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  1. #1221
    A. Body
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Ruin
    Quote Originally Posted by Eldelphia
    The lil'Apk is definitely straightforward, I'd go with him. I'm not having much luck with drops so far with tier 1s. I have only popped three but not seen a single drop.
    What TP moves does it do? And can u gravity it easy? Wondering if we should go duo runs, with rdm + blm, 2smn or rdm + nin
    He pulls the same moves regular Apkallu do, mostly. Frigid Shuffle is a nasty AoE paralyze, etc. Funny is when he'll Yawn (AoE sleep if you're looking at him and in range), then starts running around randomly, followed by AoE slapping everyone with a good solid chunk of damage (shadows absorb it, but it was enough to take a good chunk out of the two RDM's there.)

    Can't be Gravitied or Binded, far as my attempts went. Don't think I landed a Slow II, either. Paralyze does work, though, and he's stunnable. Doesn't link with the other birds. We just beat him down faster with a PLD, 2 DD, and 2 RDM's. Certainly doable slower with less.

  2. #1222
    Daddy Warbucks
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    Re: New ToAU NMs (post findings here)

    Any of those setups could do it most likely. It's a pretty easy NM, very low attack especially in comparison to other ZNMs and very easy to kite. It runs at normal movement speed but doesn't have the greatest pathing with all the ledges around its spawn point.

  3. #1223
    RIDE ARMOR
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    Re: New ToAU NMs (post findings here)

    Question about Ob (puppet). Do you have to be main pup for the form lock trick to work, or can you be /pup.

    I've read all 41 pages and haven't seen this mentioned yet. I ask b/c it looks like a fun fight, but I don't actually know anyone w/ pup over lvl 30.

  4. #1224
    Old Merits
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    Re: New ToAU NMs (post findings here)

    :/ he's a joke without a PUP too.

  5. #1225
    the whitest knight u' know
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by pyra_caitsith
    Question about Ob (puppet). Do you have to be main pup for the form lock trick to work, or can you be /pup.

    I've read all 41 pages and haven't seen this mentioned yet. I ask b/c it looks like a fun fight, but I don't actually know anyone w/ pup over lvl 30.
    From what I've read, although I would argue with it, people are saying Ob's form depends on active Maneuvers of someone in pt (something that is impossible to do with Puppetmaster as a subjob). It wasn't like that for me personally, just the frame I was using. Either way, I saw reports saying subbing Puppetmaster does not work.

    If you're fighting it with more than 1 pt, the form doesn't matter, it's easy regardless. If you're low-manning it. A Puppetmaster in the pt makes it drastically more surivivable by removing its ability to spam Magic Mortar for 500~1800 frequently from over a mile away.

  6. #1226
    Old Merits
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by miokomioko
    Quote Originally Posted by pyra_caitsith
    Question about Ob (puppet). Do you have to be main pup for the form lock trick to work, or can you be /pup.

    I've read all 41 pages and haven't seen this mentioned yet. I ask b/c it looks like a fun fight, but I don't actually know anyone w/ pup over lvl 30.
    From what I've read, although I would argue with it, people are saying Ob's form depends on active Maneuvers of someone in pt (something that is impossible to do with Puppetmaster as a subjob). It wasn't like that for me personally, just the frame I was using. Either way, I saw reports saying subbing Puppetmaster does not work.

    If you're not fighting it with more than 1 pt, the form doesn't matter, it's easy regardless. If you're low-manning it. A Puppetmaster in the pt makes it drastically more surivivable by removing its ability to spam Magic Mortar for 500~1800 frequently from over a mile away.
    Confirmed:

    1) Must have a PUP Main with an Animator in the party/alliance. /PUP will not work.
    2) Two Specific Maneuvers must be up in order for Ob to instantly change frame. Whether you need to be on a matching frame or not will not affect it. (Test 100% using Valoredge only) As of now it's:
    - 2x Thunder = Sharpshot.
    - 2x Wind = Shapshot.
    - 2x Light = Valoredge.
    - 2x Earth = Valoredge.
    - 2x Dark = Stormwaker.
    - 2x Ice = Stormwaker.
    3) You CAN apply two Maneuvers before popping. If they are still active when you trade the oil to the ???, Ob will pop and instantly change into whichever frame, and stay on that frame the entire fight unless manually changed through the above Maneuvers.

    I've still to test with Fire and Water but popping this thing twice a day and hearing about people going 1/1 every other day is getting emo as all hell.

    Apologies to all the Ob/PUP haters, but suck it up. I've dumped a lot of stuff and more here: viewtopic.php?f=31&t=34983 for people to check out. Might spread out the spam a bit.

  7. #1227
    Fake Numbers
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    Jul 2007
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by miokomioko
    Quote Originally Posted by pyra_caitsith
    Question about Ob (puppet). Do you have to be main pup for the form lock trick to work, or can you be /pup.

    I've read all 41 pages and haven't seen this mentioned yet. I ask b/c it looks like a fun fight, but I don't actually know anyone w/ pup over lvl 30.
    From what I've read, although I would argue with it, people are saying Ob's form depends on active Maneuvers of someone in pt (something that is impossible to do with Puppetmaster as a subjob). It wasn't like that for me personally, just the frame I was using. Either way, I saw reports saying subbing Puppetmaster does not work.

    If you're not fighting it with more than 1 pt, the form doesn't matter, it's easy regardless. If you're low-manning it. A Puppetmaster in the pt makes it drastically more surivivable by removing its ability to spam Magic Mortar for 500~1800 frequently from over a mile away.
    Minor detail I know but...
    http://www.kurokaji.com/AnimatorOrly.jpg
    You can use Maneuvers with PUP sub. They just have no effect on this battle for some reason when subbed.

    Since you don't know any high level PUPs, you can get around this is by having someone change to level 1 (or whatever) PUP, use the 2 Maneuvers to change it to the desired frame (we had best luck with Sharpshot frame using 2 Wind Maneuvers), then warp or let it kill you while your party/partner kites it, and come back as a more appropriate job. There is no level limit to making the trick work as long as you are PUP main. Once its form is changed and no more Maneuvers are used, it won't change again.

  8. #1228
    Sea Torques
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    Aug 2007
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Kyreth
    Quote Originally Posted by Ruin
    Quote Originally Posted by Eldelphia
    The lil'Apk is definitely straightforward, I'd go with him. I'm not having much luck with drops so far with tier 1s. I have only popped three but not seen a single drop.
    What TP moves does it do? And can u gravity it easy? Wondering if we should go duo runs, with rdm + blm, 2smn or rdm + nin
    He pulls the same moves regular Apkallu do, mostly. Frigid Shuffle is a nasty AoE paralyze, etc. Funny is when he'll Yawn (AoE sleep if you're looking at him and in range), then starts running around randomly, followed by AoE slapping everyone with a good solid chunk of damage (shadows absorb it, but it was enough to take a good chunk out of the two RDM's there.)

    Can't be Gravitied or Binded, far as my attempts went. Don't think I landed a Slow II, either. Paralyze does work, though, and he's stunnable. Doesn't link with the other birds. We just beat him down faster with a PLD, 2 DD, and 2 RDM's. Certainly doable slower with less.
    Sounds good. I know its @ I-9 but which entrance to reef and what map is it on? Need gate keys..?

  9. #1229
    Fake Numbers
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    Aug 2007
    Posts
    78
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    2

    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Ruin
    Quote Originally Posted by Kyreth
    Quote Originally Posted by Ruin
    Quote Originally Posted by Eldelphia
    The lil'Apk is definitely straightforward, I'd go with him. I'm not having much luck with drops so far with tier 1s. I have only popped three but not seen a single drop.
    What TP moves does it do? And can u gravity it easy? Wondering if we should go duo runs, with rdm + blm, 2smn or rdm + nin
    He pulls the same moves regular Apkallu do, mostly. Frigid Shuffle is a nasty AoE paralyze, etc. Funny is when he'll Yawn (AoE sleep if you're looking at him and in range), then starts running around randomly, followed by AoE slapping everyone with a good solid chunk of damage (shadows absorb it, but it was enough to take a good chunk out of the two RDM's there.)

    Can't be Gravitied or Binded, far as my attempts went. Don't think I landed a Slow II, either. Paralyze does work, though, and he's stunnable. Doesn't link with the other birds. We just beat him down faster with a PLD, 2 DD, and 2 RDM's. Certainly doable slower with less.
    Sounds good. I know its @ I-9 but which entrance to reef and what map is it on? Need gate keys..?
    Need one Lamia Fang key to get to the spawn-point.

    Duo'd this a few times as SCH/NIN and RDM/NIN. The AOE Damage move is Whirl Claw, I believe, which he tends to do 3 times in a row. He'll ready the move when in range, but if you run when he readies it, the move will fail. After the three whirl claws, he uses yawn. Rinse & Repeat.

    At lower percentages he does Hundred-Fists multiple times, and uses TP moves more frequently before yawning.

    Frigid Shuffle is rather rare, and has never actually paralysed me yet. I don't know whether you need to be facing him or not, though. I'm not one to commit xenocide upon the penguin species.

  10. #1230
    Groinlonger
    Join Date
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    Fenrir

    Re: New ToAU NMs (post findings here)

    Question to anyone who has fought Sarameya~

    Can he be Slow'd and/or Elegy'd?

  11. #1231
    Puppetmaster
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    Garion Vale
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    Re: New ToAU NMs (post findings here)

    http://bluegartr.com/JuneUpdate/img/item/11284.png Enkidu's Harness
    DEF:50 STR+5 AGI+5 Accuracy+10 Attack+10 Evasion+5 "Subtle Blow"+5
    Lv. 72 MNK/RDM/RNG/SAM/NIN/BLU/COR/PUP/DNC
    http://bluegartr.com/JuneUpdate/img/item/18593.png Alkalurops
    DMG:49 Delay:366 HP-10 INT+10 MND+10 CHR+10 Magic Accuracy+20
    Lv. 73 THF/WHM/BLM/BRD/SMN/SCH

    Well, i'm told both these just droped form Hydra from someone i know, i don't have any proff, i'm trying to get pics, but yeah...

    All of these should be confirmed but the Aurum hat on khim, oracles body on cerb and the 2 i just mentioned

    Tier 4 Pop NM's:
    • Charcoal Grey Seal, a Deep Purple Seal and a Chestnut-colored Sea[list:1fvwam50]
    • Tinnin (Hydra) - Spawned by trading a Monkey Wine to a ??? on the Wajaom Woodlands Islet.[list:1fvwam50]
    • Tinnin's Fang - for key item Lilac-colored Seal[/*:m:1fvwam50]
    • http://bluegartr.com/JuneUpdate/img/item/16156.png Oracle's Cap
      DEF:19 HP+15 MP+25 Elemental magic skill +5 MP recovered while healing +2
      Lv. 72 THF/WHM/BRD/SMN[/*:m:1fvwam50]
    • http://bluegartr.com/JuneUpdate/img/item/16157.png Enkidu's Cap
      DEF:23 DEX+3 AGI+3 Accuracy+8 Ranged Accuracy+8 "Subtle Blow"+2
      Lv. 72 MNK/RDM/RNG/SAM/NIN/BLU/COR/PUP/DNC[/*:m:1fvwam50]
    • http://bluegartr.com/JuneUpdate/img/item/11284.png Enkidu's Harness
      DEF:50 STR+5 AGI+5 Accuracy+10 Attack+10 Evasion+5 "Subtle Blow"+5
      Lv. 72 MNK/RDM/RNG/SAM/NIN/BLU/COR/PUP/DNC[/*:m:1fvwam50]
    • http://bluegartr.com/JuneUpdate/img/item/18593.png Alkalurops
      DMG:49 Delay:366 HP-10 INT+10 MND+10 CHR+10 Magic Accuracy+20
      Lv. 73 THF/WHM/BLM/BRD/SMN/SCH[/*:m:1fvwam50]
    • Hydra Mats[/*:m:1fvwam50]
    • Tinnin's Fang - For Lilac-colored Seal[/*:m:1fvwam50]
    [/*:m:1fvwam50][/list:u:1fvwam50][/*:m:1fvwam50][*]Fallow-colored seal, a Taupe-colored Seal, and a Sienna-colored Seal[/*:m:1fvwam50][/list:u:1fvwam50][/*:m:1fvwam50][*]Copper-colored Seal, a Purplish-grey Seal, and a Gold-colored Seal[/*:m:1fvwam50][/list:u:1fvwam50][/*:m:1fvwam50][/list:u:1fvwam50]

  12. #1232
    C A P S UNLEASH THE FURY
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Garion
    http://bluegartr.com/JuneUpdate/img/item/11284.png Enkidu's Harness
    DEF:50 STR+5 AGI+5 Accuracy+10 Attack+10 Evasion+5 "Subtle Blow"+5
    Lv. 72 MNK/RDM/RNG/SAM/NIN/BLU/COR/PUP/DNC
    http://bluegartr.com/JuneUpdate/img/item/18593.png Alkalurops
    DMG:49 Delay:366 HP-10 INT+10 MND+10 CHR+10 Magic Accuracy+20
    Lv. 73 THF/WHM/BLM/BRD/SMN/SCH

    Well, i'm told both these just droped form Hydra from someone i know, i don't have any proff, i'm trying to get pics, but yeah...
    I can confirm I just got Alkalurops (from diff server though lol), pic incoming

  13. #1233
    Puppetmaster
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  14. #1234
    C A P S UNLEASH THE FURY
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    Re: New ToAU NMs (post findings here)

    http://img.photobucket.com/albums/v3...3-54-56-01.jpg

    yeah i was pretty excited, our first T4 and it's pretty much all i wanted the most from this ZNM shit, so ;D

  15. #1235
    CoP Dynamis
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    Re: New ToAU NMs (post findings here)

    Tinnin down. Take a look at the loot pool:

    http://img.photobucket.com/albums/v6...616_233923.png

  16. #1236
    Groinlonger
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    Fenrir

  17. #1237
    Sea Torques
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    Re: New ToAU NMs (post findings here)

    Pachipachipachipachipachipachio~

    Does this mean Tier-4 ZNMs have more than one weapon drop as well~?

    Ooo, which means Shenlong's can still drop from the Tier-4 ZNMs~

    squiggly line~

  18. #1238
    ٩๏̯͡๏)۶

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    Re: New ToAU NMs (post findings here)

    Nice for repose, nice for hmp, nice for enfeebles too if the WHM has af1 body stored away (for resistant mobs).

  19. #1239
    Puppetmaster
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    Re: New ToAU NMs (post findings here)

    uuuuuuuuuum so cerberus drops 2 weapons? that mean all of these have 2 weapon drops?

  20. #1240
    New Spam Forum
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    Re: New ToAU NMs (post findings here)

    alot of these weapons seem sub-par on the surface ... here's to hoping they have some decent latents

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