
Originally Posted by
Builttolast
Damage is less without dune boots
Well I always thought Kick damage was the same has hand to hand damage (without weapon).
But since you can't equip a "weapon" on your feet... it will be less when you have one on your hands.
Dune Boots are, from this point of view, like a "weapon" with +damage but no +delay (Kick attacks do not work under the rule of "delay" after all, they just have a % to proc every attack turn).
But this was for the Kick Attack special attack, which procs every attack turn and can proc even during Footwork.
What happens to the "normal" kicks you deal, once every attack turn, while under the effect of Footwork? (which I haven't asked before, but I guess it's dispellable by mass-dispell moves?)
I was just wondering if there was some sort of relation between your weapon delay/damage and your normal kicks during Footwork, or no relation at all.
According to this, it may differ the kind of weapon we want to equip main hand, no?
I agree with you maybe it's stupid from me to even think SE could have taken things SO DEEP with Footwork.
On another note, Dragon Kick double attacked @ 100% TP for 36 TP return and 1449 damage on a collibri
Pardon my noobness again but this is interesting.
Normal TP return from kicks during Footwork is supposed to be 13% TP per kick.
Since Dragon Kick is normally (outside of Footwork) a 2-hit WS, you should "normally" get 26% TP.
A double attack added 10% to that, you're saying this, right?