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  1. #1461
    Nidhogg
    Join Date
    Jan 2006
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    Re: New ToAU NMs (post findings here)


  2. #1462
    Ridill
    Join Date
    Dec 2006
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    Asura

    Re: New ToAU NMs (post findings here)

    Kinda hot for a katana <_<

  3. #1463
    Old Merits
    Join Date
    Jul 2007
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    6

    Re: New ToAU NMs (post findings here)

    Looks just like a Senji to me. >.> Stats are interesting I suppose.

  4. #1464
    Nidhogg
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    Jan 2006
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    Re: New ToAU NMs (post findings here)

    The model is bluer than Senj, which was apparent to me because that's what he had as the other weapon, but my screenshot doesn't really do a good job of showing that, sorry.

  5. #1465
    Custom Title
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    Bahamut
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    Re: New ToAU NMs (post findings here)

    excellent :D

    Tinnin's drop table is completed..

    all we're left with now is to confirm Aurum Armet on Tyger and find out what his 2nd weapon drop is.. and then the only mystery left would be Pandemonium Warden..

    ...also, it seems they didn't patch PW's triggers drop rate from T4, so it might be working normally..

  6. #1466
    Melee Summoner
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    Aug 2007
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    Re: New ToAU NMs (post findings here)

    Wulgaru question....

    Theres 2 different pop places for this NM, the north and south room. Does popping it at 1 make it easier than the other or different in some way? Anyone seen or done this before?

    Also think a BLM THF BLU healer combo or something small can kill it with dot/kite? And yes I've read the thread, so don't start there.

  7. #1467
    Sandworm Swallows
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    Dec 2006
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by soichiro
    Wulgaru question....

    Theres 2 different pop places for this NM, the north and south room. Does popping it at 1 make it easier than the other or different in some way? Anyone seen or done this before?

    Also think a BLM THF BLU healer combo or something small can kill it with dot/kite? And yes I've read the thread, so don't start there.
    There is only one, the other one is for Armed Gears.

  8. #1468
    As I beavered away...
    Join Date
    Jun 2007
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    5

    Re: New ToAU NMs (post findings here)

    I popped it at the north. I'm pretty sure a trio like that could take it, movemeny speed would help but -probably- isn't required, it moves slow and has bad pathing. With just Bio II and Poison II, it took over 2 hours to DoT kill. Probably can cut off some of that time though, considering disseverment poison is 8 damage more per tick that poison II, and with them meleeing (after it starts taking actual damage) it should definitely be quicker. Just be careful though since Dire Straight bypasses shadows and it spams it regardless of TP.

  9. #1469
    Nidhogg
    Join Date
    Jul 2006
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    Re: New ToAU NMs (post findings here)

    Is there an updated item drop chart

  10. #1470
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
    Jun 2007
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    FFXIV Character
    Kaslo Essyx
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    Famfrit
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    Carbuncle

    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by LinktheDeme
    Is there an updated item drop chart
    Spira's is (basically), check his sig a few posts up

  11. #1471
    Sea Torques
    Join Date
    Nov 2005
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    562
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    Re: New ToAU NMs (post findings here)

    My spreadsheet (top of page 28) is updated with all known drops so far (atleast i think it is) :D

  12. #1472
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    Bahamut
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    Re: New ToAU NMs (post findings here)

    mine already had hachiryu suneate listed as unconfirmed but i will change that.. only thing left unupdated in mine was shusui.. will do it later ;p

  13. #1473
    Sea Torques
    Join Date
    Sep 2006
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    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Tidane
    Question about Reacton: I went with a group to kill him a few days ago. Both times, he exploded (and we got no drops other than the 100%). I can't remember if we had any stunners there, but is his explosion stun-able or do you need to zerg the last bit of his HP off to keep him from exploding? [I don't know if him exploding matters, but I'd like to keep him from doing it the next time.]
    Same question, no drop after a Self-destruct
    Any idea about how low man Reacton or control his change size? Ending each fight by a Self-destruct of 1200~1600 dmg isn't very pleasant...

  14. #1474
    Melee Summoner
    Join Date
    Mar 2007
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    1

    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Tachi
    Quote Originally Posted by Tidane
    Question about Reacton: I went with a group to kill him a few days ago. Both times, he exploded (and we got no drops other than the 100%). I can't remember if we had any stunners there, but is his explosion stun-able or do you need to zerg the last bit of his HP off to keep him from exploding? [I don't know if him exploding matters, but I'd like to keep him from doing it the next time.]
    Same question, no drop after a Self-destruct
    Any idea about how low man Reacton or control his change size? Ending each fight by a Self-destruct of 1200~1600 dmg isn't very pleasant...
    whats your definition of low man? cause you need 6 to just get to him and thats plenty for winning.

  15. #1475
    Sea Torques
    Join Date
    Sep 2006
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    5

    Re: New ToAU NMs (post findings here)

    Beside self-destruct he hits very hard when he is bigger (for 300~400 dmg) so i don't really know if it can be done with a single party, if you have some tips... (tank, dmg etc)

  16. #1476
    Melee Summoner
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    Mar 2007
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    Re: New ToAU NMs (post findings here)

    well actually we had 9 with us and fight was REALLY easy. maybe we had the right jobs and 6 would be tough hard to tell. i just made sure everyone who needed arm went so wed never have to go back for while lol. he self-destructed all 3 times and we went 2/3 on both drops.

  17. #1477
    Sea Torques
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    Oct 2006
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    Sylph

    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Merkury
    well actually we had 9 with us and fight was REALLY easy. maybe we had the right jobs and 6 would be tough hard to tell. i just made sure everyone who needed arm went so wed never have to go back for while lol. he self-destructed all 3 times and we went 2/3 on both drops.
    I think we had 10~12 people, but I can't recall. I remember PLD, MNK, DRGx2, SCHx2, BRD, RDM, and WHM. I wouldn't say the fight was difficult, but we did have deaths on both pops (some from melee, some from explosions). Maybe we just took the wrong jobs. What did you have when you went?

  18. #1478
    Smells like Onions
    Join Date
    Mar 2008
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    0

    Re: New ToAU NMs (post findings here)

    well from my testing the new dagger dropped by the qutrub NM that the effect is removed once your HP falls to 10-15% another let done of a potentially great weapon for thf.

  19. #1479
    Hex
    Hex is offline
    No Pants, No Problem
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    Odin

    Re: New ToAU NMs (post findings here)

    The group that got Foolkiller have you tested the Latent yet? This was asked earlier in the thread and I couldn't find an answer.

  20. #1480
    Official THE Alpha and Omega
    Moderator

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    Bahamut

    Re: New ToAU NMs (post findings here)

    Quote Originally Posted by Hex
    The group that got Foolkiller have you tested the Latent yet? This was asked earlier in the thread and I couldn't find an answer.
    PVPing Chasuble RDMs, Full AF BLMs, and Madawc

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