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  1. #121
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Re: Footwork - New MNK JA info

    No waghs on the AH atm, so I'm going to go to my next pt as /war (lol utsu recast) and primarily use counterstance and Footwork.

  2. #122
    Sea Torques
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    Re: Footwork - New MNK JA info

    There is one major flaw with this JA, the recast is too long. Having your stance dispelled is fine, just not when you have to wait 4:30 to reuse it (because you just did). Make it shorter, please.

  3. #123
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    Re: Footwork - New MNK JA info

    I'm going to try martial once it's up on AH, until then I'll test around with what I have, (Indra Katar, Avengers, Hades Sainti)

  4. #124
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    Re: Footwork - New MNK JA info

    anyone tested yet if haste equip/spells/weapon delay affect the kicks delay or not

  5. #125
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by SamanosukeShiva
    anyone tested yet if haste equip/spells affect the kicks delay or not
    Some data is in the thread.

  6. #126
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by SamanosukeShiva
    I'm going to try martial once it's up on AH, until then I'll test around with what I have, (Indra Katar, Avengers, Hades Sainti)
    Unless your primary WS of choice is DK or HF, Martial wont' do anything but add a lil acc on AF.

  7. #127
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    Re: Footwork - New MNK JA info

    yeah I find DK incredibly strong now with footwork, I'll be using that for footwork mode

  8. #128
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    Re: Footwork - New MNK JA info

    Fun weapons to use while Footworking could be Hades Sainti, Indra Katars (would the triple attack work? x_X), Wagh Baghnaks, TM Hooks, Avengers, Martial Knuckles (supposing it works?), Shiva's Claws uhm... Can't think of anything else.

    Well of course the new weapon too, but who knows how to get it.


    I'm really curious to hear from some Relic-wielding monk how does Footwork performs with Final Heaven :D

  9. #129
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Re: Footwork - New MNK JA info

    I can confirm that the additional effect of Boreas cesti don't work with Footwork.

  10. #130
    Sea Torques
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by SamanosukeShiva
    yeah I find DK incredibly strong now with footwork, I'll be using that for footwork mode

    Damage on tougher campaign mobs (like NMs) is up about significantly. Instead of low 300-400s I was hitting consistent 500-800s with dragon kick. Needs more testing on HNMs but I think it may be just for that purpose, which is all I have asked for since we lost our niche a few years back.

  11. #131
    Hydra
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Sechs
    Fun weapons to use while Footworking could be Hades Sainti, Indra Katars (would the triple attack work? x_X), Wagh Baghnaks, TM Hooks, Avengers, Martial Knuckles (supposing it works?), Shiva's Claws
    Tried footwork with Faith Baghnakhs and never used a single Virtue Stone. It is then very likely that Indra Katars would not work and almost certain the crit rate on Destroyers does nothing (I think we all assumed this already). I have also tried Footwork weaponskills with my Martial Knuckles and they appeared unaffected. I will try testing some more soon now that Sneak Attack has been fixed to see if my Howling Fists and Dragon Kicks actually receive the TP Bonus. I will be very disappointed if they do not, but I am not hopeful.

  12. #132
    Sea Torques
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    Re: Footwork - New MNK JA info

    I got 26 TP from howling fist and 35 from raging fist. I expect it's either a bug in the code for the stance or it's intentional. I'm betting option A but hoping for option B.

  13. #133
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    Re: Footwork - New MNK JA info

    A friend mentioned that /nin with footwork on is pretty bad with utsusemi recast so you could do

    MNK/SAM with Jupiter's staff for 15% crit rate and you can Hasso or even Seigan lol

  14. #134
    assburgers
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Ryuushin
    A friend mentioned that /nin with footwork on is pretty bad with utsusemi recast so you could do

    MNK/SAM with Jupiter's staff for 15% crit rate and you can Hasso or even Seigan lol

    Quote Originally Posted by All sorts of people
    Only works with HTH. Crit + weapons don't seem to affect the kicks.

  15. #135
    Hayleystrator
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    Re: Footwork - New MNK JA info

    So, anyone care to cliffs this thread so far? Is footwork > regular punchie MNK? Or are people still figuring that out? Any meripos been parsed?

  16. #136
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Epical
    So, anyone care to cliffs this thread so far? Is footwork > regular punchie MNK? Or are people still figuring that out? Any meripos been parsed?
    My parser was broken in the update, but I can say that Footwork is definitely gimp in meripo. Just merited in it for almost 2 hours. The DoT seemed really low and extremely random. Would hit for 100 sometimes and then sometimes for 160 and anywhere in between. Also, haste gear, spell, and march seemed to have little to no effect whatsoever. WS dmg was slightly increased, but didn't see any good numbers on DK unless it DA'd. Asuran seemed a little better, averaging in the 1k range.

  17. #137
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    Re: Footwork - New MNK JA info

    Martial Knucks TP bonus stacks with dragon kick, so hot!!!

  18. #138
    HKR
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    Re: Footwork - New MNK JA info

    So has anyone tested how well the new boots compare to the old kick boots? I have a pair of wulong shoes I've been using for TP, and I'm not noticing the new boots are starting to appear on the AH.

    Of course, since there's already like 4 of each, I'm not bidding now because I know the price will drop radically within the next few days/weeks.

  19. #139
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Builttolast
    I got 26 TP from howling fist and 35 from raging fist. I expect it's either a bug in the code for the stance or it's intentional. I'm betting option A but hoping for option B.
    Once again I fail at understanding, I feel so stupid...
    Why do you think there's something wrong?
    Howling Fist looks ok. 26 TP is 13 x2, isn't that the amount we should normally get?
    And 35 hit is... well it looks like a likely number. It's 5 hit. Considering Asuran gives you 43 with 8 hits, it sounds likely that Raging Fists gives you back 35 with 5 hits, or am I missing something?

  20. #140
    Hayleystrator
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Cream Soda
    Quote Originally Posted by Epical
    So, anyone care to cliffs this thread so far? Is footwork > regular punchie MNK? Or are people still figuring that out? Any meripos been parsed?
    My parser was broken in the update, but I can say that Footwork is definitely gimp in meripo. Just merited in it for almost 2 hours. The DoT seemed really low and extremely random. Would hit for 100 sometimes and then sometimes for 160 and anywhere in between. Also, haste gear, spell, and march seemed to have little to no effect whatsoever. WS dmg was slightly increased, but didn't see any good numbers on DK unless it DA'd. Asuran seemed a little better, averaging in the 1k range.
    Cool, thanks. Seeing those Ixion DK shots in the other thread may actually mean MNK can have two separate, yet legitimate builds!

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