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  1. #161
    New Odin
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Turning in the Disk for the Key flies in the face of the supposed 'teamwork' vibe you are supposed to have in the game. I can already see the people who will turn in the disk and basically say 'fuck you' to their statics who will be out headpieces and/or weapons.

    The rest of the relic business is supposed to be hard/time consuming yeah but that little bit about destroying a group effort disk is the real clincher - it does nothing more than propagate drama.

  2. #162
    Ridill
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Turning in the Disk for the Key flies in the face of the supposed 'teamwork' vibe you are supposed to have in the game. I can already see the people who will turn in the disk and basically say 'fuck you' to their statics who will be out headpieces and/or weapons.

    The rest of the relic business is supposed to be hard/time consuming yeah but that little bit about destroying a group effort disk is the real clincher - it does nothing more than propagate drama.
    Agreed. I'm all for helping others but this is a little much. 6 people are doing the same amount of work, yet only 1 will benefit? No thanks.

  3. #163
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by ronin sparthos
    Turning in the Disk for the Key flies in the face of the supposed 'teamwork' vibe you are supposed to have in the game. I can already see the people who will turn in the disk and basically say 'fuck you' to their statics who will be out headpieces and/or weapons.

    The rest of the relic business is supposed to be hard/time consuming yeah but that little bit about destroying a group effort disk is the real clincher - it does nothing more than propagate drama.
    Those were my exact thoughts as well, and that is what upset me the most. Creating systems that just ASK for drama makes me disappointed. But what you said is basically exactly how I feel and what I, and I'm sure most people think was the biggest screw up. Taking time is one thing, but making others worry that in 6 months when it finally gets time for their disc some one leaves, or the static disbands. Personally I think everyone should get the "Disc" or something like it showing the progress they have made, to go towards their weapon.

  4. #164
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Haha, well then find better friends / teammates, whoever leaves you in the dirt after only a few nyzul climbs fails.

    Plus they still need a group to clear all assaults, so the wise thing to do is

    get ichors, get everyone weapons, kill NMs and clear assaults.

  5. #165
    Ridill
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    We're doing rotations on floor 100 farms, while maintaining our 4 salvage 3 nyzul per week schedule. It's not that hard, it's going to take you a year to get 50k Alexandrite and 100k Ampoules anyways, what's the fucking rush?

    Let-fucking-alone all 50 assaults over again while doing nyzul and salvage.

    Nobody is going to see any of these weapons for 6 months, at the bare fucking minimum, stop crying, it's hard but it's fun too.

  6. #166
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Tajin
    Haha, well then find better friends / teammates, whoever leaves you in the dirt after only a few nyzul climbs fails.

    Plus they still need a group to clear all assaults, so the wise thing to do is

    get ichors, get everyone weapons, kill NMs and clear assaults.
    All the while farming Salvage with the AP your not getting by spamming Nyzle right?

  7. #167
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    [quote=Facepalm]
    Quote Originally Posted by Mythe_Seraph
    Quote Originally Posted by Facepalm
    Quote Originally Posted by "Mythe_Seraph":k9w4u583
    [/quote:k9w4u583]

    I can completely understand your point. I feel that there should have been more content to keep the majority of people satisfied rather than the few who already dedicate far too much time to the game. I was just pointed out to those who were making no formal or logical complaint that these were obviously "not meant for everyone."

  8. #168
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Neosutra
    All the while farming Salvage with the AP your not getting by spamming Nyzle right?
    What does running out of tags / AP have to do with getting a group of greedy mother fuckers that will ditch you after getting the useless nyzul weapon?

  9. #169
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    It's done based on business practices they seem to not properly understand. Which is why games like L2, WoW, EQ, have 10-15-20 million subscribers, and FFXI has 500k and droping. And no, this isn't a "FFXI is dying post". I think in the long run SE will hopefully make the correct decisions. Also it is very possible that these weapons might only require one, or two, or three "paths" as many people are saying right now to be completed. I was addressing a mentality more so. Again, nothing personal against you.
    lolwut

  10. #170
    Hydra
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    This will surely cause problems in Nyzul statics everywhere.

  11. #171
    Corwens a slot
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Zilong
    It's done based on business practices they seem to not properly understand. Which is why games like L2, WoW, EQ, have 10-15-20 million subscribers, and FFXI has 500k and droping. And no, this isn't a "FFXI is dying post". I think in the long run SE will hopefully make the correct decisions. Also it is very possible that these weapons might only require one, or two, or three "paths" as many people are saying right now to be completed. I was addressing a mentality more so. Again, nothing personal against you.
    lolwut
    God help him if hes serious...

  12. #172
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Minions
    Quote Originally Posted by Zilong
    It's done based on business practices they seem to not properly understand. Which is why games like L2, WoW, EQ, have 10-15-20 million subscribers, and FFXI has 500k and droping. And no, this isn't a "FFXI is dying post". I think in the long run SE will hopefully make the correct decisions. Also it is very possible that these weapons might only require one, or two, or three "paths" as many people are saying right now to be completed. I was addressing a mentality more so. Again, nothing personal against you.
    lolwut
    God help him if hes serious...
    Some of you take some things so seriously, lighten up

    WoW has what, 11 million people last time I checked and rising every day? L2 claims they have 17 million worldwide, not sure if they are counting the private servers or not. EQ the original at one point I was fairly sure had 14 million or am I wrong? I should have just put 10+ mil, it's just how I worded it.

  13. #173
    BRP
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    hahaha, FFXI isn't dying and it's certainly above EQ. L2 only has an extremely strong market grind obsessed asia. WoW also has its grinds, especially for the very best gear in the game.

    I think these requirements are harsh yet fair. Hopefully SE does a better job on these set of relics than last time. If these weapons are just as good as the better relics and better than the pointless ones, I see no problems. This is meant to be the highest tier of play. SE has given us a welth of casual friendly content in this update and just about every update since Limbus. You can't really complain, especially since most of requirements are stuff you are doing or should try to be doing(Assault, Nyzul, Salvage... Einherjar might be difficult I guess). To repeat, this isn't meant for everyone. Not everything in everything game is.

    EDIT: Pretty sure EQ never held 1 million at a time. The MMO market was not so large back in the day and I think FFXI even outsold it.

  14. #174
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by BRP
    hahaha, FFXI isn't dying and it's certainly above EQ. L2 only has an extremely strong market grind obsessed asia. WoW also has its grinds, especially for the very best gear in the game.

    I think these requirements are harsh yet fair. Hopefully SE does a better job on these set of relics than last time. If these weapons are just as good as the better relics and better than the pointless ones, I see no problems. This is meant to be the highest tier of play. SE has given us a welth of casual friendly content in this update and just about every update since Limbus. You can't really complain, especially since most of requirements are stuff you are doing or should try to be doing(Assault, Nyzul, Salvage... Einherjar might be difficult I guess). To repeat, this isn't meant for everyone. Not everything in everything game is.

    EDIT: Pretty sure EQ never held 1 million at a time. The MMO market was not so large back in the day and I think FFXI even outsold it.
    The point so many people are trying so hard to make is, the thing you and Sath were talking about is already in the game. It's called Dynamis Relics, and many people are still finishing, doing, completing, enjoying theirs. People were hoping for a System that was "like" dynamis but not as restricting. Something where you could upgrade a cool weapon, and eventually feel acomplished. As it stands I would rather go back to sponsoring more dynamis, and most logical people probably would at this point "IF" you have to do -every- one of the things that is listed. Again, if it's 1, 2, 3? It will still be pretty hard but you won't see as many people complaining. These new Nyzul weapons basically pertain to the same crowd that would get a Dynamis weapon, and upgrade one, and now they are giving those people even MORE of them, when they needed to give a option like this to people who can almost but not quiet acomplish that task.

    Again, it gets down to who they are servicing, and like it or not on a business standpoint they are making a bad decision creating these weapons for the same crowd as dynamis users -IF- (again, we still don't know everything set in stone yet, this is based on assumption and speculation) you have to complete all the tasks at hand.

    If they would have added a Weapon system or made this particular weapon system like the NM system they implemented it would be full of win. And not all the content lately has been casual play friendly, even if it has, like I said, much of it is watered down. People want a "Medium" something inbetween Campaign and Dynamis Relics... That's the point most people are trying to make. Some kind of fun system for them, this would have been perfect for them, even if the weapons were not that "groundbreaking" it would give people something to work for.

  15. #175
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    I bet we'll see a lot more pickup NA Nyzul and Salvage shouts. This is probably a good thing. Also, with every assault mission to be done twice, more shouts for randoms of those too.

    Definitely dissapointed all the work input. My bet was just Runic Key, all this other jazz is tedious. By the time I'd get a ryunohige, be about time to quit.

  16. #176
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Facepalm
    Again, it gets down to who they are servicing, and like it or not on a business standpoint they are making a bad decision creating these weapons for the same crowd as dynamis users -IF- (again, we still don't know everything set in stone yet, this is based on assumption and speculation) you have to complete all the tasks at hand.
    I agree with your post, however from a business standpoint SE just gave life to the game for at least 9 months with almost no need to upgrades or changes, and using existing content.

  17. #177
    Ridill
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by Facepalm
    Quote Originally Posted by BRP
    hahaha, FFXI isn't dying and it's certainly above EQ. L2 only has an extremely strong market grind obsessed asia. WoW also has its grinds, especially for the very best gear in the game.

    I think these requirements are harsh yet fair. Hopefully SE does a better job on these set of relics than last time. If these weapons are just as good as the better relics and better than the pointless ones, I see no problems. This is meant to be the highest tier of play. SE has given us a welth of casual friendly content in this update and just about every update since Limbus. You can't really complain, especially since most of requirements are stuff you are doing or should try to be doing(Assault, Nyzul, Salvage... Einherjar might be difficult I guess). To repeat, this isn't meant for everyone. Not everything in everything game is.

    EDIT: Pretty sure EQ never held 1 million at a time. The MMO market was not so large back in the day and I think FFXI even outsold it.
    The point so many people are trying so hard to make is, the thing you and Sath were talking about is already in the game. It's called Dynamis Relics, and many people are still finishing, doing, completing, enjoying theirs. People were hoping for a System that was "like" dynamis but not as restricting. Something where you could upgrade a cool weapon, and eventually feel acomplished. As it stands I would rather go back to sponsoring more dynamis, and most logical people probably would at this point "IF" you have to do -every- one of the things that is listed. Again, if it's 1, 2, 3? It will still be pretty hard but you won't see as many people complaining. These new Nyzul weapons basically pertain to the same crowd that would get a Dynamis weapon, and upgrade one, and now they are giving those people even MORE of them, when they needed to give a option like this to people who can almost but not quiet acomplish that task.

    Again, it gets down to who they are servicing, and like it or not on a business standpoint they are making a bad decision creating these weapons for the same crowd as dynamis users -IF- (again, we still don't know everything set in stone yet, this is based on assumption and speculation) you have to complete all the tasks at hand.

    If they would have added a Weapon system or made this particular weapon system like the NM system they implemented it would be full of win. And not all the content lately has been casual play friendly, even if it has, like I said, much of it is watered down. People want a "Medium" something inbetween Campaign and Dynamis Relics... That's the point most people are trying to make. Some kind of fun system for them, this would have been perfect for them, even if the weapons were not that "groundbreaking" it would give people something to work for.
    There's already plenty medium to work for.

    Are you 5/5 Salvage set?
    Are you 5/5 Nyzul set?
    Have you any Ampoule item?
    Are you max campaign rank?
    Are you current with the missions?
    Have you already killed every new pop NM including the ToAU king reproductions and conquered it all flawlessly?

    There is plenty of more than fun middle content, for every player. Dynamis Relics are not for every player, these are not for every player, Ridill is not for every player, Dring is not for every player. The top-tier will never be for EVERY player.

    And super special awesome weapon skills that are part of sacred, long-lost weapons, are not meant to be had by 90% of the server. SE already said more people have relics than they ever intended (iirc.) This is the pinnacle of FFXI gameplay, you need to 100% master ToAU expansion to receive this reward, it makes perfect sense.

  18. #178
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by SathFenrir
    There's already plenty medium to work for.

    Are you 5/5 Salvage set?
    Are you 5/5 Nyzul set?
    Have you any Ampoule item?
    Are you max campaign rank?
    Are you current with the missions?
    Have you already killed every new pop NM including the ToAU king reproductions and conquered it all flawlessly?

    There is plenty of more than fun middle content, for every player. Dynamis Relics are not for every player, these are not for every player, Ridill is not for every player, Dring is not for every player. The top-tier will never be for EVERY player.

    And super special awesome weapon skills that are part of sacred, long-lost weapons, are not meant to be had by 90% of the server. SE already said more people have relics than they ever intended (iirc.) This is the pinnacle of FFXI gameplay, you need to 100% master ToAU expansion to receive this reward, it makes perfect sense.
    Not going to start a flame war or anything but I'll kindly say. It doesn't make sense when you don't have happy customers. As far as the poster above, yes it's true, if you look at it with that logic this breaths well over another year of life into the game. But think of how many people will be frustrated by this, never do it, halfway do it, and how many people will actually complete it, as opposed to making it slightly easier and having a larger amount of people playing for a slightly less amount of time. Also take into consideration, the happier people are, when they complete something, the more content they are and they want to stick around for more.

    Also, If you want to get down to the nitty gritty you can put this under the argument of wanting a weapon to work for and upgrade, in the process. This would have been a nicer version of dynamis. Everything you named were armor sets, not weapons. No, not everyone should have them, and if they had it where say, each person had a runic disc each time through I don't think you would see THAT many more of them.

    This could go on forever though, it's like the Republican Vs. Democrat thing, or many other arguments that have no end. If you want to know what would truely be the best, take a look at how many people feel what way. If the largest majority of them agree on one thing It's probably right.

    edit : sorry for the quote train, edited that out.

  19. #179
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Though you can just leech both salvage and einherjar titles from LSes, the only hard to leech thing is the Beastman titles and well doing assaults all over gain, so its not like you have to do salvage forever.


    You still might need the ampules though...

  20. #180
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Re: Nyzul Relics require Runic Key (100 data wiped)

    Quote Originally Posted by SathFenrir

    And super special awesome weapon skills that are part of sacred, long-lost weapons, are not meant to be had by 90% of the server. SE already said more people have relics than they ever intended (iirc.) This is the pinnacle of FFXI gameplay, you need to 100% master ToAU expansion to receive this reward, it makes perfect sense.
    I owe you a beer for this comment. Lol.

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