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  1. #401
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Narse
    The point is that these ARE relics, though they won't be as good as the old ones. However I'm pretty certain that they don't want people to get them so easily as to do 50 assaults >> new relic >> wash rinse repeat.
    that would be why the results from the 2nd quest has no stats.

  2. #402
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Honestly, the way this is panning out, it's disappointing how difficult it will be to get these. Especially with how lackluster they appear to be so far.

    I love the idea of the requirements being more quest/objective/achievement oriented, as opposed to it depending almost 100% on your wallet. But this is a little ridiculous, to the point where if you spent all the time you would on accomplishing those objectives in farming, you'd probably make enough to get the better relic anyway.

    Obviously spamming Einherjar and Assault has other bonuses as well, but it's still just a little too much. It shouldn't take more than a few (like 2-4) months of hard effort to get these from scratch.

  3. #403
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    All the requirments so far have been pretty cool and doable by different people.

    Kill Salv Bosses, Odin, Chariots

    Spam Nyzul, redo Assault, spam Ein


    Then there comes Alexandritecockblocking in the way with totally does not fit in the grand scheme of things that seemed to be well tought out.

  4. #404
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Yutuyu
    If that were the situation, the Assault path is the easiest by far (2/3 of assaults can be done with 3 skilled people) taking much less than half of the time that the other 2 require while giving better side-rewards than the other 2.
    Well, to be fair you could stock up on ichor/tokens/alexandrite before even getting a Nyzul weapon. So someone could have had almost enough ichor/tokens before this update,* but everyone has to redo the assaults after they accept the quest. (*Assuming they've been doing it as often as possible.) So SE might've figured that that evens the field or whatever, assuming that there is a choice.

  5. #405
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by RKenshin
    Honestly, the way this is panning out, it's disappointing how difficult it will be to get these. Especially with how lackluster they appear to be so far.

    I love the idea of the requirements being more quest/objective/achievement oriented, as opposed to it depending almost 100% on your wallet. But this is a little ridiculous, to the point where if you spent all the time you would on accomplishing those objectives in farming, you'd probably make enough to get the better relic anyway.

    Obviously spamming Einherjar and Assault has other bonuses as well, but it's still just a little too much. It shouldn't take more than a few (like 2-4) months of hard effort to get these from scratch.
    A) We don't have any idea what the weapons are. None whatsoever.
    B) How long would it take to get a relic with only currency dropped by your LS, none bought outside? I'm pretty sure it would take a helluva lot longer than 2 months. For one relic. Include the fact that most (all but the Runic Key?) of the requirements for Nyzul relics can be done at the same time as other party members and the time is shortened significantly. Also, 4 months is about how long it took for my freaking Deimos's Cuirass to drop (only doing 2 times a week, but still...)

    Of course, there is the Alexandrite problem... :/

  6. #406
    WASTE OF CURRENCY
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by RKenshin
    Honestly, the way this is panning out, it's disappointing how difficult it will be to get these. Especially with how lackluster they appear to be so far.

    I love the idea of the requirements being more quest/objective/achievement oriented, as opposed to it depending almost 100% on your wallet. But this is a little ridiculous, to the point where if you spent all the time you would on accomplishing those objectives in farming, you'd probably make enough to get the better relic anyway.

    Obviously spamming Einherjar and Assault has other bonuses as well, but it's still just a little too much. It shouldn't take more than a few (like 2-4) months of hard effort to get these from scratch.
    A) We don't have any idea what the weapons are. None whatsoever.
    B) How long would it take to get a relic with only currency dropped by your LS, none bought outside?
    Total DynamisBums currency since inception (September 2004)
    89,337

    You can calculate the rest depending on currency total per weapon.

  7. #407
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Izzy
    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by RKenshin
    Honestly, the way this is panning out, it's disappointing how difficult it will be to get these. Especially with how lackluster they appear to be so far.

    I love the idea of the requirements being more quest/objective/achievement oriented, as opposed to it depending almost 100% on your wallet. But this is a little ridiculous, to the point where if you spent all the time you would on accomplishing those objectives in farming, you'd probably make enough to get the better relic anyway.

    Obviously spamming Einherjar and Assault has other bonuses as well, but it's still just a little too much. It shouldn't take more than a few (like 2-4) months of hard effort to get these from scratch.
    A) We don't have any idea what the weapons are. None whatsoever.
    B) How long would it take to get a relic with only currency dropped by your LS, none bought outside?
    Total DynamisBums currency since inception (September 2004)
    89,337

    You can calculate the rest depending on currency total per weapon.
    So about 2000 per month (90k/45m). It takes about 18k currency to get a relic. One relic every nine months. Nyzul relics seem to be faster and can be worked on at the same time as your allies' relics, not counting alexandrite. We'll see what's up with alexandrite because it currently makes no sense whatsoever.

    Note: I rounded for easy calculation, but this should be pretty accurate.

  8. #408
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    The update has only been out a week and the mass majority are already QQing about having to do quests and adventures to obtain a hard to come by item. If you think that the makers of this RPG wanted everyone to have them, they would make them easy to obtain. Its a challenge people, if you want it, do it and perform. I myself am looking forward to completing these tasks, I hope its nowhere easy to get because I dont want everyone with a relic like mine. Thats the point. Thinking it should be easy is sooo Hello Kitty Online.

    Give it time to be fleshed out some, let the details present themselves in a more informational manner before you judge too harshly. The only problem that I see is the preq obtaining the Alexandrite. Seeing 1 per run isnt going to help. I was thinking about it, even if alexandrite dropped like wind crystals in mamool camp, that would take as long as a typical zilart stage run. Dunno, cant wait to kill Odin and the beastmen kings now.

  9. #409
    Ruke
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Maxxthepenguin
    A) We don't have any idea what the weapons are. None whatsoever.
    B) How long would it take to get a relic with only currency dropped by your LS, none bought outside? I'm pretty sure it would take a helluva lot longer than 2 months. For one relic. Include the fact that most (all but the Runic Key?) of the requirements for Nyzul relics can be done at the same time as other party members and the time is shortened significantly. Also, 4 months is about how long it took for my freaking Deimos's Cuirass to drop (only doing 2 times a week, but still...)

    Of course, there is the Alexandrite problem... :/
    wut? I'm talking about nyzul relics, not dynamis... I'm saying that nyzul relics shouldn't take more than 2-4 months of hard effort. But at this rate it looks like it'll take at least 6-12 if not more. Which is stupid when the classic relics take just about as much of the same effort/time, just in a different form, and are obviously much better.

    Anyway, we averaged about 2-4 relics a year when the LS sponsored only the last two upgrades. But with us doing CoP runs 50% of the time now, and doing all upgrades, it's more like 1-2 a year.

    And I have enough of an idea of the relics already, because if they're supposed to be sub par compared to dynamis relics but still better than all other alternatives... Then there really isn't much room in between for them to be anything close to worthwhile of effort equivalent to the dynamis relic's effort, or even really any higher than like 50% of it. Even if they do hold up on their idea to boost the old relics.

  10. #410
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    I like the theory that nyzul relics still have fleshing out to do, they knew we would .dat mine them asap so they don't have the entire stats in atm, just the WS animation, weapon model, and basic damage/delay stats.

    The 50,000 Alexandrite will either be claimed as an error to be adjusted, or there will be a new method released to acquire them, "coincidentally" around the same time we're able to .dat mine the finished relic forms.

    Most likely just a cockblock to make sure noone who had all the rest of the stuff but the couple of things you HAVE to do fresh (the assaults mainly) would receive a shiny, but otherwise unfinished nyzul relic in a month.

  11. #411
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Scorp
    A friend suggested this, doubt it is likely with what we know so far but would be fun.

    "The weapons have numerous bonus's as with normal relics, to unlock each of them you need to do an extra one of the 'pain' tasks".

    So do 1 = get the weapon, do another = add the ws, do another = add stat bonus etc. You could quite quickly get a basic weapon but take ages to develop it. Would mean a good and extended use of the content.
    To me, this sounds fairly logical. We know that the nyzul relics will have added stats and a new job specific ws, though these stats arent in the dats right now. It would make sense, SE keeping the old "upgrade" from your old barebones relic, and then each task will unlock a different part of the relic. This would keep people from all spamming the same tasks at the same time as well. Hopefully the 50,000 alexandrite will have nothing to do with this process, but if it happens to... lets hope it unlocks one of the less essential parts of the weapon >,>;

  12. #412
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Max™
    I like the theory that nyzul relics still have fleshing out to do, they knew we would .dat mine them asap so they don't have the entire stats in atm, just the WS animation, weapon model, and basic damage/delay stats.

    The 50,000 Alexandrite will either be claimed as an error to be adjusted, or there will be a new method released to acquire them, "coincidentally" around the same time we're able to .dat mine the finished relic forms.

    Most likely just a cockblock to make sure noone who had all the rest of the stuff but the couple of things you HAVE to do fresh (the assaults mainly) would receive a shiny, but otherwise unfinished nyzul relic in a month.
    So they don't want us to know the stats before we choose to upgrade? That doesn't make ANY sense at all. They gave us the normal weapons with no stats.

  13. #413
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    The damage on many of them isn't even comparable to freelot second tier weapons.

    If they're hidden stats, it's just as lame to try and pick one and hope it has good stats.

    The weaponskills would have to be damn near gamebreakingly awesome for them to be worth it at this point.

    Bravura Dmg 99 Dly 488 All the various stats
    Abaddon Killer Dmg 99 Dly 504 WS in Dyna
    Perdu Dmg 91/96 Dly 504 Acc 5 Att 10
    Berserker's Dmg 95 Dly 504
    Byakko's Dmg 94 Dly 504 Att 5 Wind Dmg etc
    Conqueror Dmg 93 Dly 504 3 hit looking WS


    Raging Rush is a bad ass 3 hit WS already, so what could you do to upgrade a 3 hit crit TP WS that wouldn't make Metatron look absolutely ridiculous, be useless mostly, or be completely and totally broken?

    Give it a higher fTP? Oops, I just did 3300 Dmg, lawl.
    DA after effect? Too little and noone will care (how many people dream of full timing are's?), so it would have to be silly like 50% + or there would be no real value to the upgrade.

    If it's a stage 2 out of 3 or more on the other hand, with placeholder stats, it doesn't matter that it's a meh axe with a neat model. It will get a new WS and probably some other neat boosts to make it desireable on it's own merits.

  14. #414
    Relic Horn
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    The weapons in the DATs don´t even have the WS written on them - and we know they most likely will have WSes on them.


    A) The weapons really aren´t finished. Remember when people found things like Perdu Weapons?

    B) The DATs we have don´t show the real weapon stats and SE made up something new n hidden just for this

    C) The weapons all have enourmous hidden stats

  15. #415
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Veli
    Quote Originally Posted by Max™
    I like the theory that nyzul relics still have fleshing out to do, they knew we would .dat mine them asap so they don't have the entire stats in atm, just the WS animation, weapon model, and basic damage/delay stats.

    The 50,000 Alexandrite will either be claimed as an error to be adjusted, or there will be a new method released to acquire them, "coincidentally" around the same time we're able to .dat mine the finished relic forms.

    Most likely just a cockblock to make sure noone who had all the rest of the stuff but the couple of things you HAVE to do fresh (the assaults mainly) would receive a shiny, but otherwise unfinished nyzul relic in a month.
    So they don't want us to know the stats before we choose to upgrade? That doesn't make ANY sense at all. They gave us the normal weapons with no stats. This is the final product lol.
    I also think this is exactly what SE had in mind. They knwo we dat mine and know that we can find out the stats for each weapon through that beforehand... however.. since they don't display any stats for now, the only way we can figure it out is to get it for ourselves... start working towards a nyzul relic.. This is probably meant to build the suspense/anticipation of getting the weapon...

    Also, not knowing the stats is remniscient of pre-dat mining days.. when people started going for relic simply because it looked nice (lol), or they wanted to own something that was a status symbol.. or something else like that. This is one way that SE has managed to replicate the situation from their end. Chances are, once someone has attained a nyzul relic, SE will start revealing the stats on them... or maybe when the next update patch comes, they'll put in the obvious stats for the weapon... because by them some people would have already started on the weapons

  16. #416
    assburgers
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Except at this point, 50,000 Alexandrites basically ensures there is no way we will get a completed Nyzul relic before the next update.

    Unless everyone wants to pool together all the ones gotten salvaging on their server to upgrade one persons relic, and then say to SE "Hay, wharz mah statz?"

  17. #417
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    So there's three quests in the series for these weapons, right? One from Naja, one from the rat, and the last from Nashimera? I checked in the whitegate .dat and couldn't find any dialogue for the final quest, does it start somewhere else?

  18. #418
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Spira
    Quote Originally Posted by Veli
    Quote Originally Posted by Max™
    I like the theory that nyzul relics still have fleshing out to do, they knew we would .dat mine them asap so they don't have the entire stats in atm, just the WS animation, weapon model, and basic damage/delay stats.

    The 50,000 Alexandrite will either be claimed as an error to be adjusted, or there will be a new method released to acquire them, "coincidentally" around the same time we're able to .dat mine the finished relic forms.

    Most likely just a cockblock to make sure noone who had all the rest of the stuff but the couple of things you HAVE to do fresh (the assaults mainly) would receive a shiny, but otherwise unfinished nyzul relic in a month.
    So they don't want us to know the stats before we choose to upgrade? That doesn't make ANY sense at all. They gave us the normal weapons with no stats. This is the final product lol.
    I also think this is exactly what SE had in mind. They knwo we dat mine and know that we can find out the stats for each weapon through that beforehand... however.. since they don't display any stats for now, the only way we can figure it out is to get it for ourselves... start working towards a nyzul relic.. This is probably meant to build the suspense/anticipation of getting the weapon...

    Also, not knowing the stats is remniscient of pre-dat mining days.. when people started going for relic simply because it looked nice (lol), or they wanted to own something that was a status symbol.. or something else like that. This is one way that SE has managed to replicate the situation from their end. Chances are, once someone has attained a nyzul relic, SE will start revealing the stats on them... or maybe when the next update patch comes, they'll put in the obvious stats for the weapon... because by them some people would have already started on the weapons
    You're giving SE too much credit. No matter how you put it, this is a stupid a idea that will lead to more people quitting if the weapon they spend a year on sucks.

  19. #419
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Max™
    Except at this point, 50,000 Alexandrites basically ensures there is no way we will get a completed Nyzul relic before the next update.

    Unless everyone wants to pool together all the ones gotten salvaging on their server to upgrade one persons relic, and then say to SE "Hay, wharz mah statz?"
    Except, in all likelihood, after the trade-in for 50,000 Alexandrite Paparoon will tell you to go to the Seaprince's Headstone, and after that CS you're told to go to a battlefield in Nyzul Isle except. . . there is no battlefield in Nyzul Isle, as far as the .dats go.

  20. #420
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Veli
    Quote Originally Posted by Spira
    Quote Originally Posted by Veli
    Quote Originally Posted by Max™
    I like the theory that nyzul relics still have fleshing out to do, they knew we would .dat mine them asap so they don't have the entire stats in atm, just the WS animation, weapon model, and basic damage/delay stats.

    The 50,000 Alexandrite will either be claimed as an error to be adjusted, or there will be a new method released to acquire them, "coincidentally" around the same time we're able to .dat mine the finished relic forms.

    Most likely just a cockblock to make sure noone who had all the rest of the stuff but the couple of things you HAVE to do fresh (the assaults mainly) would receive a shiny, but otherwise unfinished nyzul relic in a month.
    So they don't want us to know the stats before we choose to upgrade? That doesn't make ANY sense at all. They gave us the normal weapons with no stats. This is the final product lol.
    I also think this is exactly what SE had in mind. They knwo we dat mine and know that we can find out the stats for each weapon through that beforehand... however.. since they don't display any stats for now, the only way we can figure it out is to get it for ourselves... start working towards a nyzul relic.. This is probably meant to build the suspense/anticipation of getting the weapon...

    Also, not knowing the stats is remniscient of pre-dat mining days.. when people started going for relic simply because it looked nice (lol), or they wanted to own something that was a status symbol.. or something else like that. This is one way that SE has managed to replicate the situation from their end. Chances are, once someone has attained a nyzul relic, SE will start revealing the stats on them... or maybe when the next update patch comes, they'll put in the obvious stats for the weapon... because by them some people would have already started on the weapons
    You're giving SE too much credit. No matter how you put it, this is a stupid a idea that will lead to more people quitting if the weapon they spend a year on sucks.
    rofl dude, we aren't supposed to be dat mining. Are you saying the entire game can't live without being spoiled?

    Also: There is 0% chance of these being the real relic weapons. The WSes aren't implemented yet unless the DRK relic WS is actually called Dark Knight and has no description. The weapons aren't underpowered: they aren't there.

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