Maneuver---he turned back into his BLM form.

    I feel safe in assuming that Wind would cause Sharpshot to happen. The reason we think that frame=copy is because these are simply the natural selections you'd make with your respective frames. But if you engage Ob and don't put any Maneuvers up at all then nothing happens. Soon as you put up Ice, though, bam. Instant enemy BLM.
    I used Fire, Wind, Lightning, Water, and Light Maneuvers with my Sharpshot frame and he never did anything besides /dance into Sharpshot frame only once just barely 10~20 sec into the fight.

  15. #975
    assburgers
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    Re: New ToAU NMs (post findings here)

    That did pop into mind actually as I was posting, but I just went with empathy instead of getting stray commands, since the overloaded puppet makes him go batshit.

  16. #976
    the whitest knight u' know
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    Re: New ToAU NMs (post findings here)

    If only my Automaton went a fraction as batshit when I used Overload... a 2hr that still long overdue for a fix, imo.

  17. #977
    Fake Numbers
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    Re: New ToAU NMs (post findings here)

    Whats the lowest setup you can have for Reaction? I breezed through the thread but didn't see much. D:

  18. #978
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Jkun
    Quote Originally Posted by Myrrial

    The way I explained it in my head (not that anyone cares) was that the stray puppet (Ob) was picking up the commands from my Animator to Tsukushi and responding to them even though it was fighting against us. Since Ob lacks a master of its own I don't think thats totally unreasonable. Or at the least thats the best I can explain it.
    That's so cute. I wanna write a story with fanart about Ob now D:
    If you do, let me know via PM. Or, hell, just tell me via LJ comment. Its been maybe three years since anyone has wanted to draw anything inspired by my ramblings.

    As far as Ob's behavior; I found it pretty easy to make it toggle between Valoredge and Stormwaker at all (I want to call it Spiritreaver since he's a BLM but he has a red-hat in his BLM mode). I also notice that being deployed or not didn't matter. He doesn't care about what your puppet is doing at all; he just feeds off the Maneuvers.

  19. #979
    Puppetmaster
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    Re: New ToAU NMs (post findings here)

    So still no confirm drop of Hachiryu Haramaki?

  20. #980
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Myrrial
    Quote Originally Posted by Jkun
    Quote Originally Posted by Myrrial

    The way I explained it in my head (not that anyone cares) was that the stray puppet (Ob) was picking up the commands from my Animator to Tsukushi and responding to them even though it was fighting against us. Since Ob lacks a master of its own I don't think thats totally unreasonable. Or at the least thats the best I can explain it.
    That's so cute. I wanna write a story with fanart about Ob now D:
    If you do, let me know via PM. Or, hell, just tell me via LJ comment. Its been maybe three years since anyone has wanted to draw anything inspired by my ramblings.

    As far as Ob's behavior; I found it pretty easy to make it toggle between Valoredge and Stormwaker at all (I want to call it Spiritreaver since he's a BLM but he has a red-hat in his BLM mode). I also notice that being deployed or not didn't matter. He doesn't care about what your puppet is doing at all; he just feeds off the Maneuvers.
    It makes sense with the name "Ob" too, iirc from class, it's sorta like a spirit residing in an empty shell I think. So if he wants a master, but punishes you for hurting (Overloading) your puppet, it makes perfect sense. I think you're giving SE too much credit, I'm not sure if they're think about it as deeply as you and I (lol making up FFXI based stories is great fun), but kudos on such an interesting find. Okay rants off. :X

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