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  1. #41
    Hydra
    Join Date
    Jul 2007
    Posts
    122
    BG Level
    3
    FFXI Server
    Bahamut

    Re: Footwork - New MNK JA info

    Needs to be tested on HNMs or something of extremely high defense to see if it warrants use.

    /nin is virtually useless with this shit as it kills timers....looks like SE is maybe trying to force the way of /war? with just this and just food pushing 506 attack, zerk will knock that up very high, very close to 2hander attack which is exactly what it would take to get somewhat respectable damage on something that isnt soft and squishy. (or something you dont TP burn either)

  2. #42
    Hydra
    Join Date
    Jul 2007
    Posts
    136
    BG Level
    3
    FFXI Server
    Lakshmi

    Re: Footwork - New MNK JA info

    Damage/Delay of your weapon has no effect on damage, same with no weapon or destroyers. As a side note, same TP with no weapon or with 999 delay relic.

    Also noted an occasional double attack on /nin without DA gear on. Hard to say if AF2 legs affect it.

    Don't have enough Store TP gear to test if it helps.

    Going to have a look at damage increase on WS from dune boots as well. Not noticed any significant difference so far.

  3. #43
    Salvage Bans
    Join Date
    Nov 2007
    Posts
    869
    BG Level
    5
    FFXIV Character
    Tsu Kiyome
    FFXIV Server
    Sargatanas
    FFXI Server
    Carbuncle

    Re: Footwork - New MNK JA info

    Alright I'm tired and such so I'm gonna stop fooling around tonight.

    I don't have a working parser up but from what I can tell based on timing it myself, it seems like it's a good JA. But I've been wrong before.

    Can someone sit down and actually get some number crunches in the works and tell me if this JA really is broken or does it just appear that way and it sucks otherwise.

  4. #44
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Re: Footwork - New MNK JA info

    What lv is this new ja at? If this is useful i finally found something that makes mnk non boring enough to me for me to go lv it.

  5. #45
    Puppetmaster
    Join Date
    Dec 2005
    Posts
    54
    BG Level
    2

    Re: Footwork - New MNK JA info

    Quote Originally Posted by Khajit
    What lv is this new ja at? If this is useful i finally found something that makes mnk non boring enough to me for me to go lv it.
    This JA will not appease your appetite for excitment.

    You will be more excited leveling mnk - and being able to make peanut butter jelly sandwiches during and before the next mob fight!

  6. #46
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    Re: Footwork - New MNK JA info

    Anyone figured out what level it is? Could be interesting if it's low and would work for pup or dnc...

  7. #47
    Hydra
    Join Date
    Jul 2007
    Posts
    136
    BG Level
    3
    FFXI Server
    Lakshmi

    Re: Footwork - New MNK JA info

    Above 37, Below 75.

  8. #48
    Sea Torques
    Join Date
    Dec 2007
    Posts
    565
    BG Level
    5
    FFXI Server
    Leviathan

    Re: Footwork - New MNK JA info

    Oh well, i guess that all that's left to try is using this against something with really high defense and see how it acts. Save for that, i find this pointless, so here's hoping.
    I just feel i'm reliving Asurcan Claws all over again >_>

  9. #49
    Fake Numbers
    Join Date
    Sep 2007
    Posts
    95
    BG Level
    2

    Re: Footwork - New MNK JA info

    too much QQing...

    if you remember when magic mortar came out, everyone was like "i cant get it to do more than 200 dmg" next day was like, omg, solo AV with 4k MM... doesnt make this JA godly, but gives us something new to use and make you think outside of /engage, punch, watch tv etc.

  10. #50
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    322
    BG Level
    4
    FFXI Server
    Odin

    Re: Footwork - New MNK JA info

    Quote Originally Posted by rex_garuda
    i wanna parse dune boots mnk vs normal mnk in meripo \^o^/
    Because Dune boots aren't normal? Unless you're considering Usukane sune-ate "normal."

  11. #51
    Doctor Shantotto Supporter
    Join Date
    Apr 2006
    Posts
    132
    BG Level
    3
    FFXI Server
    Odin

    Re: Footwork - New MNK JA info

    I'm a LV56MNK and no access to Footwork.

  12. #52
    E. Body
    Join Date
    Jul 2006
    Posts
    2,412
    BG Level
    7

    Re: Footwork - New MNK JA info

    Unless they keep 43 TP return Asurans and enable Store TP and Haste to affect it, H2H is definitely gonna' win out.

  13. #53
    Hydra
    Join Date
    Sep 2007
    Posts
    148
    BG Level
    3

    Re: Footwork - New MNK JA info

    Level 60 monk and I didn't have it. I wanna see how the new line of boots affect it though.

  14. #54
    Relic Shield
    Join Date
    Jan 2007
    Posts
    1,811
    BG Level
    6
    FFXI Server
    Cerberus

    Re: Footwork - New MNK JA info

    Anyone figured out what the base DMG is when Footwork is active?

    If they fix the TP return and make Haste/Store TP affect it I could see it beating out H2H on high defense mobs..

    edit:
    175-193 crits w/ Berserk and no Kick Boots outside Bastok on bees. 454 Dragon Kick on a bee.

    280-288 crits w/ Berserk and Dune Boots. 833 Dragon Kick on a bee.

    edit2: it doesn't seem to stack with Sneak Attack either.

  15. #55
    CoP Dynamis
    Join Date
    Sep 2006
    Posts
    283
    BG Level
    4

    Re: Footwork - New MNK JA info

    I've been messing around with the Lv68 enhance kick attacks monk feet and it doesn't seem to raise the DMG at all. In fact I'm not even remotely sure of what it actually does. If anything it looks like it increase the rate of that extra "Double Attack" during Footwork just from eyeballing it.

  16. #56
    Oh, you've got green eyes.
    Oh, you've got blue eyes.
    Oh, you've got grey eyes.

    Join Date
    Feb 2007
    Posts
    1,821
    BG Level
    6

    Re: Footwork - New MNK JA info

    gonna hazard a guess and say it's 62 or 66

    62 cuz pld gets rampart then and drk gets something at 62 as well (can't recall offhand, drain 2 is it? pretty sure dread spikes is 71 and not vice versa)

    66 because wulongs are lvl 66 (i know kung fu shoes bla bla but who rly uses those at 51)

  17. #57
    Campaign
    Join Date
    Oct 2006
    Posts
    6,575
    BG Level
    8
    FFXIV Character
    Heart Underblade
    FFXIV Server
    Hyperion
    WoW Realm
    Stormrage

    Re: Footwork - New MNK JA info

    HOLY SHIT @ Footwork + /THF

  18. #58
    Campaign
    Join Date
    Oct 2006
    Posts
    6,575
    BG Level
    8
    FFXIV Character
    Heart Underblade
    FFXIV Server
    Hyperion
    WoW Realm
    Stormrage

    Re: Footwork - New MNK JA info

    i'm doing 2k DK on trolls

  19. #59
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Re: Footwork - New MNK JA info

    Seems Footwork is using the 2003 TP calculations. Don't worry, thats getting nerfed soon! Get your merits while you can.

  20. #60
    Fake Numbers
    Join Date
    Jul 2007
    Posts
    73
    BG Level
    2
    FFXI Server
    Ramuh

    Re: Footwork - New MNK JA info

    Quote Originally Posted by SamanosukeShiva
    i'm doing 2k DK on trolls
    Yeah with Dune boots 300% TP and no SA was one shotting crabs for like 1200+ and only getting 13% TP, wonder how much you could do with SA 300% TP and a bunch of boosts >_>

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