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  1. #141
    The Tower
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    Stromgarde Siren
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    Gilgamesh
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    Re: Footwork - New MNK JA info

    (cross posted from zeni nm thread)
    Just got Hakke Habaki from the Lil' Apkallu (absolute joke for a defense-geared paladin, never hit me for over 50), and they seem hella weaker than Dune Boots in terms of per-hit damage... not sure if there's something else to them, like increased double attack rate or something, need more testing.

  2. #142
    Thorshammer
    Guest

    Re: Footwork - New MNK JA info

    Quote Originally Posted by Builttolast
    I got 26 TP from howling fist and 35 from raging fist. I expect it's either a bug in the code for the stance or it's intentional. I'm betting option A but hoping for option B.
    with Footwork on i got 43 TP back after Asuran Fist vs. campaign mobs.

  3. #143
    Black Belt
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    Thrall

    Re: Footwork - New MNK JA info

    What I'm interested in is best Legs for tp being af2, or baha hose, and then for dragon kick, shura haidate+1 or baha hose.

  4. #144
    CoP Dynamis
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    Casca Wolftamer
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Cream Soda
    Quote Originally Posted by Epical
    So, anyone care to cliffs this thread so far? Is footwork > regular punchie MNK? Or are people still figuring that out? Any meripos been parsed?
    My parser was broken in the update, but I can say that Footwork is definitely gimp in meripo. Just merited in it for almost 2 hours. The DoT seemed really low and extremely random. Would hit for 100 sometimes and then sometimes for 160 and anywhere in between. Also, haste gear, spell, and march seemed to have little to no effect whatsoever. WS dmg was slightly increased, but didn't see any good numbers on DK unless it DA'd. Asuran seemed a little better, averaging in the 1k range.
    Where you using str/vit build + dunes boots for DK WS ? On the Dark ixion thread someone posted result of average like 1.7k with DK. I really doubt it sucks that much, rather we didnt got the good formula yet.

    Imma personnaly go buy the new feet and martial knuckles and do some testing for sure.

  5. #145
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Kimkytaru
    Quote Originally Posted by Cream Soda
    Quote Originally Posted by Epical
    So, anyone care to cliffs this thread so far? Is footwork > regular punchie MNK? Or are people still figuring that out? Any meripos been parsed?
    My parser was broken in the update, but I can say that Footwork is definitely gimp in meripo. Just merited in it for almost 2 hours. The DoT seemed really low and extremely random. Would hit for 100 sometimes and then sometimes for 160 and anywhere in between. Also, haste gear, spell, and march seemed to have little to no effect whatsoever. WS dmg was slightly increased, but didn't see any good numbers on DK unless it DA'd. Asuran seemed a little better, averaging in the 1k range.
    Where you using str/vit build + dunes boots for DK WS ? On the Dark ixion thread someone posted result of average like 1.7k with DK. I really doubt it sucks that much, rather we didnt got the good formula yet.

    Imma personnaly go buy the new feet and martial knuckles and do some testing for sure.
    I'm also pretty sure of that same person mentioning /thf. with and w/o SA will make a big diff.

    Edit: Heres my DK macro
    /equip head "Genbu's Kabuto"
    /equip neck "Thunder Gorget"
    /equip ammo "Bibiki Seashell"
    /equip hands "Tpl. Gloves +1"
    /equip ring1 "Rajas Ring"
    /equip ring2 "Soil Ring"
    /equip waist "Warwolf Belt"
    /equip feet "Dune Boots"
    /equip legs "Shura Haidate"
    /equip ear1 "Brutal earring"
    /ja "Boost" Vegetto
    /wait 1
    /equip hands "Bandomusha Kote"
    /ws "Dragon Kick" <t>

  6. #146
    Relic Weapons
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    Re: Footwork - New MNK JA info

    I once had a full STR/VIT build for SATA DK, but that was a long time ago when DK still sucked without SA, and people skillchained and MB HNMs, and MNKs still partied in KRT. Back then I did some testing with martial knuckles and SATA DK against HNMs, results were shitty with like 600 dmg while 2-hander /THFs easily bust out 1-2k SATAs. I promptly threw away the idea and went back to chi blasting.

    Ah, how refreshing to see it make a come back.... but MNK/THF? I don't know about that...

    Some dilemma in certain slots though.

    - Shura zunari-kabuto (5str 5acc) vs Genbu's kabuto (15vit)? I figure mod wise they're similar (or are they?) but the extra 5acc is better if and when a DA procs on a Howling Fist or DK.
    - O-kote vs Pallas/Alkys. With higher STR modifiers especially on DK, I've been partial to using pallas instead.
    - Bibiki seashell might actually be useful too? 4vit seems better than a meager 2acc 2atk from tiphia sting.
    - Warwolf belt over black belt.
    - Shura haidate or melee hose here? Giving up 5str 7acc for an extra 5% chance for a double attack on DK (since it seems +kick attack = DA with footwork), worth it?
    - Definitely no choice other than dune boots. Who knew dune boots would ever be useful in a WS? lol

  7. #147
    LD
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Epical
    Seeing those Ixion DK shots in the other thread may actually mean MNK can have two separate, yet legitimate builds!
    Blasphemy! God intended Melee Hose and STR builds to be gimp for ever-more. MNK melee? On My HNM?
    Seriously though, I've seen enough. Footwork is the last thing MNK needed. As much as I'd like a few minor things changed also, the job looks like it's as close to perfect as it's gunna get.

    Took 4 years SE, but you made it count. Not bad.

  8. #148
    RIDE ARMOR
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Builttolast
    I got 26 TP from howling fist and 35 from raging fist. I expect it's either a bug in the code for the stance or it's intentional. I'm betting option A but hoping for option B.
    As shown in an earlier post, each kick gives 4.7TP with 180 STP. Each hit will have 4.7TP *2.80= 13.16~ 13.1TP.

    Single hit = 13.1TP (Verified by having 131TP after 10 kicks)
    DK/HF = 13.1*2 = 26.2TP
    AF = 13.1*2 + 2.8*6 = 43.0TP
    RF = 13.1*2 + 2.8*3 = 34.6TP
    Combo should = 13.1*2 + 2.8 = 29.0TP


    Seeing that it's a fact we have 180STP from footwork, we know they are taking TP as H2H from 4.7TP. This leads me to believe this was intentional because this is how TP return is calculated for WS.

  9. #149
    RIDE ARMOR
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Builttolast
    On another note, Dragon Kick double attacked @ 100% TP for 36 TP return and 1449 damage on a collibri
    I'm still betting that you got hit during WS animation. To know for sure, what STP gear did you WS in?

  10. #150
    Human Being
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Stromgarde
    (cross posted from zeni nm thread)
    Just got Hakke Habaki from the Lil' Apkallu (absolute joke for a defense-geared paladin, never hit me for over 50), and they seem hella weaker than Dune Boots in terms of per-hit damage... not sure if there's something else to them, like increased double attack rate or something, need more testing.

    My belief (wild speculation) is that SE doesn't care how long Dune Boots have been out, but with the new ability, they wanted new versions of the old stuff. So, I wager the "Enhances Kick Attacks" effects either 1) scale with level of the gear, or 2) are all equal, and are all watered down versions of Dune Boots' hidden effect.

    Although, it may be worth some sincere testing to see if the "Enhances Kick Attacks" effect works with potency AND activation, because being able to combine a weaker Melee Hose and a weaker Dune Boots may give a good overall benefit.

    I'm so pissed off right now that I agreed to do a DJ gig last night and I'm helping a friend move tonight. I can't play until Thursday night.

  11. #151
    E. Body
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    Re: Footwork - New MNK JA info

    Anyone messed around with DRG sub at all?


    I played around a little bit helping my ls farm sky last night. Asuran Fists + Jump + High Jump netted (I think) 96 TP. I was self SC'n Fragmentation closing with Dragon Kick.

    The recast on High Jump was killing me. Seemed to be the only real downside I had come across.

  12. #152
    Campaign
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    Re: Footwork - New MNK JA info

    well here's my dragon kick build:

    of course boosted with AF hands 1st

    Ammo: Bibiki Seashell
    Head: Genbu's Kabuto
    Neck: Breeze Gorget
    Ear: Brutal/Bushinomimi
    Body: Kirin's Osode
    Hands: Alky
    Rings: Flame/Rajas
    Back: Cerb
    Waist: Warwolf
    Legs: Usukane
    Feet: Dune Boots


    Footwork + No food

    STR+46
    VIT+34
    Base attack 420

  13. #153
    New Spam Forum
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    Norgannon

    Re: Footwork - New MNK JA info

    Samanosuke, are those screens of DK dmg on Ixion all /thf with the same build?

  14. #154
    Sea Torques
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by SohJai
    Quote Originally Posted by Builttolast
    On another note, Dragon Kick double attacked @ 100% TP for 36 TP return and 1449 damage on a collibri
    I'm still betting that you got hit during WS animation. To know for sure, what STP gear did you WS in?
    Just my normal gear. Rajas, brutal earring and Chiv chain is all the STP I had equipped (+5, +1 and +1 respectively). If there was an extra hit I either gave or took, it wasn't in the chat log. I don't have a screenshot but I do have a log with timestamp. There is almost 4 seconds between when I looked at my TP return on the WS and another 3 seconds before I did damage again. I can't comment on what isn't there, if SE don't provide me with the data in the log I can't comment whether I was hit or not.

    [23:21:24] The Lesser Colibri misses Builttolast.
    [23:21:24] Builttolast hits the Lesser Colibri for 175 points of damage.
    [23:21:25] Builttolast readies Dragon Kick.
    [23:21:27] Builttolast uses Dragon Kick.
    [23:21:27] The Lesser Colibri takes 1449 points of damage.
    [23:21:28] The Lesser Colibri misses Builttolast.
    [23:21:31] The Lesser Colibri readies Snatch Morsel.
    [23:21:31] The Lesser Colibri hits Builttolast for 60 points of damage.
    [23:21:34] Builttolast hits the Lesser Colibri for 151 points of damage.
    [23:21:34] The Lesser Colibri uses Snatch Morsel.
    [23:21:34] No effect on Builttolast.

  15. #155
    Relic Weapons
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    Caprese Dionir
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    Sylph

    Re: Footwork - New MNK JA info

    Quote Originally Posted by SohJai
    Quote Originally Posted by Builttolast
    I got 26 TP from howling fist and 35 from raging fist. I expect it's either a bug in the code for the stance or it's intentional. I'm betting option A but hoping for option B.
    As shown in an earlier post, each kick gives 4.7TP with 180 STP. Each hit will have 4.7TP *2.80= 13.16~ 13.1TP.

    Single hit = 13.1TP (Verified by having 131TP after 10 kicks)
    DK/HF = 13.1*2 = 26.2TP
    AF = 13.1*2 + 2.8*6 = 43.0TP
    RF = 13.1*2 + 2.8*3 = 34.6TP
    Combo should = 13.1*2 + 2.8 = 29.0TP


    Seeing that it's a fact we have 180STP from footwork, we know they are taking TP as H2H from 4.7TP. This leads me to believe this was intentional because this is how TP return is calculated for WS.
    But Combo gives 32

  16. #156
    Hydra
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    Lakshmi

    Re: Footwork - New MNK JA info

    I played around a bit with Footwork on Einherjar's Behemoth yesterday, but I didn't really have time to test things out properly. Individual hits weren't bad, probably better overall than normal hand to hand. DKs were around 4-500 when both hits connected. (/nin) Just vague observations though.

    Does anyone have any specific data for effects (or lack of) from haste gear/spells/songs? I guess I'll go test some more now.

  17. #157
    (╯°□°)╯︵ ┻━┻
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    Quetzalcoatl

    Re: Footwork - New MNK JA info

    That's what I'm wondering with Ixion, what sub? I'm guessing /war or /thf.

  18. #158
    Campaign
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    Re: Footwork - New MNK JA info

    Quote Originally Posted by Burnsy
    Samanosuke, are those screens of DK dmg on Ixion all /thf with the same build?

    yup /THF

  19. #159
    New Spam Forum
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    Norgannon

    Re: Footwork - New MNK JA info

    Thx so much, can't wait to try it out myself!~


    Tried /war footwork in Einherjar on the T2 Coarse, kinda lackluster. Didn't have the rediculous dmg from Ix, but I also was sticking to a more STR based WS set... needs moar tweeking. SE needs to allow me to request Bibiki shell....

  20. #160
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Re: Footwork - New MNK JA info

    Can anyone summarize all the facts to this point? Some say Martial Knucks work with Footwork and others say it doesn't. At the same time, some are saying no effect from haste/gear and others are saying it is (lolwiki is too). ect ect

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