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  1. #21
    A. Body
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    Cerberus

    Re: Footwork - New MNK JA info

    I am not seeing the difference in Asuran Fists damage with Dune Boots compared to Marine M Boots ;; You sure this is true?

  2. #22
    Sea Torques
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    Re: Footwork - New MNK JA info

    While haste gear seems to have no effect you can be slowed and it's painful. I'm hoping the haste is an oversight, I haven't been able to test with magic haste or march yet hopefully someone who knows an rdm or bard could test.

  3. #23
    Sea Torques
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    Leviathan

    Re: Footwork - New MNK JA info

    Some interesting info:

    13 TP per kick gained but 6% TP give to monster from each kick, according to my /bst <pettp> after a single hit. Yes, i'm not getting hit in my tests.

    Edit: From what i see, you just get more TP return for the same TP given to a mob per hit at the expenses of attack rounds. I dunno... i'm not seeing the point. My kicks hit just like a single punch. I guess it's good to build TP on mobs.

  4. #24
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    Re: Footwork - New MNK JA info

    Adding +11 STP did not increase tp gained from my kicks.

  5. #25
    Banned.

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    Re: Footwork - New MNK JA info

    I read a post that this JA increases recast, can anyone comfirm?

    If so then this JA will probably be a once every 5 minutes AF boost only for me Q.Q, unless someone can find a better use.

    /equip Dune Boots
    /ja Footwork
    /ja boost

    /ws AF.

    Kinda hoping it does increase recast, as I dont want to take off my usu set for TP Q.Q

  6. #26
    Puppetmaster
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    Re: Footwork - New MNK JA info

    I do not apporve of this new JA.

    It goes against everything MNK stands for.

    I threw away my mellee hose and dune boots for a reason...

    Dear SE, we all know that you guys love to suck samurai cock, but please stop trying to make MNK like sam. If we wanted that, we would just visit our moogle and switch to sam job...

    Thanks a lot.... FOR NOTHING.


  7. #27
    Sea Torques
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    Leviathan

    Re: Footwork - New MNK JA info

    Quote Originally Posted by Neosutra
    I read a post that this JA increases recast, can anyone comfirm?

    If so then this JA will probably be a once a minute AF boost only for me Q.Q, unless someone can find a better use.

    /equip Dune Boots
    /ja Footwork
    /ja boost

    /ws AF.

    Kinda hoping it does increase recast, as I dont want to take off my usu set for TP Q.Q
    I'm unsure i understand your 1 min AF boost plan but let me throw some numbers anyway:

    Utsu recast with Footwork on: 1:05
    Without footwork: :0:38
    (same haste gear, i just didn't bother removing it)

    Footwork's recast time is 5:00, acts like counterstance, it also lasts 5:00. Can be kept on full time but can't be cancelled and re aplied effectively like hasso.

    Testing Subtle blow next D:

  8. #28
    Salvage Bans
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    Tsu Kiyome
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    Sargatanas
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    Carbuncle

    Re: Footwork - New MNK JA info

    Quote Originally Posted by Meian
    I am not seeing the difference in Asuran Fists damage with Dune Boots compared to Marine M Boots ;; You sure this is true?
    I'm not seeing one with Marine F Boots either. . .

    However, I'm seeing this ridiculous 43~48% TP returns and it's making me think something is VERY VERY wrong...

  9. #29
    D. Ring
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    Quetzalcoatl

    Re: Footwork - New MNK JA info

    I'm not a mnk so i cant test this out but has anyone thought to test out how the base dmg on your h2h affects things?
    hades santi, wagh,ect might have just gotten better if the destroyers crit rate doesnt factor in for HNM/chariot fights at least

  10. #30
    Fake Numbers
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    Re: Footwork - New MNK JA info

    My Ni timer was 1:01 with Footwork and Haste gear but no magic Haste or March. I took off haste gear and it was 1:08, so Haste from gear I'd assume plays some part into Footwork but not much.

  11. #31
    Sea Torques
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    Leviathan

    Re: Footwork - New MNK JA info

    Ok, Subtle Blow affects TP give to mob as expected. 9 Subtle Blow (Raja's and AF2 gloves) lowers it to 5% with whatever decimals, I just assume it works as normal.

    Edit: Cause i can't add.

  12. #32
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    Re: Footwork - New MNK JA info

    Uhhh... MNK/SAM or MNK with SAM in the party, tons of Store TP gear, COR to use SAM's Roll, and a high delay weapon.

    Is a 2 kick build possible? Someone want to test this and see if it is possible?

  13. #33
    Hydra
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    Bahamut

    Re: Footwork - New MNK JA info

    not sure if i did this technically the right way but here it goes ;x

    without weapon on and haste gear, it took exactly 8 seconds to get off my next attack using footwork, so since 60 delay = 1 second then the new delay is 480 without any haste gear on and
    not counting destroyers (this is butt nekkid)

    Absolutely no accuracy bonus that i can see of, but now i think we just opened up alot better hand options for HNMs possibly (which is what i think this is geared at) Hades Saniti/Waghs come to mind

  14. #34
    Puppetmaster
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Tsutsumiko
    Uhhh... MNK/SAM or MNK with SAM in the party, tons of Store TP gear, COR to use SAM's Roll, and a high delay weapon.

    Is a 2 kick build possible? Someone want to test this and see if it is possible?
    I think you missed the post that stated Footwork JA is not active unless you are sporting h2h.

    Which makes me mad cuz I just go retribution for my mnk staff, and woulda loved to fuck around with a different setups...

    but hey, SE , THANKS AGAIN FOR NOTHING ASSHOLES....

  15. #35
    They're just like us
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    Asura

    Re: Footwork - New MNK JA info

    I can't test right now, but does the HTH weapon delay effect your kick rate delay at all? Like, if you HTH Delay 0 Weapon is there any effect?

    Also, anyone tested with /DRK?

  16. #36
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Frisk
    Quote Originally Posted by Tsutsumiko
    Uhhh... MNK/SAM or MNK with SAM in the party, tons of Store TP gear, COR to use SAM's Roll, and a high delay weapon.

    Is a 2 kick build possible? Someone want to test this and see if it is possible?
    I think you missed the post that stated Footwork JA is not active unless you are sporting h2h.

    Which makes me mad cuz I just go retribution for my mnk staff, and woulda loved to fuck around with a different setups...

    but hey, SE , THANKS AGAIN FOR NOTHING ASSHOLES....
    I'm not saying you shouldn't use a H2H weapon. Use a high delay one though, like Indra Katars...gives better TP cause of high delay (Guessing of course). And then just max out on a crap load of Store TP. I really think a 2 Hit build is possible (Or at least this is based on Geno's Math)

  17. #37
    THAT MACHINE IS NOT A SIR, YOU HAVE TO CALL IT "MR. MACHINE"
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    Caitsith

    Re: Footwork - New MNK JA info

    Quote Originally Posted by Frisk
    Quote Originally Posted by Tsutsumiko
    Uhhh... MNK/SAM or MNK with SAM in the party, tons of Store TP gear, COR to use SAM's Roll, and a high delay weapon.

    Is a 2 kick build possible? Someone want to test this and see if it is possible?
    I think you missed the post that stated Footwork JA is not active unless you are sporting h2h.

    Which makes me mad cuz I just go retribution for my mnk staff, and woulda loved to fuck around with a different setups...

    but hey, SE , THANKS AGAIN FOR NOTHING ASSHOLES....
    here's an idea

    don't use it

    it's optional

  18. #38
    Banned.

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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Apelila
    I can't test right now, but does the HTH weapon delay effect your kick rate delay at all? Like, if you HTH Delay 0 Weapon is there any effect?

    Also, anyone tested with /DRK?
    No effect on delay with relic knuckles or destroyers.

    This JA blows, someone PLEASE prove me wrong.

  19. #39
    Puppetmaster
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Tempyst
    Quote Originally Posted by Frisk
    Quote Originally Posted by Tsutsumiko
    Uhhh... MNK/SAM or MNK with SAM in the party, tons of Store TP gear, COR to use SAM's Roll, and a high delay weapon.

    Is a 2 kick build possible? Someone want to test this and see if it is possible?
    I think you missed the post that stated Footwork JA is not active unless you are sporting h2h.

    Which makes me mad cuz I just go retribution for my mnk staff, and woulda loved to fuck around with a different setups...

    but hey, SE , THANKS AGAIN FOR NOTHING ASSHOLES....
    here's an idea

    don't use it

    it's optional
    I was planning on using it, but then I found out how much it sucked, so yeah I won't be using it, so thanks for the reiterationl.. DICK!

  20. #40
    THAT MACHINE IS NOT A SIR, YOU HAVE TO CALL IT "MR. MACHINE"
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    Caitsith

    Re: Footwork - New MNK JA info

    Quote Originally Posted by Frisk
    Quote Originally Posted by Tempyst
    Quote Originally Posted by Frisk
    Quote Originally Posted by Tsutsumiko
    Uhhh... MNK/SAM or MNK with SAM in the party, tons of Store TP gear, COR to use SAM's Roll, and a high delay weapon.

    Is a 2 kick build possible? Someone want to test this and see if it is possible?
    I think you missed the post that stated Footwork JA is not active unless you are sporting h2h.

    Which makes me mad cuz I just go retribution for my mnk staff, and woulda loved to fuck around with a different setups...

    but hey, SE , THANKS AGAIN FOR NOTHING ASSHOLES....
    here's an idea

    don't use it

    it's optional
    I was planning on using it, but then I found out how much it sucked, so yeah I won't be using it, so thanks for the reiterationl.. DICK!
    http://img391.imageshack.us/img391/4183/newsigqs2.gif weeaboo

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