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  1. #381
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Suiram
    I have a question for people who know about .dat file formats and monitoring files. As someone already pointed out, in the "Ability Names" file (as it's called in POLUtils) the new WSs are named by the jobs that use them, and there are no descriptions in the corresponding files. However, Pebbles had told me in the past that often when SE switches to a new file or file format they just leave the old one in there rather than remove or replace it. Is there any way for someone to tell whether those files are still in use ingame? If so it would suggest as others have proposed that the quest is not intended to be completed in the near-term.
    As things are now (and it seems likely), you need to complete all 4 tasks from the Qiqirn. Being as how, if it were not for the Alexandrite requirement, there could be at least ONE person out there who has the Runic Key, all the fights cleared, 150k Nyzul tokens and ~60k+ ampoule, I assume the Alexandrite requirement has been inflated to keep people from finishing the relics before the next big patch, as they are obviously (in my opinion) not QUITE ready to be released yet. I think this is SE's way of letting people work towards finishing the relics while they continue to work on them, and ensuring that they can't possibly be completed until they're ready.

  2. #382
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Gwynplaine
    One other misc thing. In whitegate text data the list of bard memories to recall lists "An Imperial Heist" parts 1-5. Nashmau bard lists "Duties, Tasks, and Deeds" parts 1-2, and WG also has "Forging a New Myth". Cutscenes can't be replayed until the entire quest or mission is completed right? Which could imply that the third quest can be finished currently.
    theres also the possibility that the 3rd quest isnt 'started' in WG, which could be why you can't recall it at a bard..
    If you can get the details on gob footprint memories in say.. Alzadaal, it could end up being there

  3. #383
    Yoshi P
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Narse
    Quote Originally Posted by Suiram
    I have a question for people who know about .dat file formats and monitoring files. As someone already pointed out, in the "Ability Names" file (as it's called in POLUtils) the new WSs are named by the jobs that use them, and there are no descriptions in the corresponding files. However, Pebbles had told me in the past that often when SE switches to a new file or file format they just leave the old one in there rather than remove or replace it. Is there any way for someone to tell whether those files are still in use ingame? If so it would suggest as others have proposed that the quest is not intended to be completed in the near-term.
    As things are now (and it seems likely), you need to complete all 4 tasks from the Qiqirn. Being as how, if it were not for the Alexandrite requirement, there could be at least ONE person out there who has the Runic Key, all the fights cleared, 150k Nyzul tokens and ~60k+ ampoule, I assume the Alexandrite requirement has been inflated to keep people from finishing the relics before the next big patch, as they are obviously (in my opinion) not QUITE ready to be released yet. I think this is SE's way of letting people work towards finishing the relics while they continue to work on them, and ensuring that they can't possibly be completed until they're ready.
    My money is on this.

  4. #384
    Melee Summoner
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    It's actually the best theory, or at least the one I am surely hoping to be the right one, or we looking to spend next 5 years doing relics that are not even as good as old ones.

  5. #385
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    If it's all 4 items, and a lower requirement of Alexandrite (500~1000 seems legit), then this would be what I would expect as far as difficulty. Definately is time consuming, a little bit of financial cost, but absolute worst case, also completely farmable. If it were only one requirement, there would be many people with 2 or 3 of these by the end of the year, which means they would be a little TOO easy to obtain.

  6. #386
    Ridill
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Suiram
    I have a question for people who know about .dat file formats and monitoring files. As someone already pointed out, in the "Ability Names" file (as it's called in POLUtils) the new WSs are named by the jobs that use them, and there are no descriptions in the corresponding files. However, Pebbles had told me in the past that often when SE switches to a new file or file format they just leave the old one in there rather than remove or replace it. Is there any way for someone to tell whether those files are still in use ingame? If so it would suggest as others have proposed that the quest is not intended to be completed in the near-term.
    Doubtful, and here is why...

    String Table Entry 227 Footwork 227 Makes kicks your primary mode of attack.
    String Table Entry 229 Pianissimo 229 Limits area of effect of next song to a single target.

    The two new job abilities are listed here, why would they go through the trouble of putting the new job abilities and place holders for the weaponskills in there if they changed to a new dat file?

    There is another possibility, that there is a BC where a humaniod opponent uses the weaponskills, which would mean that they would be in the dat files. (Like the fomor abilities.) Maybe they are going to add in +1 versions of the weapons in the next update that have stuff and access to the new weapon skills.

    Damn I hate pointless speculation. Especially when I get pulled into it. >_<

  7. #387
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Spira
    theres also the possibility that the 3rd quest isnt 'started' in WG, which could be why you can't recall it at a bard..
    If you can get the details on gob footprint memories in say.. Alzadaal, it could end up being there
    Maybe, idk. I checked mire, and ruins also but they don't offer cutscene replay for any of them. I expected mire to have one since it seems like you check the prince's gravestone for a CS, so it's weird there's not. It may not be a cutscene then, and just plain text you read.

  8. #388
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Might i add the 50,000 Alexandrite is impossable unless you can trade them in slowly as they stack to 99 X 70 = 6930. If its like Dyanmis u need to trade all items in at once. So SE would have to add in 1,000 and 10,000 and maybe 50,000 Alexandrite.

  9. #389
    Relic Horn
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Unstable
    Might i add the 50,000 Alexandrite is impossable unless you can trade them in slowly as they stack to 99 X 70 = 6930. If its like Dyanmis u need to trade all items in at once. So SE would have to add in 1,000 and 10,000 and maybe 50,000 Alexandrite.

    More reading less posting - somenoe traded him 1 alexandrite and he kept track of it

  10. #390
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Narse
    If it's all 4 items, and a lower requirement of Alexandrite (500~1000 seems legit), then this would be what I would expect as far as difficulty. Definately is time consuming, a little bit of financial cost, but absolute worst case, also completely farmable. If it were only one requirement, there would be many people with 2 or 3 of these by the end of the year, which means they would be a little TOO easy to obtain.
    define too easy? why should a weapon take more time to obtain than it does to level the job to 75?

    besides Dynamis relics and Ridill, what other weapon takes more than a month and a bunch of prep work to complete? theoretically it'd be possible for someone to complete a max of 9 weapons a year + however many sets of 50,000 Alexandrites they can buy.

    given that the only thing they ever use Assault tags for is to endlessly repeat the 50 Assaults with no fail, they'd get 7 weapons that way. at the same time they can do Einherjar every 3 days and given that they do Odin every 4 runs, they can average about 1200-1500 Ichor per run, within a year they'll have 200k Ichor.

    so at pure maximum no fail limits, it'd still take someone 2 years to acquire every single weapon. by the end of those 2 years, hopefully there'd be something just as good or better.

    at the current rate, most people will take 3 months or more to get one. and all of that estimation is based on the 3rd quest being purely trivial.

  11. #391
    Sea Torques
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    The 50,000 Alexandrite is the only requirement that seems insurmountable. The others take time, but you're capable of progressing in them as a steady pace and without having to rely on an entire linkshell to selflessly give up their currency.

    Even if it turns out to take more time to get a Nyzul Relic than a RoZ one, as long as none of the steps require you to be a burden to your friends I think it'll be an improvement; but Alexandrite isn't looking that way.

  12. #392
    Saran
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    What about trying to trade Alexandrites to the Socket in Salvage area and see if you could multiply them like cells. Has someone tried that ?

  13. #393
    Sea Torques
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Saran
    What about trying to trade Alexandrites to the Socket in Salvage area and see if you could multiply them like cells. Has someone tried that ?
    Even if you could, doubling your drops on the run at the expense of doing actual things in salvage won't help the weapon upgrading process be *that* much easier.

  14. #394
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Yutuyu
    Quote Originally Posted by Saran
    What about trying to trade Alexandrites to the Socket in Salvage area and see if you could multiply them like cells. Has someone tried that ?
    Even if you could, doubling your drops on the run at the expense of doing actual things in salvage won't help the weapon upgrading process be *that* much easier.
    if you could double 99x 4~5 to 99x 8~10 though it could actually be doable. since 500 per run is 100 runs!(this course after you already have the 1st 500).

  15. #395
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by layoneil
    Quote Originally Posted by Narse
    If it's all 4 items, and a lower requirement of Alexandrite (500~1000 seems legit), then this would be what I would expect as far as difficulty. Definately is time consuming, a little bit of financial cost, but absolute worst case, also completely farmable. If it were only one requirement, there would be many people with 2 or 3 of these by the end of the year, which means they would be a little TOO easy to obtain.
    define too easy? why should a weapon take more time to obtain than it does to level the job to 75?

    besides Dynamis relics and Ridill, what other weapon takes more than a month and a bunch of prep work to complete? theoretically it'd be possible for someone to complete a max of 9 weapons a year + however many sets of 50,000 Alexandrites they can buy.

    given that the only thing they ever use Assault tags for is to endlessly repeat the 50 Assaults with no fail, they'd get 7 weapons that way. at the same time they can do Einherjar every 3 days and given that they do Odin every 4 runs, they can average about 1200-1500 Ichor per run, within a year they'll have 200k Ichor.

    so at pure maximum no fail limits, it'd still take someone 2 years to acquire every single weapon. by the end of those 2 years, hopefully there'd be something just as good or better.

    at the current rate, most people will take 3 months or more to get one. and all of that estimation is based on the 3rd quest being purely trivial.
    The point is that these ARE relics, though they won't be as good as the old ones. However I'm pretty certain that they don't want people to get them so easily as to do 50 assaults >> new relic >> wash rinse repeat. That would be my definition of too easy. Something you could do with 3-6 people every 7 weeks, yeah, too easy.

  16. #396
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    All the work that goes into these I think these should be made better then dynamis relics. Maybe somthing was lost in translation and they will be.

  17. #397
    Relic Horn
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Narse
    The point is that these ARE relics, though they won't be as good as the old ones. However I'm pretty certain that they don't want people to get them so easily as to do 50 assaults >> new relic >> wash rinse repeat. That would be my definition of too easy. Something you could do with 3-6 people every 7 weeks, yeah, too easy.

    I could imagine that after one weapon is done your runic key will break or something

  18. #398
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Narse
    Quote Originally Posted by layoneil
    Quote Originally Posted by Narse
    If it's all 4 items, and a lower requirement of Alexandrite (500~1000 seems legit), then this would be what I would expect as far as difficulty. Definately is time consuming, a little bit of financial cost, but absolute worst case, also completely farmable. If it were only one requirement, there would be many people with 2 or 3 of these by the end of the year, which means they would be a little TOO easy to obtain.
    define too easy? why should a weapon take more time to obtain than it does to level the job to 75?

    besides Dynamis relics and Ridill, what other weapon takes more than a month and a bunch of prep work to complete? theoretically it'd be possible for someone to complete a max of 9 weapons a year + however many sets of 50,000 Alexandrites they can buy.

    given that the only thing they ever use Assault tags for is to endlessly repeat the 50 Assaults with no fail, they'd get 7 weapons that way. at the same time they can do Einherjar every 3 days and given that they do Odin every 4 runs, they can average about 1200-1500 Ichor per run, within a year they'll have 200k Ichor.

    so at pure maximum no fail limits, it'd still take someone 2 years to acquire every single weapon. by the end of those 2 years, hopefully there'd be something just as good or better.

    at the current rate, most people will take 3 months or more to get one. and all of that estimation is based on the 3rd quest being purely trivial.
    The point is that these ARE relics, though they won't be as good as the old ones. However I'm pretty certain that they don't want people to get them so easily as to do 50 assaults >> new relic >> wash rinse repeat. That would be my definition of too easy. Something you could do with 3-6 people every 7 weeks, yeah, too easy.
    How often do you do Garrison?

    There is a lot of content in this game that goes largely untouched simply because there is no motivation for the playerbase to continue to do those events. By structuring the Nyzul relics in this way, they are keeping people interested in that event.

    These new relics seem like a pretty tempting carrot to dangle in front of the players to keep them interested and keep things like assault, and Nyzul Isle from going the way of Brenner.

  19. #399
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Ehran
    There is a lot of content in this game that goes largely untouched simply because there is no motivation for the playerbase to continue to do those events. By structuring the Nyzul relics in this way, they are keeping people interested in that event.

    These new relics seem like a pretty tempting carrot to dangle in front of the players to keep them interested and keep things like assault, and Nyzul Isle from going the way of Brenner.
    The difference being that there is (for the most part) already a motivation to keep doing these events.

    Nyzul has three gear sets and the ??? appraisals. Einherjar has Odin's gear, abjurations, and some good ampoule items. Assaults have their own ??? appraisal items, along with providing the AP needed for Salvage. Salvage has its own gear.

    What are the rewards on par with any of those from Garrison and Brenner again?

  20. #400
    Sea Torques
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    A friend suggested this, doubt it is likely with what we know so far but would be fun.

    "The weapons have numerous bonus's as with normal relics, to unlock each of them you need to do an extra one of the 'pain' tasks".

    So do 1 = get the weapon, do another = add the ws, do another = add stat bonus etc. You could quite quickly get a basic weapon but take ages to develop it. Would mean a good and extended use of the content.

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