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  1. #1281
    New Spam Forum
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    Re: New ToAU NMs (post findings here)

    Was there a screenshot that showed Tyger dropping it's seal? (Or any Tier4, for that matter.)
    I swear I thought I saw Tyger's Tail in a screenshotted treasure pool, as I remember crying that there was a possibility SE made it rare drop rather than the drops being flat-out broken.

    Hopefully I'm just crazy. 0% drop rate will be fixed, but a 5% rate might be intended - regardless of what some GM said.

  2. #1282
    As I beavered away...
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    Re: New ToAU NMs (post findings here)

    Unless it was supposed to be 100% and they forgot a number and made it 10%? Lol, it's probably not that simple but who knows.

  3. #1283
    Tom Wilson will never be good.
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Maxxthepenguin
    Not to mention that you still need to tote around HQ staves for nuking unless you just want to straight up gimp yourself.

    That staff is mediocre at best if you ask me.
    RDM nuking luls. You'd still only want Aquilos and Jupiter for most RDM nuking, right?
    What's so "luls" about RDM nuking?

    I have a full Nuke set on RDM that is probably better then alot of BLMs(I actually wanted Novio/Morri Body more for RDM nuking then BLM). I use Fire 3 plenty of times to speed kill as well(T3,B3,F3 for 2nd Taurus in Brothers). RDM nuking is anything but "luls". Can't solo things like Brothers, X's Knife BC, Like the Wind, etc unless you have a good RDM Nuking set. Also helps shred Sky NMs quicker. Might be luls on HNMs and shit but who cares, you shouldn't have RDMs nuking them anyways.

    A great RDM should have a good nuking set, you never know when a few T3 nukes or a quick CS Nuke session can finish a mob.

    I personally always assumed it was +15% Macc as well. The difference in having the proper stave and not is pretty big and doesn't really feel like +15 Macc, imo.

  4. #1284
    Nidhogg
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    Re: New ToAU NMs (post findings here)

    Where staff bonus is calculated with respect to the other bonuses for magic damage is only relevant if you want to know whether a particular cast against a particular mob is going to do 1236 damage or 1237, for big-picture questions all that matters is that it's a 15% bonus separate from other bonuses (so you always get the full 15% when you wear it). Being calculated near the beginning of the magic damage formula means that sometimes a spell will do 1 more damage than if it were calculated at the end, sometimes 1 less, usually the same damage either way, so what Maxx said is basically right.

    Also, people just assume that since it's a 15% damage bonus, it's a 15% accuracy bonus, too, but nobody's ever quantified it. As I mentioned in the other thread, for all anyone knows they could have programmed the hidden latents on staves as Damage +10%/15% Macc+10/15. All that's known is there is some accuracy bonus involved.

  5. #1285
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    Re: New ToAU NMs (post findings here)

    http://i195.photobucket.com/albums/z...617_014914.png

    http://i195.photobucket.com/albums/z...617_015148.png



    normal run speed, easy to get out of range of the slams. straight tanked till 80% then slow started resisting so kited it...overall really easy. blm just nuke zoned in to whitegate

  6. #1286
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    Re: New ToAU NMs (post findings here)

    How exactly would you test Magic Acc. anyway? Strip naked, find a sizable NM, and start casting enfeebles, 100 at a time with each staff and see which gets less resists? I honestly have no idea, but I'd love to spend a week testing it just to shut you all up lol.


  7. #1287
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    Re: New ToAU NMs (post findings here)

    im thinking this new staff for enfeebs but still stick to staves for nukes and heals? yes i know you can get 5 more mnd with mythic + shield combo, and oppositely, you get more accuracy with HQ staves. but this seems a better balanced item that leans heavier on the MND side for your enfeebs without a big penalty on accuracy. i honestly cant see 20 magic acc and 10MND being terribly far behind a HQ staff, but with this staff you get 10 more mnd with a slight loss of accuracy. IMO WORTH IT! i look forward to getting one, 1/3 on hydra tier3 seals ^_^

  8. #1288
    As I beavered away...
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Kychuli
    http://i195.photobucket.com/albums/z...617_014914.png

    http://i195.photobucket.com/albums/z...617_015148.png



    normal run speed, easy to get out of range of the slams. straight tanked till 80% then slow started resisting so kited it...overall really easy. blm just nuke zoned in to whitegate
    How long did it take with blm nuking? Does it have any sort of regen? Approximately how much HP does it have? (Sorry, trying to solo as much as I can XD)

  9. #1289
    Nidhogg
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Redness
    How exactly would you test Magic Acc. anyway? Strip naked, find a sizable NM, and start casting enfeebles, 100 at a time with each staff and see which gets less resists? I honestly have no idea, but I'd love to spend a week testing it just to shut you all up lol.

    The main problem with testing Macc is that most enfeebles don't overwrite, so even if you have the patience to get a large sample size, you have to either continue to wait until they wear, or test with nukes, killing it and finding another mob of the same level from a 3-4 level range. Also, magic accuracy behaves strangely, in that identical bonuses have wildly varying results depending on the amount of accuracy you had previously, so that any single series of tests is unlikely to give a full idea of what exactly is going on. All those factors and others make the prospect of testing it very unpleasant to anyone, but if I were to do it, I'd start off by finding a worm, try to match my INT to its INT or MND to its MND depending on the spell, and cast the same spell repeatedly on neutral day/weather conditions varying the different bonuses. Again this won't give the full picture but it'd be a good starting point.

  10. #1290
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    Re: New ToAU NMs (post findings here)

    probably like 25mins once we got set up at the whitegate zone. noticed it went from 4% -> 5% right near the end but nothing big so it doesnt matter.

    bliz4 was doing like...4%? i dunno. wasnt that bad

  11. #1291
    As I beavered away...
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    Re: New ToAU NMs (post findings here)

    So would a mostly DoT kill be possible with this slight regen do you think?

  12. #1292
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Kychuli
    probably like 25mins once we got set up at the whitegate zone. noticed it went from 4% -> 5% right near the end but nothing big so it doesnt matter.

    bliz4 was doing like...4%? i dunno. wasnt that bad
    Wlegs a must? ; _ ; i would love to try this and i have the trigger, but sadly no +movement speed gear

  13. #1293
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    Re: New ToAU NMs (post findings here)

    would make it harder without wlegs but i was getting distance on it easily hugging the postern so probably not needed

    the regen if there is any is lolz. i was killing it solo and it was going well for a while (blm had a little 'accident' that involved me binding it next to a fomor. sorry nit~!)

    easy rdm solo if you can get it to the zone yourself. which i think would be possible -> bind, run max distance and sneak/invis. then kite it to town

  14. #1294
    As I beavered away...
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    Re: New ToAU NMs (post findings here)

    So basically, just get it to a better kiting area and it's not hard to solo? Good to know, thank you very much for the info.

  15. #1295
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    Re: New ToAU NMs (post findings here)

    yeah I guess you dont need to use that zone- just seemed like somewhere easy to kite around with a zone for the blm to use

    also np

  16. #1296
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    Re: New ToAU NMs (post findings here)

    so bind and grav landed at least for a while?

  17. #1297
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    Re: New ToAU NMs (post findings here)

    never tried gravity, in hindsight probably shoulda tested it. bind landed easy for full duration the 10? times i cast it

    Probably would work though

  18. #1298
    C A P S UNLEASH THE FURY
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    Re: New ToAU NMs (post findings here)

    on Alkalurops:

    so much bs talk and 0 testing, stfu until someone actually tries it out.

    if it's not just as good or better than HQ staves, it's damn near close. i will be testing tomorrow afternoon in this manner:

    200 sleep II casts on Phasma in mount zhayolm.

    100 will be cast with Alkalurops only
    100 will be cast with Pluto's staff and mahatma slops only
    slops +8 INT balance the +10 on Alka vs Pluto's +2

    tests will not be run on Darksday or Lightsday or under either weather condition, obviously.

    this will only be a preliminary trial but it should give me a basic comparison to see if it's worth testing further.

  19. #1299
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Xajii
    on Alkalurops:

    so much bs talk and 0 testing, stfu until someone actually tries it out.

    if it's not just as good or better than HQ staves, it's damn near close. i will be testing tomorrow afternoon in this manner:

    200 sleep II casts on Phasma in mount zhayolm.

    100 will be cast with Alkalurops only
    100 will be cast with Pluto's staff and mahatma slops only
    slops +8 INT balance the +10 on Alka vs Pluto's +2

    tests will not be run on Darksday or Lightsday or under either weather condition, obviously.

    this will only be a preliminary trial but it should give me a basic comparison to see if it's worth testing further.
    the INT doesnt need to be balanced.. its part of the bonus that comes with the staff and should be considered when testing.

  20. #1300
    Groinlonger
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    Re: New ToAU NMs (post findings here)

    It would be nice to see a comparison on only the 'hidden' part of the HQ staff. Either way, they're likely to be very close and I can honestly say you're going to need more testing that that hehe

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